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Game Daily

Filed under: Bugs

Client bug allows you to swap character models


We've been sitting on this one for a few days now to let people have their fun before we draw a little too much attention to it, but there's a rather interesting bug in the patch 3.2.2 client: you can glitch out the model being loaded for your character upon login, and switch it with that of another character. We don't know how long it's been around or how long it will stay, but watch the video above (which is pretty large, our apologies) for a demonstration.

The WoW.com staff has confirmed it works, though the timing required is very precise. You need to be quick, but being too fast hitting one or the other is just as bad as being too slow. A few of us found that we had to slow down our fingers to do it properly, because "fast" to a hardcore FPS gamer is very different than "fast" to a casual MMO gamer. Click first, hit enter second. Not the other way around.

Whether this falls into exploit territory or not, we don't really know. What we do know is that the model 'swap' is only visible for you on your client, nobody else sees it, so nobody else should be impacted by it. It's also only graphical, no benefits carry over from one character to the next. You might see your epic iLevel 258 shield on your level 1 rogue, but you won't have the stats. You can't be a Horde draenei to anybody but yourself, so no screwing with people in battlegrounds. You can't be a unique snowflake like an undead paladin to anybody but yourself.

It's a whole lot of fun to see what a draenei rogue would look like, or a gnome druid. Check out the gallery below to see what came out of WoW.com's experimentation, and a few from our friends, too.

Day of the Dead known issues

Feeling a little disconnected with Day of the Dead? Is your head not fitting on your neck exactly right? No, it's not because of my lame attempts at two puns right there, but it is because of a series of known issues being acknowledged by Blizzard today. The major ones are as follows:
  • Macabre Marionette disappearing when changing zones (Fixed!)
  • Players being disconnected when retrieving Bread of the Dead or Candy Skulls from the mail, auction house, and guild banks (Fixed!)
  • The Day of the Dead costume may not last the full 12 hour duration
Blizzard doesn't want you to contact them about these issues, since the GMs can't help you with them. And while the disconnection issues, if it happens to you, could hinder your ability to complete the quests associated with the one day event -- it will not stop you from dancing with Catrina to get the achievement.

The full announcement from Blizzard after the break.

Update from the blues: "Update: Novermber 1, 2009 - 9:15 AM PST - A hotfix has been applied which will prevent various Day of the Dead items from disappearing while changing zones or retrieving items from the mail."

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Auction houses broken across Azeroth

Many users have been reporting tonight problems at the auction houses across Azeroth. Those people experiencing the issue are finding that nothing is listed in the AH, or all of their items are gone without a trace. This problem has been going on for about six hours, and only appears to be affecting US realms.

Zorayn has posted
that Blizzard is aware of the problem and their network technicians are working towards fixing it.

So sit back, have a glass of wine, and enjoy your Saturday night. Try not to use the AH, because finding all your stuff gone wouldn't be cool (you'll get it back though, I'm sure, if it is gone, one way or another).

We'll update this post when a resolution is announced.

Update: Rolling restarts are being issued to correct the problem. For servers which have been restarted, the issue appears corrected. The opening announcement on the loading screen makes note to say that no items will have been lost during this AH outage.

The pros and cons of Battle.net


Well it's finally happened -- as of next month, you'll be required to have a Battle.net login to get into the game, so you might as well head over and merge your account up right now. It's not like we have a choice in the matter any more, but that doesn't mean lots of players still have apprehensions about the process. Naissa puts some of the concerns together clearly over on her blog -- putting all of her accounts under one username scares her, and that's a legit point. Not only can Blizzard presumably cut access to all of their games for just one (or even one false positive) ToS violation, but presumably, one hacker could now gain access to all of your Blizzard games with one hack. The online profile is another concern -- Bungie already has something like this running with Halo, and from my online profile, you can see clearly just how bad I am. With the Armory, there's a level of anonymity (you can't see your account name, just character names), but if Blizzard starts posting profiles under account names -- or even worse, "Real IDs," which are apparently real names -- that's one more layer of separation lost. Surely, they'll have to have a way to opt out of that.
Of course, the changeover isn't all bad.

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Holy crap, Blink has sort of been fixed



Before you ask:

No, it still doesn't work going into or out of the flag rooms in Warsong Gulch.

Places it does work:

Going into and out of most other doorways. Up stairs. Through a great many smaller objects. Over unusual terrain, far more frequently than it used to. Overall: it works a lot more often than it doesn't work.

