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Arcane Brilliance: Mage leveling guide, 59-68

It's time once again for Arcane Brilliance, the weekly mage column that would like to thank its readers profusely for the deluge of screenshots it received last week. Arcane Brilliance sent out the call, and you guys responded in droves. There were so many, in fact, that it was an impossible task to select just one for the column. Arcane Brilliance finally went with this one, apparently of an undead pimp of some type, simply because it made Arcane Brilliance chuckle. Also, the column this week is about leveling through Outland, and this is a pretty good representation of how your mage will look throughout that leg of the journey: like the mutant love-child of the entire cast of Saved by the Bell.

Seriously... you guys are awesome. Sooooooo many good pictures to use. I may have to start writing like 12 of these a week, just to have an excuse to use all of them. Thanks again, and keep them coming. Even if I don't get to use them, I just enjoy browsing through them. So many mages, so little time.

Last week, our mage leveling guide hit level 58 and fled vanilla WoW for the alien landscapes of Outland. This week, we'll tackle the 10 levels your mage will be spending there, amongst the hellboars, sporebats, and ravagers.

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Filed under: Mage, Analysis / Opinion, Tips, Quests, Expansions, Features, The Burning Crusade, Leveling, Guides, Classes, Talents, (Mage) Arcane Brilliance

The Care and Feeding of Warriors: DPS itemization and encounters

The Care and Feeding of Warriors continues looking at gear and class design this week with a discussion of DPS warriors itemization and how they interact with encounters. Matthew Rossi has had a lot of time to think about this stuff since he switched back to tanking.

If you've been looking over the itemization on Icecrown Citadel gear you may, like me, have noticed that some of the items that one could conceivably acquire are itemized more straightforwardly. We'll use Shadow's Edge, the precursor to Shadowmourne, as an example. If Shadowmourne didn't exist, people would look at this weapon with its 3.7 speed, two red sockets, ArP and Crit Strike rating and massive native strength and would be going ape over it. It's difficult to get, but I expect every single serious DPS warrior, be he arms or fury, will at least do the chain for Shadow's Edge if there's any way he or she can do so. Of course, the face that you will need to beat two bosses in 25 man difficulty and then get 25 of the IC equivalent to Crusader Orbs indicates that not every serious DPS warrior (especially not serious DPS warriors who exclusively run 10 mans) will be able to do so. Furthermore, with Icecrown progressing via gates it will be a few weeks before you even get the chance to kill these two bosses, meaning that you're not going to see a Shadow's Edge (much less a Shadowmourne) on your server within days of IC going live.

In the meantime we can consider weapons like Quel'Delar (a quest reward) and the CItadel Enforcer's Claymore (from 10 man IC) as examples of less compelling itemization. For a fury warrior the fact that they're swords isn't an issue, but for arms it's still an issue. Furthermore, they're just not as well itemized in general. They're only iLevel 251, of course, so it's not really fair to compare them to TotGC 25 drops like Decimation or the Dual-Blade Butcher. (The Butcher/Justicebringer from TotGC are itemized pretty solidly for a warrior.) However, Icecrown/patch 3.3 still keeping mixing it up in itemization terms with drops like Bryntroll, which just leaves me scratching my head. Honestly, I can't imagine switching out my TotGC 2h for Bryntroll, with the 3.4 speed, lower stats, and the proc over stats like crit, ArP or hit. Heck, I'd rather have haste than that proc, But the same instance difficulty also provides us with Cryptmaker.

Yeah, I scratched my head too. I would be remiss if I failed to mention Landsoul getting a shout out, since he's worked so tirelessly on DPS spreadsheets for us.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, (Warrior) The Care and Feeding of Warriors

Patch 3.3: The heart and souls of Icecrown Citadel

Continuing Blizzard's slow PR trickle of Patch 3.3 news, they just released an interview with Lead World Designer Cory Stockton and Lead Systems Designer Greg Street, a.k.a. Ghostcrawler, about the philosophy behind the design of the Icecrown Citadel raid dungeon.

There's a lot of great information in there. Where itemization is concerned, they explain that the multitude of bosses in the instance (especially compared to the ghost town that was Crusader's Coliseum) affords the developers the opportunity to really serve players with specific specs and make sure that each boss has a loot table with an item of interest for every raider in attendance. They also talk at length about some popular concepts they've brought back for the sake of keeping things fun and interesting -- like the return of weapon procs, something we've rarely seen since the vanilla endgame. Ghostcrawler says that the main theme of Icecrown's gear is "Epic. Cool things. Proc'y stuff." Sounds good to me.

