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Filed under: Jewelcrafting

AddOn Spotlight: Advanced Trade Skill Window

AddOn Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your AddOns folder, we'll cover it here.

For anyone that has tried leveling up a profession, you know that it can be a bit of a grind. This can be especially true with things like engineering or jewelcrafting that have little parts that you have to make in order to make the actual items. Even leatherworking has the ability to upgrade leather from one grade to a better grade and still make something out of it. All of this can be confusing, especially with the categories that Blizzard has setup in the normal trade window. Advanced Trade Skill Window can help out with that problem.

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WoW Rookie: Bag it


New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.

With the excitement his week focused on the all-new, 22-slot Onyxia Hide Backpack, it seems anticlimactic to think that many players are struggling simply to maintain enough space in their bags for quest items and a decent amount of loot. It's easy to throw down big money for big bags when you're max level and rolling in gold from dailies – but new players must walk the line between overspending for convenience's sake and having enough bag space to get the job done.

Let's make one thing perfectly clear: bigger bags are a savvy investment. There's definitely a point of diminishing returns, though, which will be obvious to even the most naive of WoW rookies searching through the Containers section in the Auction House. (Really. You'll know when it's time to stop upgrading. We promise.) Getting wise to what's available and where to find it will help you squeeze out those last few precious bag slots without going broke in the process.

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Patch 3.2.2 known bugs


Each new patch seems to bring about its own unique bugs, and Patch 3.2.2 is no different. As of Tuesday evening there are significant lag and server stability issues plaguing Azeroth worse than that night Jaina spent with Arthas plagues her, but that should hopefully be resolved with the rolling restarts tomorrow (5:00 a.m. PDT / 8:00 a.m. EDT). The lag, not Jaina's problem. That's going to take... well, she should see a doctor.

There are currently two major issues Blizzard has announced.

The first is a series of display problems, which Blizzard recommends you do the standard deleting of the WTF, Cache, and Interface folders. Before you do that be aware that removing the folders will delete all your add-ons and add-on preferences. In my experience, you're better off deleting the Cache folder and then updating all your add-ons, or just disabling add-ons which are out of date.

More detailed instructions for Windows and MacOS X can be found in Syndri's post on the official forums.

The other issue that items which are tradable under the BoP rules are not able to be socketed. This appears to not be affecting everyone, however there is a work around in the following steps:

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Arcane Brilliance: Making your Mage raid-worthy, part 2


Welcome to the latest Arcane Brilliance, the weekly Mage column that believes there's no such thing as a wrong time to turn something into a sheep. Unless it was already a sheep to begin with. Then it would probably have been better to turn it into a pig or a rabbit or something. Or maybe just hit it with a Pyroblast. Mmmm. Lamb chops. What were we talking about again?

If you missed last week, here's a link to click on so you can catch up. If you can't be bothered to read the first part of this column, let me summarize the idea here: we're discussing ways to get your Mage all decked out in epic, raid-worthy gear without ever actually entering a raid instance. Now, more than ever before, we have so many options for obtaining raid-quality gear that actually raiding for it seems almost...old-fashioned.

Last week we talked about 5-mans in both their normal and heroic varieties, focusing on Trial of the Champion, because duh. But maybe you don't want to do 5-mans. Maybe your guildies aren't on, and maybe you hate pugs. Maybe you are a Mage, and because there are eighty-four DPSers looking for group for every one tank or healer, you threw your hands up after an hour of trying to get a group and went off to do dailies.

Well good news, everyone! Doing those dailies can get you epics too! Yes, it is entirely possible--even if you happen to be the guy on your server who ninjas gear in pugs and sucks at everything to the point that nobody invites you to groups anymore--to fill just every slot of your gear with sparkly purples without doing any instances of any kind. Isn't that wonderful? It tends to take a bit longer, overall, but these alternative methods for obtaining gear can be perfect for those of us who simply don't have a lot of time to commit to a group. Simply log in, craft an epic cloak, do a daily quest or two, blast out a couple Arena matches, and then repeat for a few weeks, and eventually you'll have epics too. Anyway, nice talking to you, see you next week! Wait...what's that? You want details? Oh fine. Clicky clicky.

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WoW Rookie: Slotting your sockets with gems


New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

You're over level 60 now, and you're pretty hot stuff. You've ridden through the Dark Portal the old-fashioned way, swaggering into The Burning Crusade content in style. You'd done your reading; you knew these mobs were going to hit a lot harder, and you came prepared. You ran a few last dungeons before you shipped out, and you're respectably outfitted in BRD and URBS blues, along with a heady mix of new gear that appears to be dropping like candy.

