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Filed under: Death Knight

The Daily Quest: Best in slot


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

All the World's a Stage: So you want to be a Scribe


This installment of All the World's a Stage is the thirty-sixth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

What is inscription anyways? I mean, we all know that it's the newest profession, added in Wrath of the Lich King, and it lets you make these "glyphs" which allow you to modify or improve your various class abilities in interesting ways. In gaming terms all that makes perfect sense, but when it comes to telling a story with your character, there are a lot of details missing.

Technically, a glyph is a character or symbol, like a heiroglyph or a pictograph, which we can see to a certain extent when we click on the glyph and put it into our in-game glyph interface -- it looks pretty cool with all those circles and lines and stuff. But what does it really mean? Are you pasting these symbols into a book of some sort? Are they getting magically tattooed onto your skin somewhere?

And where did inscription come from to begin with? Has it been around in Azeroth all along somehow, or was it some sort of ancient knowledge only discovered recently, around the time in the Warcraft lore when the Wrath of the Lich King begins? If it was discovered, then who discovered it and how? How exactly does a scribe learn these glyphs? Does he or she pore over ancient tomes that haven't been read in thousands of years, trying to decipher ancient texts? Or is the art and magic of it more in the artistic calligraphy of it rather than any difficulty in discovering or interpreting the symbols themselves?

There are far more questions than answers when it comes to roleplaying a scribe, and to a large extent each roleplayer is free to choose his or her own approach. What follows is the just one suggestion as to how you might work out a plausible solution -- please feel free to read it and improve upon it in whatever way you like.

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Phat Loot Phriday: Touch of Madness


Since Rogues will be able to break out the Axes in patch 3.2, here's one for you stabby-stabby types to start aiming for now.

Name: Touch of Madness (Wowhead, Thottbot, WoWDB)
Type: Epic One-hand Axe
Damage/Speed: 297-552 / 2.60 (163.3 DPS)
Attributes:
  • +24 Agility, +52 Stamina
  • Improves hit rating by 34, crit strike rating by 26, and attack power by 92

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The Daily Quest: Patch 3.2 Madness


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Class Q&A: Death Knight

Third in the class Q&A series is Death Knight. I thought it was going to be Warlocks, but I guess plans change. So far Shaman and Mage have been covered, and in each post the Ghostcrawler has been talking about the developer vision for the class past and future, as well as answering popular questions from the forums. What do they have to say about WoW's first hero class? Read on.

Introducing a new class to a game that didn't really have an empty niche was tricky, but they think they have succeeded - "perhaps too well." They like that there's a lot of room for variation in player skill.

In patch 3.2, they wanted to reduce DK AoE and defensive cooldowns, which they definitely did.

The resource system (runes and runic power) is a large part of what makes Death Knights unique. They also have a lot of medium-length cooldown (able to be used a few times per fight), and there's a lot of skill involved in knowing when to use them. DKs are also especially well-rounded, with a lot of versatility and a lot of tricks, which makes them at risk for being over-powered in PvP.

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Lichborne: Patch 3.2 Death Knight changes in-depth

See how nerfed I am?
Welcome to Lichborne, the Death Knight column, with your host, Daniel Whitcomb.

On my first read-through of the Patch 3.2 Death Knight patch notes, I had to chuckle a bit. If the theme of the Retribution overhauls was making Retribution DPS a bit more complicated, it was definitely very much about the simplification for Death Knights. Simplification is a relative term, of course, given that rune rotations are still in full effect, but there has been some streamlining of techniques and adjustment of cooldowns that will lead many of us to do some tuning up on our rotations. Let's take a deep look at the changes and see what they'll mean for us going forward into Patch 3.2.

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Patch 3.2 Death Knight changes


Death Knights are among the most-changed classes in the first PTR version of patch 3.2, which is not terribly surprising for such a young class. Because of such significant changes, all DKs will receive a free respec.

Blood Strike will scale more from disease (up to 50% per disease), while Frost Strike is receiving significant nerfs: it can now be dodged/blocked/parried, and only gets a 55% bonus from weapon damage, instead of 60%.

On the tanking front, one of our major cooldowns was nerfed, although DKs are still probably the king of tanking CDs (disgustingly powerful new Ardent Defender aside). Icebound Fortitude's CD was doubled to 2 minutes. Veteran of the Third War's Stamina bonus was cut in half, and Toughness was cut by a third.

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Death Knight class arrives in the TCG


Upper Deck has announced that the Death Knight class is coming to the WoW trading card game. Just like in the MMO, the class plays differently than any other -- their website has a series of previews posted that show just how different their DKs are. The class is designed to do crazy damage with two-hand weapons, and there are options to do extra damage by sacrificing allies or equip gear that provides you with solid armor even as you're churning out DPS. There are Death Knight Horde and Alliance allies as well, and each of them has a Death Knight-specific ability -- lots of Shadow damage, exchanging protection for more damage, and even some Frost-tree cold debuffs. And there are quests to go along with the Death Knight class as well, where DKs get extra bonuses for completing and playing certain quests.