They also talk about cohesion between the dungeon's art and the gear that drops in it. The compelling look of the instance made it easy to create eye-catching gear to match it, and that's apparently not always easy. The Frozen Halls, the set of three five-man dungeons also releasing with 3.3, will also have gear that shares the same artistic "kit" as the raid, like they wish they had done with Ulduar and its sister five-man dungeons.

Other topics touched on include discussion of non-boss items available -- trash epics, for example, or the Ashen Verdict rep gear that'll be available -- and why Crusader's Coliseum was so, what's the word ... boring. In short, blame Icecrown. Personally, I'm willing to make the sacrifice of one fairly uninspired patch period if it means that the end of the entire WarCraft III arc wraps up in a big, glorious, icy fireworks display. So to speak.

Check out the full interview for yourself here, along with some new screenshots.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Interviews, Wrath of the Lich King

WoW's 5th anniversary celebrations have begun

The celebrations have started in Europe and Oceania, anyway! Players in these regions have started to receive their Onyxian Whelps in the mail, along with a letter welcoming them to a new year in Azeroth and a feat of strength upon logging in. This probably means that those of us in the United States (and Canada and whatever other magical lands are in the region) will be getting ours tomorrow. Considering Pilgrim's Bounty also starts tomorrow, it's kind of exciting! It really is a holiday in Azeroth.

The screenshot above comes from Enduser of Ghostlands EU. Since most of us here at WoW.com are US players, we're in dire need of screenshots! If you have any, please send them our way along with your character name (if you want credit for it) so we can add them to a gallery!

Filed under: Events, Blizzard, Europe

Blizzard releases Bosstiary for the Frozen Halls

Following up on their neat entry for Ulduar, Blizzard has released their newest Bosstiary, this time for The Frozen Halls, the collection of new Icecrown 5-man dungeons coming with Patch 3.3. The site serves as an encyclopedia of information on the many and varied bosses of the Forge of Souls, Pit of Saron, and Halls of Reflection.

The Bosstiaries often have information that the dungeons never really give you; for example, who knew that Auriaya was the Titans' librarian? Nobody, that's who. We just wondered why the heck she was wandering around Ulduar with a bunch of cats and a bad attitude. But now you can go into the Frozen Halls and know exactly who you're fighting and why, replete with marks on the map indicating the position of the bosses and the instance entrance.

The Forge of Souls sees us freeing the souls of innocents from Arthas' Soul Grinder machines, run by Bronjahm, Godfather of Souls. Guarding the machines and preventing souls from escaping is the Devourer of Souls.

The Pit of Saron is Arthas' saronite mining operation; Krick, a leper gnome, oversees the operation from atop his abomination, Ick. Forgemaster Garfrost shapes the saronite into weapons of destruction under Arthas' command, and Scourgelord Tyrannus lords over the pit with his fearsome Scourge powers.
The Halls of Reflection are Arthas' private quarters, guarded by his lieutenants in life, Falric and Marwyn. Inside, Arthas himself keeps Frostmourne locked away from those who would try to use it against him.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, News items, Wrath of the Lich King

Patch 3.3: 1400 new PvE items on their way

It seems like every Wrath patch brings with it more items than the last by an order of magnitude. It was eight hundred of 'em for 3.1, between the Argent Tournament and Ulduar, and now Ghostcrawler says that 1400 more PvE items will be packed in every box of Patch 3.3, including our big orange buddy up there.

Given the recent interview with Cory Stockton and our man GC, it seems like there's a lot of attention going into itemization for all of the Icecrown gear, and thus it's actually a little surprising that there's so darn much of it. And there's a ton of new kinds of procs, set bonuses, et cetera, building on the "Epic. Cool things. Proc'y stuff." mentality that GC says Icecrown items are all based on.

Then again, with what's going down with items in Cataclysm, fourteen hundred new items seem downright mundane in comparison. It must seem that way to Ghostcrawler, too, given that this whole comment off-handedly came out in a post where someone was loudly complaining about an itemization bug on a piece of Icecrown gear. That's casual conversation for ol' Greg. "Yeah, put the finishing touches on 1400 new items today. Figure later I'll get the number of that waitress at Applebee's. Tomorrow I personally reitemize all of the old-world quests for Cataclysm. I'll get up around noon, probably leave work at 3:30 or so."


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, News items, Wrath of the Lich King

IgroMir 2009: Cataclysm panel recaps

I touched on Blizzard's presence at IgroMir 2009, sort of the Russian E3, a bit previously, specifically about J. Allen Brack's panel regarding guild progression and leveling in Cataclysm. Of course, I had to Google-translate the panel from Russian (nyet, I do not know Russian, comrades), and not everything Blizzard-related from the whole convention was in the recaps I read.