See, in case you missed it (as I did until helpful tipster James pointed it out to me this morning), Ghostcrawler dropped by a thread on the Damage Dealing forums (ironically titled "Blink Will Never Be Fixed") to drop this bombshell on us:

"There was a fix to Blink crossing terrain (such as indoor to outdoor) in 3.2.2."

I don't know about you, but I've been vigorously combing the book of Revelation for other signs of the coming apocalypse to be on the lookout for, just so I'm ready. Details after the break.

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Blood Sport: Patch 3.2.2, the times they are a-changin, Part I


Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple Rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Okay, I'm a bit of a music buff. I love Bob Dylan, one of the most influential American singer/songwriters of our time. Here's some listening music while reading -- you can probably guess what it is. I selected it primarily because the song title goes well with our discussion -- and I love Dylan's brilliant live performance in Budokan. It's a bit much if you're not a Dylan fan, I'll freely admit.

Patch 3.2.2 has a myriad of PvP changes in it; I am stunned to see so little conversation on the interwebz about it. In fact, I've written so much about these changes that I was advised to split the article into parts. A lengthy article here on WoW.com is approximately 1000 words -- this article was over 3,000. (No, not over 9,000.)

I'm going to split up this article into three parts.
  1. Overall changes
  2. Class changes
  3. Bug fixes and Glyph Changes
Check out what's a-changin' after the break.

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Patch 3.2.2 known bugs


Each new patch seems to bring about its own unique bugs, and Patch 3.2.2 is no different. As of Tuesday evening there are significant lag and server stability issues plaguing Azeroth worse than that night Jaina spent with Arthas plagues her, but that should hopefully be resolved with the rolling restarts tomorrow (5:00 a.m. PDT / 8:00 a.m. EDT). The lag, not Jaina's problem. That's going to take... well, she should see a doctor.

There are currently two major issues Blizzard has announced.

The first is a series of display problems, which Blizzard recommends you do the standard deleting of the WTF, Cache, and Interface folders. Before you do that be aware that removing the folders will delete all your add-ons and add-on preferences. In my experience, you're better off deleting the Cache folder and then updating all your add-ons, or just disabling add-ons which are out of date.

More detailed instructions for Windows and MacOS X can be found in Syndri's post on the official forums.

The other issue that items which are tradable under the BoP rules are not able to be socketed. This appears to not be affecting everyone, however there is a work around in the following steps:

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Stability issues, rolling restarts for tomorrow


We've been getting a steady stream of tips and tweets in about the stability issues plaguing nearly every server tonight, and Blizzard has finally confirmed that something isn't working right.

Most people are experiencing extreme lag both in instances and out in regular zones. There doesn't seem to be any rhyme or reason to it all, just constant server-side lag that impairs things like looting, completing quests, using items, buy items, or trading things to other players.

Pretty much every wonderful thing that could have lag to it does; including the lovely 30 second mount cast.

Hopefully the rolling restarts that will be taking place tomorrow morning at 5:00 a.m. PDT / 8:00 a.m. EDT will fix this. Although I'm hopeful that there would be some quick resets tonight to apply a hotfix or whatever else Blizzard needs to do in-order to make the game more playable.

We'll update this post with any additional information if we get it

Patch 3.2.2: Heirlooms to grant XP bonus in Battlegrounds


One of the more confusing and misunderstood aspects of the Heirloom XP bonus and leveling system that has been going around lately has been their application in PvP Battlegrounds. Some people say that the 20% combined XP increase from the chest and shoulders applies, some say it doesn't. Lots of smart folks provide answers, but until now there really hasn't been an answer on the part of Blizzard -- who has the final and authoritative say on everything.

So let's lay it out real simple for everyone, courtesy of what Zarhym said in a series of posts over the weekend:
  • Heirloom items currently do not provide an XP bonus in Battlegrounds.
  • Heirloom items should provide an XP bonus in Battlegrounds in Patch 3.2.2.
This is great news for those of us who like to power level our alts from 71 to 80 in the span of a couple days of playing via Alterac Valley farming. It's now going to go even quicker. That's a good thing, right?

The confusion of Heirloom's XP powers while in Battlegrounds is likely a result of the newness of the XP gains you can get in Battlegrounds. Eventually all that confusion will go away, and Zarhym's clear statements this weekend certainly helped with that.
2n - 1 go left, 2n go right. I don't see enough DoTs! More DoTs now!

Are you ready for the return of Onyxia? With the Brood Mother being revitalized as a 10 and 25 person raid, you'll need to be sure you know everything that's coming at you. WoW.com's Guide to Patch 3.2.2 will make sure your set for the next patch!

