Top Tier Hunter Talents: Trueshot Aura
Trueshot Aura is my current favorite 31 point talent available to Hunters. It's in the Markmanship tree. At level 60 this increases the attack power of the entire party the Hunter is grouped with by 100, as long as the party members stay within 45 yards of the Hunter. More attack power means more base damage on the Hunter's Aimed Shots, Multishots, and Autoshots. (Attack power doesn't modify Arcane Shot or Serpent Sting.) This feeds into larger critical strikes too.
Trueshot Aura has the benefit of being a passive ability. Once you flip it on, you don't have to worry about it. It's just there, doing its damage-enhancing goodness all the time.
Filed under: Hunter, Analysis / Opinion




What Wyvern Sting does is sleep the target for 12 seconds and then drops a DOT (damage over time) effect on the target when it wakes up. The DOT does 900 damage for a level 60 Hunter.
Are these even worth getting? Which one is best? Ever since the Hunter class was revamped, Hunters have had a pleasant problem -- each talent tree has some nice and useful stuff, and you can make a variety of Hunter builds. Before the revamp most Hunters put 31 points into the Marksmanship tree and that was that. 




Ok, they don't really, but that's the running joke among four million WoW players. I have two level 60 characters--a Rogue and a Hunter, so I know the class well. I'm going to explain to you non-Hunters why almost every item is a "Hunter item".













