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Filed under: (Mage) Arcane Brilliance

Arcane Brilliance: Things I'm going to miss

It's time again for Arcane Brilliance, weekly mage column extraordinaire, and source of 99% of your daily recommended allowance of warlock hate. It's also rich in vitamin D. If you're wondering where you can get the other 1%, the answer is inside-out cheeseburgers. Very tasty, and warlock-hate is the secret ingredient.

There comes a time in everyone's life when they must say goodbye to something. My first major loss came in the summer of 1986. I wept like a little girl when the rubber band holding Snake Eyes' pelvis to his legs and torso finally snapped on that day, after a hard day of battle in which he and Storm Shadow had faced each other in mortal combat no less than twenty times. Even his ensuing career as the first, incredibly violent casualty in every firefight didn't dull the pain of that initial loss. I loved Snake Eyes! Why couldn't it have been Snow Job's stupid pelvis that snapped? For the love of God, why? Incidentally, I asked that same question when I redboxed the recent movie bearing sullying the venerable toy-line/cartoon series' good name.

And though I've spent the last few weeks laying out palm fronds and rose petals in preparation for Cataclysm's triumphant entry into the World of Warcraft, perhaps all is not as wondrous as I've made it out to be. Even in my optimism, I am becoming painfully cognizant of several aspects of the current game that I'll be missing to varying degrees once Deathwing arrives and brings with him all of his fancy new talent trees, masteries, guild perks, and approximately 11 million level 1 worgen hunters.

Yes, despite all the awesomeness in store, we mages will also be losing a few things. Follow me past the jump to gaze wistfully one last time at a few of these soon-to-be-gone relics of a bygone age.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Arcane Brilliance: These are a few of my favorite things

It's time again for Arcane Brilliance, the weekly mage column from the author of Don't Break My Sheep: Diary of an Angry Mage and 101 Ways to Cook Warlock.

This is going to be slightly shorter and even more rushed than usual, guys, because new baby. I'd post pictures, but this is the internet. I'll wait till he's a bit older and can ruin his own life. The kid's our third, our first boy, and I'll only say one thing about that: After two girls, I simply wasn't prepared for the peeing. Seriously, the kid fires that thing straight up, without warning, and with laser precision. I've taken to placing a washcloth over his loins during changings, a tip suggested by my genius wife.

Now that I've grossed you out, let's move on to today's topic: awesomeness. Paternity leave from work has given me some extra time between hilarious eye-peeing episodes to fiddle in earnest with my mage on the beta. And though I have some complaints, I'll save them for another week, one in which I'm not still basking in the afterglow of seeing my wife push a baby out from her nether regions. I'm too happy to complain this week, so if you've come here looking for constructive criticism, you're in the wrong place. Join me after the jump for a few of my favorite things about each of the three mage specs in the beta.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Arcane Brilliance: The early levels for Cataclysm mages

It's time again for Arcane Brilliance, the weekly mage column that loves warlocks. Arcane Brilliance loves warlocks so much. It loves them right in the face. With a Pyroblast. Can you feel the love? Does it feel like your heart is melting? And like your brain is running down the side of your face? Because it totally is. And ... I think that used to be an ear. Oh, warlocks. So much love! If you still had anything resembling a face, Arcane Brilliance would totally kiss you.

Let me get this out of the way: I love my goblin mage.

I love him as much as it is possible to love a short, ugly, green man who values profit above anything else. When I'm playing my main, trying out new talents and abilities, I can't stop wishing I was spending time with my irredeemable little goblin, attaching rockets to chickens and riding robotic laser-sharks. It's not healthy, but I just can't quit the tiny little monster.

So my beta testing this week has been pretty focused on the low-level stuff in Cataclysm, rather than clicking Fire Orb and hoping that this time it actually works. I figure this is okay, since Cataclysm itself is an expansion focused not just on the endgame stuff, but also on overhauling the leveling process. So today, put down your spreadsheets and your nerdrage; we're going to have a brief conversation about leveling.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Arcane Brilliance: Random impressions from the beta

It's time again for Arcane Brilliance, your one-stop shop for weekly mage columns. Seriously, any time you want a weekly mage column, you can come here and obtain one. We do one thing here at Arcane Brilliance, but we do it well. Or if we don't do it well, we at least do it hard. Or maybe just adequately. Pick an adverb. Any adverb, really. Insert it at the end of the phrase "we do it." Chances are -- at least some of the time -- that's probably how we do it.

