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Filed under: Expansions

Finding Blizzard's Cataclysm

The other day, we posted that Blizzard had trademarked the name "Cataclysm," and right after that, the community exploded with speculation: is it the name of WoW's next expansion, Blizzard's next-gen MMO, or some other project? Nothing is guaranteed yet (is it ever with Blizzard?), but the Internets have pretty much landed on the new expansion as the answer. "Cataclysm" actually means "a momentous and violent event marked by overwhelming upheaval and demolition," but it also has a pretty specific relation to water, and that's got lots of people thinking that it's the name of the Maelstrom expansion. In fact, The Sundering, or the world event in Azeroth's history where the Well of Eternity was destroyed and the Maelstrom (that swirly thing in the middle of the map) was created, was referred to as "the Cataclysm." So there you go -- pretty solid evidence, even though, as I said, nothing is guaranteed until we hear it from Blizz.

Stropp's got an interesting piece of speculation that says though "Cataclysm" is still probably the next expansion, the event the word refers to has yet to happen. He claims that if Blizzard really wants to speed up the 1-50 leveling process, they should just destroy Old Azeroth as we know it, and just have all the new characters start at level 50. That would be pretty nuts, but then again, Blizzard's never shown a real affinity for the old content, and by the next expansion, we'll be heading up to level 90 or even 100.

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Wrath of the Who?

I love this comic from the very talented miggy over at WoW Ladies, not only because it's funny, but because she's got a point. Back when the Battle for Mount Hyjal instance in the Caverns of Time appeared in game, we all wondered why we were going there in the first place -- unlike the other CoT instances, there were no dragons to fight or strange factions messing with the continuum. All that could happen in there is that we'd screw everything up and ruin time as we know it (and given all the wipes that went on in there, we probably did). But with the Argent Tournament, Blizzard seems to have gone even further: not only is there no clear reason for us to do it, but we're actually ignoring the threat at hand.

As you know if you've read Sacco's excellent (and completely spoilerrific) guides to the Coliseum raid and the Tournament 5-man, there is a tacked-on reason we're doing all of this stuff, and it's that the Horde and Alliance want to send their strongest people to go after Arthas, and the Tournament is a way of sussing out who's most worthy. But though that makes for some great lore cutscenes, doesn't it still undermine Arthas' strength? How powerful can the guy be if there are so many people lining up to kill him we have to fight over it?

Don't get me wrong, we're definitely looking forward to the Coliseum, and it's definitely brought some interesting things and rewards to the game. Just like CoT, in the light of the lore and the MMO genre at large, it's a great addition. But it is funny that the great Lich King's main tactic seems to be to have us fight it out between ourselves way before we ever bother taking a shot at him.

The Queue: Nice Crown! edition

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Queue, queue, queue. Everyone must be really excited for the eventual 3.3 patch, because we've got a ton of questions about Arthas and Icecrown today. What the heck, guys! BUT YEA, I SHALL ANSWER THINE PLEAS.


m_rydelis asked:
I have a question here, so as I remember from Warcraft TFT, Lich King was left to freeze on Frozen Throne, and in WotLK cinematic we see him on it, so did it just melt down, or something happend, because there is no such thing as Warcraft as Frozen throne now.

Icecrown Citadel was built over the Frozen Throne, and Arthas has apparently done a lot of construction on Icecrown Glacier since TFT and especially since the opening cinematic. The Frozen Throne likely still remains inside of the fully-constructed Icecrown Citadel, but we'll definitely see when 3.3 launches.

Cyrus asked:
Do we even know if there's going to be a 3.4? Has Blizzard announced it, or are people assuming it just based on the number of content patches in BC? Maybe progression will just go OS, Naxx, EoE, Ulduar, Argent Coliseum and Icecrown.

The plan is for there not to be a 3.4. Blizzard has stated time and time again that the plan is for Arthas to be the final boss of the Wrath cycle and for Icecrown Citadel to be the final content patch of the Wrath cycle. The next expansion should be approaching much sooner than the wait between vanilla and BC (and BC and Wrath) as well, so this timeline could work out fine provided that the 4.0 train keeps rolling as it should. Blizzcon should clue us in as to how things are progressing in that regard, so keep your eyes open.

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UPDATE: Fields of Honor Loot Card EU giveaway


I hinted at this the other day but Upper Deck International here in the UK has given WoW.com a set of shiny, brand spanking new loot cards from the latest Fields of Honor TCG expansion, which went on sale yesterday.

We're giving them away to you, our lovely EU readers. All you need to do is leave a comment in this post before 5PM GMT (6PM CET) today, July 1st, 2009. One of the Big Giant Heads (aka our beloved editors) will then randomly choose which of our three lucky readers will win one card each. Be sure to comment with an e-mail address you check often and have easy access to, because that's how we will be contacting our chosen winners with the codes.

We have three codes to give away, one for each of the cards in the set. That's the awesome chicken mount El Pollo Grande, the Ogre Pinata and the groovy Path of Cenarius.

The only caveat is you must have a European WoW account or the cards won't work (sorry to our American brethren) so please make sure before you enter, okay? Also, you can only enter once and, yes, we will know if you enter more than that. Good luck to all who participate!

