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Filed under: (Arena PvP) Blood Sport

Blood Sport: Everything Savage, Hateful, and Deadly


I realize now that the debate about Arenas will never end. A lot of you don't like it -- this is apparently the wrong blog site to enthuse about it. But the fact is that Arenas are a big part of the World of Warcraft today. Some would say too big, but I personally think it fits its niche rather nicely. There's a lot of room for debate on this, and reading through everyone's comments in past columns, it's easy to see that there won't be any resolution to it.

Well, we're not talking about that today. This column is for people who like Arenas. If you're not a big fan of the format, you can skip right to the end of the column and post your well thought-out arguments about it (a lot of you are very impassioned about the matter, and I'm greatly impressed) or you can skip to another post as we've got a lot of good reads elsewhere around the site. No, this column is for those Arena freaks, the guys who get giddy when the queue pops up and get an adrenaline rush when the gates open.

The next Arena season is going to be fun. We'll have ten more levels to slog through and a lot of experimentation to do before we settle on a PvP groove and find out which specs and playstyles actually work for us. At the end of it all, when we finally hit Level 80, a new era of Arenas will begin and there'll actually be three tiers of gear to reward every level of play. For anyone who's ever stepped foot into an Arena and liked it, it promises to be the best season yet.

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Blood Sport: Healing in Arenas


Healing in Arenas is necessary. It's that simple. Outside of the 2v2 bracket, it is virtually impossible to find an Arena team comp without a healer. Of course, in the 2v2 and 3v3 brackets, that usually means a Druid. There's no question, however, that healing is key to every strategy and a good healer can spell the difference between a 2 rating win or a 26 rating loss. And just like in most cases, a healer gets the most of the flak for botching a match because it's easier to spot a missed heal than if your Rogue mistimed a Blind or your Shaman blew Elemental Mastery too soon.

In fact, some team members will nerd rage on their healers for missing heals but the DPS classes have an equally important responsibility to peel enemies off their healers. Healing is a thankless job but someone's got to do it. If you happen to be the healer on your team, or luckily one of two or more, I salute you. You've taken on one of the most important roles in Arena PvP. When you heal in Arenas, you basically have to master three important skills: humping, juking, and drinking. Getting those three down pat should help your team coast to more wins than losses... or at least help you get a lot less nerd rage.

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Blood Sport: Arena for dummies II

So you want to get into Arenas, eh? You're a bit late coming into the game, but that's alright. Whether you want to be truly competitive or just try Arenas out for fun, maybe even with friends, it helps to have a little bit of knowledge about what you're getting into. Before anything else, however, we'll take a look at some commonly used terms in the Arenas so you can insert some your vent communications so you can sound like a Pro... or at least not get lost in the discussion.

2345
A team comp (composition) consisting of an MS Warrior, a Discipline Priest, a Holy Paladin, an Elemental Shaman, and a Mage, usually Frost-specced.
This is a 2-healer 3-DPS cookie-cutter composition that supposedly originated from the Bloodlust Battlegroup (BG9). Unlike basketball, where the numbers refer to positions (or classes) on the team, 2345 actually refers to the head-rolling-on-keyboard reference of mashing the buttons 2, 3, 4, and 5 repeatedly throughout the match. Roughly, this translates to unloading all offensive abilities based on, or during, the Shaman's Bloodlust / Heroism.

The basic strategy is to assist off the Warrior who applies Mortal Strike on a target and burst damage coming from the Shaman and Mage with Shatter combo often with Nature's Swiftness, Elemental Mastery, and Chain Lightning. The Shaman and Priest also work off offensive dispels, removing shields and immunities, while the Paladin plays main healer. This composition can and does switch targets often throughout the course of a match.

