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Filed under: Warlock

Blood Pact: Affliction 101

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "I suppose you may stay as my guest for the time being. But you must be on some pressing business--perhaps you're here seeking lost power? Maybe I'm mistaken. Maybe corruption isn't too far away from you after all." ~ Tabetha

You may have noticed a certain theme of class articles cropping up on WoW.com recently -- various pieces giving a brief introduction to one spec or the other. While they are fairly basic guides, don't be mislead by the titles, they are not "lol" articles, they're one-on-one (except maybe the mage one). This week on Blood Pact I felt it was time to take a look at affliction. We've spoken about it many times and with great fondness but never really focused on it. As with the other lol articles this is not intended to be an in-depth guide but a taster or intro to the build. A "starting point" if you like. So, open your notebooks and turn to page 101, let's get started.

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Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Using SimulationCraft for gear selection

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast." ~ Leonardo da Vinci

As warlocks, we're used to delving into the mysterious depths of the occult to seek the knowledge that brings us power. This week I'm going to attempt to lift the veil of mystery that covers what is possibly the most powerful theorycrafting tool at our disposal. SimulationCraft is a tool that anyone who has frequented the Elitist Jerks forums will no doubt have run into at least once. In my experience many people take one look and run screaming from all the "maths" that starts to intrude on their game.

With this article I would like to reduce the "fear factor" of SimulationCraft and show one way in which it can be very useful. Many of us put together lists of upgrades that we would like to get our hands on and we all do that by comparing the stats on each item. We may also use lists produced by others or even give different values or weights to an item's stats by using scores we find -- these tend to be based on theoretical 'model' warlock's gear set. What I want to show you is how you can generate these lists and scores for yourself based on your own gear.

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Filed under: Warlock, Analysis / Opinion, Raiding, (Warlock) Blood Pact

Blood Pact: Mistakes other people make

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "So this is hell. I'd never have believed it. You remember all we were told about the torture-chambers, the fire and brimstone, the "burning marl." Old wives' tales! There's no need for red-hot pokers. Hell is--other people" ~ Jean-Paul Sartre

While I try not to read Arcane Brilliance if I can help it, I did notice that the one on January 16th had a lot of comments and an intriguing title. While I didn't expect Mr. Pants to actually start flaming mages I did hold out some hope for all those comments. Anyway, the piece inspired me to write a similar article. Not so much because there are a lot of warlocks that need improvement but rather they need a place to point others, so they may learn how to play with a lock.

So here's a short list of things I see in groups and raids that could be improved and make the whole experience a lot smoother.

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Filed under: Warlock, Raiding, (Warlock) Blood Pact

Blood Pact: Warlock tips for the Plagueworks

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Oh, Festergut. You were always my favorite. Next to Rotface. The good news is you left behind so much gas, I can practically taste it!" ~ Professor Putricide

As with many of these raid/boss guides there's only so much that is specific to any class. The Plagueworks doesn't include any bosses that get us locks doing anything fancy or new. That said though they are great fights and interesting in their own right. This guide is aimed at warlocks but probably of use to all casters. No doubt the comments will be full of neat little tricks that I have missed but as I breached 2000 words I had better stop where I am and not start explaining how to one-shot things with Eye of Kilrogg and Dark Pact.

Festergut

Festergut is the simplest of the Plagueworks bosses but that doesn't make him easy. He's essentially a gear-check, though obviously you need to know how to apply that gear as well. The tanks get checked to see how hard they can be battered for thirty seconds at a time, the healers checked on how well they can swap from healing everyone a bit to healing one person a huge amount. Then there's the DPS, we may not be the drums of the raid group but you never tanked or healed a boss to death, we need to end the fight before those support roles fail.

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Filed under: Warlock, (Warlock) Blood Pact

Warlocks to get a new pet in Cataclysm?

Coming out of the Twitter developer chat tonight was this question and following answer, given by Ghostcrawler and J. Allen Brack:
Q. With the new skins for druid forms, what is the chance that warlocks might see race/faction specific demon skins or maybe a new one?

A. When you look around, there are a lot of say imp or voidwalkers we could use. It's something we talk about quite a bit. As for new demons, I hear warlocks are going to be getting some new spells for the next expansion...
While it's not a direct confirmation that warlocks will be getting a new pet in Cataclysm, I think it's safe to read into this and maybe get a bit excited about this one. I doubt they'd mention warlocks getting "new spells" in relation to getting a new demon if such an addition to the warlock class wasn't planned.

So, new demons for warlocks? Probably. My guess is that it'll be a pet lava monster or something related to the elemental plane. Just the perfect kind of thing to pop up into the evil hands of warlocks from the sundered land in Cataclysm.



