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Shifting Perspectives: Tree 1, Arthas 0

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we save the world (of Warcraft).

Originally this week's article was going to concern stomping Karazhan from top-to-bottom as a feral/resto druid, and then I got Big Bad Wolf for the opera event. Suffice it to say that the stomping took an abrupt U-turn, and I never got pictures or video of the other Kara fights that I've successfully solo'd on dozens of other occasions (though I grant they were all occasions that did not include humiliating wipes to an overgrown dog). If I weren't in the middle of a time crunch it probably would've been doable, but regrettably I will have to run a feature on how to make 1,000 gold soloing Karazhan on a later date. In the meantime, Alaron's managed to solo Big Bad Wolf successfully, but my main is in the somewhat sticky situation of not being a night elf.

With the upcoming Icecrown raid buffs going all the way to 30% damage/healing/health/absorbs eventually, more and more raids are going to find their way to Arthas. Buffs aside, a lot of Arthas' difficulty lies in execution, and I started jotting down a few notes that I hope might be helpful to other druids likely to attempt the fight. We were fortunate to get both the 10- and 25-man version down, and I got astoundingly lucky on one 10-man attempt with back-to-back selections as a Harvest Soul target while I was running a video capture. I've seen a lot of comments online that caster druids aren't well-suited to dealing with this, and that's just not true at all.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Blood Sport: Should racials be removed?

Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Fix You, the author's favorite Coldplay song. The best part of this performance, the "crowd run," happens 3 minutes into it. Watch it, if just for that.

Last Week: Last week, we discussed the racials of blood elves, undead, and trolls, oh my! The last two Blood Sport articles look at racial abilities from a perspective of effectiveness in the arena.

This Week: We'll be discussing racials, for the third (and last) week straight. A lot of arena players would rather play without racials entirely. On ArenaJunkies, there are lots of people who subscribe to a nerf movement every few weeks and add a little signature or avatar in to say "nerf Will of the Forsaken" or "nerf Every Man For Himself." What if racials got removed? Would WoW be better or worse because of it?

I have an opinion on it that I'm going to share with you -- hopefully you'll agree. So let's weigh some arguments for removing racials...

Cons (removing racials would be bad):

Identity

The forsaken just wouldn't be the same without those three translucent exclamation points. Before I played WoW, I saw a video of an orc using Blood Fury, and I was amazed. The animation looks so cool, and you can get it at level one! Every time I see a tauren shaman run to me, I instinctively jump behind a pillar. It'd be hard for me to get it out of my system that he can't War Stomp anymore.

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Filed under: PvP, Blood Sport (Arena PvP)

Totem Talk: Leveling as restoration

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how. Brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast.

Three years ago if you had mentioned to anyone you were going to level as a healing spec, they would have scoffed at you and called you ambitious or question your sanity. It was not a very common occurrence and if someone mentioned that was how they leveled, it was often asked how long it took. Two years ago it was slightly more common to see people leveling as a healing spec. With the amount of quests and gear available for each dungeon in Burning Crusade, healers were in hot demand to go forth with a heroic party and clear these zones out. Leveling was still slow going when compared to DPS, but you could do it. When Wrath of the Lich King came out things were a lot easier for healers than in previous content if they decided to level in their healing spec, but it was still slower than if you were a DPS spec. Instances still were healer friendly, but while questing there were several NPC that you just couldn't kill without being DPS. Now things have changed and it is easier than ever to level as a healer!

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Filed under: Shaman, (Shaman) Totem Talk

Big Crits, a new WoW reality series


At the end of the summer last year I had this crazy idea: to make a TV show about a raiding guild. I was inspired by the relationships and interactions in my current guild and how much they impacted me personally -- both good and bad. I fleshed out the idea over beers (many beers) with some friends. We talked about logistics, equipment, participation, but most importantly, the goal. I wanted the show to be about the people, to be about the interaction between the raiders. And I don't mean ninja-looting drama-mama QQing. I wanted to explore the things that go on in a group of people trying to work together online to accomplish something great. There's more to raiding than drama. Things like, as I'm fond of saying, "the soul crushing 1% wipes and the absolute exhilaration of taking down a new boss for the first time."

I worked on a pitch and reached out to friends & family in "the biz" but I spent most of my time trying to explain concepts such as a "raid" or a "boss" or that when I said "guild" I meant a group of MMO gamers and not an actor's or writer's union -- which made for some very confusing conversations at first. Frustrated, I wasn't sure I'd ever convince anyone this was an idea worth doing. But I knew it was.

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Filed under: Guilds, News items

Updates and clarifications on the mastery system

We posted yesterday about some of the aspects of the mastery system, a new feature in Cataclysm that will allow players to obtain bonuses to whatever talent tree they choose to follow. Today Eyonix answered a few questions to clarify the system and how it will work with regards to specific classes and abilities:
  • 1. 28/28/20 spec. Does mastery on gear affect both highest trees or give no benefit at all?
  • 2. How are ferals and Dks as tanks working with mastery system in place? Are they to care about it for threat or do they have separate bonuses.
  • 3. How are the non-pure classes going to be balanced against those with a full 76 point passive benefit? Balance, enhancement(not so much), shadow, feral, ele, resto, holy and Ret all have this issue.
  • 4. Hybrids who use spells not improved by their spec on occasion such as heals or the extra lava burst are feeling that their non-specced spells are going to be extremely weak as compared to now.
Check out the answers after the break!

