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Filed under: (Death Knight) Lichborne

Lichborne: Patch 3.2 Death Knight changes in-depth

See how nerfed I am?
Welcome to Lichborne, the Death Knight column, with your host, Daniel Whitcomb.

On my first read-through of the Patch 3.2 Death Knight patch notes, I had to chuckle a bit. If the theme of the Retribution overhauls was making Retribution DPS a bit more complicated, it was definitely very much about the simplification for Death Knights. Simplification is a relative term, of course, given that rune rotations are still in full effect, but there has been some streamlining of techniques and adjustment of cooldowns that will lead many of us to do some tuning up on our rotations. Let's take a deep look at the changes and see what they'll mean for us going forward into Patch 3.2.

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Lichborne: PvP pointers for Death Knights


Welcome to Lichborne, Your weekly peek into the world of the Death Knight.

Death Knights have it pretty good in PvP. Thanks to big whomping two-handers and magic damage strikes and spells, we can do massive burst damage and tear through armor defenses pretty easily. On the control front, we have Strangulate, Mind Freeze, Chains of Ice, and, depending on spec, maybe even a few other ways to silence, slow, or shut down an enemy player. Finally, our plate armor and defense cooldowns assure that should we the unlucky target of the burst train, we can hold out a lot longer than many.

Still, it's not just being a Death Knight alone that gets you PvP fame and godhood. It does help to have the right talents, gear, and strategy. So we're going to talk about that a bit, focusing mostly on the talents. Here's two popular PvP Talent builds.

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Lichborne: Outland leveling Supplemental: Professions and Dungeons


Two major questions remain from our Outland Leveling advice column from last week: Is it worth it to run Dungeons, and is it worth it to level a Profession? In both cases, the answer is: It depends.

I know that sounds like a bit of a copout, but it is true. You can pretty much level straight to 70 and even 80 without ever touching a dungeon or learning a profession and do just fine. That said, there are certainly advantages to delving into dungeons or putting your Gnomish Army Knife to actual use. Let's take a look.

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Lichborne: Leveling through Outland (Levels 58-68)


Welcome to Lichborne, your weekly look at the mechanics, issues, and zen of the Death Knight class.

With 3.1 sort of leveling out for now, It's probably a good time to switch our views to leveling. It's a good a time as any to welcome any new Death Knights into the fold and give them a few tips for getting through that silly old Outland content and into Northrend.

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Lichborne: A Patch 3.1 talent build cookie platter for Death Knights

When I said I wanted a new build, this wasn't exactly what I meant.
Welcome to Lichborne, your (usually) weekly (I swear) source for Death Knight news and tips.

So now that Patch 3.1 is underway, the basic cookie cutter tank and DPS builds have begun emerging. The Patch 3.1 nerfs really haven't slowed us down in any major way, and with dual specs in, we're doing better than ever on the whole versatility front. In recognition of this, let's give you some straight information, no chaser. Here's a handful of cookie cutter DPS and Tank builds for each tree to get you on the right path to DPS or tanking dominance in Patch 3.1, or both if you've dropped that 1000 gold. All of these builds also included recommended glyphs at the link as well.

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Lichborne: Tradeskills for Death Knights

Welcome to Lichborne, your weekly look at the world of the Death Knight, hosted by Daniel Whitcomb.

So here you are, Death Knight. Maybe you've just stepped through the Portal on your way to the Throne of King Wrynn or Thrall, or maybe you've just uncovered the truth behind Loken as you dinged 80, but either way, you're looking at the profession section of your skills tab, and you can't help but notice that it looks pretty sparse.

Of course, as a Death Knight, you're starting from zero with no shortcuts. You'll have to grind everything up from scratch, so you'll want to make sure it's worth it. Of course, you could go for the old standby: Skinning combined with Herbalism or Mining. That's not a bad idea these days, really. You get some buffs, and you can sell off the raw materials to pay for your motorcycle fund. Still, the production tradeskills have their own good bonuses. So today, we're going to look at those bonuses and see which ones just might be worth making the tradeskill grind on your Death Knight.

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Lichborne: More emergent builds on the 3.1 PTR

The builds and changes and tweaks seem to be coming faster and more furious, but at the same time seem to have settled down to changing things in a very final and deliberate way, if that makes sense. Whether we're a week or a month from 3.1 going live though, things are likely to change a little bit.

Still, my gut tells me that most of the major tree shifts and mechanics changes are probably out there, and it's just a matter of tweaking numbers. So it may be a good chance to take a look at what newish builds are getting some buzz in the Death Knight community for being the new hotness in 3.1. In specific, let's look at a Blood Build that reacts to some of the latest changes for that tree, and a stacked Unholy build.

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Lichborne: The Rise of Blood in 3.1


Welcome to Lichborne, your weekly Death Knight news and analysis fix.

