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Filed under: Battlegrounds

The Art of War(craft): Absolute beginners' guide to Warsong Gulch

Zach loves the Battlegrounds. He loves them so much that he spends nearly all his playing time mucking around in them. He loves them so much he writes a column devoted to them. He loves it so much he makes a comic based on Battlegrounds play. You could say he eats, lives, and breathes Battlegrounds and world PvP. And maybe some Krispy Kreme doughnuts. It's kind of hard to get by without doughnuts.

Alright, so you have some kind of vague idea about what a Battleground is. Basically, Battlegrounds are where players go to consensually bash each others brains out. Or fry them. Or freeze them. These instances are designed for players to enjoy PvP, get a bit of honor and, if you're not already at max level, some experience. In the future, Blizzard has revealed plans to make the Battlegrounds even more like instances or dungeons by hinting at possible actual loot rewards. It's an interesting concept we'll have to revisit sometime in the future.

For now, we'll get back down to the basics. Last week we discussed how to get inside a Battleground. That's easy enough, especially with the new changes to the Battlegrounds queue system. This week we'll take a closer look at the different Battlegrounds available. Think of it as a nice buffet of PvP that you can choose from. What kind of Battleground you choose will depend on what kind of game you want to play (or more realistically, what Marks of Honor you still need. We'll get to that later). Hit the jump to check out this week's featured Battleground, Warsong Gulch.

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Shifting Perspectives: 5 observations from a reluctant battleground healer

Every week, Shifting Perspectives examines issues affecting druids and those who group with them. Today we gingerly step back into battlegrounds and discover that the world can be a very unfriendly place.

I love writing this column, but there's one thing that bugs me about it -- the druid class is tailor-made to defeat a sole writer's efforts to cover everything she can. No matter how hard I try, I'm never going to cover each spec and playstyle with up-to-the-minute and in-depth experience, because it would require the simultaneous mastery of ranged DPS PvE, ranged DPS PvP, tanking, off-tanking, melee DPS PvE, melee DPS PvP, healing PvE, and healing PvP. Even with all that, I'd be leaving out all the hybrid and kooky specs people dream up. This has been getting to me lately.

Consequently I thought that, before we get to some end-of-year and patch 3.3 business, it might be a good idea to spend some time on topics that -- to be frank -- I haven't been that great about covering. Balance as a whole needs some love and so do our kitties, but before I do that, I'd like to address a topic that, in contrast to Balance and Cat, I've been willfully ignoring -- PvP. It occurred to me that roughly a year after Wrath's launch, it might be a good idea to pop back into battlegrounds and see how the class' most common PvP spec (Restoration) is faring in combat these days, so I dumped badges and gold into a PvP set and went for broke.

And, well...a lot's changed.

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Blood Sport: Patch 3.3, part II


Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

David Byrne and The Talking Heads are a personal favorite. Miles Fisher seems to love them as well. His cover of This Must Be The Place (Naive Melody) is homage to one of the most beautiful, striking melodies I've ever heard, and as such, it will be your listening music for the day. (NSFW Warning: The video is a parody/reenactment of American Psycho, so view carefully.)

Last time, we went over the Will of the Forsaken nerf, 100% pet resilience, death knights, and druids. The patch looks to be a very interesting bag of surprises for arena enthusiasts, we're getting major changes to the way some races work, as well as nearly every class is getting a pretty substantial change or two which will probably help them in PvP. We don't normally see patches where most classes are buffed, but this could be one of them.

Read on to find out what's up with hunters, mages, and paladins in Patch 3.3!

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The Queue: Tooth explosion


Welcome back to The Queue, WoW.com's (almost) daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's edition of The Queue is gifted to you by my horrifying toothache that has kept me awake at ridiculous times of the day for the past week. You can thank the toothache for this article, because otherwise I may have done something healthy instead, such as sleep.

Mordockk asked...

"Is Quel'Delar going to be a Legendary weapon? If so, does that mean there is going to be two Legendary weapons next patch?"

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Blood Sport: Patch 3.3, part I

Ahh, lovely Radiohead. The entirety of Scotch Mist (which is In Rainbows played live) will be our listening music, as I expect today's article to be somewhat...lengthy. Starting out with "Weird Fishes" is a nice touch -- you gotta love Radiohead's set order diversity. By the way, I'm going to continue supporting the Blood Sport column with listening music, due to overwhelming positive response. If you have any suggestions for songs, please let me know in the comments below!

Instead of talking about minor changes, I'm going to try to only hit the major ones here, as this is a giant patch. If you think I skipped something important, please let me know via the comments below and I'll reply.

Today, we'll be covering pet resilience, the Will of the Forsaken nerf, death knight, and druid changes, and what they hold for arena combatants. Expect the other classes and item/glyph changes soon! You can find all about Patch 3.3 here.

Check out what the last major patch of WotLK has for gladiators and challengers alike after the break!