World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Warlock, Cataclysm

Better pet scaling promised in Cataclysm

Hunters and warlocks were given something to look forward to during the Blizzard developer chat on twitter this evening. The question was asked: "You mentioned pet scaling being added for patch 3.3 but due to time constraints, was delayed. Will this be in the next patch?" This is something that has been mentioned throughout the course of the Wrath of the Lich King expansion and hasn't been implemented yet. The reason? It is a fairly complicated procedure.
We'll try to do what we can. Technically it's just more challenging than you might think. For Cataclysm, we have on our list that 100% of stats scale. If they don't then certain stats just won't be as valuable for pet classes. At the very least, we can do stuff like convert your X into damage for the pet so every stat is valuable. Getting everyone to scale with every stat better is a major goal for the class team for Cataclysm.
With hunters, warlocks, and unholy death knights, there are a lot of talents and glyphs that affect the scaling of stats to your pet. If you allow certain stats to scale too well, you suddenly unbalance the class. If the stat scales poorly, then the class falls in the other direction. Every talent and ability that taps into these has to be checked to make sure it doesn't throw things out of whack. Considerations on diminishing returns on certain stats scaling would also need to be checked.

Overall, there is a lot of number crunching and statistical analysis involved in trying to find the right balance between all of the knobs that they need to adjust. However, the frustration of out-gearing your pet will hopefully be behind us either in an upcoming patch or
(more realistically) when Cataclysm hits.



World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Hunter, Warlock, Death Knight, Cataclysm

Blood Pact: Leveling a warlock, 40 to 60

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Closer! Come closer... and burn!" ~ Keli'dan the Breaker

Once again Blood Pact turns its gaze towards those up-and-coming warlocks; those who are learning the craft, battling foes to hone their skills and sharpen their minds. I've said before that leveling a warlock is great fun and part of this is due to the diverse ways in which you can go about it. By the time you start getting a decent pile of talent points to spend you can shape your lock in many and varied forms. There's the unstoppable train of death that is the affliction lock, cursing and corrupting all around it as it passes smoothly through the world. The demonologist, pouring their power into their minion and pushing them into the fore while sitting back and calmly picking off their foes. And of course, the destruction warlock, blazing a trail of raw power in an explosive display of mental prowess over physical frailty.

Let's see how these locks in training are getting on.

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Filed under: Warlock, How-tos, Guilds, Instances, Leveling, Guides, Classes, (Warlock) Blood Pact

Know Your Lore: The Old Horde


Welcome to Know Your Lore, WoW.com's weekly column about the story behind the game we play.

Last week we discussed the formation of the Alliance in response to the Horde invasion of and destruction of the Kingdom of Azeroth via the Black Portal, and the Alliance's eventual triumph over the Horde, expedition to Draenor, and the events of Warcraft III that saw the destruction of Lordaeron and creation of a new order. This week, we talk about the events that caused those events.

Yes, this week we're discussing the origins of the Horde, that organization that began as the manipulated, deceived and then ultimately demonic blood addicted orcs of Draenor. It's not a simple tale: we've already told parts if it before when we discussed Gul'dan, Ner'zhul, Teron Gorefiend, Grom Hellscream and many others. It all really began untold thousands of years ago on the planet Argus, home world of the Eredar and their Draenei, or exiled, cousins. Thus, ironically, while the existence of the Horde caused the creation of the Alliance, it was an Alliance race that helped start the events that led to the creation of the Horde. Symmetry in origin.

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Filed under: Shaman, Warlock, Analysis / Opinion, News items, Features, Lore, Know your Lore, NPCs

The Daily Quest: What does the Jurassic Park guy have to do with this?


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Druid, Hunter, Warlock, Lore, The Daily Quest

Blood Sport: Beginner's Guide to Arena, Part V



Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Miles Davis and John Coltrane's beautiful "So What." We featured the Smashing Pumpkins last week. This week, we'll be shifting gears to some brilliant jazz. You have to love the diversity Blood Sport offers in pwning music.

Last Week: Part IV of our Arena Guide for Beginners. We talked about the marks of a skilled healer inside an arena battle.

This Week: Not surprisingly, today's article will be structured in a very similar fashion to our last for our bloodthirsty DPS readers. More after the break!

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Tips, Tricks, How-tos, Walkthroughs, PvP, Features, Guides, Classes, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Battlegrounds, Arena

Blood Pact: Meet the minions part 5, the infernal and doomguard


Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Don't tell anyone this but Niby is daft." ~ Impsy <Niby's Minion>

This week, Blood Pact looks at the bad-boys of our demon companions. When you think through the various warlock minions it's common to consider their usefulness. This is especially true of non-warlocks and raid leaders. Everyone knows that imp for his ranged DPS, health bonus and constant grumbling, the felhunter for annoying casters, voidwalker for tanking, felguard for pure DPS and the succubus for, well, dying a lot in Black Temple. This week though we look at two minions that are best known for killing people and causing trouble in towns and villages: the infernal and the doomguard.

Anyone who has been playing the game for some time probably remembers at least one occasion where a bored warlock has decided that they have nothing better to do than annoy low-level members of their own faction by setting one of these guys loose. If not then you've almost certainly heard stories. It's these stories that, even though this chaos is no longer possible, make others look at locks with much suspicion and locks sigh for the old days.

