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Raiding and the consumables dilemma

Praetorian, over on Elitist Jerks has posted an interesting examination in the role that consumable buffs play in raiding. While this just popped into my own guild's forums, and although it's a couple of weeks old now, the point is still current and relevant.

Praetorian summarizes by saying:

"Consumables are too powerful, such that Blizzard's raid designers are forced into the untenable position of balancing around unbuffed groups and having their content steamrolled, or balancing around buffed groups and forcing players into a cycle of unpleasant farming in order to even have a chance."

He goes on into great detail, breaking down the differences between the different tiers of raiding gear in terms of how they help in raiding, and then into the consumables. In the end, he calls for a change in how raids are approached by Blizzard in the development phase of the game.

What do you think of Praetorian's analysis? Do you carry a lot of consumables with you, and do you think things need to change?

[Thanks to Forge for the submission!]

Filed under: Analysis / Opinion, Economy, Raiding

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