Skip to Content

Game Daily

Filed under: Warlock

Warlock Q&A with Ghostcrawler and pals


Blizzard just released their Warlock Q&A with Ghostcrawler and pals. This follows in the series of many others, which you can find in WoW.com's Guide to Patch 3.2.

Some of the highlights of this Q&A session include:
  • Blizzard is considering giving different models to Warlock pets.
  • Blizzard wants to make the Warlock experience more different from that of a Mage.
  • Affliction and Destruction are doing good damage, Demonology is lagging behind.
  • Warlocks are underrepresented in PvP currently, this needs to be fixed.
  • Basic idea for the new Soul Shard system: Soul Shards will provide a combat (damage) boost, but should not be something Locks need to farm. This change will be beyond Patch 3.2., with more information ideally at BlizzCon 2009. A new Soul Shard system sure would be a Cataclysmic event, right?
  • Soulshatter cooldown is going to be lowered to 3 minutes.
Read the full Q&A after the break.

Read more →

Blood Pact: All about soul stones


The Moon has aligned with Mars, and the cosmic energies have infused this week's Blood Pact with diabolical tidbits of Warlock-related content that will sear the souls of mortal men! This week, Blood Pact invites you to sit in on an actual gaming session...

Nick W.: I'd like to roll a Craft(Writing) check to make a column.
Game Master: Alright, make your check.
*Click clatter of rolled dice...*
Nick W.: I rolled a four...
Game Master: You create an episode of Blood Pact.
Nick W.: Damn!

Though it may have been watered down by the "bring the player, not the class" mantra, Warlocks are a utility class at heart. We can rock the DPS as hard as anybody else, but our real value comes in our summons, our debuffs, and our Soul Stones. That's what I'd like to talk about this week.

Proper Soul Stoning is an important topic. One which I've never seen covered to my satisfaction. The general one line of advice everybody gives to new Warlocks is "make sure the healer has a Soul Stone." But that's about as helpful as "cast spells at things to make them die." Sometimes it's not true, and even when it is true, the fact of the matter is a great deal more complicated than the single sentence of instruction can convey.

So what is proper Soul Stoning procedure? Soul Shards are easy enough to come by these days that there really isn't any excuse for not being prepared to Soul Stone whenever it's appropriate, but when is that? And when it is appropriate, who is the best candidate for having the stone cast on them? The latter question is far too often ignored, particularly in raid situations where there's more than one healer to choose from.

Read more →

Choose my Adventure: I'm on a mount


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

Another week, another level. Ten levels, actually. And I guess it's been a few weeks. It sounded cooler that first way though, didn't it? Anyway... Yes, Turpen has hit level 35. The last couple of weeks have been busy around the office due to patch 3.2, so I didn't get as much done between level 25 and 35 as I had between 15 and 25. I only squeezed one dungeon run in, but I did manage to do something else that was asked of me: Battlegrounds.

Yes, I did quite a bit of PvP this week on our Gnomelock, primarily in Warsong Gulch in the 20-29 bracket. I tried a round of Arathi Basin (which we won 2000-100) but very quickly decided never to do that battleground in that particular bracket ever again. Running around Arathi Basin without a mount is pretty much the worst thing ever. Patch 3.2 will change that I suppose, but it'll be far too late to be of any use to Turpen. My next alt, maybe!

Read more →

Blood Pact: Of spells and bad metaphors


A shaving of pencil lead, bark of a dead tree, the ashes of one of Kafka's short stories, bound together with a drop of writer's blood. Set it aflame, and the pact is forged! Let all who are bound by this Blood Pact be forever cursed to reconsider content distribution! Also, here's the Warlock column!

Ah, mid June. That blissful period between the end of finals, and Blizzard answering my questions. Time to sit back, unwind, and get back into my gaming and my writing. However, since I didn't spend much time in WoW during this past finals week, I found myself lacking inspiration. So, as I am wont to do now and again, I spent some time perusing the writings of my class columnist colleagues, hoping to happen upon some inspiration. And as it turned out, I stumbled across a gem of a post from the gentlemanly fellow over at Arcane Brilliance. He really is a rather dapper chap.