Starting on June 16th, you'll be able to pick up 36-card deluxe starter decks for Death Knights at a store near you, and those decks will get inserted into the game just like any other class -- they come with a Hero to play, associated spells and quests, and three "Ghoul token cards" to play as allies. While this is the first time Death Knights will be playable as Heroes, the very first Death Knight cards were actually included in the Wrath of the Lich King Collector's Edition -- a pair of Ally cards named Lord Anton Nightbane (Alliance) and Conqueror Kagon Blackskull (Horde). If you like the TCG but have been looking for a new twist (or a way to bring your Death Knight character into the game), this definitely seems worth a look.

And speaking of the TCG, they are now on Facebook, so if you're a fan, go say hi over there as well. The MMO and TCG crowd still seem to run in different circles (though you'll definitely see the game at BlizzCon), but there are quite a few intersecting points between them.

The Queue: All your fault


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

You know, I was getting bored of that whole musical intro thing, but having it around certainly made these preambles easier to write. What do you write here every day about a daily Q&A column? Guess what, guys! We're A'ing more Qs! Shock! Awe!

So you've broken me. Congratulations. I am now a hollow husk of a man that can do nothing but uphold the status quo. I hope you're proud of yourselves. Here it goes again.

WootZoot asked...


"Any word on if Blizzard is working on a new novel or RPG book?"

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The Daily Quest: No seriously, that glyph is horrible


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

70,000 Death Knights slaughtered in Great Server Downtime of 2009

It's been some time since I last looked at the Top Lists on the official World of Warcraft site. I only thought to glance at it since I stumbled upon my own post about it from December of last year, when Loken reigned supreme as the most dangerous mob in the game. These days, Yogg-Saron's other minions have taken his crown from him. Interestingly, the most dangerous mob bounces back and forth between the first boss of Ulduar and one of the last bosses of Ulduar. Flame Leviathan is apparently far more deadly than I'd ever have expected, and either there are more players than I thought fighting General Vezax and Yogg-Saron, or the few guilds on those two bosses really like wiping. I guarantee that my raid added a thousand deaths to the Guardian of Yogg-Saron tally a few of those nights.

The correlation between Flame Leviathan being tops or Vezax being tops seems to be a matter of the day of the week. Monday night leading into Tuesday morning, Vezax and Yogg-Saron reign supreme. Wednesday and Thursday when everyone has a fresh Ulduar ID? Flame Leviathan is ahead significantly. Makes sense. 'Risen Ghoul' is consistently near the top, too. Nerf Death Knights plz k thx.

The most interesting stat of all of these this time around is certainly not most dangerous mob, though. No sir. The Most Completed Quests section is hilarious. You can see the effects of this past Tuesday's lengthy downtime for certain battlegroups. How can you tell? Well, the date of the data is when it was uploaded to the site. It's the data from the day prior, however. The data listed for Wednesday (which is what happened Tuesday)? There are no daily quests in the Most Completed like there usually is, no sir. It's the entire Death Knight starter quest chain. Yes, that's right, you can actually see how many people on North American realms rerolled throw-away Death Knights on different realms because their server was down. The very first quest, In Service of the Lich King, was completed 64,152 times.

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Reader UI of the Week: Kraayliis of Azuremyst


Reader UI of the Week is back! Each week WoW.com will bring you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@gmail.com.

After a bit of a break, Reader UI returns with a nice set-up from Kraayliis, a Death Knight on Azuremyst-US (view large). Here's what he had to say:

I've just been working on setting up a clean UI that still retains the look and feel of a full UI while still minimizing the amount of clutter on-screen. I'm currently running WoW @ 1920x1080 resolution. This is my first shot at designing a UI so I just wanted to toss this out there to see what people would think.

I started using Btex for the background a few weeks ago and couldn't find what I wanted so I decided to draw my own.

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The Daily Quest: Sometimes simple is best


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
  • This Saturday, the guild Exodus will be joining Stompalina and crew on the Rawrcast. It kicks off immediately after our own podcast, so give it a listen!
  • Part seven of Too Many Annas' epic Angrathar fiction has been posted.
  • James Peripheral, one of WoW.com's user bloggers, tells the world why he plays MMOs. Why? Family.
  • Big Hit Box supplies some very basic tips for players new to grouping as melee. All of you new Death Knights and Retribution Paladins might want to take a look. Ret Vets get a pass.
  • Do you have children that play WoW? Are you concerned that they might be seeing things in chat channels that they shouldn't be? NoStockUI has some suggestions for the parent that wants their child's game experience to be a little safer.

WoW Rookie: Tanking for beginners


New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

You've always wanted to be the eye of the storm: a World of Warcraft tank. You're working your way up toward level 80, quest by quest and zone by zone. Maybe you've consulted a leveling guide and done some research around the internet, and you're sporting a shiny, efficient leveling spec. Or maybe you're taking things more casually, experimenting with different specs and abilities on your own and devoting most of your energy to soaking up the sights and the lore, meeting new friends and settling into your first guild.

Either way, you're beginning to feel the first tendrils of apprehension curling around your ankles. You haven't been able to get many instance groups to knock the shine off that new armor. Heck, maybe you're not even tanking-specced yet at all. What's going to happen when you hit 80? Everyone's going to expect you to know the pointy end of the sword from what's under that fluffy tail you feel inclined to tuck beneath you ... What can you bring to the table with absolutely (gulp) zero experience?

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