The Blood tree often gets a bad rap among those not in the know. It's a decent leveling tree, but it's generally considered not to have the tanking power or AoE DPS Potential of Unholy or Frost. By all indications, that has changed in 3.1, especially in the latest patch. Not only have many key Blood talents and skills received key buffs or changes, but the very nature of Armor Penetration has changed, with the 25% benefit buff making Blood's mostly physical damage dealing style well suited to take advantage of the change. This is quite a shift from just before 3.1, when many were afraid disease-less Blood would be wiped out and leave the tree with no viable hassle-free DPS specs.

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Lichborne: Dual Wielding and Tanking on the 3.1 PTR

Nerfs stink.
Welcome to Lichborne, where Daniel Whitcomb is ready to help you roll with the punches (and Death Knight changes) coming from the PTR.

We had a new build hit the PTR this week, and with a week gone by, now's a good time to take a deep, focused look at the changes and see how they're shaking down. They're mostly pretty solid nerfs, and a lot of Death Knights aren't too happy about them. Still, beyond people concern about the fact that they are nerfs, the question remains: Were they merited, and where do they leave us? Let's discuss.

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Lichborne: It's been one week (of 3.1)

It's been one week. The barenaked ladies. Get it? Get it?Welcome to Lichborne, the weekly Death Knight column. This week, Daniel Whitcomb continues to make sense of just what the heck they're doing to us on the PTR.

So we have one week down in the PTR. We've had a chance to get more familiar with the Death Knight changes, both the documented and undocumented, and to see how they'll affect the way we play once 3.1 goes live.

Of course, by the time 3.1 goes live, they could be changed pretty extensively, but for now, it's a good idea to check out where they are right now, and not only predict where they might go, but let the developers know by our feedback, based on testing, where we think the class should go. With that in mind, let's take a look at the current state of the class on the PTR, where we're going and where we want to be heading.

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Lichborne: Top Death Knight DPS builds and patch 3.1


Welcome to Lichborne, where we've pretty much gone insane waiting for the PTR, and are thus stuck in the Death Knight starting zone pretending to be a pretty pretty princess on our very own pony.

The problem with writing a Death Knight column at the moment is that there's so much that's changing in 3.1 - So much that will change, on the test servers at least, sometime in the next few days. With a promise that Unholy, especially, will probably be nerfed significantly, almost any advice I give right now could be outdated in very short order. That said, after some thought, I figured I might as well take a look at nerfs. Namely, I'd like to take a look at a few popular Death Knight builds, how we already know they'll change, and what other changes may be coming to them.

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Lichborne: On Dual Specs for Death Knights

Okay, so this Alice in Wonderland reference is more of a stretch, and it was a Small Feast we ate instead of a mushroom, but still.
Welcome to this week's installment of Lichborne, where we're preparing to head further down the rabbit hole that is patch 3.1.

With the details about dual speccing becoming clearer, it's probably about time to start thinking about how it will affect Death Knights. We're probably a little luckier than many classes in that all of our trees are pretty solid for either tanking or DPS, but at the same time, some trees are better than others for certain roles, and you're definitely going to want to switch out some talent points for optimal performance in either role. Some Death Knights have actually been experimenting with "hybrid" DPS/Tank builds up until now, but with dual specs, it'll be a lot easier to just dedicate your time to one or another and go from there.

Essentially, There's 3 major ways I see most people going with dual specs: Tank/PvE DPS, Tank/PvP DPS, and PvE DPS/PvP DPS, depending on their interests. The complications will probably come in deciding which combination is right for you and your raid, and which trees to focus on.

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Lichborne: PvE Enchantments for Death Knights


Welcome to Lichborne, WoW Insider's weekly stop for Death Knight news, analysis, and guides.

Fresh on the heels of last week's gemming guide, we have an enchanting guide. Like gemming, enchanting is an easy way to go the extra mile to get your gear the best it can be so you can properly keep aggro without dying and/or top the damage meters in your next Naxxramas raid. Since there's so few enchants available, it's a lot less complicated than gemming too. DPS will just want hit to the cap and attack power (Sorry, there's not many strength enchants), while tanks will want defense to 540 and stamina.

It's also worth noting that almost every slot with an enchant has a weaker version and a more powerful version. Although it's usually frowned upon to go weak when can go strong, in the case of enchants, it's probably okay at the entry level to go with the weaker version of an enchant. The more powerful ones generally take Abyss Crystals and the like, and may be a bit steep. In addition, there's a few other quirks and special enchantments to watch out for. Let's take a look, by slot, at some of the best choices for enchanting for both DPS and Tanking.

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Lichborne: PvE Gems for Death Knights

I know there's gems around here somewhere.
Welcome to Lichborne, your weekly dose of Death Knight discussion.

Now that we've covered most standard pemutations of gear gathering in past Lichborne columns, I figured this week would be a good time to start talking about taking the extra steps to really trick out your gear. This week, will focus on gems. Not only will this help you take your gear to the next level, but it gives me a good excuse to talk about some new discoveries and discussions going on as we try to figure out the best ways to squeeze the most DPS out of a Death Knight. So to start, let's talk about which statistics you'll want to focus on when you gem.

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