Sadly, I am particularly ill-suited to write a post on useless Warlock spells. You see, I have a dark and terrible secret. And not just the ones that come standard issue for all card-carrying Warlocks: this is a truly dire bit of personal arcana which I am mortified to admit in public... but here goes: I am a spell pack-rat. I use action bar supplementing addons just so I can keep every single spell or ability I've ever acquired somewhere on my screen. If my raid leader demanded that I ride my felsteed around in eleven circles, then dismount and dizzily cast a rotation made up entirely of Curse of Weakness and WANDING, then I wouldn't even need to open my spell book. Might need to find a new raid leader, but at least I wouldn't be unprepared.

Given my unseemly disability, I've decided that rather than directly emulating my esteemed counterpart, I'll simply write a column from the opposite perspective! Many spells in a Warlock's arsenal are unduly maligned as "useless" by mobs of rampaging children demanding to be buffed. It's downright unfair to call these spells useless when in fact they are only (if you'll forgive my overused joke) usefulness challenged.

Read more →

The Queue: The day the music died


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Long long time ago...
I can still remember
How that music make me smile, Alex.

And I knew if I had my chance
That I could make those people dance
And, maybe, they'd be happy for a while, Alex.

Tim asked...

"When discussing new content coming out, why does Blizzard always play so close to the chest? For example, the mount changes are due to be "in the next major content patch" which everyone knows is going to be patch 3.2, why don't they just say it?"

Read more →

Blood Pact: Spelling test


With a flash of flame and a gout of smoke, Blood Pact appears again! It demands that columnist Nick Whelan make a sacrifice! Either he must write on a relatively simple subject this week, or be doomed to perform poorly during his finals! Left with no other recourse, Whelan submits to the will of the column.

Spells are the essence of playing a Warlock. Just about every part of playing the game, save role playing, has spell casting as a central feature for us. Fighting for control of Arathi Basin, dueling on matters of honor with some upstart Mage, questing and leveling, or any instance from assailing Defias scum in The Deadmines, to unlocking the secrets of Azeroth in Ulduar. Without spells the only things a Warlock could do would be run, jump, and weakly bonk our foes with our staffs. And there just aren't enough platforming sections in WoW to make that kind of thing fun.

Depending on our spec and in-game vocation, different Warlocks focus on different spells. And the decision of which spells to focus on is based on numbers. Such as the time required to cast the spell, potential damage output the spell has, or the amount of time that the spell will allow us to reign destruction on our foes while they run around screaming in abject terror. Understanding the mechanical uses of spells is essential if we're to be effective Warlocks. But as I've said in the past: Rain of Fire isn't just an area of effect spell channeled over 10 seconds which causes 2-3k non-crit damage every 2 seconds to enemies within a 15 yard radius--it's fireballs falling out of the sky!

Read more →

Choose my Adventure: Insert funny title about being level 25 here


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

Well, you guys wanted me to run Deadmines. As you can see, I ran Deadmines. Many thanks go to Urse (Healer), Child (Tank), and Sneafoo (Noob Rogue of Doom) for 4-manning the thing with me. Urse was pretty overleveled for the place so healing was hilariously easy, but Sneafoo made up for it by starting the run at level 12 and aggroing Gruul from the pirate ship.

I went further than that, too. I didn't stop at Deadmines, I did Wailing Caverns, Blackfathom Deeps and Shadowfang Keep as well. I was kicking around the idea as soon as someone suggested Deadmines, but I didn't think I would manage to land a group for either of them. When I went out to the Barrens to get my Succubus (Angva) at level 20, that sealed the deal for me. I picked up the quest The Orb of Soran'ruk, and despite the fact that its quest rewards sucked, it gave me more reason to try and get the groups together. I put out a call to all of the various resources I knew, LFG and community chat channels (your server probably has a few good ones) and all of that, and managed to score a few groups.

Read more →

Blood Pact: Return to the depths of the third tree!


Warlocks had best beware! Blood Pact preys on people who wander too deeply into the dark depths of the internet! Author Nick Whelan apologizes for being a tad late this week -- sometimes final projects just don't go smoothly, ya know?

It's no secret that I haven't exactly been in a PvE mood lately. I don't know what it is, but every year around this time I just...lose all motivation to progress. I've come to accept it as the natural cycle of my WoW-life, but lately I've been thinking I want to get back into it. I'm not ravenously trolling Dalaran looking for a raid, but I've been doing some heroic pugs to dust the rust off of my shadowbolting finger.

