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Filed under: (Mage) Arcane Brilliance

Arcane Brilliance: Living Bomb on the Patch 3.2 PTR is completely awesome


Each week Arcane Brilliance celebrates Independence Day in its own special way. Most people celebrate the 4th of July by setting off explosive devices of varying sizes. In similar fashion, Arcane Brilliance also enjoys blowing things up. The difference is that whereas most people tend to set off pretty fireworks, Arcane Brilliance prefers to cause Warlocks to explode. The result isn't nearly as pretty, but to Arcane Brilliance, it has its own very unique charm.

I don't know if you're trying out the patch 3.2 PTR or not, but if you are, you should go out and mess with Living Bomb. Like, right now. Go cast it on some things. That's right, I said things with an "s" on the end. As in plural. As in more than one thing. Watch those things burn to death simultaneously. Rejoice.

Yes, Blizzard's present to Mages on this day when the United States celebrates its Declaration of Independence from foreign rule is apparently the ability to blow up multiple targets with Living Bomb. On the PTR, you can now have Living Bomb up on as many targets as you can feasibly cast it on before its duration or your mana pool expires. The tooltip doesn't yet reflect the change, but Ghostcrawler has confirmed that this is not a bug, and that Blizzard is intentionally testing the idea.

How awesome would this change be? Read on after the break to hear my take on it, but let me just say that on a scale of 1 to 10, with 1 being not very awesome and 10 being more awesome than anything, this change would make the scale explode on a molecular level and then reform over billions of years into a new planet of awesome.

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Arcane Brilliance: More questions than answers


Each week Arcane Brilliance endeavors to bring you all the latest news and notes from the land of Mages. This week, the subject is questions and the answers they conjure forth. The way it works is this: you wiggle your fingers for a while, ask some questions, and then poof! Blizzard gives you a cinnamon roll and a glass of water and sends you on your way.

I'm not sure what I was expecting, really, when Blizzard proposed this whole "class Q&A" series over on the official forums. When the initial post showed up, asking us to pose questions of the development team, Mages everywhere seized the opportunity to air grievances, request clarification, and make suggestions. The thread quickly swelled to epic proportions, and I waited, intensely curious, for Ghostcrawler's response. How many of our questions would be answered, and in how much detail? How much concrete information would we get? Which of the issues raised in the thread would be addressed, instead of just glossed over?

We got our answer post last week, and it turns out the answer to almost all of those questions appears to be: "Not a whole lot."

Join me after the break where we'll break it down Hammer-style.

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Arcane Brilliance: Patch 3.2 for Mages



Each week Arcane Brilliance sits down to write a column about Mages and all things Mageworthy. Big news this week in Mageville: Patch 3.2 is hitting the PTRs. And we all know what that means -- new Mage cat forms. Finally.

Having had some time to ingest the 3.2 PTR patch notes, I feel I can now speak about them in a calm, rational manner. The PTR (and all of the additional changes that tend to take place therein) is only just beginning, and yet there are already so many nuggets of newness to devour that my news-stomach feels full to the bursting point. The Isle of Conquest... the death of 2v2 Arenas... Engineering becoming cooler... Emblems of Conquest dropping from heroics (?!)... the fact that Blizzard is now shutting all twinks away together in their own battlegrounds, exiled from the general populace, where they can only pwn each other all day long, until one day Kurt Russell is sent in to rescue the president after Air Force One crashes there... there's simply so much to take in that it's been a little bit difficult to process it all.

And yes, once again, looking at those patch notes, I can't help but feel a bit underwhelmed at the 3 lines Mages got. Does every other class really need that much more fixing than us? Really? Still, what's there deserves some analysis. We're not getting much, fellow Mages, but what we are getting is fairly significant. So let's all stop staring at the 72 changes Death Knights and Paladins got for a few minutes and have a little talk about the notes for Mages, such as they are.

One nice thing about the lack of changes we're getting: according to the brand new Mage Q&A, Blizzard thinks we're fine, which of course explains why we're not getting messed around with. More on that next week, after I've had a chance to make my peace with God and get my affairs in order. In fact, Blizzard has long suggested a direct corollary between the amount of changes a class is receiving and the general status of the class. Looking at the patch notes, I can't help but notice the following: Mage changes: 3... Warlock changes: 8. I'm looking at this as statistical proof that Warlocks are almost three times as screwed up as Mages. It's good to see Blizzard accept what I have always known: Mages are way better than Warlocks. Just like I've always said.

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Arcane Brilliance: Highly ineffective!



Each week Arcane Brilliance puts on its game face and comes to play. It always gives 110% and leaves everything on the field. In fact, you might say that Arcane Brilliance just wants it more than the other team. Or something.