AGDC09: Blizzard talks about world behind Warcraft


Thursday's keynote at the Austin Game Developers Conference was given by Frank Pearce and J. Allen Brack. Pearce is the Executive Vice President of Blizzard, and Brack is the Production Director. Both are heavily involved in WoW and are part of the team responsible for its success.

Unlike the keynote/opening ceremony delivered at BlizzCon, the Austin GDC keynote is geared more towards game developers and industry people than the general game public. For us WoW folks this means a little more details and numbers than you'd see from panels elsewhere.

In fact, one of the most interesting numbers that came out of the keynote today are the sizes of the teams that are working on various parts of WoW. After the break we'll look at those and other highlights from the keynote, as well as provide you with an audio recording of the entire thing for your perusal if you wish. Download the audio or stream it after the break.


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Blizzard is tracking 180,000 bugs in WoW


During the keynote today at the Austin Game Developers Conference, Executive Vice President Frank Pearce and Production Director J. Allen Brack spoke at length about the internal workings of the WoW team and how they get their jobs done.

One of the more stunning things to come out of the keynote, which we'll have fully written up for you later today, is the fact that there are just under 180k bugs Blizzard is tracking in WoW. That means their bug database has 180,000 entries which are in some stage of being fixed (have been fixed, have not been fixed, or being worked on).

To me this number seems very large for a video game. I can understand an operating system like Windows 7 having an unreasonably large number of bugs in it like this, but for a video game -- even one as complex as WoW -- that number is quite astounding.

It does raise the inevitable question: what is Blizzard doing to fix all these? And how does this relate to the extremely long wait times for GM contact in game? We also learned that Blizzard only employs 2500 worldwide in Customer Service. That includes things like phone bank operators, GMs, forum mods, etc...

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2v2 team hits 3206 team rating, 3585 personal rating


A 2v2 team on US-Ruin has somehow achieved an unheard-of 3206 team rating. Paper Cut Your Eyelids' team leader is Cäke, a Blood Elf Priest in three-piece Deadly, one-piece Furious Gladiator gear. His Orc partner, Kwamo, a nearly full Furious Assassination Rogue, has somehow amassed a 3585 personal rating on the curiously successful team. This is pretty amazing when you consider the highest 2v2 team last season was rated below 3000.

Red flags are going up over this one, folks.

The team has a strangely unimpressive win ratio of 82-71. If each of their losses brought the team down 0 points, (which we know is untrue from their match history), each of their wins would average out to slightly greater than ~39 points per win. As they are nearly 400 team rating above the next highest team on the battlegroup, one would assume their gains would decrease dramatically the higher they ascend.

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Patch 3.2.2: 5-man Coliseum jousting woes to be addressed


I'm sure a lot of us have had this experience: You finish up jousting down the three champions in the first encounter of the 5-man Trial of the Champions, then all hell breaks loose. Your tank goes to lock down the Warrior, but in the meantime, the Rogue, who fell on the other side of the coliseum, makes a beeline to your healer, who was the person who dismounted him. Then the Mage, who's on yet a third side of the arena, starts blasting down your Mage who never seems to get any stamina on his gear. Your tank tries to rein everybody in, but since the bosses still have the aggro they built up from the jousting stage, they're near impossible to peel. Everyone dies.

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Blizzard working to fix graphics issues on Macs

Reader Catsby sent along news of an issue that's apparently plaguing Mac users. Blizzard has confirmed that people using Macs with Nvidia 7300GT and 7600GT graphics cards in them (you can see what you've got by going to the Apple, "About this Mac," and then hitting more info) are having issues with framerates, especially around water and during boss fights (which is exactly when you want the graphics to mess up, right?)

Unfortunately, there's no fix yet -- Blizzard says the issue is known and reproducible, and they're working to put a fix in "the next patch" (originally they say it'll be in a PTR patch 3.2.2 build, but a hint at the end of the thread suggests we may see it even sooner than that). So if your Mac has one of those graphics cards installed and you're having this issue, just sit tight -- Blizzard is working as fast as they can to get a fix out to you.

Patch 3.2 In-Game fixes for Wednesday August 5th


Not that anyone should be surprised, but the first round of in-game bug fixes for patch 3.2 are out. These fixes were announced tonight, however they might not be completely active until the servers undergo maintenance tomorrow.

There are many, many bugs this patch. Some are more obvious than others, like XT not being doable for most folks. Others are more subtle, like Wintergrasp Commendations being able to be sent to alts, who then were able to take them into Battlegrounds and level like mad.

The full list of fixes announced today after the break. We'll continue to bring you these in-game fixes as Blizzard announces them over the next week (or longer, if things are really bad).

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