Frustratingly, though, I've been having an exceptionally difficult time getting back into Affliction. Not only does the rotation and casting style fail to engage me, but it feels like far too much of a struggle to dish out DPS. Back during that golden age between patch 3.0 and patch 3.1, Affliction was a zen thing for me. My rotation was so deeply ingrained that typical spell casting was handled by my subconscious mind. My fingers seemed to move on their own! Post 3.1, Affliction seems to have been made so user friendly that I keep stumbling whenever I try to do something. Like switching from Windows 3.1 to Vista overnight.

The most reasonable course of action, I concluded, was to revisit the first instructions given to me by my Jedi teacher. I needed to unlearn what I had learned, by switching to a completely different spec. So without further ado, welcome to Project Respec: Post 3.1. As clever readers probably divined from the title of this post, the subject this week is Destruction!

Read more →

WoW, Casually: Rating the classes for casuals


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Hello, my name is Robin and I'm an altaholic. I'm not here to try to stop, however. I find it a lot of fun and playing games is all about fun. But it has prevented me from experiencing the endgame content when everyone is excited about it, rather than just spinning their wheels waiting for the next expansion. So, now I want to choose which alt to take to the end. But which one will be easy for leveling and still be valuable in groups when I reach the endgame?

In my experience, the best class to play as a casual player is one that is easily soloable, with little downtime, but also able to find groups quickly when necessary, particularly at max level. Following is how I rate each class according to those criteria.

Read more →

Choose my Adventure: Turpen dings 15, awaits guidance

WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

It hasn't quite been a week since I started this adventure, but Tuesdays (or around there) will be the days you'll be seeing on-the-front-page updates for Turpen the Gnome Warlock from here on out. For everything in between that, keep an eye on my WoW.com profile. Whether you do that by bookmarking my profile or adding it to your feed, that's completely up to you! So with that said, what's gone down since this project began?

What's Old is New Again
Since the character I was told to roll was a Gnome, I naturally started leveling in Dun Morogh. Despite how many Alliance characters I have, this is probably the starting zone I've done the least. I never really liked it, and to be completely honest... I don't normally do the Gnome/Dwarf thing. I don't really like them much. I love the aesthetics of Draenei and Humans, and I think the Human lore in WoW is awesome. I generally stick to those. Dun Morogh was a relatively fresh experience.

Read more →

Blood Pact: Minions are people too


Warlock writer Nick Whelan has been quoted as saying that the new WoW.com layout is ''trippin.' Stormwind City Guards later found Infinite Dust in the saddle bags of his Dreadsteed. While he was being held for further questioning, he wrote this week's Blood Pact.

On a whim, I pulled out some of my Dungeons and Dragons books a couple weeks back, and convinced a buddy of mine that we should pick up where we left off in one of our old games. Since then my head has been wrapped around Zalekios Gromar, Vasharan Warlock on a mission to kill the gods that spited his people in millennia past. And while the Eldritch Blast of D&D isn't exactly the same as WoW's Shadow Bolt, it certainly got me in the mood for role playing.

There was a time between my adventures near Northshire Abbey, and my discovery that I had a passion for group content while I was fighting a torrential updraft of trolls in Zul'Farrak, when RP was my primary reason for playing the game. And while you don't usually see me walking through Stormwind these days, there was a time when I was Lord Sentai Grehsk, The Corpseseeker. A Warlock driven by the horrors of war to seek world peace at any cost, regardless of how many people he needed to quietly murder to achieve it.

Read more →

WoW Rookie: Wave your magic wand

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

What's that? You can't hear because you're wanding? That's a good thing, young caster, a very good thing – because doing damage from afar is the savvy caster's modus operandi. At higher levels, wands are usually reserved for backup duty when you've run out of mana. For a leveling player, however, a wand is an effective method of killing mobs while reserving your limited mana pool for crowd control or healing.

As a caster, resist the temptation to tough it out and let mobs (monsters) get up in your face. Wands put out fairly healthy DPS (damage per second), and you'll do more damage wanding than you will whacking things with your melee weapon. Besides, using your wand helps you get used to keeping your distance; you're wearing cloth armor and should avoid taking direct hits whenever possible. Wands also give you an efficient, effective finish for fights. You can finish off runners without having to physically chase them down, and polishing off that last bit of damage without using mana gives you a head start on regenerating for the next encounter.