Good news everyone!

I'm in the beta. It is awesome. I have been thoroughly impressed, and because I like you people, I would like to share some of those impressions with you. As you may have guessed from the title of the column, they will be fairly random. Most will be related in some fashion to mages.

I've come to understand that there exists a sizable contingent of folks who play this game but would prefer not to know about future iterations of it in advance of actually playing them. I respect that. I'm not sure, really, what beta information would be considered a "spoiler" and what beta information wouldn't (is talking about new talents a spoiler? UI changes? The new launcher? I don't know!), so I'll go ahead and bury all of my scattered thoughts behind the jump. That way, those of you who came here to this WoW news site in an attempt to avoid WoW news can turn back now, your virgin eyes still pure and unspoiled.

And yet, part of the purpose of placing text in front of the jump is to whet your appetites, leading you on to the meat of the article, so I feel obliged to mention two things before we adjourn and retire to the page beyond this one.
  1. Earlier today, I set fire to a bomb-throwing monkey.
  2. Prior to that, I ran over a pirate with my car.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Arcane Brilliance: Fire mage 4.0

It's Saturday, and that of course means it's time again for Arcane Brilliance, weekly mage column, hero to the downtrodden, vanquisher of evil, dispenser of justice. That's right. By day, Arcane Brilliance is a mild-mannered mage-related wall of text. But by night ... Arcane Brilliance is Deathspank.

Another beta build hit a couple nights ago -- as they tend to do -- and it brought a number of class changes. A quick glance at the new talent trees revealed the expected (some talent position swaps, a few talents vanishing, some tooltip alterations, the occasional loss of a rank here and there) and the ... unexpected. Three changes in the fire tree, particularly, caught my eye:
Yes, the tooltip for Molten Shields really is "Redesign!" With an exclamation point. For emphasis.

So clearly the fire tree is in a certain amount of flux? I became instantly excited. The fire tree, perhaps more than either of the other two trees, really has been due for some focused attention. Then I saw this, from none other than Lead Game Designer Tom Chilton:

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Arcane Brilliance: News and notes from Cataclysm beta build 12604

It's time again for Arcane Brilliance, the weekly mage column that strives to bring you all the latest in Flame Orbs and Deathfrosts, Arcane Missile Barrages and Frostfires, Arcanefireflamefrostfreezes and Iceflamefrostfirecanebolts and everything in between.

Well guys, we just got our second pass.

The arcane tree is finally beginning to resemble something semi-coherent, and the other two trees have gotten a spot of polish applied to them in this build. The mage talent situation in Cataclysm is finally beginning to take shape, and now that things are beginning to come together, it's time to pick apart that embryonic shape and see what makes it tick. Because that's just how we roll.

Grab your blowtorches and put the kids to bed, we've got some deconstruction to perform.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Arcane Brilliance: Beta wishlist

It's time again for Arcane Brilliance, the weekly mage column that would like you to know that yes, that is a screenshot from the Cataclysm beta, and yes that's a lowbie goblin mage. Also, the goblin on the right is Fizz Lighter, the goblin mage trainer. He's eternally flinging Fireballs at the goblin on the left, Evol Fingers, the goblin warlock trainer. The dirty lock is returning fire with an endless string of Shadowbolts. Even in screenshots, it's truly the most epic thing ever. I can't wait to see it live. And to assist Fizz with my own barrage of Fireballs. Stinking warlocks.

It's incredibly difficult for me to write about the beta for two reasons:
  1. I'm not in the beta.
  2. Anything I write about today is very well going to be completely different tomorrow. Or gone entirely.
So you can see my problem. I have been playing with the new 31-point talent trees almost non-stop since they were revealed. Like the crazed wizard I am, I have cobbled together approximately a billion different specs, molding them into vaguely humanoid shape and granting them life, then sending them forth to do my bidding. I call them "talent golems." I do this because I am a nerd.

Unfortunately, the next beta build will, in all likelihood, blow all of my precious creations up completely. This means that writing any sort of in-depth analysis at this point amounts to a bit of a mental merry-go-round. It's fun while it lasts, but you always end up back where you started.