And then you looted a piece of armor with crazy-hot good looks but an odd, blank box among its stats – and the stats, strangely enough, appear to leave something to be desired. Nonetheless, your groupmates applauded your luck and seemed genuinely pleased for you. What in Outland have you gotten into now?

My dear WoW rookie, you've just looted your first socketed item. Sockets allow you to truly customize your gear to either augment your strengths or brace up your weaknesses (or both). Whether you just want to get down the road with a decent set of gear or you enjoy endlessly tweaking your armor's performance, we'll help you fill your first sockets and make your character stronger than ever.

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Insider Trader: Patch 3.2 keeps getting better

Insider Trader is your inside line on making, selling, buying and using player-made products.

I love it when a content patch includes some professions love. As the details keep surfacing, patch 3.2 is looking better than ever.

In fact, with the upcoming patch, Engineers will finally be able to drop their Gnomish and/or Goblin specialties ("for a fee")! This has been one of those issues, like ugly and buggy cat forms, that has dragged on and on.

The materials for Jeeves have also been updated (get the schematic!). If you're wondering just what you should be saving, hop on through the break for that and other patch 3.2 news!

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The Daily Quest: Best in slot


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Insider Trader: Patch 3.2 Q&A

Insider Trader is your inside line on making, selling, buying and using player-made products.

Patch 3.2 has been shaping up to be a welcome event for professions in World of Warcraft. Soon, we will all have access to the next "tier" of gems and profession-unique buffs.

This week, I will be devoting the column space to answering some reader questions. Pre-patch notes and Public Test Realm data can often create confusion, especially when we know that anything could change before we ever see it live.

At the very end, I have included a bit of a spoiler, although I attempted to keep the details to a minimum and the wild speculation to a maximum.

Are the new flasks for Alchemists only? - Joemama
The new flask is called Flask of the North and can only be used by Alchemists with a skill of at least 400. This flask is clearly inferior to the Wrath raiding flasks because it is meant to be used in arenas. While it should give you a bit of a boost, Blizzard does not want everyone suddenly becoming Alchemists in order to compete.

Of course, if you play the game primarily for arena, then you might consider switching if you haven't already.

The most exciting changes for Alchemists will likely be the new epic gem transmutes and the fact that potions will stack to 20.

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The Daily Quest: Patch 3.2 Madness


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Insider Trader: Patch 3.2 profession change analysis


Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the past few days, some upcoming professions changes for Patch 3.2 have been announced, and although they are not as detailed as they could be, several of the changes will have quite an impact.

First and foremost, every profession-specific buff is being upgraded. This includes an Enchanter's ability to enhance their own rings, a Leatherworker's bracer enchants, and more. For a complete list of the current profession bonuses, check out Insider Trader's guide to Profession-Specific Buffs, parts one through three.

These buffs also answer some of the concerns surrounding the upcoming Jewelcrafting nerf that epic gems might be introduced without a buff to the Dragon's Eyes, which, in combination with the fact that these gems will no longer be prismatic, would effectively squash the Jewelcrafting bonus.

Jewelcrafters will also do well to note that they will be able to acquire epic gems by prospecting Titanium. Combined with a Blacksmith's two extra prismatic sockets, this powerful duo is one of the most popular profession combinations.

In addition, Engineers will be seeing some welcome changes to their profession that may make it more appealing. Unfortunately, some of the details have not been made public, so the competitiveness of their self buffs, for example, remains to be seen.

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Epic gems and profession changes in Patch 3.2

With all the things I'm waiting to hear about in patch 3.2, completely unforeseen news takes me by surprise. Bornakk just revealed that epic gems are coming in that patch, as well as some changes to other professions.

Jewelcrafters will be able to buy epic gem cut patterns with their Dalaran Jewelcrafter's Tokens. Raw epic gems will be available from prospecting Titanium Ore and alchemy transmutations, and will also be buyable with both honor and Emblems of Heroism.

Given that the availability of epic gems raises the value of the Blacksmithing perk (extra sockets), other professions are having their perks buffed. Details after the cut.

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Insider Trader: Profession-specific buffs part 2


Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end.

Tailoring Perks

Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases.
  • Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5.
  • Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds.
  • Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds.
There seems to be a 45 second internal cooldown on Lightweave and Swordguard, meaning that for 15 seconds out of every 45 seconds (+, if you don't proc it on the next hit, but they do seem to proc within a hit or three), you have the effect. This averages out to 83 SP, and 100 AP respectively, in ideal conditions. Depending on your luck with procs, the average decreases the longer it takes you to proc it again.

For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP.

Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed.

Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower.

Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.