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Blood Sport: Cleave carnage


So. Arenas. How have your Arena campaigns been coming along? Lately, we've been encountering a lot of melee teams in our bracket. Melee has been enjoying a rise in popularity since Season 3, when Armor Penetration made its debut in Arena gear. Of course, with Armor Penetration stats maintaining status quo across the board in Season 4 while Armor values went up, this has become less of a factor. Nonetheless, the melee pain train continues to chug along, with more double melee teams having a strong showing in 3v3 and of course the popular triple melee Cleave setup in 5v5. For the most part, any team comp with two or more physical DPS classes is technically a Cleave team.

Melee in 5v5 was popularized by Serennia in his Warrior / Rogue / Enh. Shaman and 2-healer set-up which he tried to dub 'Trifecta'. Trifecta never stuck, of course, so Cleave became a more popular term coming both from the Warrior ability and the fact that a target descended upon by multiple melee will feel like she's being cleaved in half. More than a few clothies have cried foul, and some have accused such comps as being brainless, skill-less, and -- pardon me quoting the term -- "gay". [EDIT: No, it is not okay to use the term "gay" in a derogatory manner, let's just make that clear.]

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Blood Sport: Arena-weary


It happens from time to time. Players get tired. Whether it's from raiding or PvP or just playing the game in general, there comes a low point where you just feel like taking a break. Right now, I'm just about tired of Arenas. This comes after a long wait for Season 4 to start. It just doesn't feel as fun anymore and even a little stale. Nothing significant has changed from the last Season, with the biggest -- if it can be called that -- class balance change coming in the form of a nerf to Cheat Death. Class representation hasn't changed, with Druids, Rogues, and Warriors still generally on top of the 2v2 and 3v3 food chain.

I write this knowing that two classes I play -- Paladin and Shaman -- are bottom-feeders in the 2000+ range in 2v2 and 3v3 brackets (along with, you guessed it, Hunters). That's fine. I know my classes' places in the hierarchy of Arena viability. Pro player Serennia's poor and embarrassing use of the Paladin at MLG Orlando only further exposed the problems of the class in the 3v3 format. That's the reality, and I've dealt with it for the past seasons. I concentrate on our 5v5 where those classes are more viable, get my points, get my gear, and that's that. But therein lies the problem -- that's that. Nothing more.

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Blood Sport: Gear decisions for S4

We're now a few weeks into Season 4. And, we've known even before it started that Season 4 gear would carry some rating requirements. And while we're all hopefully enjoying the new challenges of the new season, there are some folks who are starting Season 4 relatively fresh.

They don't have much Vengeful gear, or even Merciless Gladiator's gear -- they might be starting out in some quest greens and blues, with only a smattering of PvP gear across the character. Heck, some players might be in all Vengeful and Vindicator's gear already, and still facing the same question. Where should you start with the Season 4 gear?

Rating requirements and high point costs can make the gear curve seem like an insurmountable obstacle. Don't worry -- WoW Insider is here to help.

Let's chart a basic path of gear accrual -- via PvP only -- that will help every fledgeling PvPer grow into an Arena powerhouse. We're going to follow two paths, actually. One will assume that you do have the ratings required for each piece of gear. The other will assume that you do not have the ratings. In either case, our goal here is going to be to be sure you have a plan to pick up the available gear as you gain the available points.

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Blood Sport: All aboard the drain train


PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena.

When I first started the arena, I thought "Hey, me and my friends can just get together and play." And we can, but there are limits to success based on composition. Some of the most successful teams are based on archetypal compositions such as Rogue, Mage, and Priest (RMP). These typical compositions are based on synergy among classes. Focused mana draining is another fairly successful team structure.

The key to successful arena play is usually to control the playing field. Drain teams deny their opponents the ability to attack or heal. Drain teams focus on characters that have mana depleting abilities, plus have a few other tricks up their sleeve to pull out when necessary. Your main contenders are Hunter, Priest, and Warlock.

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Blood Sport: Do and don't, pro-style

PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena.