Higher level players may scoff at your interest in wands – but remember, they have more talents, stats, gear and spells at their disposal. At their level, wands are valued more for their juicy, mana-boosting stats, resistances and spellpower. As you gain spellpower and mana regeneration through leveling, wands will become relatively less effective. For now, make the most of them!

Read more →

Blood Pact: Interview with a PVPer



Welcome Warlocks! Once weekly, Nick Whelan delves into the despicable underbelly of Dalaran to consort with cabalist casters, who help him channel Beelzebub into a fresh Blood Pact.


When I first took over this column, I remember discussing with several people my worries about the content I wouldn't be able to provide. At my best I'm a casual raider, and my PVP experience is limited to that time I did With a Little Helper from My Friends. Certainly I'm passionate about the class, can write better than a few other people I've seen published, and usually play enough to have some Warlock-specific ramble prepared every week. Still, I wanted to find some way of providing content for PVP oriented locks that they would at least find entertaining--even if it was simply footage of me getting one-shot by a level 75 tree Druid.

Then last week one of my readers left a comment suggesting I find a kickass PVP Warlock and interview them. The next few hours are kind of a blur. I remember banging my head against the wall a couple times, and waking up in a hospital, but that's not important.Interviewing a Warlock skilled in PVP could make for some interesting column content. So, I went to the armory to do some hunting.

Read more →

Blood Pact: Onward, to 80!


Welcome Warlocks! This week, Nick is taking a break from your regularly scheduled Blood Pact to bring you a 71-80 leveling guide! About time, eh?

Wrath of the Lich King brought us Northrend, Naxxramas, and of course, ten more levels of DoTing, Rain of Firing, Shadow Bolting Warlockery. So saddle up your Dreadsteed, and float or fly your way to the frozen north--crown of the world. It's time to get diabolic. And this time, it's personal.

Transitioning from Outland to Northrend is a lot like transitioning from vanilla-WoW content to Outland was. The mobs hit a little harder, and the gear is a little better. The step up isn't quite as sudden or as large as it was last time, but you definitely want to take a good look at some of those quest greens you're offered, and it's best not to take a level 68 Vrykul too lightly. They're kinda mean.

These last 10 levels are rather straightforward in comparison with their predecessors. If you've made it this far, then what you're going to see over the next 10 levels is mostly just an inflation of your numbers that will make you squeal and clap your hands in glee. Other than that, though, you should continue playing as you did in the later part of the 61-70 bracket. If you're leveling Affliction, DoT-DoT-Fear still gets the job done with gusto. If you're leveling Demonology, the felguard still tanks, and your nukes still burn. If you're leveling Destruction, you're still insane and should get your head checked.

Read more →

Fire and Brimstone buffed for patch 3.1.2


When patch 3.1 went live, Destruction warlocks (and 0/40/31s) had a lovely time smacking everything in sight with massive Conflagrates. This was promptly nerfed, for PvP purposes; the devs felt it was overpowered for 'locks to be able to do that much, that fast. However, it was acknowledged that Destro would need some PvE buffing to make up for it.

It looks like we'll see that buff in patch 3.1.2, when the deep-Destro talent Fire and Brimstone is currently planned to be changed to:

The first part is entirely reworked, and the second part used to only apply if your target's Immolate had 5 or fewer seconds remaining.

There was also a brief and terrifying time where they were considering changing Glyph of Conflagrate to give an entirely different effect, but fortunately, the current plan is to leave it as-is. Will this F&B revision be enough to make Destruction competitive with Affliction again? We'll see; I know I'll be trying it out.

WoW Insider Show


Recorded live every Saturday at 3:30pm Eastern on Ustream.  New episode right here every Monday.



Archive | RSS | iTunes | Ustream

Around Azeroth

Around Azeroth

Featured Galleries

IcftB: Midsummer 2009 -- EK
WoW Tier 9 Gear
Patch 3.2: Children's Week in Northrend
Patch 3.2 Heirlooms
Patch 3.2 Triumph Gear
FigurePrints Review
Argent Coliseum
Isle of Conquest
WoW Insider Show General

 

Categories