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Matthew Rossi

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Matthew Rossi is not a figment of your imagination. Matthew Rossi does not live in Edmonton, AB, in the cold and storied northlands of Canada. Matthew Rossi is not a large silithid. It's possible that this bio is not entirely accurate.

Know Your Lore: High General Turalyon

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He saved his people.

Not many people can say that, but High General Turalyon can. On the slopes of Blackrock Mountain, when the greatest warrior the humans of the world of Azeroth had ever produced went down to dusty death, one man turned shattering defeat into hallowed victory. That man was Turalyon, paladin of the Order of the Silver Hand, strategist of the combined forces of the Alliance of Lordaeron during the Second War. It was Turalyon's hand that raised Lothar's broken sword in outrage over orcish perfidy. It was Turalyon's voice that roused the fury of the Alliance at the sight of the dead hero. And it was Turalyon's will that broke the orcs once and for all, that drove Doomhammer to his knees in defeat.

Turalyon beat the Horde at Blackrock Mountain. Turalyon led the Alliance to the very site of the Dark Portal, where Khadgar destroyed its physical form. And beyond that, it was Turalyon who led the Alliance Expedition beyond that same portal, to face the shaman Ner'zhul and his twisted ambitions. Turalyon's forces managed to seal the Dark Portal and prevent Ner'zhul's destruction of Draenor from affecting Azeroth, and in so doing, possibly saved the world entire.

Since then, no word has of his ultimate fate reached those he led, saved and left behind. It is indisputable that this paladin is one of the greatest heroes of his people, possibly even the greatest paladin who has ever lived. (With all due respect to Uther, Turalyon's record is unambiguous in its greatness.) Yet Turalyon never felt himself to be great. Struggling with doubt every day of his life, convinced the death of Lothar was his fault, he endured and pressed on, steadfast unto the edge of death and perhaps even past it.

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Filed under: Paladin, Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Cataclysm Beta: Warrior glyphs

Unlike rogue and shaman glyphs, warrior glyphs do not appear to be finalized as of this beta push, but there have definitely been some changes and alterations that are worth discussing. We discussed the change to the philosophy of glyph design already this week but neglected to point out the specific new glyph options. Several glyphs are either entirely new or changed to reflect the "unambiguous increase" design goal.

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Filed under: Warrior, Cataclysm

The Care and Feeding of Warriors: Stream of Cataclysm consciousness

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

Having spent the last few weeks more or less avoiding talking about Cataclysm, I'm now going to dive back into the discussion of our "soon" to come expansion. While the most recent beta push didn't do much at all to our talents from previous beta builds, we did see some significant changes as the new glyph system was implemented. We also got actual plate models for a lot of green and blue quest drops so that my warrior now looks like he's wearing a classic Roman-style gladiator helmet and chest in the screenshot above. At this point, there's a lot to talk about in terms of how things are shaking out.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: A farewell to armor penetration

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

After some careful thought, it seemed like as good a time as any to say goodbye to that most controversial of stats, armor penetration. As of this writing, it's not even going to be baked into Battle Stance any longer once Cataclysm hits, so we can essentially call an end to warriors' bypassing or ignoring armor the way other classes do with magic damage. Like it or hate it, all warrior damage save bleeds will now be mitigated by armor. Yes, even Thunder Clap.

So what, you may ask? What's the big deal about armor penetration, anyway, and who cares about its not being around anymore in Cataclysm? Well, the short answer is, it lets our damage penetrate armor better (that is to say, it reduces the amount by which armor mitigates our damage) and warriors (and feral druids, and some rogues) care because our damage is overwhelmingly physical and thus reduced by armor.

The long, strange trip of armor penetration in this expansion started at launch with ArP being a somewhat undesirable statistic. It had been converted to a rating following its rollicking high in The Burning Crusade, due to the way it became such a devastating staple of warriors in PvP.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

BlizzCon 2010 pet revealed

At last, it's begun. Who's the most adorable lava-coated mutant fish man ever? This year's BlizzCon exclusive pet, that's who!

BlizzCon 2010 World of Warcraft & StarCraft II In-Game Items
"Death will rise from the tide!" Level 80 Elite Tauren Chieftain once warned -- and at BlizzCon 2010, the band's dire musical prophecy will finally come to pass. Everyone who attends this year's BlizzCon or purchases the BlizzCon Virtual Ticket will receive an exclusive set of murlocalyptic in-game items for World of Warcraft and StarCraft II: Wings of Liberty. World of Warcraft players will be joined by Deathy, a murloc companion decked out as Deathwing and doing his best to strike fear into the hearts of Azeroth's crustacean population. You'll also be able to display your tidal pride in StarCraft II with a Murloc Marine character portrait and a pair of deep-sea decals to emblazon on your units, each with a different terran, protoss, and zerg design.