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Totem Talk: From Scarlet Monastery to Outland

This week on Totem Talk we're going to continue the leveling with coverage of going from level 41 (so actually a little beyond SM, but "Razorfen Downs to Outland" or "Uldaman to Outland" didn't really have the same zing) to level 68, which is the level at which you can board the boat to Northrend. Some basic things to consider before getting to the meat of things.
  • It is this writer's opinion that these are the levels that really define your spec and role. It's in the 40's that you can actually have enough talents and have trained enough skills that the real potential of each spec comes through: your elemental shaman actually feels and plays significantly differently than your dual wielding enhancement shaman, and while both can still heal, resto really starts pulling ahead here.
  • Shamans were originally designed as 'offensive hybrids' to balance out the paladin's 'defensive hybrid' nature. Since shamans and paladins are no longer designed in opposition those roles have blurred somewhat, but elements of the original intent still show through. Keep in mind that two of the three shaman trees are DPS oriented, and at these levels the fact that one is a ranged DPS while the other is melee will not seem as distinctive as those roles become in raiding/instancing.
  • Gear will start to drop in Outland that is more optimal for individual shaman specs. Before then, mail with spell power and/or MP5 is still somewhat rare on the ground in Azeroth outside of the various instance blues that drop. You're just going to have to work around it, annoying as it is.
  • Shamans are pretty bloody flexible. I have a friend (Hi Will) who has leveled an orc shaman to 80 as resto, and is working on an alliance shaman as well. Again as resto. And he kills things just fine. It's slower, yes, but it can work, so if you have a spec you really like don't despair of leveling with it as a shaman.
Okay, now to talk about what you'll be doing for 28 levels.

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Arcane Brilliance: Mage leveling guide, 11-20


Welcome to another installment of Arcane Brilliance, the weekly mage column that dares to ask the question: how much mage is too much? Then Arcane Brilliance slaps itself in the face, because that's a stupid question. You can never have too much mage.

So, your mage is leveling nicely. You've wandered out of the starting area and into the wider zone beyond, done a bunch of quests, learned a rudimentary spell rotation (Frostbolt-->Fireball-->Fireball-->Fireball-->Conjure Water-->Drink) and now you've gone and hit level 10. This is a milestone for a number of reasons:
  1. The mage staff quest we talked about two weeks ago.
  2. You can now begin doing PvP in an actual battleground against players in your level bracket (as opposed to doing PvP against bored 12-year-olds who think it's fun to run around the starting areas with their level 80 death knights ganking lowbies).
  3. Your first talent point!
Let's discuss the second two of these three things before we move forward.

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Lichborne: Death knight leveling 68-80


Welcome to Lichborne, WoW.com's column for all things deathly, knightly, and death knightly.

So, death knight. You're through with Outland. You just dinged 68 in Nagrand and want to move on to whiter, snow covered pastures. Maybe those pastures are in Northrend. Maybe those pastures are in Alterac Valley. Either way, let's discuss getting through those final levels and pushing you through to the end game.

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WoW, Casually: PvP leveling


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Patch 3.2 introduced PvP leveling and even though Patch 3.2.2 made Alterac Valley a bit less lucrative experience-wise, the Battlegrounds are still a really great way for those of us with limited playtime to squeeze some leveling time in. Before we go any farther, however, let me just say that PvP leveling is only for those who actually enjoy Battlegrounds. If you think BGs are a chore, then leveling in them will be a chore. Really, you should only be playing WoW if it's fun, so just skip this column if Battlegrounds aren't for you and we'll see you next time.

Ok, so if you are still reading, you enjoy BGs. On the flip side of the coin, if this is your main character on this realm, then I can't recommend PvP-only leveling unless you only want to PvP on this character. You will miss out on a lot of cash and gear if you skip questing entirely. Of course, if you have a sugar daddy main to feed you gold and heirlooms and are done questing before Cataclysm, you are already hanging out in BGs all day. Or you are playing Aion or Champions Online.

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The Art of War(craft): Guide to the Isle of Conquest


The Art of War(craft) strives to bring you anything and everything related to PvP. Well, mostly anything that isn't covered by Arenas, anyway, since that's kind of Colby's territory. And stepping on Colby's territory can get Zach into trouble. I mean, have you seen that guy? Those beady eyes and razor-sharp teeth? Yikes! Oh wait, that might've been a shark. Or it could've been Colby after someone drank from his Chai Tea Latte in the office fridge. He's just kind of a monster that way.

Patch 3.2 introduced a new 40-man raid Battleground, technically the biggest instance since old world Naxxramas. In Burning Crusade and Wrath of the Lich King, raid dungeons were cut down to 25-players and the two Battlegrounds since then, the Eye of the Storm and Strand of the Ancients, were limited to 15 players per side. Isle of Conquest sees the return of epic battles not seen since Alterac Valley. Well, okay, epic battles with less lag not seen since Wintergrasp, anyway. If you're just hit Level 80 or are curious about the new Battleground, here's a quick guide to help you out.

What's the deal?