So instead of wasting your time with a long diatribe on things which may or may not ever see the light of the live realms, I choose to waste it in a different way.

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Filed under: Mage, (Mage) Arcane Brilliance, Cataclysm

Arcane Brilliance: Cataclysm beta highlights for mages


It's time again for Arcane Brilliance, the weekly mage column that hasn't gotten a beta invite, despite an ongoing salvo of increasingly pathetic groveling at the feet of Blizzard's customer service department. Oh, the things that Arcane Brilliance would do ... It's shameful, really.

So I want you guys to know that it's been difficult. I don't want you to assume it's been easy for me, this last run-up to the beta. There have been so very many things I've wanted to tell you but couldn't. I've wrestled with myself. There has been a hefty amount of soul-searching, an activity that -- for me -- requires spelunking gear and a machine gun that doubles as a flamethrower.

But now the beta has dropped, the NDA has been lifted and it's open season on all the awesome changes in store for the mage class. In the coming weeks, we'll be going over everything in ridiculous detail, picking through every new build with a fine-toothed comb and just generally having a total nerdgasm on a weekly basis. There's so very much to discuss. In the interest of getting started, though, I figured that today I'll stick to what I see as the most significant changes. There are plenty of other places where you can get a full list of new stuff. That information's readily available. In the end, we'll get to everything, but I figure when you come here, it's for three things: analysis, opinion and warlock jokes. I hereby promise to deliver at least some of all three.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Arcane Brilliance: The services we provide


It's time again for Arcane Brilliance, the weekly mage column that come rain or shine, snow, sleet, hail, netherstorm or cataclysmic event is always delivered to your electronic doorstep by a mysterious robed man with a strange affinity for sheep. Perhaps you have wondered why Blink is distanced at exactly 20 yards? Because that's the exact number of digital yards between your internet yard and your neighbor's internet yard. This strange wizardly paperboy blinks onto your e-porch, unfurls this week's Arcane Brilliance, magicks it under your internet door, turns your internet yard gnome into an internet yard sheep, then poofs his way next door and repeats the process. He does this whether you've actually subscribed to Arcane Brilliance or not. It's all a bit creepy, but at least it's free.

Let's take a moment and talk about utility, shall we?

This week, I'm going to present the case for mages as the single best utility class in the game. Sure, druids bring their gifts of the wild, death knights bring their horns of winter, shaman bring their bloodlust/heroism, warlocks bring their evil little cookies and their obscene body odor, and rogues bring ... a tendency to stab things in the back ... but mages -- I think you'll agree after I pound it into your heads for the next thousand words or so -- are the kings of utility.

You may think of us (and many of us may think of ourselves) as simple purveyors of arcane destruction. We trade in damage, humble merchants of death, standing behind someone wearing more substantial attire, churning out our fireballbolts and frostmadoodads and whatnot until the boss keels over, like any good ranged DPS class should. While this is our essential function, I'd like to spend this week's column shining a spotlight of sorts on the other things we bring to the proverbial table.

Protip: one of the things we bring is a literal table.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Arcane Brilliance: Ruby Sanctum preview - mage edition

You'll have to forgive Arcane Brilliance (the weekly mage column) this week. Arcane Brilliance is a little down in the dumps. You see, Arcane Brilliance just isn't sure it can live in a world where Duke is the NCAA basketball champion and the Lakers are the NBA champion. One was bad enough, but now both of those evil basketball programs are champs? Ugh. What's that, you say? I could always just give in and root for Duke and LA? I suppose I could, but that would be like giving in and rooting for warlocks to do anything but die painfully in a fire of my creation. In other words: not going to happen.

All signs point to patch 3.3.5 dropping very soon. When it drops, it will bring with it a few fun UI changes and quests, but most importantly, it will herald the final raid instance of this expansion, the last raid boss we're going to get before Cataclysm erupts in a massive explosion of Goblins and Worgen and Tauren paladins and Wars of the Ancients and such. Soon after the patch hits, the portal to the Ruby Sanctum below Wyrmrest Temple will open, and the same heroes who ended to reign of the Lich King will enter and challenge the fearsome Black Dragonflight, led by The Twilight Destroyer, Halion.

And I want my fellow mages to be ready.

So fill your pockets with strudel, put on your best dress, and meet me at Wyrmrest, mages. We've got dragons to slay.