Thanks to Tom at Upper Deck International's UK office for the codes.

UPDATE: The competition is now closed! We'll be announcing the winners later on this evening.

The Queue: RaF'd dailies are delicious


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

I have to admit, o' faithful Queue readers, that I considered pawning off answering questions today to someone else so I could have more time to catch up on other work. Patch days can get quite busy around the WoW.com head quarters.

Last night for example. Alex, Mike Sacco, and I had heard that there was a new raid lockout extension feature in place, so we rushed onto the Patch 3.2 PTR to grab some screenshots. Of course that meant we had to deal with the thing crashing every few minutes. And once we finally did make it into ZG to get a quick boss kill, Sacco disconnected and the server announced a shutdown in 5 minutes. But hey, we got the kill off and the screenshots captured with 15 seconds left until the shutdown. We won!

Aideros asked...

"When are more "hero classes", like the Death Knight, coming out? What are the speculations? Has anything been said about them since WotLK?"

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Waiting on StarCraft II? Blame WoW

Like many other Blizzard fans, you're probably super excited about the upcoming release of StarCraft II -- it was "about time" when we first heard about the game, and now, this close to actually having the game out, anticipation is higher than ever. So why have you been waiting so long? According to Eurogamer's latest interview with Rob Pardo, you can blame none other than World of Warcraft for the delay. He and StarCraft II's lead designer both confirm that quite a bit of the RTS team were called back in to working on Blizzard's MMO. Artists and class and map balance guys alike were put back on WoW, resulting in the StarCraft title's delay for more than a year. Taken at face value, they're saying you could have started playing the new RTS last November if it wasn't for the whole Azeroth thing.

It's worth noting, though, that when they say "working on WoW," they don't mean developing the Crusaders' Coliseum or even Outland -- they're talking about the original design of World of Warcraft for the release way back in 2004. Even though Blizzard didn't announce the next StarCraft until a few years ago in 2007, production actually started seriously (with multiplayer first, strangely enough) right after the launch of WoW, in 2005. Which makes the choice all the more intriguing: they decided to delay the RTS even before they knew WoW would be the runaway success that it is today.

Guess the choice paid off. The beta of StarCraft II should be kicking off any day now (you all got keys at last year's BlizzCon, remember?), so even though that year delay was caused by WoW way back at launch, we'll see if they've had the time since to make a game that'll meet players' expectations.

Fields of Honor on sale tomorrow


Ahh the smell of fresh loot in the air, it must be summer. Well, fans of loot cards and the official Trading Card Game, I bet you have your calendar marked. Tomorrow sees the release of the latest - and possibly greatest - TCG expansion Fields of Honor. Yes, you too could have your very own El Pollo Grande, the greatest mount in the entire history of Azeroth. We've mentioned this thing was rarer than a spectral tiger's tooth, right? Indeed our very own Turpster has been raving about his (insert slightly rude giant chicken joke here) all week.

The best part that is the cards were activated in an earlier patch so you can use them as soon as you find one. No more waiting for 3.1.x or even 3.2. Just to recap, the Fields of Honor loot consists of El Pollo Grande, the Ogre Pinata and the groovy Path of Cenarius. You can also take a peek at Upper Deck's loot card preview page for some really cool screenshots.

But here's the best part. After the success of our last EU giveaway, Upper Deck International here in the UK have very kindly given us a set of shiny European loot cards. Isn't that nice of them? We certainly think so! We're going to give them away during this week's maintenance so check back then.

Patch 3.2 PTR: Tauren Druid conversation may reveal lore and expansion secrets

Reader Chad forwarded us this screen shot of a conversation that takes place over on Elder rise in Thunder Bluff between two Tauren on the patch 3.2 PTR. Apparently it actually begins with a new quest by the Dalaran Portals, as pointed out in this thread at Scrolls of Lore, and while the quest leads nowhere, you do get to hear the linked dialogue.

In it, Aponi Brightmane, a wounded warrior who wishes to return the front lines in Northrend, and Tahu Sagewind, a Druid, speak together about the history of Druidism, the moon, and the sun. They speak of Elune, whom they know as Mu'sha, one of the eyes of the the Earth Mother. They mention that it seems strange that if Tauren were the first Druids as their legends claim, that all Hamuul Runetotem teaches is the moon power of the Night Elves. Tahu wonders if Druids themselves, because of this, are out of balance. The idea segues back into the idea of the world out of balance due to the influence of the Scourge, wondering if sitting idle in Thunder Bluff is really a good idea when the Northern front is so bleak, wondering if balance must needs to be returned by action.

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With the game offline in China, others aim to step in

As you may or may not have heard, the World of Warcraft is currently offline in China, thanks to a fight between the game's former licensee, The9, and its current licensee, Netease. Yes, if you think a day or so of downtime is bad here in the US and the EU, that's nothing compared to this: the game has been down since June 7th, and neither Blizzard nor Netease have given an estimate of when the game might be back online. An analyst from China does say that they expect most players to return to the servers once they return, but in the meantime, many players have spread over into Taiwan's WoW server. We don't believe that Blizzard allowed transfers during this time, so they've likely started and leveling brand new characters over there.

