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Chase Christian

Santa Barbara, CA - http://

Chase Christian is a network engineer by trade, but when the shadows fall, he is found playing his blood elf rogue with the Horde of Azgalor (US). He also plays several alts, usually with comical results. He is often killed mid-air while posting on forums about weapon speeds and theorycrafting.

Encrypted Text: Leveling a rogue, level 51-70


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 51 to level 70.

If you've ever leveled a rogue (or really any class) to 80 before, you know that there's certain spots in the leveling curve that can get downright boring. We play like a "dual wielding warrior" far too often, preferring to simply walk up to enemies and Slice and Dice our way to a kill. Rogues have a variety of skills, but it seems like Sinister Strike is really the only one worth pushing. Where's the fun in spamming one ability mindlessly until the enemy falls over from boredom?

Luckily for us, all of that ends at level 50 and above. We receive some of our core abilities via our 41-point talents, and each spec becomes a completely different playstyle from what you've been using for the past 50 levels. In addition, we pick up some of the clutch PvP abilities that were added in TBC that allowed rogues to compete in the arena environment. To summarize: leveling a rogue just got real.

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Filed under: Rogue, Leveling, (Rogue) Encrypted Text

Encrypted Text: Leveling a rogue, level 11-50


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 11 to level 50.

As we discussed in the comments last week, rogues play fairly simple for the first several levels. Without any real finesse techniques and the simplest of opponents, there's no reason to do anything besides run up to an enemy and just start swinging away. It may not seem very rogue-like in nature, but that is because low level rogues are still learning the tricks of the trade.

The trip from 11 to 50 will be much of the same. We receive a few awesome new abilities that help us in a few situations, but until level 50, we don't really see any of rogue that you can expect to play at 80. Luckily, at 50, you get a completely new skill set that will rewrite how you play your rogue. With the mount changes to allow low levels to ride epic mounts, you'll be jetting around and having a great time questing and finding enemies to slay. Let's not get ahead of ourselves, you've still need to get to level 50 first, and so read on for full details on the process.

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Filed under: Rogue, Leveling, Guides, (Rogue) Encrypted Text

Encrypted Text: Leveling a rogue, level 1-10


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 1 to level 10.

So, after reading the list of pros and cons, you've committed to starting your new rogue. This is a proud day for the brotherhood of assassins, as we welcome a new member into our fold. You will learn to embrace the shadows and your adrenaline will spike after your first kill. You will learn to hide your tracks and strike fear into your enemies.

Before you're ready to slay dragons and assassinate high-profile targets, you've got a lot of learning to do. Rogues can be a complex class, with our nearly limitless bag of tricks and a playstyle that is uniquely our own. You must learn how to use your techniques effectively, and how to maximize your damage output while staying alive. The journey from a young rogue to a powerful assassin begins today.

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Filed under: Rogue, Leveling, Alts, (Rogue) Encrypted Text

Encrypted Text: Leveling a new rogue, character creation


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue, and why you should choose one for your next alt.

I've heard a lot of statistics from various sources stating that the rogue population has been dwindling since Wrath of the Lich King was released. Whether our decline is due to former assassins deciding to try out the new death knights, or rogues simply moving on to greener pastures, we may never know. I do, however, know that there's also a lot of newly minted rogues, working their way up through the levels and lowbie zones. And if there's not, there should be!

There's a lot of fights that are absolutely amazing for rogues, with Yogg-Saron hard mode (no keeper) and Anub'Arak hard mode being two of the most prevalent and important encounters currently in the game. I have seen guilds beg their inactivate rogues to resubscribe with promises of gold, crafted epics, and endless heroic runs to gear them out. I know of a rogue on my server who went from newly 80 to better geared than myself in about a month with a ton of help from his guild and friends. Many of the world's top guilds are looking for solid rogues to fill the shoes of those who have given up the mantle of shadows in the past year.

We've also got a lot of new rerolls who are working on getting a new class to 80 for Cataclysm's upcoming release. I have been working on a guide for those rogues who are new to the class (and possibly the game) who are looking for tips and tricks for getting the most out of their roguish experience. I would also ask that any veterans or novice rogues alike add their own tips in the comments, if you've got a personal anecdote or bit of info that made your time leveling easier.

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Filed under: Rogue, Leveling, Classes, (Rogue) Encrypted Text

Encrypted Text: Vanish on the patch 3.3 PTR


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about the upcoming Vanish fix that is currently on the PTR, and how it stacks up to the hype.

From our mouths
to Ghostcrawler's ears: we have finally seen the fruits of our continued patience. GC responded to a thread calling for Vanish's swift repair, indicating that there was a change in the works for patch 3.3. This is even earlier than I had hoped we would see it, as I had resigned myself to expecting a fix in Cataclysm via some new mechanical change. The PTR notes indicate that we should have a 1-second immunity to being brought out of stealth after Vanishing.

This seems like the ultimate fix and one that's been brought up several times before. It prevents nearly any random effect from removing stealth from us, while still giving our opponents a chance to remove us from the shadows if they act quickly. The question is whether or not these mechanics are working properly, and if we have gained any additional survivability from this fix. I hopped onto the PTR, and with my trust rogue and paladin, I tested the mechanic in full. Read on for the gritty details. Edit: Since this article appeared, the patch notes were edited to reflect a 0.5 second immunity, which coincides with the results seen here.