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Filed under: News items, Cataclysm

Lichborne: The rise of PvE frost DPS on the patch 3.3.3 PTR


Welcome to Lichborne, your weekly look at the world of the death knight.

With Patch 3.3.3 on the PTR and looking closer and closer to going live, the buzz around death knights is just about where you'd expect it to be, squarely on the frost talent tree. This is especially true of frost DPS. While it once reigned supreme as a cornerstone of the famous 39/32 builds, it's fallen out of favor, and even Threat of Thassarian hasn't been enough to keep it from being consigned to the status of third rate, a pariah from any raid that already has a shaman to provide Windfury.

Blizzard's obviously dedicated to getting the tree properly buffed in Patch 3.3.3, but have they succeeded? Let's take a look at the frost tree thus far, and what we may be doing with our own builds and talents in a few weeks' time.

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Filed under: Death Knight, (Death Knight) Lichborne

The Lawbringer: Euro-ver my head, contract law edition

Welcome to the Lawbringer, your weekly stop at the intersection of law and Warcraft. I am your crossing guard, trying desperately to not get run over myself.

First, I want to apologize for being a day late, but my week was spent preparing for the Multistate Professional Responsibility Exam. Unfortunately, the test was channeling Illidian. If I get a letter in a few weeks saying that I'm not yet responsible enough to be a lawyer, I will not be surprised.

Anyway, on to this week's promised topic: European Contract Law. We'll be approaching the same topics we covered on my side of the pond: contract formation, contract termination, and unfairness. These concepts form the basis of players' relationship with Blizzard, just like they do in the US. Whether Blizzard has the right to publish information about your avatars, ban you from the game, delete your achievements, or force you to resolve disputes in a mediation are all affected by the laws of the country in which a player resides.

The first challenge in this column is that there traditionally has been no "European" contract law; these issues were decided at a national level through the home country's common or civil law system. Trans-nationalism being all the rage, however, the politicos of the European Union have formed the Commision on European Contract Law which has drafted Principles of European Contract Law. A Common Frame of Reference "toolbox" to help various European legislatures standardize the various laws of contract across the continent to match these Principles. What this means, though, is that this law is in a state of flux -- and I am not a barrister, abogada, rechtsanwalt, advokat, or avocat. Take everything in this column with a big grain of salt. And possibly a margarita to wash it down.

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Filed under: The Lawbringer

15 Minutes of Fame: The Syndicate's 14 years of gaming

15 Minutes of Fame is WoW.com's look at World of Warcraft personalities of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about.

The Syndicate first came to our attention a couple of weeks ago, when we noted the meta-guild's 14th anniversary in The Classifieds. Its 600+ members (across both World of Warcraft and Ultima Online) enjoy ties to all sorts of intriguing gaming and charitable projects: writing strategy guides, beta testing, games consulting, raising support for military troops through gaming. A visit to their web site yields pages and pages on the group's history and projects.

Considering such massive numbers inside such a sprawling organization, you might be tempted to conclude that these gamers must be very, very "hardcore." Not so fast. In fact, The Syndicate's in-game philosophy uplifts long-standing, person-to-person relationships and group fun above all else. Outside projects such as games consulting and strategy guides focus on material for the typical gamer – that's right, not the bleeding edge. We dug up what's going on inside this gargantuan guild in an interview with Dragons, its founding GM, president and CEO.

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Filed under: Guilds, Interviews, 15 Minutes of Fame

Reader UI of the Week: Nirayá's UI


Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com.

This week on Reader UI of the Week, you, my adoring fanbase, get to indulge my minimalist side for one more week before I get to some quirky user interfaces. Nirayá of Proudmoore sent in this fantastic mage user interface that blew my mind, so I thought I would share. Sweet Baby Titans, is that ONE action bar? Let's find out.

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Filed under: Add-Ons, Reader UI of the Week

The Queue: Keeping it classy


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

We haven't kicked off The Queue with reading music in awhile, so let's change that. Once upon a time I posted some Rhett and Link for you, an internet-based musical comedy duo, and people seemed to enjoy it. So here's more! Behold, the T-Shirt War. T-Shirt War was actually my second choice behind the far more hilarious Butt Drugs, but perhaps Butt Drugs aren't as safe for work. Still, funny stuff. Butt Drugs.

The Queue is actually a bit short today, since a majority of the questions we've been receiving require rolling bones and gazing into a crystal ball to answer. If you have a non-Cataclysm question for us, please ask in the comments below!

busuan asked...

"Why is there almost no sound effect for a warrior's shouts? In Diablo II, the similar shouts come with awesome sound effects. But in WoW, warrior shouts merely generate a visual cue. If Blizzard though effect were annoying to other people, they could have restricted the effects as self-only."

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Filed under: The Queue

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