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Filed under: Engineering

AddOn Spotlight: Advanced Trade Skill Window

AddOn Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your AddOns folder, we'll cover it here.

For anyone that has tried leveling up a profession, you know that it can be a bit of a grind. This can be especially true with things like engineering or jewelcrafting that have little parts that you have to make in order to make the actual items. Even leatherworking has the ability to upgrade leather from one grade to a better grade and still make something out of it. All of this can be confusing, especially with the categories that Blizzard has setup in the normal trade window. Advanced Trade Skill Window can help out with that problem.

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Breakfast Topic: Crafting pride

For some reason, crafting has always been a big part of massively multiplayer games. Maybe it's their quality as loot-collecting simulators, but from the very early graphical MMOs, players have almost always been able to create and modify and trade and sell items of their own. Though we don't talk about it as a mechanic much (you press a button and get what you crafted, what's the big deal), it's certainly one of the main reasons people play World of Warcraft, and the crafting system has come to not only fuel the economy, but has ended up becoming one of the best ways to show off and present your customized character.

So our question today is: what's your favorite or most important crafting item? I'm in the middle of leveling my paladin, and he's just now reaching the highest reaches of Engineering, which is a skill I've never leveled up before, but have always wanted to. I haven't gotten together the gold for epic flying yet (well on my way at level 73), but I did make normal flying machine as soon as I could. And my big goal with this character, other than getting him raiding ASAP, is to make the Mekgineer's Chopper -- ever since we first saw it in the early days of Wrath, I've planned to get a character up high enough to make it. I know, I know, I can buy it, but for me it's a crafting thing -- I want to go out, find what I need to find, and craft it with my own virtual hands.

Any other crafted items that have you wanting to make something for yourself?

WoW Rookie: Bag it


New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.

With the excitement his week focused on the all-new, 22-slot Onyxia Hide Backpack, it seems anticlimactic to think that many players are struggling simply to maintain enough space in their bags for quest items and a decent amount of loot. It's easy to throw down big money for big bags when you're max level and rolling in gold from dailies – but new players must walk the line between overspending for convenience's sake and having enough bag space to get the job done.

Let's make one thing perfectly clear: bigger bags are a savvy investment. There's definitely a point of diminishing returns, though, which will be obvious to even the most naive of WoW rookies searching through the Containers section in the Auction House. (Really. You'll know when it's time to stop upgrading. We promise.) Getting wise to what's available and where to find it will help you squeeze out those last few precious bag slots without going broke in the process.

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Insider Trader: Patch 3.2.2 madness


The shining feature of patch 3.2.2 will be Onyxia's return, and of course, the already infamous Ony mount, but there are some profession changes coming too. As always, they can be found in the latest patch notes, although you'll have to scroll past the Brood Mother to find them.

This week's Insider Trader will analyze these changes and tell you what they mean for you.

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Insider Trader: Gadgets for the modern Engineer


Insider Trader is your inside line on making, selling, buying and using player-made products.

Engineering has quite a few useful tools in addition to their famous repertoire of toys, but not every player knows how to make the most of them. There are many reasons for this, including:
  • Not being informed on the latest improvements. Consumables may be less cost-prohibitive, for example, than the last time you checked.
  • Believing the "Engineering is useless" hype that lingers from darker days, and feeling creatively blocked after an expensive and tedious leveling process.
  • Being an irrational yet strangely normal cooldown and consumable saving individual. Awkward Zombie illustrates the latter nicely, and we've talked about stingy cooldown use in the past.
This week, Insider Trader is going to discuss a handful of the Engineering tools that you really should be using to the fullest, and why.

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Pacifist Priest dings 80 on Friday

Reinisch is the pacifist Undead Priest who's aiming to make it to level 80 without killing anything at all (he's the same player as Noor, who we interviewed way back when and followed up with a while ago), and apparently this Friday, he's going to do it. He's inviting everybody out to a party on Friday afternoon, September 4th, at 6pm server over on The Venture Company. He's going to turn in a Dalaran fishing quest to do it, and he's got quick and easy directions posted on how to get to Dalaran as a level 1.

Though there might not be as much going on as other big server parties, it's probably worth going just to see him ding level 80 and the level 1 chaos in Dalaran that will ensue, but it's quite an achievement for sure, especially considering that this Priest was actually created before Noor -- he's named after a German priest who stood up to Hitler in the name of peace and was executed for it. It might be nice just to stop by and give the guy a grats as he dings -- pretty impressive to take a goal that most people would say was impossible, and do it in the game not once but twice on two different classes and factions.

BlizzCon 2009 Insider Trader: Cataclysmic professions


Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the course of several BlizzCon panels, we've been treated to a preview of how professions will be changing in Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • The new title and level cap.
  • Revamped skill gains.
  • Archaeology, the new profession!
  • Reforging, a new dimension to crafting professions.
  • Hints about the future of Engineering, Fishing, and Gathering.
  • Information about things we wanted to see, but won't.

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More ideas for player housing

Spicytuna has a nice little writeup about a much-discussed but never implemented feature in World of Warcraft: player housing. Blizzard has borrowed (and subsequently improved upon) many of the most common features in MMOs -- they revamped leveling with ideas like rested XP and recruit-a-friend, they changed the endgame with the ideas of Heroic instances and daily quests, and they've tweaked PvP with battlegrounds, Wintergrasp and Arenas.

