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Filed under: Expansions

China's GAPP halts WoW review, calls collecting subscriptions "illegal behavior"

Just when NetEase was finally getting back to business in China (they were even planning for a Wrath release next month), they hit a huge snag: China's General Administration of Press and Publications (GAPP) office has apparently halted their review of the game and told the company to stop collecting subscriptions and signing up new subscribers. They've also passed on the company's application to go into business, and have called the new subscription signups "illegal behavior," threatening even suspension of the company's Internet service.

We're not sure what happens from here -- an official from the country's Ministry of Culture has also said that the suspension of the review is "not appropriate," especially since the content under review had already been approved while the game was being run by The9, which may mean that it will be overturned just as quickly as it went down (and the game will be back in business before long). On the other hand, Netease may have jumped the gun -- they've been collecting subscriptions for a while, which they apparently weren't supposed to do without official GAPP approval (and we've heard before that GAPP might just want to delay the release of foreign games as long as possible). We'll keep an eye on the issue -- most analysts are saying that despite the threats, this is just another roadbump for NetEase, and they should still be back to collecting payments for the game soon.

Update: Stranger and stranger -- NetEase has released a statement saying they've gotten no official word from GAPP outside of the official press release. When you consider that along with the Ministry of Culture's comments, it seems that the government isn't quite sure whether they're approving the content or not.

Breakfast Topic: The future of the Horde

One of the things that's continually surprised me since news broke on the likely changes to the Horde's leadership is how many otherwise die-hard Horde players have considered going Alliance. Yeah, yeah, most of it's probably idle threats anyway, but the real issue is one that's simmered for the length of Wrath's storyline. Lots of traditional Horde players are happy to fight under Thrall. Lots of traditional Horde players are...not so happy to fight under someone else.

The issue seems to be the growing rift between players and Horde leadership in Northrend, and the degree to which many of us can't identify with the sub-faction that eventually hijacks the Horde storyline. I burned Saurfang's letter as he asked. I nodded alongside Golluk Rockfist as he told Horde players, "You are leaving to the Ruby Dragonshrine. This is not a request." I sat with Thrall in his darkest moments in the Undercity throne room, when he realized that everything was lost.

By contrast, I /facepalmed my way through Icecrown.

Spoiler material past the break.

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Breakfast topic: Faction fanboyism

It's not unusual to see player speculation on what we'll see when Cataclysm arrives, and most of us have our own private wish lists. I'm sure I could come up with my own if I thought about it, but while riding between Kamagua and Moa'ki Harbor last night on the Kalu'ak ferry lazily chatting with people, it occurred to me that one of the things I'd kill to have again is another faction like the Tuskarr.

These guys are, for lack of a better word, awesome. Their emotes are fantastic. They sell an evil penguin pet and a cool fishing item (the Mastercraft Kalu'ak Fishing Pole) that probably won't be replaced for the duration of the expansion. Their ships are giant turtles traveling along beautiful coastline with a vendor on board (seriously, riding these at night = an endless series of Kodak moments). They get my vote as the faction that immerses you most thoroughly in what they need and what they're doing to survive in an increasingly hostile Azeroth, and I'm wondering if, given Northrend's various difficulties, they might be convinced to seek warmer climes just so we don't have to give them up.

Agonizing rep grinds have plagued the game since classic, but the Tuskarr are such a well-realized bunch that even at exalted I love hanging around their villages. What's your favorite faction, and is there anything about them you'd like to see repeated with future reputation grinds?

New raid testing schedule posted: Festergut, Rotface, and the Gunship battle

Blizzard has posted the schedule this week for testing of the new bosses in Icecrown Citadel on the patch 3.3 PTR. Here's what Slorkuz on the EU forums says is going down:

US PTRs
October 21 at 7PM EDT / 4PM PDT - Festergut
October 22 at 7PM EDT / 4PM PDT - Icecrown Gunship Battle

EU PTRs
October 21 at 19:30 CEST - Rotface
(this test is already over, unfortunately)
October 22 at 19:30 CEST - Icecrown Gunship Battle


As always, these schedules and everything else on the PTR is subject to change at a moment's notice. You can find short descriptions of what we know about the bosses after the break.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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The Care and Feeding of Warriors: Just like it used to be


This week, The Care and Feeding of Warriors chronicles a turn. After 11 months as fury, Matthew Rossi has changed gears and transitioned his role once more. Sometimes you can go home again.