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Filed under: Rogue, Patches, (Rogue) Encrypted Text

Encrypted Text: Macro guide for rogues


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about a few of the most common rogue macros in use today.

Over the past couple of weeks, I've had the opportunity to play my rogue quite a bit more than I am typically able to. Brewfest and Onyxia have had me busy every night, helping my guild mates slay Coren Direbrew over and over again. I was able to pick up a Direbrew's Shanker 2.0, although it won't see much use, it's still nice to see one in my bank beside the previous versions.

I captured this bit of a World of Logs parse from one of the Onyxia attempts, where I was able to my AoE combination macro: it's a very deadly combination. Looking at numbers like these make me wonder if perhaps the great FoK nerf of 3.2.2 wasn't as heavy-handed as it was made up to be. With a Vanish fix on the horizon for patch 3.3 (who's PTR is coming "soon") and the red-hot topic of 'weapon swapping', I decided to do a bit of housecleaning and tidy up my macros and addons in anticipation.

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Filed under: Rogue, How-tos, Classes, (Rogue) Encrypted Text

Encrypted Text: Rogue loot guide to patch 3.2.2


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the new gear (mostly weapons) available in patch 3.2.2 and Brewfest.

Much to everyone's surprise, Blizzard released patch 3.2.2 this week. I've talked extensively about what this patch means for Assassination Rogues via the Deadly Poison and Envenom changes, and how hard the loss of Throwing Specialization and a 30% damage cut will be hitting Fan of Knives. With the recently stealth buffs to Volley that snuck their way into the 3.2.2 patch, I am already wondering where Rogues and Hunters will land in PvE after the dust settles. The FoK nerf will hurt some of our AoE-centric PvP builds and compositions, but I don't feel that these strategies had much going for them in the first place besides an obviously overpowered talent.

Patch 3.2.2 also brings us Onyxia reborn, completely re-tuned for all of her level 80 glory. This means that she's not only been buffed to challenge level 80 raiders, but her gear has been taken up a notch as well. With ilvl 232 rewards from her 10 man version, and ilvl 245 gear from slaying her with 24 friends, there will be many Rogues foraying into her lair. There are also a few new items available from the Brewfest holiday, one of which surprised even me. Read on for the full details.

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Filed under: Rogue, Items, (Rogue) Encrypted Text

Encrypted Text: Rogue tips for raiding Trial of the Crusader, part 3

Anub'arak, after my raid through with him.
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding the final boss of Trial of the Crusader.

Azjol'nerub was merely a setback for the final boss we face in the Trial of the Crusader. Anub'arak (too many apostrophes in the Nerubian language, I say) decides to crash the party and Arthas' powerful shockwave drops you right into his lair. We're put face-to-face with the Traitor King himself, even though we've already bested him once in Northrend.

This is one of the simpler fights in terms of mechanics, compared to a very long and drawn out encounter like Yogg-Saron or Mimiron. It's by no means easy, however, and Anub'Arak's heroic 25-man version has only been conquered by a handful of guilds worldwide. Between several new fight mechanics and very distinct phases, the encounter is fast-paced and very fun from a Rogue's perspective. After the cut, I'll talk about the specific details you can use to help your raid group conquer this over-sized beetle.

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Filed under: Rogue, Raiding, Bosses, (Rogue) Encrypted Text

Encrypted Text: Rogue tips for raiding Trial of the Crusader, part 2

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding the third and fourth bosses in the Trial of the Crusader.

Not even a full week had passed, and already not one, but two guilds were able to clear their way through the heroic version of Trial of the Grand Crusader. While it may have been due to soulstone exploits or spamming Holy Wrath, either way, one of the Lich King's most powerful warriors and oldest companions died to the might of the Horde (or maybe some Alliance cowards got lucky).

I've had the luxury of fighting my way through and also defeating Anub'arak, though only on normal difficulty so far. This week, I'll cover some of the tips and tricks that I've picked up in my clearings of the Trial of the Crusader, with a focus on the next 2 encounters in the instance.

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Filed under: Rogue, Tips, Tricks, Raiding, (Rogue) Encrypted Text

Encrypted Text: Rogue tips for raiding Trial of the Crusader, part 1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Trial of the Crusader.

Arthas looms over us from his massive tower in Icecrown Citadel, Our mission in Northrend, assigned to us by the brass at Ravenholdt, is to assassinate the Lich King. Unfortunately, all attempts to gain access to his fortress have been thwarted by the million or so Undead inside, whom Blizzard decided to grace with Stealth Detection. With our primary method of infiltration foiled, we've had to look at other options for our clandestine objectives.

Tirion Fordring, the accursed leader of the Ret Paladin order, has summoned the leaders of the Horde and Alliance as well as any willing soldiers to compete for the opportunity to spearhead a mission into Northrend's most exclusive icy throne. The latest missive we received from Lord Jorach indicates that we are to disguise ourselves as members of a fighting force, and to enter and win the competition in order to gain access to Icecrown Citadel. The survival of our raid mates is secondary to the completion of the mission.

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Filed under: Rogue, Raiding, Bosses, (Rogue) Encrypted Text

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