I think we can all agree that the first few Mega Man games were awesome. In case you just moved here from rural Nepal, or were raised Amish, or just awoke from a thirty-year coma or something, let me tell you why. The graphics were astounding for the era, the music was and always will be some of the catchiest game music ever created, and the games were incredibly challenging and fun. The Mega Man series introduced us to an awesome gameplay concept: you start out as a small blue robot with a tiny little pea-shooter on his arm, but each time you kill one of the games multiple robotic bosses, you get to use its special weapon from that point on. You kill Crash Man, you get to use his bombs. Take out Quick Man, you get to use his sweet, sweet boomerangs. Metal Man lends you the use of his metal blades. Much like in WoW, each time you bested one of the game's bosses, you couldn't wait to see what new weapon would drop from him. You worked your way through each level, dying repeatedly, trying out new strategies, until you finally downed the boss and claimed your reward, and for the most part, the reward was worth the effort.

Except for Mega Man 2's Bubble Man. His weapon sucked. It was called the Bubble Lead, and it was terrible. This special weapon was a large ball that rolled along the ground really, really slowly, crushing the dreams of young gamers everywhere as it went. It was kind of powerful when it hit, but so cumbersome and difficult to use that nobody ever bothered. The first time you equipped it and tried it out, excited to see what your new weapon could do, you watched that big slow ball of disappointment roll across the screen, and you swore to never use it again. Then you got to the last boss and discovered that the Bubble Lead was the only weapon that could really damage it. Yes, Mega Man 2 is awesome, but it is also iron-clad proof that game designers in the 80's hated us.

Similarly there are several spells in World of Warcraft that also suck. Every class has a couple. And though Mages are otherwise awesome, even we have a couple of bona fide stinkers.

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Arcane Brilliance: Reaching the hit cap



Each week Arcane Brilliance chats a bit about Mages and all things Mage-related. You may wonder what Arcane Brilliance likes to discuss the rest of the week. Even if you don't wonder that, Arcane Brilliance is going to tell you: It's still Mages. Yes, Arcane Brilliance pretty much talks about Mages constantly, even when it is wildly inappropriate to do so: at the dinner table...during business meetings...in church...at funerals...off-topic on completely unrelated message boards...Arcane Brilliance doesn't get invited to very many parties, in case you were curious.

When people see me in public, they often ask me, "Christian, how can I get my Mage hit capped?" It's probably the most common question I get, right up there with "Why are you so awesome?" and "Where are your pants?"

Okay, that's a lie. Nobody ever approaches me in public, and nobody asks me any of those questions, except for maybe the one about the location of my pants. That's a whole other story, and my attorney has advised me not to speak of it. Still, reaching the hit cap is something every Mage should be striving toward, but far too many of us either don't realize how important it is, or don't know enough about how to get there effectively. Fear not. Arcane Brilliance is here to explain the mysteries of the hit cap to you. The good news? It isn't nearly as complicated as you may think.

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Arcane Brilliance: Mages are fine! Now fix us.



Each week Arcane Brilliance saves the world, one Mage column at a time. Once, we did it by throwing the One Ring into a volcano. Oh, and this one time, we did it by slaying the evil Voldemort. And every once in awhile, we do it by traveling back in time and saving John Connor from the robotic clutches of Skynet. The Edward Furlong John Connor, not the Christian Bale one. Also, Arcane Brilliance doesn't go back as Michael Biehn or Ahnuld. Arcane Brilliance is totally Summer Glau. Yowza.

So...with news flying around about upcoming patches, and changes on the horizon for other classes, I can't help but notice a strange, almost eerie silence over here on the Mage front. If this were a movie, somebody would say "It's quiet," and then somebody else would pipe up with "yeah...a little too quiet," and that'd be the moment when somebody gets grabbed by something big and scary, or something explodes, or Samuel L Jackson gets eaten by a shark or something. Seriously, I'm starting to get a little freaked out here.

Now, don't misunderstand: I'm not complaining. I appreciate the recent Mirror Image change. I like that my copies aren't morons now. I really do. It's just that you have to go back to patch 3.1 to find anything even resembling a major change affecting the way Mages play the game, while other classes still appear to be in constant flux.

This tells me one thing: Mages are good. We're set. Really, you guys have fun over there with your new class mechanics and what-not, we're fine over here with our...whatever. Yeah? You got yourself some new Druid bear-form art? That's cool, because we...um...we can turn stuff into rabbits now. That's right, suck on it.