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Filed under: Warlock, Analysis / Opinion, Quests, Guides, NPCs, (Warlock) Blood Pact

Blood Pact: 2009 through the Eye of Kilrogg

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "The avarice never ends! 'I want golf clubs. I want diamonds. I want a pony so I can ride it twice, get bored and sell it to make glue.' Look, I don't wanna make waves, but this whole Christmas season is stupid, stupid, stupid!" ~ The Grinch

Hmmm... a look back at changes for warlocks in 2009. Well there was... no, wait, that was 2008. Well what about... nah, that's planned for Cataclysm. Wow, this is harder than I thought. Nothing particularly outstanding has happened in the warlock area this year; but so much has happened and, well things have changed. It's like waking up each morning and something is subtly different. Your blue toothbrush is now red... The sofa is now against this wall, not that one... each change is pretty unremarkable in it's own right but by the end of the year you are a stuntman living in LA married to a small, blond Portuguese skier who when she's not training does abstract painting, practices yoga and brews her own beer.

As we surfaced, bleary-eyed into January our memories of sacrificing succubus and SL/SL were fading faster than those of December 31st. Those heady days of power that also led to FotM wannabes flooding our ranks. Skill and complexity had been leaking out of the class for a while and Naxx wasn't really providing any of us with much of a worthwhile proving ground. Affliction spell rotations were causing carpal-tunnel injuries on those who were determined to take the cold-turkey approach to dropping their addiction to Shadow Bolt spam. Fans of demonology were taking felguards like some sort of methadone for simplistic raiding, meanwhile retaining the use of their fingers.

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Filed under: Warlock, Analysis / Opinion, Classes, (Warlock) Blood Pact, Cataclysm

Breakfast Topic: Celebrated Mechanics

While thinking about the lack of tanking fist weapons, I got into a discussion with my wife about her favorite ability (or perhaps my favorite ability of hers), Misdirection. The discussion came out of the fact that I basically threw her into the deep water by having her misdirect the adds on a TotC 25 Anub kill last night (which she did spectacularly, of course) and from there we started talking about one of the seventy billion Halls of Lightning runs we did yesterday. (Seriously, Halls of Lightning? You can stop now. No, really, I'm fairly certain I've killed Loken enough times.) The rogue in this group was simply phenomenal. Solid DPS, didn't stun mobs when I tried to pull them back, didn't constantly say 'go go go', and used Tricks of the Trade whenever he was going to open up on a big trash pull. Seriously, if you could adopt gnome rogues from another realm and just keep them in your backpack to pop into the open DPS slot in your pugs I'd have done so. I salute you, sir or madam.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Odds and ends, Breakfast Topics, Features, Classes, Talents, Death Knight, Wrath of the Lich King

Blood Pact: Warlock tips for Icecrown Citadel, part 1

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "You have found your way here, because you are among the few gifted with true vision in a world cursed with blindness! You can see through the fog that hangs over this world like a shroud and grasp where true power lies!" ~ Lady Deathwhisper

This week we delve into Icecrown Citadel and see what these new bosses are all about. We face a bag of bones that won't sit still, a somewhat effeminate version of Kel'Thuzad, a lift boss that is actually supposed to kill you and an orc-gone-bad. All in a day's work for your warlock on the go.

Lord Marrowgar

Time to dance with the bone lord. There are a couple things to avoid here. First is the boss himself when he spins around and drunkenly staggers all round the room. He moves pretty quickly so there's actually little chance of avoiding him completely but it's not a bad idea to try and minimize the damage you take from him. This ability is called Bone Storm and is well announced, spreading out from others will reduce the chances of you getting hit while he molests someone else. The second thing to get out the way of is Coldflame. He'll be sending out four lines of blue fire frequently throughout the fight, radiating away from him. This happens even when he's spinning about the place. Simple and fundamental rule of raiding -- don't stand in the stuff on the floor.

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Filed under: Warlock, Analysis / Opinion, Tips, Tricks, How-tos, Walkthroughs, Raiding, Bosses, Guides, (Warlock) Blood Pact

Blood Sport: Beginner's guide to arena, part III


Want to crush your enemies, see them driven before you, and hear the lamentation of their women?
Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Modeselektor's Tetrispack. Allison Robert offered a challenge to our most beloved columnist last week. Ms. Roberts has chosen a clever and palatable piece with Richard Shindell's On-A-Sea-Of-Fleur-De-Lis. And now we come to my retaliation. My wife recommended our musical selection today -- it just happened to be on the absolute opposite end of the spectrum. How fitting. We love this song, albeit mostly for the intro. Upon your first listen, if you correctly predict the timing and type of shift in the first thirty seconds, serious e-props to you.

To wit, Robert: pan flute > no pan flute. Your move.

Last Week: part two of our beginner's arena guide. We featured the cute ukulele kid who pretty much controls the internet right now. After that, we discussed frequently asked questions from new arena players. We talked about how to spec and what team composition to choose, with two different types of answers (easy and long).

Today, we'll be talking some very basic class strategy. If you know your class inside and out, you'll know what I'm going to say when it comes to your class and arena. You can still learn about other classes here. I've written over 2500 words about individual class perspective inside arenas, that's a lot. Full article after the break.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Tips, Tricks, How-tos, Walkthroughs, Blizzard, PvP, Guides, Classes, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Battlegrounds, Arena, Achievements

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