AddOn Spotlight: Recount
Damage meters in World of Warcraft can be both a blessing and a curse. On one hand, they can give you detailed information about incoming and outgoing damage in order to help you decide on the best gear, the best talents, and the best spell or ability rotations to get the most out of your character. On the other hand, their list format can turn instance groups into a competitive game where the person at the top "wins" -- a dangerous thing when a DPS chart can't tell you anything about threat or deaths, nor utility abilities such as crowd control or dispels. However, I always like having Recount -- not only because it collects a metric ton of data about you and anyone you group with -- but because the information it tracks can help put DPS in the broader perspective.
To the right you see Recount's main window. Right now it only lists two items -- my Rogue alt and the elemental pet of someone I was grouped with before taking this shot -- but in a large group there will be a line item for every group member and pet, showing total damage, DPS, and what percentage of the group's overall damage they've done. If you mouse over anyone on the list, you will see the pop-up to the right, listing the top three attacks, top three attacked, and the damage done to each.But Recount goes in to much more depth than this. Want to know the wealth of information that awaits you? Keep reading!

But Recount also keeps track pf more than just damage. On the main Recount menu, there are small arrows in the upper right. Clicking on these will cycle through different displays. The one we've looked at thus far is damage done, but there are also options for DPS (showing only DPS), friendly fire (damage done when mind controlled, etc), damage taken, healing done, healing taken, overhealing done, deaths, DoT uptime, HoT uptime, dispels (dispels cast by the player), dispelled (dispels cast on the player), interrupts (interrupts cast by the player), ressers (ressurecttions done by the player), CC breakers, activity (a breakdown of time doing what), mana gained, energy gained, and rage gained (each of these last three will also show the breakdown of where the gains came from).

The death information can be especially useful as it not only tracks the number of times each player has died, but records combat log details of each. (Of course, your combat log will have this information as well -- but Blizzard's default combat log only keeps so much history, and there's a lot of scrolling to find what you want.
Update: Many commenters have pointed out that this version of Recount is no longer being actively updated and will not work after patch 2.4. However, Recount (Preservation) is being maintained by a new author -- give it a try!
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Reader Comments (Page 2 of 2)
Dark Jan 7th 2008 9:46AM
Having used every damage mod listed in these comments, I'll throw out the following personal observations:
SW_Stats didn't have enough detail for me. The last time I used it (which was probably 5+ months ago), it just had some totals and that was about it. Why even bother at that point? I was looking for something that could help me analyze hit rates, damage by ability, etc so it just didn't cut it. Recap was fine, except that it didn't seem to be accurate. It had a real problem if combat was spread out, and when I ran side-by-side with Damage Meters it was consistently off by a large margin (total damage and dps). That made me a little leery of it. Recount has been everything I've wanted and more. I personally haven't seen the slowdowns (at least in Kara)... is that a 25 man raid thing maybe? Recount is Ace2 as well, and I know they released a version a while back that had a serious lag issue in it. That was resolved for me with the following release though, and the latest versions have clicked right along using less resources than a lot of my other mods (eg: AtlasLoot, Aperture, MobInfo2). That's on a dual-core system with 2 gigs. I still recommend Recount to anybody looking for a damage meter mod.
By the way... side note on dual-core; WoW doesn't do dual-core. Check your processor usage with WoW running, and you'll notice that it never exceeds 50%. This is a documented issue, with AMD users having the majority of the problems. Google "Warcraft dual core" if you want more info.
Brian Arnold Jan 7th 2008 5:16PM
Patch 2.3 notes:
The latest patch of World of Warcraft: The Burning Crusade shows a benefit on today's popular multicore processors like the Intel(r) Core(tm)2 Duo processor family. The enhanced patch has demonstrated higher frame rates by spreading the work across both processor cores.
So, it does dual core processing now, and I have noticed a marked improvement. :)
Necrous Jan 7th 2008 10:32AM
Recap user for life here, its on www.wowace.com and I highly recommend it.
Angelus Jan 7th 2008 12:01PM
I use Recount too and I love it. That's where I learned that my hit rate was costing me huge DPS.
I havent noticed any lag while using this addon. However, when I enter and instance (for the first time) my game will freeze for about 2 seconds. Logging out or into the game I'll freeze for about 3 seconds. Otherwise, I suffer no lag at all. This works very well in 25 man raids.
Some of the cooler features are being able detail how a person in the raid died. If you really want to get anal you can look at every time you died in PvP and see what exactly happened.
Being able to look at threat over time is very helpful too. I agree that having a DPS meter up obviously creates some competition. People can get a little reckless and get them selves killed. Part of being a good DPSer is understanding about threat. A dead mage or rogue can find themselves below the tank in DPS just because they were getting greedy. This meter can tell you who's being a rediculous moron and help them to cool their jetts. Also, make them get Omen.
I'm going to try Recap, sounds like everyone likes it.
SirCasey Jan 7th 2008 12:14PM
I've recently discovered Recount and I've been loving it. I may give Recap a try though, after I test the updated version of Recount...
ScytheNoire Jan 8th 2008 8:16AM
I found the memory usage way too high. It's a fancy and nice addon, but not worth it.
Merc Jan 9th 2008 7:20PM
Don't forget, you can also shift-click on a player's name in the main window to bring up the over-time graph window, in case the pie charts weren't enough for the math geek in you.
And yes, this is a fantastic add-on for theorycrafting and post-raid performance evaluation.
Fel Jan 13th 2008 6:27AM
Can someone explain damage meters to me? I understand it's nice to know that you're topping the DPS charts, or that 70% of your attacks hit, but...what practical use does that have?
Can a damage meter tell me which abilities I should prefer over others, or how I should rotate them?
I suppose you could just do a bunch of test fights using different methods and see which is most time/mana/etc-efficient, or do things like adjust for burst damage if you crit a lot, or things like that...but is that really all that useful?
Someone, please explain.
Edgey Mar 11th 2008 5:30PM
Yes, recount can show you what percentage of your damage is coming from a certain ability. For example, it showed me that curse of agony was only 12% of my DPS as an affliction spec warlock (trash, not bosses, bosses wouldn't get CoA) making improved curse of agony (10% increase in CoA damage) only a 1.2% DPS increase.
You can also figure out which abilities are doing the least damage and test swapping them out for others, or trying to buff your leading ability with a certain talent or whatever.
Thorn Jan 14th 2008 4:14AM
Recount has one big flaw: It's inaccurate. I've compared numbers with guildies, and many times there have been huge differences between our reports (always in favor of the player generating the report), sometimes by as much as 400 DPS for a run.
Maybe this was fixed in the past month or so, but that and its resource usage turned me off from the addon, and now that I'm using Recap, there's no point in going back.
Greg Laudenslager Mar 25th 2008 11:49PM
I am having trouble with 2.4. it seems that it keeps logging data even after you kill something from mobs you are not directly attacking. Are there any fixes in the near future?