Combat stats and spellpower consolidated on Alpha
Sources are saying that a new Alpha build showed up on the WoTLK Alpha servers yesterday, featuring a few interesting changes. Kalgan's promised spellpower change we have mentioned, and it now appears to be on the Alpha servers. In addition, it looks like the dev team is working on consolidating even more stats. As of the latest build, all instances of haste rating, hit rating, and critical strike rating on gear will now modify both physical attacks and spells at the same time.
This should be especially good news for Paladins and Shamans. Protection Paladins and Retribution Paladins both generally focus on getting melee hit and let spell hit fall by the wayside, but they still do need spell hit rating for a couple casted abilities and judgments -- Protection Paladins more than Retribution Paladins, these days, but the need still exists for both. Likewise, Enhancement Shamans still use Earth Shock and Flame Shock in order to crank out the most DPS possible. Since hit rating will now take care of spells and physical attacks at the same time, it should allow them to do more DPS via spell effects (or gain more threat in the case of Protection Paladins) and hit with needed crowd control and interrupt mechanics at a more reliable rate. Of course, critical strike rating will synergize nicely with shocks as well.
In addition, Kalgan's promised spellpower change has made the patch notes as well. In short, all items with spell damage and healing will receive the new spellpower stat, which will consist of one number that applies to both healing and damage spells. Pure spell damage classes and specs should notice no change to the total +damage listed on their character sheet, but healing classes and specs will notice their healing fall a bit. The coefficients on all healing spells have been adjusted in order to make up for the fall and to leave healing at the same level it was before. Some talents have been adjusted to reflect the change as well.
On the plus side, this is a good thing. With spellpower, hit, haste, and critical strike stats being more universal, more classes should be able to use more gear, meaning gear will get sharded at a much slower rate, and people can feel like they're progressing faster instead of waiting for that one drop. In addition, it should bump healer soloing and DPS ability up another notch, providing them with the full benefit of spellpower on their gear instead of the current 1/3rd of healing power.
At the same time, this might lead to quite a few struggles. If the spellpower on a robe makes it good for both healing priests and damage casters, how do you decide who gets priority? Of course, hit rating items will likely still go to damage casters, but healers may still lay claim on items with haste to speed up certain spells, or claim that spirit-heavy items should go to them for mana regeneration purposes or because of talents. Then again, that is what DKP systems are for.
Overall, this type of consolidation really seems like it should be a good thing. It will firm up gear choices for certain hybrids and casters and allow drops to have more of a chance to be useful to a raid instead of being disenchanting fodder after the first few times. I'm excited to see how it will affect itemization and gear drops in the future, and if it will end up being as big a shot in the arm for magic-and-melee hybrids as it appears to be.
Filed under: Realm News, Patches, Analysis / Opinion, News items, Expansions, Wrath of the Lich King


















Reader Comments (Page 1 of 5)
hoeding Jun 13th 2008 7:11PM
Everyone in the game is going to be wearing the exact same fucking gear. WTH.
Seamus Jun 13th 2008 9:01PM
Yup. Priests, mages, warlocks will all be wearing the same robe with the same staff. Terrible idea.
SweetPoison Jun 13th 2008 7:14PM
Haven't you played since Season 1 became available for honor? They already are :P
hellshire Jun 13th 2008 10:50PM
Totally, because priest are all about spell crit and warlocks and mages love that mp5.
Best in slot gear is usually best in slot for multiple classes, this isn't going to change things.
Mike Jun 14th 2008 6:30AM
I disagree - I think it will mean that there are 3 or 4 different pieces of gear that would all be good for you, so people will actually just take whichever drops and all look different, even within the same class.
oshin Jun 14th 2008 7:12AM
I disagree, people looking the same wont be a problem as long as blizzard keep using a tier loot system with tokens, which I doubt they will stop using. All it will mean is that people may have the same bracers and boots, which dont make too much difference to casters. As for the same staffs, you can pretty much argue its the same at the moment, I think the odds are that the less diverse the stats are, the more diverse the range of gear will be.
Lin Jun 13th 2008 7:13PM
This is somehow going to lead to huntards rolling on my healing mail, isn't it.
This just seems like it's going to cause serious itemization issues. I don't get it.
PeeWee Jun 13th 2008 8:10PM
Why would they? Sure, if the item has no spellpower and only hit rating and crit rating they will, but would you want a healing chest with no +healing?
Jamie Jun 14th 2008 2:18AM
It won't result in huntards rolling on 'your' healing mail because there isn't going to be any healing mail.
thethirdmoose Jun 14th 2008 12:42PM
PvP resto shamans?
Ngnsewa Jun 14th 2008 6:59PM
Nothing stops shamtards rolling on hunter DPS mail, or on warrior weapons O_o
Junzim Jun 13th 2008 7:19PM
Hell yeah! I've been asking for the creation of Spellpower as a stat for Ages :D
Exactly what I wanted :)
Ikarus Jun 16th 2008 6:19PM
er...wait, what? So, as a mage/lock I'll be fighting healers with just as much bonus damage as me? Please tell me I'm missing something. I mean, thats the sacrifice you make to be a healer, a lesser damage output. same with tanks.
Jeanluc Jun 13th 2008 7:20PM
So what's going to happen to enchants like Sunfire and Soulfrost? Also, I think there's going to be a lot more competition for items with +hit and + haste. Maybe that mage gear would be better on my hunter, who knows?
bmiller Jun 14th 2008 7:26PM
They'll stay the same. It will let you specialize. This is just to reduce the number of pieces of gear.
mitchellangelo86 Jun 13th 2008 7:24PM
I think this idea is stupid. Not only will you have all casters looking the same, but now, as a healer, I have to fight casters to get healing gear? (and vice-versa: casters have to compete against healers?). I hate this idea. The old system was fine. Maybe instead of a combined spellpower system with talents, why not make healing trees have a talent that increases spell damage by a certain percentage of healing.
Nothing is going to suck more than running a damn dungeon for the 50th time to get a sweet "healing" ring...only to lose the roll...against a mage. Stupid.
sonikusan Jun 13th 2008 7:40PM
This is no different from the days when we had Spirit-Int gear. You are over reacting.
Ruva Jun 13th 2008 9:44PM
Over reacting? No, he's not. The point is perfectly valid.
Thanks but no thanks, Bliz.
Jack Spicer Jun 13th 2008 10:14PM
The concept your missing in all this is that even though you will have casters wanting to roll on the same gear you want for healing, you will at the same time have a lot more gear dropping that you can use.
Hopefully they will balance each other out.
Jack Spicer Jun 13th 2008 10:14PM
The concept your missing in all this is that even though you will have casters wanting to roll on the same gear you want for healing, you will at the same time have a lot more gear dropping that you can use.
Hopefully they will balance each other out.