Hailing from Korea, Council of Mages was victorious in this year's World Wide Invitational 3v3 tournament. Second place went to Improved Clicks of Spain. The winners took home a check worth $36,000 for their victory and made an excellent showing throughout the tournament. Improved Clicks cashed in at $18,000, and third place finishers SK-US was awarded $9,000. The final standings for were:

1. Council of Mages
2. Improved Clicks
3. SK Gaming
4. Millenium Dream
5-6. Kill EA
5-6. Made in Taiwan
7-8. SK Gaming
7-8. Pandemic Blue
9-12. aAa nawaK
9-12. Elite
9-12. MoB Gaming
9-12. Pandemic Black
13-16. Sapped Cows cant say moo
13-16. Team EG
13-16. fnatic
13-16. Nihilum.Mousesports

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[UPDATED] Blood Sport: Arena for dummies I

Arena Season 6 is just around the corner. For many players, it's simply another chapter in the controversial Arena saga. Some love it and thrive in the Arenas, while others loathe it. Whatever players might think, however, it seems like Arenas are here to stay. For those players who have only recently hit Level 80, or for carebears suddenly willing to take the plunge, there might be a lot of questions about these "Arenas" that everyone seems to be talking about these days.

I want to do Arenas, how do I start?
Forming an Arena team is similar to forming a guild. Once you are Level 70, you can purchase an Arena Team Charter from any Arena Organizer, such as "King" Dond in Nagrand, Steamwheedle Sam in Blade's Edge Mountains, and Bip Nigstrom in Tanaris. Of course, nowadays, it's easier to go to Dalaran and talk to "Baroness" Llana or Kanika Goldwell in the sewers.

The cost of the charter depends on the size of the team you're creating, costing roughly 40 Gold per team member. A 2v2 charter costs 80G, a 3v3 costs 120G, and a 5v5 costs 200G.

When you purchase a charter, you will need to give it a name. Don't worry about it too much at this point because you can change it later when you hand in the charter. Similar to Guild Charters, you select a Level 70 player, right-click on the Team Charter, and ask them to sign it. Once you have all the necessary signatures (one more for a 2v2, two for a 3v3, and four for a 5v5 -- you count as the first), go back to any of the Arena Organizers and turn it in. Finalize your team name before handing it in, and then design a logo for your team. Once you hand it in, you'll be able to participate in Arenas by talking to an Arena Promoter and queueing up for a match just as you would for a Battleground.

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Blood Sport: Yup, still broken

PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena.

The World (of Warcraft) seems to be full of arena lovers and arena haters. I suppose somewhere out there you might find some folks that are completely indifferent to the arena. The recent changes to the Personal Rating system seems to have brought out a furor in both camps. Suince the dawn of the Burning Crusade Blizzard has made many attempts to balance the arenas, now I find that the arenas are still broken, just broken differently.

In a sarcastically titled thread "New PR system is cool" Camelvendor of Korgath explained his situation. He played on his 2200 rated team with his old partner, who obviously had a lower rating for 33 games. Boasting a record of 29 wins and 4 losses for the day, the end result was a rating change of 56 points lost. Since the team rating was considerably higher than one of the personal ratings on the team, they found themselves playing in the 1500 bracket.

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Blood Sport: Tips and Tricks

PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena. When last seen, former Blood Sport columnist V'Ming Chew had defeated a pack of angry Gnome Warlocks and had decided to take up retirement in a lovely chateau overlooking the Ring of Trials in Nagrand.

So thanks to the new point requirements for Battleground gear in Arena Season Four, many people who are not as familiar with the arena will be forced to queue up. When I first started playing arenas, I didn't see it as tremendously different from battlegrounds. After several hard-learned lessons I found that I had to be much more flexible. I've also picked up a few tricks along the way.

You have to count on all of your opponents using every tool available. If you're not already doing these things, give some of them a shot.

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Blood Sport: RMP Rampage

PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena. When last seen, former Blood Sport columnist V'Ming Chew was seen being chased by an angry pack of Gnome Warlocks in the farthest reaches of Outland.