So apparently Blizzard thinks Mages are fine for now. I'm not arguing the issue; if you ignore that fantastic five minutes right at the beginning of Wrath of the Lich King when we were awesome, I'm hard pressed to think of a point in the history of this game when Mages have been in a more comparatively satisfactory position than we are right now. Our damage is competitive, and we don't suck in PvP. We can get raid spots. We can kill Warlocks. I'm not unhappy right now, really I'm not.

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Arcane Brilliance: PvPing as a Frost Mage after 3.1



Each week Arcane Brilliance brings you a column about Mages. This column used to be housed on Wowinsider, but now it's featured on some newfangled site called WoW.com. The url is a full seven letters shorter. It's crazy. where did those seven letters go? I don't know, but I blame Warlocks.

There's an old saying: you can please some Mages some of the time, but you can't please all Mages all of the time. Or something like that. Last week, several of you complained that I was spending too much time writing about PvP, while ignoring PvE completely. This will be the fifth PvP-related Arcane Brilliance in a row. Previous to that, you have to go back to October 25th of last year to find our last PvP-centric column. A short list of things that have happened since then:
  • Wrath of the Lich King was released.
  • Barack Obama became the president of these United States.
  • 5 dollar foot-longs.
  • Arcane Brilliance brought you 24 PvE columns in a row.
Seriously, guys. Make up your minds. I don't know what you want from me anymore. Anyway, on to Frost Mage PvP.

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Arcane Brilliance: Mage addons for PvP



Each week Arcane Brilliance gets Blizzcon tickets. Yes, Arcane Brilliance always gets 1st place in the queue, and then buys as many tickets as it wants. Arcane Brilliance is just that cool. Also, Arcane Brilliance refuses to give me any. Stupid Arcane Brilliance. Stupid Blizzcon. Stupid Warlocks. Wait...what? Just go with it.

I know, I know. Two weeks ago I wrote about Arcane PvP. Last week, it was Fire. This week...I'm not writing about Frost. Why? Because I'm not ready.Seriously, I haven't played Frost PvP since Arena season 2. This week provided me with pretty much no time to respec and do some research, so Frost PvP will have to wait. Sorry, guys. Next week, I swear!

But don't fret: the PvP train is still rolling. This week, we'll tackle a subject that any Mage spec can benefit from in PvP: Addons. I've been meaning to write about these for a very long time, and since the planned column had to be put on the back burner this week, it seemed like as good a time as any to go for it. In PvP--where each second is a freaking eternity--the right addon (or lack of) can spell the difference between becoming a winner and becoming the vaguely Mage-colored liquid the Death Knight steps in on the way to kill somebody else.

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Arcane Brilliance: PvPing as a Fire Mage after 3.1



Each week Arcane Brilliance examines the magical majesty of Mages, and usually makes fun of the wimpy whininess of Warlocks. See that? That's some crazy alliteration right there. Also, I'd like to call attention to the fact that Arcane Brilliance called Warlocks whiny. Oh, snap! Coming from a column about Mages, that has to burn, right? And no complaining in the comments section, Warlocks. Arcane Brilliance pokes good-natured fun at you every week. Don't act surprised.

I know what you're thinking. Fire? In PvP? When you buy the game, doesn't it say right there on the box: "Embark on epic quests. Form powerful alliances. Engage an ever-changing world. Just for the love of God, don't take a Fire Mage into PvP"? If I remember right, I think it does.

When I first installed this game on my computer about four years ago and quested my zombie Mage all the way to level 10, the first talent point I ever spent was in the Fire tree, and I then spent the next sixty levels happily setting things ablaze. I discovered PvP somewhere around level 45, and queued my Fire Mage and his mismatched greens that probably had agility and strength on them up for an Arathi Basin battleground. One killing blow and about 37 deaths later, I rematerialized next to the battlemaster in Undercity, uncertain and confused, but undeniably exhilarated. I proceeded to take my Fire Mage into many more battlegrounds, discovering a great many things in the process, including the value of hiding behind trees, and the wonderful things Blast Wave could do to large groups of Alliance in Alterac Valley. I considered myself an Undead hand-grenade, charging into crowds and blowing up as often as I could. My average life-span was approximately 6 seconds, but they were always a glorious six seconds.

It wasn't until I tried a Frost spec at level 70 that I realized just how ineffective I'd been.