I've given fury up for dead. Not because it actually is dead. You can do good DPS with it if you have best in slot gear in every slot, which is par for the course with fury, really... I'm sure we'll see some nerfs heading into patch 3.3 to soft reset fury DPS to keep it below everyone else the same way we did going into Ulduar. But for me, it's not even the fact that you have to gear with a spreadsheet and compete with every other physical DPS class for those few drops that actually have the stats you want, it's the fact that when you do this, you get to follow the exact same stultifying rotation we've had since forever. Fury may or may not be fine, but frankly, it's gotten boring.

Bloodsurge can only make up for so much. At least with an Arms spec, while the DPS is slightly less, you get to do fun things. And so my DPS spec is now arms all the way since I have Trial of the Crusader/Grand Crusader gear to support it, a honking great 2h sword (and so far I'm liking the retooled sword spec) and plenty of things to swing it at. Arms is active. You're constantly using abilities, and while it's ultimately almost as predictable as fury when you get right down to it, it doesn't feel like it is. Between keeping your Rend active (letting it fall off then reapplying it for maximum Overpowers), hitting Sudden Death Executes and Slam in between MS and Overpower feels less like a clunky, hit this key then that key then this key rotation and more like you're weaving in attacks.

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Totem Talk: Patch 3.3 PTR Roundup Madness

Totem Talk is the column for shamans. Matthew Rossi has been eying the PTR with an eye towards what path his shaman will take as we march on Icecrown. This week we talk about it.

Before I say anything else, let me reassure elemental shamans, your Tier 10 relic is going to have haste instead of crit. Coming from someone who is at best a middling elemental shaman, even I knew that crit isn't terribly compelling to a spec that can force a crit whenever it wants. We covered the relics the other day, but I wanted to make sure to go over that change in case anyone was scratching their head at a crit totem for a spec that doesn't really need it anymore.

Yesterday's changes on the PTR weren't terribly expansive, so let's reproduce the relevant ones here.
Relics
  • Elemental - Your Earth Shock, Flame Shock, and Frost Shock spells grant 73 critical strike rating for 15 sec. Stacks up to 3 times. (We now know this will be haste for 30 seconds.)
  • Enhancement - Your Stormstrike ability grant 146 attack power rating for 15 sec. Stacks up to 3 times.
  • Restoration - Your Riptide spell grants 85 spell power for 15 sec. Stacks up to 3 times.

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Breakfast Topic: Back to where you once belonged


I always knew this day would come.

I was a tank all through Burning Crusade. A proper tank, no less, none of that arms specced but tanking anyway nonsense you could get away with in the original raid game. I was prot spec and I liked it! Sure, our AoE threat was ludicrously bad. Sure, I had to spam Devastate and HS so much that I grew a nasty cyst on my wrist. Sure, I kept having to deal with DPS players who had never tanked a day in their lives giving me tanking advice in the middle of a fight. To say I got stressed out would be an understatement. To say I ran screaming to a guild I'd been in back in the old days of WoW to take up a DPS spec and get as far away from tanking as I could would be accurate.

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Breakfast Topic: With great power...


Everyone once in a while it occurs to me that our various level 80 characters actually are, in terms of relative power, astonishing. We've killed Old Gods, fought a herald of the titans, even balked the Lich King himself. But to be honest, it's not any of those things that brings it home to me.

No. It's events like this weekend, when I was trying to get my level 41 paladin through Stranglethorn Vale as fast as possible (because, you know, it's bloody awful) and came upon a level 80 DK and his level 63 rogue buddy slaughtering all the quest givers. I couldn't see what levels they were (to the pally, they were skull level) so I decided to switch over to my warrior (after I got cocky and flagged hoping to draw them to attack me, which they did... level 41 pally went boom) and come clean them out. It wasn't until I arrived in Booty Bay I realized that the DK was wearing heirlooms and greens... well, to be honest, I only realized that when I hit him twice with my Sharpened Obsidian Edged Blade and he fell down. The rogue died from the ancillary whirlwind.