In 3v3 matches, Rogue, Mage, Priest (RMP) teams have proven to be the ones to beat. Six of the top twenty Arena teams on live servers sport this composition. This team combines outstanding crowd control with abilities to survive until the end of combat. The team is not unbeatable, if caught without cooldowns available, this low-armor team falls prey to burst damage, especially if the Priest is dead or otherwise occupied.

The Priest's primary function in the group is dispelling both offensive and defensive abilities. It may also Mana Burn if there is no need for healing or dispelling. In practice, since the priest is often the first target, it spends a lot of time and mana staying alive with the Rogue and Mage work their magic (and stab things). The Priest is often the primary target in the composition because they are usually the only ones visible at the start of the fight and are the lone healer partnered with two pure DPSers. Pain Suppression is your friend and my enemy.

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Blood Sport: No scrubs allowed in Season 4


Zach Yonzon takes over Blood Sport this week while new columnist Amanda Dean recuperates from a fever. Former columnist Vims decided he'll take his ominous laughter over to the Warlock columns exclusively.

The writing is on the wall. Welfare epics are on the way out. With the new changes to the personal rating requirements -- which now includes gear purchasable by Honor -- it will no longer be possible to completely gear up through PvP without stepping into Arenas. The moment the announcement was made, everything changed for PvP and gear distribution to the player base. With the introduction of the new requirements, Arena and Honor-bought gear has become more restrictive than ever.

How does this change the playing field? In two words? A lot. The good will get better, the bad will get worse, and the mediocre won't be getting anywhere. It is no longer possible to participate in Arenas casually. In fact, World of Warcraft PvP as we know it has changed completely. Clearly meant to address point selling teams, the personal rating requirement affects legitimate contenders -- or at least challengers (no pun intended) -- who play Arenas.

There is no question that gear is a differentiator in Warcraft PvP. Certainly it's not the only differentiator, but the impact of gear disparity in Arenas is such that it creates an artificial barrier of entry for players who are only beginning to play it. Players who have been playing since Season 1 or 2 will have garnered enough Arena points for at least 4/5 Season 3 gear. Players who have just hit Level 70 or decided to do Arenas late are at a disadvantage. With the changes to the PvP gear system, the gear gap will grow even wider.

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Blood Sport: Arena Season 4 in early June?

V'Ming has freed himself from the duct tape and still thinks that gnome warlocks need to be KOSed. He shares thoughts and ideas on becoming deadlier at the Arenas and dabbles in the dark arts in Blood Pact.

WoW players are ravenous. The dust of patch 2.4 has barely settled and we are already looking forward to the next thing on the WoW calendar before the expansion lands - Arena Season 4. If Blizzard thinks we'd ever be content with their content rollouts, they are seriously underestimating the appetite of 10 million subscribers.

After Kalgan killed expectations of Season 4 coming with patch 2.4, the big question on the minds of many players, whether they're saving honor for S2 gear or waiting to replace their Vengefuls with Brutals, is: when is Season 4?

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Blood Sport: Tournament Time


V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed has been bound with copious amounts of duct tape and is currently suspended by his toenails in the basement of the WoW Insider headquarters where he is currently serving as a practice piñata for the rest of the crew. Amanda Dean has temporarily hijacked his column to bring you this important announcement.

The servers are live and Blizzard's $120,000 arena tournament has begun. This is your chance to prove that your team is the best in the world, or at least among eligible participants. The first two qualifying rounds are divided into Asian, European and North American Regions.* You have to place among the top four teams in one of these rounds to qualify for the big bucks. Before you sign up, be sure to check out the official tournament rules.

Players must have their accounts upgraded to tournament status in order to view the tournament realms. Entrance into each of the qualifying rounds will run individual participants $20 USD. Qualifiers run from March 31-May 20, 2008 to June 3-July 15, 2008. Players may use user interface modifications in the qualifying rounds, but will be limited to the default UI and custom macros in the live stages of the tournament.

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