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Arcane Brilliance: PvPing as an Arcane Mage after 3.1



Each week Arcane Brilliance comes to work totally motivated, ready to sit down and manufacture a fantastic, insightful, entertaining column about Mages. Then Arcane Brilliance's wife brings him breakfast, because she's awesome like that, and Arcane Brilliance takes a break to eat it. Fat and happy, Arcane Brilliance flexes its fingers and gets ready to resume the creative process. Then winamp shuffles through to a song from the new Silversun Pickups album and Arcane Brilliance gets distracted again, and has to listen to the whole album before it can concentrate. Then Arcane Brilliance's kids come in the room and Arcane Brilliance plays with them for awhile. Lunch approaches, and Arcane Brilliance needs to get the column up. And, that, loyal readers, is a preemptive apology for any inaccuracy, inconsistency, misspelling, and grammatical eror that may follow this opening paragraph. Sorry!

Before we begin, let's get a couple items out of the way.

First: In case you haven't gotten it yet, or weren't aware, today is your last day to obtain Polymorph: Rabbit, at least during this calendar year. This is purchasable from the Noblegarden vendors for the low, low price of 100 Noblegarden Chocolates (it's only visible on the vendor if you're a Mage), which shouldn't take very long to obtain if you put your mind to it. Noblegarden ends tonight at 11:59pm server time, so even if you have no interest in the rest of the holiday, don't miss out on this little Mage-only perk.

Second: Mirror Images aren't stupid anymore! Yes, when the PTR for patch 3.1.2 went live, the patch notes included one tiny note for Mages, but what a note it was. Your Mirror Images will now attack only the target that you've generated the most hate from, instead of targeting whatever shiny object happens across their fields of vision first. In addition, they'll no longer break CCs whenever they feel like it. I've tested this out a bit, and I'm happy to report that it seems to be working as advertised. Rejoice, my fellow Mages: our copies are no longer ham-fisted, drooling, mouth-breathers. I'm giddy.

And with the news and notes out of the way, we are free to move on to this week's topic: PvPing as an Arcane Mage.

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Arcane Brilliance: Gearing your Mage for PvP



Each week Arcane Brilliance sits around, thinking of things to put in this opening paragraph. Arcane Brilliance considers many things. Then Arcane Brilliance usually ends up going for the easy Warlock joke, because let's face it, Warlocks are pretty low-hanging fruit, and Arcane Brilliance is lazy.

Of all the new stuff patch 3.1 brought us, perhaps this single most significant change was the addition of dual specs. Suddenly everybody and their second cousins can tank (or think they can tank), and every Druid/Paladin/Shaman has a resto/holy spec waiting in the wings. Everybody rolls on everything in every dungeon because they're "gearing up for their second spec"...or third spec...or whatever.

Mages don't have multiple roles to fill. We can't use our second talent spec slot for a tank or healer build. Our choices are and always have been DPS or DPS, just as God intended. And so, the advent of dual specs have instead opened up a different kind of door for a lot of Mages: PvP.

For the first time, we can keep our mana-efficient, DPS-maximized raiding build, and still have a second PvP-centric build on stand-by. A lot of Mages are taking advantage of this, and many are taking their first real steps into the strange and somewhat intimidating world of player-versus-player combat. For the Mage making that first foray into PvP, the culture shock can be very real, and the gear gap can seem insurmountable.

Fear not. Arcane Brilliance is here to tell you how to quickly and easily close that gap. Click the link below, and we'll have you mounting Warlock heads on your wall in no time.

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Arcane Brilliance: Professions for Mages, the thrilling conclusion



Each week Arcane Brilliance brings you a column about Mages and all things Mage-related. That's right, Arcane Brilliance is nothing if not consistent. You won't find any server instability here. We're never down, we're always up, and you can always enter our instanced content. And the best part? Arcane Brilliance doesn't charge you 15 bucks a month. Although, donations are totally welcome.

So how's everything? Did you make it through patch day unscathed? Did you log in, like me, and find that your Mage's face, forearms, and feet were gone, and there was a hole through his chest (pro tip: upgrade your video card drivers more than once every three years)? Are you running out of mana at an outrageous clip? Are your crit numbers from Molten Armor up or down? Did your guild manage to make it into Ulduar yet, and if so, did you manage to snag any phat loot? Did you dual spec your Mage so he can now both DPS and DPS? I went Frostfire/Firefrost, myself. When triple-specs hit, I'm taking a Frarcano-fire spec. Mark my words.

All in all, I'd say 3.1 wasn't too bad. We have some new glyphs to play with, the Argent Tournament is good, clean fun, our mounts can swim, and we have a whole new batch of loot-pinatas to blow up. Our DPS seems to be down a bit, but we're still beating Warlocks, so I'm not going to mail any angry, expletive-laced letters to Blizzard just yet. I've written them--rest assured--but I'm not yet prepared to actually invest in stamps for them. Those things are like a buck apiece these days.