BlizzCon 2010 takes place on October 22 and 23 at the Anaheim Convention Center. For further details or to order the BlizzCon Virtual Ticket, visit www.BlizzCon.com.


Oh, Deathy. You complete me. I think I will have no other choice but to order the PPV of BlizzCon this yeah, because I can't make the flight to Anaheim and I simply must have this pet. This is the most ridiculously awesome volcanic monstrosity I have ever seen in my entire life. (Yes, even you pale before him, Gorthamal. Sorry.)

For more details, check out the BlizzCon site.

Filed under: BlizzCon, Cataclysm

Know Your Lore: Grommash Hellscream


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is the destroyer. Drinker of demon blood, first slave of Mannoroth, he who ushered in the Blood Curse and the bloody haze of rage and battle frenzy it woke in the orcish heart. He was in the vanguard of the army that stormed Shattrath, the last and greatest of the draenei cities, and no axe can be said to have slaughtered more of them. No hand was more stained, not Gorefiend, not Deadeye, not Bladefist. In a sea of names that denote battle hardened warriors, his name stands out.

He is the savior. He is the last survivor leading his people when most of their kind were imprisoned and defeated. He was the one who showed the young Thrall a free orc, taught him their language and pointed him to those who would show him his ultimate destiny. Tripped up by his fury and guilt, twice he stumbled back toward the blood haze that dominated his people, the curse he himself brought upon them. Finally, goaded beyond endurance, it is the same bellicose anger that has granted him his greatest successes and his greatest failure that frees his people.

Grom Hellscream drank the demon Mannoroth's blood and led his people into slavery. Grom Hellscream slew the demon Mannoroth and led his people out of slavery. Few beings can be said to be the best and worst of their people at once -- but then again, few people can say they are the Giant's Heart.

Who was Grommash Hellscream?

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Filed under: Lore, Know your Lore

The Queue: Superbeard

Welcome back to The Queue, WoW.com's daily Q&A column in which the WoW.com team answers your questions about the World of Warcraft. The hairy fellow above will be answering your questions today.

Behold the beard. My wife likes to take pictures of me. Her artistry is pretty amazing, although I dislike the subject matter. I kind of like this one, though. I could almost imagine that guy prospecting out in the mountains or something. Turns out he's a ridiculously sedentary geek, but whatever.

windstalker668 asks:

What is the lore behind the ogres in Kalimdor? There are several tribes across the southern part of the continent, and I was just wondering how they got there? Ogres are not native to Azeroth so it seems odd that there would be full tribes of them, especially in Kalimdor.

It's fair that I be the one to answer this. An extremely short answer would be to link to the KYL I did about ogres. Since I see that commenter Morbid has already won this, I'll sum up.

Ogres are like big, stupid rats. They breed fast, they infest everywhere that can hold even a small ogre mound, and once they're in, it's extremely hard to get rid of them. While they are indeed often tremendously stupid, they're also very physically powerful, so it's hard to stamp them out. (These are guys who survived the Gronn for years.) As for what the ogre females look like or where ogre babies come from, I don't know, and I don't want to know.

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Filed under: The Queue

J!NX unveils fall 2010 World of Warcraft t-shirts

Do you wear clothing? If you do, you can wear clothing that tells everyone who sees you that you're scared of a level 11 gnoll elite. And much more, to be fair, because J!NX has announced the fall 2010 lineup, and BlizzPlanet has the details.

Paladins and death knights finally get their 'Legendary' t-shirt designs, there's a couple of nice hoodie designs (I'm partial to the Horde one myself, looks more natural as a spray style) and much more. Go check it out. Heck, while you're at it, you can always get an old favorite of mine.

Filed under: News items, Arts and Crafts

Cataclysm Beta: Archaeology achievements

It occurred to us here at WoW.com that we hadn't mentioned these lovely new achievements implemented for the archaeology profession. In addition to the standard "you have at least this many points" achievements, there are also three achievements with a bit more flavor to them.
  • I Had It in My Hand, which grants the player the illustrious title of Assistant Professor, is rewarded for finding a rare artifact.
  • Seven Scepters is granted for recovering, well, seven scepters. As you can see above, two are named, the rest are not -- so your guess is as good as mine.
  • The Lost Thanes is one you earn by discovering the names of the Five Lost Dwarven Thanes, apparently by discovering items they once possessed.
There are most likely more achievements coming for the profession, which is as yet not fully implemented on the beta servers (there are trainers available, but they don't actually train you yet) including, I can only hope, This Belongs in a Museum. Perhaps if I write on my eyelids.

Filed under: Analysis / Opinion, Lore, Cataclysm, Archaeology

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