There are essentially two ways to win the Battleground, identical to the new and improved Alterac Valley -- kill the enemy General or deplete the opposing team's Resources. The Horde forces are led by Overlord Agmar, the orc after whom the Horde base in Dragonblight is named, the leader of the Kor'kron Guard who looks like he's wearing Northrend greens or blues, at best. On the other team is High Commander Halford Wyrmbane, the leader of the 7th Legion and whom Alliance players will typically first encounter giving quests in Wintergarde Keep in Dragonblight. He isn't any better off than his rival, as he looks like he's in Sunwell epics. Cool, right? Alright, now let's figure out how to kill them.

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Breakfast Topic: I think this combat just might be mortal


I'm still running AV.

Before you alert my local mental health professional (I saw him this weekend, actually, he was pretty jazzed about a Wintergrasp string of wins he'd pulled off this week) let me explain: I like AV because I like the total mass chaos potential. Sure, a lot of times we end up with both Horde and Alliance zerging to their objectives and very little PvP, but that's not what I enjoy. What I enjoy is sitting in a tower with a buddy and waiting for the enemy and then seeing them come running in the door, six against two, and doing my level best to Bladestorm their faces off before they manage to cap the bloody thing back. Or going prot and becoming the most annoying man alive, zipping around with Warbringer and popping Shockwave in the middle of a pack before throwing every defensive cooldown I have up to annoy them even more.

I enjoy Flame Shocking a DK from behind just as he's about to take Dun Baldar North back from us. Orcs just look cool shocking people.

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The Care and Feeding of Warriors: Arms gearing for beginners


The Care and Feeding of Warriors promised it would discuss Arms gearing for the warrior just hitting 80 three columns ago. Since we covered the changes to warriors in patch 3.2.2 this week already, it seems like a good time to at least try and discuss it now.

Let's get this out of the way up front: if every week you're rolling over Trial of the Crusader and Trial of the Grand Crusader heading for A Tribute to Insanity, then this column will be completely wasted on you. It's like bringing coals to Newcastle (not the bitter, the actual town). While my human warrior is geared pretty well by this point, he's a fury/prot warrior most of the time, so the test bed for most of my Arms play is my tauren, who is mainly gearing up via Wintergrasp and various Battlegrounds as well as five man TotC and its heroic counterpart. (As an aside, if someone could explain to me why the Grand Champions and Paletress seem to have forgotten that they have 2H weapons on their loot tables, I'd really appreciate it.)

This column will be focused on a general overview of gear specifically for an arms warrior that you can acquire via PvP (not Arena, but Wintergrasp and BG's), reputation grinding, emblem vendors and running TotC 5/heroic 5. There's actually a great deal of easily acquired gear out there to catch up your new arms warrior.

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Cataclysm starting zone lore and other new details revealed


PC Gamer UK was lucky enough to get the chance to grill Blizzard about the upcoming Cataclsym expansion, and they came away with quite a bit of new information, which is available in their latest issue, as well as as in the PC Gamer Podcast.

If you don't want to be spoiled, do not follow the break, I'm warning you now. There's a couple major story spoilers, especially regarding the origins of the goblins and worgen.

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Paul Sams owns part of the Steelers


Ok, admittedly, this is about as far away from the World of Warcraft as we go on this site, but stick with me here, it'll be worth it for the jokes: Blizzplanet has discovered that Blizzard COO Paul Sams and his family are now major shareholders in the Pittsburgh Steelers, of all things. The connection seems a little hard to find, until you check the rest of the list: Thomas Tull is also a shareholder, and he happens to be CEO of Legendary Pictures, the same company that has made a deal with Sams and Blizzard to make the Warcraft movie. I can't say I know that many CEOs personally, but I have to imagine that the conversation went something like, "Hey, wanna own part of a football team with me?" And who would pass up an opportunity like that?

Fortunately for Sams and his team, they're supposed to do pretty well this year (and of course they're coming off of a Super Bowl win last year), so the investment is likely a good one. But, more importantly, we can now point out that if the Steelers make their way to the conference championships and half of Blizzard travels to Pittsburgh to see the game, we'll know why the patch isn't coming out that week.

WoW Patch 3.2.2: Impact on the Battlegrounds


Patch 3.2.2 has gone live and it has made a significant impact on World of Warcraft PvP. Most of the changes affect class balance, which greatly affect PvP, but there are some important changes to Battlegrounds, as well. One Battlegrounds-specific item in the patch notes is the way lower level characters can see daily Battlegrounds quests independent of quests for characters in different brackets. This means that players will always have a daily Battleground quest available, only that they will range from whatever Battlegrounds they are eligible to enter.

This is great news for leveling players or even twinks who can gain Honor and a bit of gold. The change also moderately offsets the undocumented change to Alterac Valley Battleground experience gain. Zarhym explains it with a little more detail, saying that the bracket changes were responsible for the unexpected shift in experience gain. He also adds that overall, Battlegrounds experience gain should be improved across the board so playing, say, Warsong Gulch will be as rewarding as playing Alterac Valley.

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