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Insider Trader: Profession-specific buffs part 3

Mining
Miners are given Toughness, an ability that at max rank, awards +50 stamina. This is a lovely bonus for tanks! A tank's talents will take this well beyond +500 hp, and stamina is also multiplied by buffs and talents such as Blessing of Kings (and not all stats are). This is also going to be helpful in PvP, where stamina is especially important.

Herbalism
Herbalists get Lifeblood, a self-heal, that at max rank, awards +2000 HP over 5 seconds on a 3 minute cooldown. This can be used in or out of combat, and the spell effect entails flowers sprouting up from the ground all around the character.

It is difficult to gauge the actual benefit of this ability across classes and in different situations. In the last few seconds of a close fight, where it is you or them, even a small boost in HP could bump you up to victory. Then again, tanks benefit more from stamina due to talents that factor in your total stamina to then award you with extra stamina (Sacred Duty), increased power (Touched by the Light), and other benefits. It is also difficult to say whether an extra boost in damage might also be worth more than this small heal in a tough spot.

Almost all classes find this ability helpful while leveling and soloing. Raiders will often use it to top themselves off or buy some time until their next heal.

Skinning
Skinners become Masters of Anatomy, and gain 32 critical strike rating, which is equal to 0.70% crit. This is especially useful to classes who have talents that boost stats based on your crit rating, increase your crit by a %, or where your crit rating actually grants you other stats, such as mana for holy paladins.

The Skinning and Mining bonuses equate to about 2 gems worth of stats, and Lifeblood is all about how you use it.

Conclusion and Comparison
As you can see, for most of the professions, the benefits and stat increases are approximately equal. Let's use spell power to demonstrate this:
  • JC: +39.
  • Enchanting: +38.
  • Inscription: +37.
  • Tailoring: 250 SP for 15 seconds of every 45 seconds+. This averages to +83 SP in ideal conditions (meaning, it procs on your next heal after the cooldown is up). In fact, it will likely always be under, though somewhat near, this ideal. A more realistic average is +75 SP.
  • LW: +37.
  • Blacksmithing: +38.
  • Engineers: +18 and a parachute.
  • Alchemy: +37.
As you can see, the profession bonuses are basically equivalent, and this is true across each stat. There are some exceptions. As I noted earlier, the Engineering enchants are not only meant to increase your stats, but also combine your gadgets, absorbing them into your everyday armor. Without this absorption, the only way to use them would be to take off your super special raiding/PvP gear in favor of a piece of gear or trinket that you carry around for special occasions. Because of this convenience, they seem to eat up itemization points.

Still, there are several that are still worth taking, even over other options available for that slot. The Tailoring enchant noted above is currently being debated as OP, and may be subject to tweaking in the future. It is also worth noting that because this is a passive proc, it is not always going to be utilized. You might proc it near the end of a fight, for example, or when you're topping someone off between pulls, and waste most of the added spell power.
Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. Check out part 1 of this Guide to Profession-Specific Buffs!



Insider Trader: Farming recipes in Northrend


Insider Trader is your inside line on making, selling, buying and using player-made products.

This week, Insider Trader will be listing the locations and mobs that will drop recipes to help you complete your collection and expand your knowledge to boost sales.

Because this list is meant to be a reference for planning out your next farming expedition, I will not be including "world drops" that can drop from nearly any mob in a given zone or from a specific level of mobs across zones.

Ulduar
There are several epic crafting recipes that will drop in Ulduar. They have a chance to drop from each of the bosses on Heroic mode (25-man), although 10-man groups can also acquire them by downing the bosses on Hard mode.

Currently, there are two Enchanting formulas, six Blacksmithing plans, eight Leatherworking patterns and four Tailoring patterns that fall under this category.

Given Ulduar's close associations with Engineering, many people have been quite vocal about the lack of schematics in the dungeon, although many of the mobs can be harvested for parts and vendor junk.

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Ghostcrawler on the Jewelcrafting nerf and design philosophy

The Jewelcrafting nerf has been the subject of a lot of hot debate and flaming on the official forums, as might be expected. As people argue whether the nerf was justified, needed, too much, too little, or the wrong way to go about it, the blues have dipped their toes into the pool more than once, and have delivered some interesting insights into the design process in the process.

If it was so overpowered, complain some, why did it take so long to nerf it? Ghostcrawler answers in this post.

It's not that they don't notice that something is overpowered, he says, but it does take some time to find a proper fix. Sometimes, it just isn't overpowered until a certain gear level. Sometimes, there may be bug fixes or larger problems that need answering first.Sometimes, they may need to debate over the proper way to fix it. Finally, they may have a more ambitious long-term solution in mind, and may have finally decided they can't delay until that's done.

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