The first thing I did after cackling and thinking about how to work this into a Wow.com post (which, as you can see, I managed - I realized about an hour later that I should have remember their names) was to think about how it rarely even occurs to me just how fast gear escalates. I can remember doing the daily quests for Knights of the Ebon Blade reputation out on the Scarlet Onslaught island, carefully pulling groups of one or two and stopping to eat or bandage between pulls. Now I pull groups of 8 to 10 at a time and don't even have to stop to eat, period. With patch 3.3 coming and with it a new raid of even more powerful gear, by the end of the expansion's cycle will we just pull the entire island in one go?

So once again I turn to you, readers - how much is too much? Are we even going to need to upgrade at all before we hit 85 in Cataclysm? Or are things progressing just as they should and the fact that my shaman can go resto and run through the Argent Tournament dailies letting his fire totems do they killing while he AFK's and trust Earth Shield and Healing Stream to keep him alive is just a consequence of gear evolution, nothing to be concerned about?

The two steps of ability development


After someone asks a question on the forums about the new Mage Tier 10 bonus and the numbers behind it, Ghostcrawler brings up a little interesting insight into the way Blizzard puts these abilities and attributes together. He says that there are two steps to implementing a new ability: mechanics first, and then numbers later. That may seem common sense (and to a certain extent, it definitely is), but it's interesting to note that it's always what the ability does first, and then numbers later. Blizzard is much less likely (relatively speaking of course, and there are plenty of exceptions to this rule) to put a new ability into the game than just tweak current numbers.

It makes sense, and if there's a new ability you've been waiting to see in the game, maybe the reason Blizzard hasn't tackled it yet is that they're working on tweaking numbers to try and fix it without starting up a new mechanic. Ghostcrawler also says that this is the PTR we're dealing with, and so of course those Tier 10 bonuses aren't set in stone yet, just like everything else being tested. They don't call it the PTR for nothing.

Updating player graphics


Well, Jaina got her upgrade already, and we've heard that other NPCs may be looking a little better very soon. But what about us players? Don't we get a cool, slick new look too? Vaneras has the answer: erm, maybe. As you may have noticed, our armor has been getting updated as we've gone along -- the Tier 10 armor is much clearer and more stylish (well, depending on who you talk to) than the original tier gear that dropped way back when. But as for the actual player models, Vaneras says it's something that Blizzard would like to do, but it's all a matter of time and priority. They'll get around to it, sure, but only when it makes sense for them to spend the time on it.

Which is what we've heard before, really -- J. Allen Brack told us way back that things would be updated bit by bit rather than having a major patch be focused on updating everything you can see on screen. Still, Cataclysm, the expansion that redoes the old world and all of its old models, might be a good time to do exactly this and revamp players' looks as well. We can tell you for sure that the worgen and goblins are going to look very nice (not to mention the draenei and the blood elves, both with more detailed models than the launch races), so maybe it is time that the original races got smoother look of their own.

Cataclysm: For Gnomeregan!


Our very own Michael Sacco actually got his hands on a copy of that PC Gamer full of Cataclysm details, and there was apparently one that we missed: Gnomes may be coming back to Gnomeregan. The little tidbit above is frustratingly vague, but it appears that as long rumored (and long hoped by the shorter denizens of Azeroth), Deathwing's return may break the whole war for the Gnomish capital wide open, and they might finally reclaim their mechanical homeland.

We say "might," because, according to this blurb, it could be anything at this point -- a questline that begins a takeover, a questline that represents a failed takeover, a new phased experience that leads to a takeover, or some kind of questline that brings Gnomeregan up to Heroic status (we know Shadowfang and Deadmines are already getting that treatment, so it wouldn't be too far off to expect other old instances to come around in future content patches).

Then again, let's not kill hope: maybe the Gnomes are finally heading back to Gnomeregan to have a capital city of their own, in all of its Gnomish engineering glory. We can dream, right?

Patch 3.3 PTR: Pit of Saron first impressions


Welcome to WoW.com's two part piece on our first impressions of the Pit of Saron, one of the three new 5-man dungeons in the upcoming Patch 3.3. First up is Matthew Rossi from the point of view of a tank, followed by Matt Low with a healer's take.

Okay, first off we're going to try and keep all spoilers after the cut. If you're interested in them, you go ahead and look, but please be warned. Today, your intrepid WoW.com team assembled in the super justice fortress and set forth to brave the Pit of Saron, the currently accessible dungeon on the PTR.