But for some reason they've never taken on the idea of player housing: a place in the game for players to make their own. The reason we've always heard is that they never landed on a good implementation of it -- if they couldn't do it right, they wouldn't do it at all.

But Spicytuna proves there's no shortage of ideas. The main thought so far is that such an area would be instanced, as having actual buildings in the game as player houses just leads to emptied out ghettos of buildings left to rot.

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Breakfast Topic: Missing Professions?


WoW lets you do a lot of things from cook great feasts for your raid-mates to spend a lazy evening in some peaceful part of Grizzly Hills catching some fish for dinner. You can make bandages, sew cloth into handy bags, skin beasts to make armour or even make your own mount from a rather expensive pile of tubes and springs or a few dozen bolts of highly prized cloth. I just mine and mine and mine. Then I mine some more and maybe do a little fishing in Dalaran fountain.

All in all the game is pretty well serviced in the realm of professions, both primary and secondary. However I can't help thinking there needs to be a bit more variety. People seem to pick the easy professions or the ones which make the most cash very quickly. Should there be tertiary professions, like lockpicking, and should they be made available to all? At the same time, do you think Blizzard were smart when they only provided two profession slots? Do you think people should be able to learn all of them, even if they could only take one or two to Grand Master level? Do you think, aside from first aid, cooking and fishing, there's a missing profession? If you could add one to the game, what would it be?

Insider Trader: Patch 3.2 keeps getting better

Insider Trader is your inside line on making, selling, buying and using player-made products.

I love it when a content patch includes some professions love. As the details keep surfacing, patch 3.2 is looking better than ever.

In fact, with the upcoming patch, Engineers will finally be able to drop their Gnomish and/or Goblin specialties ("for a fee")! This has been one of those issues, like ugly and buggy cat forms, that has dragged on and on.

The materials for Jeeves have also been updated (get the schematic!). If you're wondering just what you should be saving, hop on through the break for that and other patch 3.2 news!

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Insider Trader: Patch 3.2 updates and Engineering analysis

Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the past few weeks, Insider Trader has been discussing and analyzing the changes to professions set to go live with patch 3.2:
This week's column will be devoted to updating you on some of the newer changes, clarifying as many details as possible, and analyzing some of those juicy Engineering changes.

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Clarification on upcoming Engineering changes in 3.2

Hot on the heels of yesterday's great news about Engineering in Patch 3.2, Community Manager Zarhym has clarified a number of changes and what they mean for Engineers.

The first clarification was for those concerned about how to acquired the schematic for Jeeves, the new multitalented robot butler. The list of changes indicated that the schematic could be acquired from "inside" another Northrend mechanical. Zarhym expounded when pressed about it:

Just to clarify, the Jeeves schematic has a chance to be "skinned" by engineers off of any level 70+ mechanical units. The drop rate starts incredibly low, but increases substantially based on the level and difficulty of the mechanical unit. So Ulduar bosses that can be "skinned" by engineers have a much better chance of dropping the schematic than lower-level mechanical units found in Northrend.

That's great news! It's available for non-raiders at (Zarhym says) a very reasonable drop rate, but since raiders will get the most use out of it, mechanical raid bosses are much more likely to drop it than a mechagnome in Borean Tundra.

Following that, he also announced a number of changes, which are listed after the break.

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Patch 3.2 upcoming Engineering changes


Zarhym has just released some major Engineering changes for the upcoming Patch 3.2. These changes are a long time coming for those of the Engineering profession, and many folks will be quite pleased by them. There are 19 total changes that Zarhym announced – that's quite a lot for any patch.

Some of the ones that stand out include:
  • Mind Amplification Dish – Head enchant, allows engineers to control other humans. Does not work in Arenas, sometimes reverses targets.
  • Portable Wormhole Generator for Northrend – Allows the engineer to travel about Northrend Deep Space 9 style.
  • Repair Bot Jeeves – A repair bot for the entire raid, who also allows bank access for 350+ engineers. Jeeves is not destroyed on use, and can be summoned once per hour. Schematic is apparently randomly hidden within another summonable bot.
  • A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
Take a look after the break for the complete list.

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All the World's a Stage: So you want to be an Engineer


This installment of All the World's a Stage is the thirty-fifth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!

In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has.

In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.

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Insider Trader: Patch 3.2 profession change analysis


Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the past few days, some upcoming professions changes for Patch 3.2 have been announced, and although they are not as detailed as they could be, several of the changes will have quite an impact.

First and foremost, every profession-specific buff is being upgraded. This includes an Enchanter's ability to enhance their own rings, a Leatherworker's bracer enchants, and more. For a complete list of the current profession bonuses, check out Insider Trader's guide to Profession-Specific Buffs, parts one through three.

These buffs also answer some of the concerns surrounding the upcoming Jewelcrafting nerf that epic gems might be introduced without a buff to the Dragon's Eyes, which, in combination with the fact that these gems will no longer be prismatic, would effectively squash the Jewelcrafting bonus.

Jewelcrafters will also do well to note that they will be able to acquire epic gems by prospecting Titanium. Combined with a Blacksmith's two extra prismatic sockets, this powerful duo is one of the most popular profession combinations.

In addition, Engineers will be seeing some welcome changes to their profession that may make it more appealing. Unfortunately, some of the details have not been made public, so the competitiveness of their self buffs, for example, remains to be seen.

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