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Filed under: Mage, (Mage) Arcane Brilliance

Arcane Brilliance: Great balls of fire

It's time again for Arcane Brilliance, the weekly mage column that asks the question: Which balls are the best? The answer, of course, is also provided by Arcane Brilliance: balls of fire. Balls of fire are the best. Wait, what kind of balls were you thinking about? That's pretty gross. But Arcane Brilliance likes where your head is.

When the Cataclysm class previews were announced by Blizzard lo those many months ago, my initial reactions were a decidedly mixed bag.

Arcane scared the crap out of me. Mana Adept? It took several weeks and many hours of therapy before I could envision any sort of scenario in which that idea didn't sound like a terrible, terrible idea.

Frost struck me as kind of meh. I gradually became more excited after I thought about it for a while, but Deathfrost and Wall of Fog simply weren't all that thrilling as initial concepts.

Fire, on the other hand, sounded awesome.

A giant ball of conjured flame that travels along a set path, sending out tendrils of destruction that incinerate anything in its path? Sexy.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Arcane Brilliance: Mage guide to quest rewards -- the early levels

It's time again for Arcane Brilliance, the weekly mage column that proves each and every week that there's no such thing as too much warlock hate. You might think there's some kind of limit, that at some point a constant stream of warlock hate crosses the boundary of good taste -- but you'd be wrong. Each joke at the expense of a warlock, like each episode of Breaking Bad, is more satisfying than the one before it. On a related note, Bryan Cranston is a god. Nothing in the above paragraph can be disputed.

I'm realizing something as I level the stinking warlock you guys thought it would be fun to have me create, and that's how incredibly fast the leveling process is these days. Gone are the days when your best bet was to pick a zone and then quest it out before moving on to the next one. I was over-leveled for the first quests in Ghostlands before I was even halfway done with Eversong Woods, and I wasn't even trying that hard. In fact, I was more actively engaged in finding new and creative ways to get myself killed than I was in questing efficiently.

The fact is, you can now absolutely pick and choose while leveling. Which zone? Which quest? Do I want to just bag the whole thing and hit some random dungeons? If something is unsavory -- say, you find yourself shackled to a quest in which you need zhevra hooves, only it is becoming rapidly apparent that none of the zhevra you're killing actually have feet -- you can skip it with negligible consequences. You're just going to come back and do it later for your Loremaster achievements anyway, right?

So today, and probably in the coming weeks (I have no idea if I'll attempt to bring these guides to you consecutively, but I might), I'm going to try to provide you with something of a sightseeing guide for your accelerated tour through Azeroth. But instead of pointing you toward destinations like Hoover Dam or the Louvre, I'm going to direct you toward a selection of particularly worthwhile quest rewards. If you do nothing else in these zones, do these quests. Today we'll focus on classic WoW, and hopefully tackle Burning Crusade and Wrath rewards in the coming weeks.

So gather your robes about you, plant your staff firmly into the path ahead and bring lots of conjured water. Our destination today? Phat loot.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Arcane Brilliance: Love letters


It's time again for Arcane Brilliance, the weekly mage column of choice for largely hairless bipedal primates with opposable thumbs everywhere. And also for you, whatever you are. Seriously, what the crap are you, anyway? And what's with all the back hair? You look like Ron Perlman back when he used to make out with the chick from Terminator in the sewers. Which is to say, you look dead sexy. Not that I'm into that kind of thing, but rowr.

As many of you are no doubt aware, I've been forced of late to do something against my very nature -- something so vile and abhorrent that I can scarcely keep the bile down as I partake in it. No, it isn't wearing pants. It's far, far worse.

You see, I decided to participate in our Choose My Adventure series, and as is customary for those who do so, I left the decision-making to you, dear readers. In your vast, collective wisdom (and keen sense of irony), you decided I should be shackled to that thing I hate most. Again, not wearing pants. But, as longtime (or even first-time) readers of this column may have guessed, there remains one thing I hate more than having my lower half clad in fabric, and that thing is warlocks. "Har har," you said to yourselves (in my imagination, you are all pirates), "Belt should play a warlock! That'd be hilarious."

Well it isn't hilarious. It isn't hilarious at all.