So now we turn to the third and final installment in our guide to professions for Mages. If you missed them, the first two parts can be found here and here. This week we'll investigate the merits of Blacksmithing, Leatherworking, and Engineering. As an added bonus, we'll take a quick peek at the three secondary professions and enumerate the reasons for investing in them. Yes, even though you can conjure Strudel from the very air around you with but a word and a snap of your fingers, you still need to learn how to cook

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Arcane Brilliance: Professions for Mages, part 2



Each week Arcane Brilliance, a column about Mages, levels up. It gains 3 intellect, 2 stamina, 2 spirit, and 1 talent point. In case you were wondering, Arcane Brilliance has been leveling up every week for the past four years. That's right: Arcane Brilliance is level 208. What has Arcane Brilliance been doing with all of those talent points, you ask? Arcane Brilliance is specced 63/75/60. And yes, Arcane Brilliance still gets pwned by Lichborne in the 201-210 pvp bracket.


Last week, we took our Mages job-hunting. We looked into Tailoring and Jewelcrafting, and explored the three gathering professions. This week, our job search takes us into slightly more magical territory, as we look at the potential benefits of Enchanting, Alchemy, and Inscription. All of these professions are similar, in that they begin with vowels.

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Arcane Brilliance: Professions for Mages, part 1



Each week Arcane Brilliance thinks about its career as a Mage. It considers which profession to pursue, and polishes up its résumé:

Previous job-titles: Sweet DPS, Table-whore, Sheep-bot

Job skills: Can blow stuff up good. Able to conjure 400 strudels per minute (depending on lag). Can teleport. Hates Warlocks...

Now that the PTR class changes for patch 3.1 seem to have died down a bit, we can finally talk about other things. I asked last week for topic suggestions, and you guys responded in typically spectacular fashion. That's one of the best parts about writing a column for Mages: my readership is made up of freaking Mages. I can always count on you guys to be smart and insightful...as well as complete nutjobs.

Suggestions ranged from relatively normal (PvP tactics), to angry and bitter (One guy is switching his main to a Death Knight because Mages apparently suck now), to mean (I should rename the column from "Arcane Brilliance" to "QQ"), to clever (the most effective places to AoE farm, since, you know, we are the kings of AoE), to disturbing (Top 10 ways to cook and serve Warlock on a budget). Okay, so I made the last one up. Several of you thought a column on profession choices for Mages would be a good idea. So, that's what you're getting this week. Well, the first part of it. I plan to do this in installments, which may or may not come on concurring weeks. The next part will probably be coming along next Saturday, barring any crazy patch-news or my sudden demise.

Those of you who've been reading this column for awhile may remember the last time Arcane Brilliance dealt with professions for Mages. So much has changed since then--both for Mages as a class and for the professions themselves--that I felt an all-new multi-part guide was in order.

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Arcane Brilliance: Okay, now I like spirit



Each week Arcane Brilliance glances around to make sure there are no Death Knights in the area, then daintily tiptoes out from cover long enough to throw together a column about Mages. Usually, this ends badly for Arcane Brilliance. Out of nowhere, a big purple rope-looking thingy wraps itself around Arcane Brilliance's neck and drags it backward into a big stabby implement of some type. Arcane Brilliance tries to fight back, but finds it has been silenced three different ways and the Death Knight that just jumped it has enclosed them both beneath some kind of ugly anti-magic igloo. So, Arcane Brilliance no longer want to hear any complaints about misspelled words or grammatical errors. Arcane Brilliance is simply too busy getting ganked by Death Knights to proofread. I swear.

When I posted on Wednesday about the giant Mage Q&A session hosted by the developers, I was cautiously optimistic. The developers repeatedly assured Mages in that Q&A thread that they were keeping a close eye on our performance on the PTR, that a lot of our concerns would shake themselves out as we continued along through the testing process. Chief among these concerns of late has been the nerf to Molten Armor and its glyph, a change that tied the formerly static 5% crit buff those offered to spirit and turned out to be a nerf to the large majority of Mages and a slight buff to only the most well-geared among us. As nerfs went, it wasn't the most devastating one in recent memory, but was disproportionately reviled by Mages because it forced us to pay attention to a stat that was otherwise of little value to us. In the Q&A thread, we were told that the developers were aware of our concerns and would consider upping the spirit-to-crit conversion rate if they felt it necessary. I remained positive, but wasn't exactly holding my breath.

It appears I needn't have been skeptical. The latest PTR build already reflects a few very nice changes for those of us who like to wear robes, waggle sticks in the air, and hurl large flaming orbs of magical death at Warlocks. That's right, my fellow Mages: It appears the nerf-train has at least temporarily run itself off the rails. Follow me after the break, and we'll go over the specific changes.

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