Frankly, the
Bladestorm nerf is a minor one, albeit an extremely annoying minor one. Granted, it means that opposing rogues, warriors and sometimes hunters (ah, hunters, the Y's of
WoW) will be able to turn the major source of "
And now YOU DIE" available to arms warriors in PvP into "
Whee, I'm a pretty ballerina watch me spin". Arms is still pretty strong if it's geared to the absolute teeth and has significant backup, which is about the best you can expect from a warrior in PvP.
PvP for a warrior has always been "
die ten million times to other classes until you finally get geared enough to get some payback and then get nerfed because they don't like it when their free kill turns around and kills them back" anyway. This is just more of the same and not even really significant more of the same, it's a very minor change that only rankles because it's piled on the back of more significant (and in some cases more ridiculous) nerfs to the class. It irritates me, sure, but let's be honest: that's not terribly hard to accomplish.
Arms in general has been getting the crap end of the stick this expansion. It's ludicrously difficult to gear for it in PvP, it got outperformed by protection for a while, and in PvE you end up as a bleed bot for feral druids while the fury warriors scale better even with all the neat tricks arms can do. Of course, part of this is ye old 'hybrid tax' which penalizes you for playing a class that has a tanking spec. There have been back and forth arguments on that... is it fair, should it exist at all, what would become to pure DPS classes without it (oh, boo hoo, we must protect the poor vulnerable little rogues and mages, let's set up a bloody nature preserve for the precious little darlings so they won't be threatened) etc etc.
This week, I'm not here to debate whether or not it should exist or how it should be applied. It's here, we have to deal with it. Instead, I'm here to argue that due to the fact that it exists, DPS specs for warriors become even more important and must be as viable for as broad an application as possible. The time has come for the warrior to no longer have dedicated trees for specific roles. With the coming of
Mastery, we're looking at an opportunity for real, meaningful change to the class that I hope Blizzard embraces. It's time for arms, fury and protection (yes, protection) to be viable tanking and DPS trees.
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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Death Knight