Did you know that warlocks have a scent? It's the sulfurous stench of disappointment. Playing one has thus far been an exercise in humility. I am constantly reminded that there are those out there who select one of these godless avatars from the character selection screen on purpose, and do so on a daily basis. I feel there ought to be some sort of fund to which I can, for the price of a cup of coffee per day, sponsor these poor wayward souls and somehow elevate them to a better life.

Still, I feel I have been able to glean at least one thing of value from this experience thus far:

Mages are awesome.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Arcane Brilliance: Level 80 mage gearing road map, part 2

The dawning of another Saturday brings with it another edition of Arcane Brilliance, the weekly mage column delivered direct to your driveway by a paperboy who blinks from house to house, fending off overprotective guard dogs with the occasional conjured ball of flame and constantly demanding his two dollars (I really, really wish I could have found an actual clip of that, but yet again, YouTube has failed me). It's all pretty impressive, especially when you consider that this paperboy is also wearing a dress.

Okay, after last week's part one of this topic, many of you disagreed with my assertion that a fresh level 80 mage should attempt to upgrade his gear prior to jumping into random heroics. I understand this point of view. Farming random heroics is by far the fastest way to gear up initially, and it is true that if you find the right groups, you and your pathetic new-80 DPS may be viewed less as a liability and more of a charity project. Thinking about it, I too secretly enjoy having someone in the group who's needing on blue drops because they're honest upgrades for him. As long as we have a decently geared tank (or a healer who's capable of keeping him up even if he isn't), even a dungeon run with terrible damage dealers can go relatively smoothly.

If you wish to gear up as rapidly as possible and you don't mind the idea that you won't quite be pulling your own weight at first, then by all means, skip my first few suggestions for gearing up and head directly for the random heroics. Better yet, get together with some better-geared guildies and queue together. That way you'll always be in a good group and one that doesn't absolutely require you to be up-to-par right away.

This week, regardless of the path you've taken to get there, I'm going to assume that you've been industrious and spent a significant amount of time gearing through drops and collecting emblems in those random heroics. Here's the general road you should be following ...

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Filed under: Mage, (Mage) Arcane Brilliance

Arcane Brilliance: Level 80 mage gearing roadmap, part 1


Welcome to another installment of Arcane Brilliance, the weekly mage column of choice for mages who hate warlocks, warlocks who secretly want to be mages, and everybody else who likes their mage discussion sprinkled lightly with random and inappropriate references to Lost, Flock of Seagulls, Lufia, and KFC's new "Double Down Sandwich," or as I like to call it, "population control." I mean, seriously? Who greenlit this? "I have an idea, guys. Let's offer a bacon and cheese sandwich where we remove the bun and replace it with two slabs of fried chicken! Ooh, and then, instead of offering drink sizes, let's work on a way to allow customers to hook themselves directly into our soda machines intravenously. They'll be mainlining Dr. Pepper! Because if there's anything America needs more than ever during these tough economic times, it's more ways for people to kill themselves via food!"

Lately, a lot of you have been asking for gearing advice for the new level 80 mage. It seems that a good number of people (myself included) have been making good use of this pre-Cataclysm lull to level their alts, and I'm proud to learn that many of you have chosen to level a mage as one of your alts. For many of you, the gearing landscape probably looks very alien when compared to the way it looked when you were gearing up your last character. New opportunities abound, with the promise of epic gear dangling around every bend. What path should you take?

Fear not, young magelings. This week, Arcane Brilliance has decided to draw you a roadmap. Now, a warning: Arcane Brilliance can't draw. Seriously, when Arcane Brilliance was 5, he drew a picture of a "horse" for his mother. As horse pictures go, it was apparently quite disturbing. Arcane Brilliance had to spend some time at a hospital for "special" children, and mom started drinking heavily. So, you're going to have to use your imaginations about the "map" part of the roadmap. It's mostly going to consist of words, something Arcane Brilliance can produce largely without upsetting medical professionals. Largely.

So you've hit level 80 with your mage. Your gear slots are likely filled with a random assortment of quest rewards, heirloom gear that suddenly doesn't look so good anymore, and stuff that dropped in normal Nexus ten levels ago. You'd like to start running some of the level 80 content, but your DPS still hasn't cracked a thousand. You're not geared enough for a trip to heroic Ramparts, let alone heroic Trial of the Champion. So what do you do? Where do you begin?

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

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