Thankfully, Blizzard themselves have released their own recaps of the Cataclysm panel. In his talk, Brack discussed rated battlegrounds, Tol Barad (briefly), and guild progression. It turns out that I was pretty thorough in the guild leveling post, but here's the stuff I didn't cover:
  • Rated Battlegrounds will be an alternative way to gain Arena points for those who prefer large-scale PVP.
  • Your personal rating gain for a win will vary depending on the specific Battleground.
  • There'll be featured Battlegrounds each week with bonus rating gain for wins.
  • You will not lose points or rating for a Battleground loss.
  • Arena points can be used to purchase pets, mounts, vanity items, and perhaps best of all, the old honor system PVP titles like Grand Marshal.
  • Tol Barad will provide bonus daily quests and instances for the faction that wins the battle for the zone, somewhat like, as Brack put it, a cross between the Isle of Quel'Danas and Lake Wintergrasp.

You can check out our previous IgroMir post here, or read Blizzard's official recap on their IgroMir site.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: News items, Expansions, Interviews, Cataclysm

WRUP: Talking turkey edition

It's turkey time (otherwise known as Pilgrim's Bounty) in the World of Warcraft starting this weekend (so keep your eyes peeled for festivities Sunday morning and onward) -- and starting next week (at least if you live in the US), in real life as well. But for this weekend, at least, it's time for all of us to jump in game and have a little fun before the stress of holidays, relatives, and just-how-long-does-it-take-to-cook-a-turkey-anyway? is upon us. So what is the WoW.com team doing before heading /afk for the holiday? Playing Torchlight and Dragon Age World of Warcraft, of course! For more on what we're playing -- and to let us know what you're up to in-game this weekend -- read on.

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Filed under: Odds and ends

The Art of War(craft): Absolute beginners' guide to Alterac Valley


Zach is a huge fan of the Battlegrounds. He loves those instanced mini-games where you bash other players' faces in almost as much as he loves Pringles Screamin' Dill Pickle. That's a lot of love right there. So much love, in fact, that he writes these weekly Battleground and world PvP columns just for you (and also because he greatly fears the lolcat hell controlled by his bosses).

Alright, newbies, it's time for today's Battlegrounds primer -- Alterac Valley. This huge, 40-player-per-side Battleground was an ambitious project by Blizzard intended to give players a sense of epic battles. In it's original iteration, Alterac Valley had more NPCs roaming the battlefield, including a massive troll in the Field of Strife who has since packed his bags "for greener pastures". Those greener pastures turned out to be Zul'drak in Northrend, as Korrak the Bloodrager shows up in the Ampitheater of Anguish as the penultimate boss. It's a sweet nod to old school players, and his yells never fail to tickle my old, nostalgic bones.

The old Alterac Valley didn't have the resource mechanic, which I'll explain shortly. Instead, the only way to end it was to kill the enemy General, which sometimes took quite a while. Back in the day, it wasn't uncommon to have Alterac Valley, or AV, games that lasted for hours and hours or even more than a day. There were numerous quests which included turning in race-specific enemy player drops which could be turned in for reputation with a particular Horde or Alliance faction.

It was also one of the game's highlights to summon elemental lords into the battle -- an Ice Elemental named Rokholar for the Horde and a Forest Elemental named Ivus for the Alliance. Those elementals can still be summoned in the current version of Alterac Valley, but rarely make an appearance in today's fast and furious environment. The game has changed quite a lot since its inception, so we'll go through the AV basics right after the jump but make sure to read the Battlegrounds primer along with beginners' looks at Warsong Gulch and Arathi Basin.

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Filed under: Analysis / Opinion, PvP, Guides, (PvP) The Art of War(craft), Battlegrounds

WoW Insider Show live this afternoon at 3:30pm Eastern

Our podcast (which, if you haven't heard, is award-nominated now -- please give us your vote every day until the end of November) returns to the series of tubes this afternoon on Ustream, and the great Michael "Belfaire" Sacco is coming along with it. Turpster, Sacco and I will chat about night elf mohawks, and what's up with the patch 3.3 PTR (including how to get the gear and some axe that people might like) and the next expansion. And as usual we'll chat live with the chat channel, answer your emails, and just generally have a good time talking about the World of Warcraft.

The show kicks off at 3:30pm Eastern/ 8:30pm GMT on our Ustream page, or we've also embedded a feed in the second half of this post, so you can just go there. If you're planning to be out and about, you can also listen to the show on your iPhone or iPod touch (assuming you've got the Internet connection required to do so). And of course even if you can't make it to the live recording, we'll have the show on the feed next Monday as we usually do -- you'll miss the aftershow, but such, as they say, is life. Hopefully we'll see you today.

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Filed under: Podcasting, WoW Insider Business, Virtual selves, WoW Insider Show

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