We were a stalwart group consisting of myself, Alex Ziebart, Matt Low and Tristan from The Elitists podcast. Since there was a bug where some non-premade characters were unable to see the instance due to phasing issues, we played premades (except for Tristan, but his gear was at about that level as well): Myself as a gnome warrior tanking, Matt on a human priest and Alex on a dwarf ret paladin. While my human's DPS gear is about as good as the premade, my tanking set has more T8 in it, so the gnome felt even more OP than usual for a level 80 instance. We did bosses on both normal and heroic and the general consensus is, heroic seemed undertuned or perhaps not even tuned yet at all. We saw no major differences between our normal and heroic fights.

As was mentioned in the official Blizzard page about the Pit of Saron and Patch 3.3, there are two bosses before you can access the final challenge of the instance. Since we were an Alliance group, we had Jaina Proudmoore helping us (sort of) along the way.

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Patch 3.3 PTR: Behold Quel'Delar


If you remember back to our Quel'Delar post (I know it was a different world back then) here's the sword itself, according to World of Raids. The sword definitely appears to bear a certain kinship to Quel'Serrar in terms of its appearance. We've also had reports in the comments that the Quel'Delar quest chain involves the Sunwell in some way - picking up where patch 2.4 left off, perhaps? The more we learn about this sword, the more interesting it becomes. Is it a trick of the Lich King? The famous Runeblade left behind by the Sunstrider dynasty? As of yet, all we have are tantalizing glimpses. I personally hope to get to see more soon.

Patch 3.3 PTR: Quel'Delar and the new Icecrown instance

What, pray tell, is Quel'Delar?

That's a good question, and as of Patch 3.3, we're about to become far more intimate with it. At present all we know about Quel'Delar is the area near the Argent Tournament called Quel'Delar's Rest (as seen above), where a massive dragon skull seems impaled on a sword half buried in the ice. Speculation on the sword, the thing it is impaling, and whether or not we'd get to pull it out of the ice (as well as to links to Quel'Serrar/Quel'Zaram, famous swords with the Quel prefix meaning High in Thalassian/Darnassian) look to be on the verge of being solved.

It seems that MMO-Champion has found a whole series of spells related to Quel'Delar and the new Icecrown instances in the latest PTR build. You apparently need to bring the blade into the Forge of Souls and temper it, then bring the tempered blade to someone, possibly Krasus, which then possibly phases you into a battle to cleanse an evil form of the sword. Please keep in mind this is all speculation based on spell descriptions, but at the very least we know that there's more to that patch of barren ice near the Tournament than we'd been led to believe. It's apparent from the descriptive text on this spell that Quel'Delar is deeply connected to Icecrown Citadel.

Is Quel'Delar eventually going to be a player item? Is it connected to Quel'Serrar, as was speculated? Does it want to help or hinder the Lich King, or is it connected to some other denizen of Icecrown? We don't know yet, but the time till we find out seems fast approaching.

Patch 3.3 PTR: Minor Warrior changes


Okay, now that we know that the Patch 3.3 PTR will be out soon, and what it will entail, let's go over the changes to warriors. If you've been hornswaggled by fake patch notes purporting big changes to Titan's Grip, well, such is not the case. So what has changed?

Warriors

  • Victory Rush: This ability is now trainable at level 6.
  • Talents
    • Protection
      • Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.
The Victory Rush change seems aimed as part of Blizzard's move to make leveling easier in patch 3.3 while the Damage Shield change is a trifle puzzling to me. Is this aimed at removing a chance for Damage Shield to proc a Deep Wounds on someone hitting the warrior? As long as it doesn't affect other warrior abilities tanks are still going to spec up to Impale/Deep Wounds, so I can't understand why you'd make that change. Is Damage Shield proccing a lot of trinkets and that's bad? I don't imagine it having a big effect but I'm still puzzled. I'm sure one of our readers will point out where I'm missing the point.

At any rate, another patch where warriors see minimal changes at best. I guess we can take some comfort in our obvious perfection, right? Yeah, I laughed bitterly too. Still, I'm informed that the Victory Rush change was in for Worgen Warriors when folks tested them at Blizzcon/PAX, so that's a sign that this was in the works for a while.

WoW Insider Show


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