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PTR Notes: Updates for 8/16

Me again, keeping you up to date on the latest PTR changes. A new build went live today; what exciting surprises did it have in store for us? Well, not much, I'm afraid: a few bug fixes and some nerfs to the Tempest Keep dungeons. See for yourself:
  • Tempest Keep
    • Arcatraz
      • The Devastate cast by Unbound Devastators is now Physical damage.
      • The recast time for the Defeaning Roar spell cast by Unbound Devastators has been increased on Heroic mode.
      • Wrath-Scryer Soccothrates' Knock Away can no longer be dodged or parried. This will help prevent the catastrophic placement of multiple flames on top of each other.
      • Harbinger Skyriss cast his Fear spell less often.
    • Botanica
      • The time between casting of Thorngrin the Tender's Hellfire has been increased.
      • The time between casting of Thorngrin the Tender's Sacrifice has been increased in Heroic Mode.
      • Thorngrin the Tender's Enrage ability now increases his melee damage by 75% instead of 110%.
    • Mechanar
      • The Arcane Servants summoned by Sunseeker Netherbinders are now properly classified as Arcane Elementals, deal less melee damage and have fewer hit points.
    • The Eye
      • Phoenix-Hawk Hatchlings now Wing Buffet less frequently.
      • Crimson Hand Centurions now deal less damage with Arcane Flurry.
      • Crimson Hand Battle Mages have had their Frost Attack damage reduced.
  • User Interface
    • The Hunter ability Kill Command no longer affects their current target.
    • Warlocks can no longer get both Fel Stamina and Sacrifice Shield using a macro.
  • World Environment
    • If you get a positive reputation from combat you also get the corresponding opposite reputation reduction.
    • Crypt Fiends around Azeroth and at Hyjal Summit are now more totem friendly.
    • Fel Corruptors in Blade's Edge Mountain are now less potent.
  • Bug Fixes
    • Fixed problem where players could be disconnected by clicking on an item link in cross-server battlegrounds.
    • Pets no longer follow enemies after being revived.

Filed under: Patches, News items

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