And don't think that other games haven't noticed this unique window of opportunity: there are currently millions of MMO players looking for something to do in China, and there are at least three big other games looking to give them something to do. Aion, which is currently in beta here in the US but is apparently up and running in Asia already, is making as much of a play as they can, and there are two local Chinese games, Zhuxian Online and Chibi Online, both developed by a company called Perfect World, that are also aiming to steal some of China's WoW players.

Very interesting situation over there -- imagine how much the MMO world would be thrown off here if WoW just completely disappeared for multiple weeks, if not longer. Blizzard is likely scrambling to get things moving over there as fast as possible.

The mystery of the missing Ulduar models


Back at the very end of last year, the folks at MMO-Champion did their usual excellent work in mining up a heap of models from Ulduar. Now that it's six months later, I have to ask: what happened to all of them? Take the sword pictured above. If you've raided Ulduar, you've seen this model wielded by the Twilight's Hammer cultists in the hallway to the Descent Into Madness. Why, then, is it the case that there are four 2h swords available in 10 and 25 man Ulduar and none of them use this model? Furthermore, why do all four of them in fact use the same model instead?

As you can see from the older post, there was an alternative two handed mace model, two more 1h sword models, another crossbow model and an alternate gun model as well. You may not love all of them (our own Alex Ziebart felt that the crossbow model lacked) but you have to wonder, why does every Ulduar gun, crossbow, mace and 2h sword look identical? Why are there only two one handed sword models when there could have been four? Are these models coming in a later instance or are they just there to dress up some NPCs? I actually think that the sword model alternative rocks pretty hard. I realize the mace says 'aspect' instead of 'ulduar' meaning that it might be intended for a later Chamber of Aspects instance, but even so, there was clearly a lot of work making new gear for Ulduar that didn't even get used outside of some NPCs. Any opinions on why we got one model for most drops in Ulduar instead of using some of these?

Breakfast Topic: When are we going to see the rest of the Chamber of Aspects?

I've been killing Sarth for months and, oddly I still enjoy it. Sans the last half an hour which normally involves bickering and the following question: 'What's a raid roll?' repeated ad infinitum. However each time I enter the Chamber of Aspects, I find my eyes drawn to the other still-sealed portals and wonder when they will open. It's clear the Dragonflight portion of Wrath lore is still incomplete and I live in hope these new raids might be tied into patch 3.3 or even the new expansion.

So tell me readers, when do you think Blizzard will start opening the other Sanctums? What kind of raids would you like to see for each flight? Do you think it might tie into the whole Infinite Dragonflight questline or be something to do with the Lich King? What are your thoughts, constant readers?

The Care and Feeding of Warriors: The Leveling Warrior in Wrath

I promise we'll get back to our Ulduar guide for tanks and DPS warriors next week. For this week, however, since we're midway through the sixth month of 2009 and we've seen patches up to 3.1 released (and we're waiting on 3.2) I thought it would be a good idea to go back and cover some of the things a leveling warrior might want discussed. We get emails from all kinds of warriors, and so it's only fair to cover the concerns of warriors who aren't raiding Ulduar but rather just setting foot off of the dock in Howling Fjord.

Before we get started, though, the upcoming Patch 3.2 changes for Warriors in their current entirety: Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor. Try not to get too excited, people.

First off, I'm often asked about stats for up-and-coming warriors. We have covered some of these before back in the beta, but the beta was a year ago now and things have been changed and polished. First off, I'm going to link all the posts of interest to a leveling warrior and discuss how they may have changed, and then I'll try and cover some more general advice.
  • Building Up To It covers some target numbers and stats to focus on. I should note that this was written before the changes to Armor Penetration made it much, much better as a DPS stat for warriors: the more ArP you have, the better it is as a DPS stat until you have enough ArP to reduce target armor by 100%.
  • We covered Hit and Expertise in two posts, one for DPS warriors and one for Tanks. The tanking post is still accurate as of 3.1, but the talent changes to Arms and Fury mean that there is currently no talent that reduces chance to dodge for Fury Warriors and Arms has both Strength of Arms for passive expertise and Weapon Mastery.
  • We discussed the dangers of overstacking a stat to the exclusion of other, also necessary stats.
  • Finally, we covered gearing up in a four part post just before Wrath launched Parts one, two, three and four were all published before Wrath itself had actually come out, but they're still reasonably accurate to help your warrior get from 70 to 80, We covered weapons between 70 and 80 too.

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The Maelstrom: Lore behind the possible next WoW expansion


Many of you have likely heard the theory floating around that the Emerald Dream might be the next expansion pack, but you may not have heard about the other popular theory: The Maelstrom.

How would you feel about an expansion where the naga are the villains, the murlocs do their bidding, a powerful queen emerges, and dormant gods awaken? We've braved alien lands and the cold, harsh climate of Northrend, so how would you fancy going out to sea, discovering new islands and diving down to sunken cities?

I have to admit, my first reaction to the concept was an inner groan of disappointment, but when I read into it further over at Lorecrafted, I became intrigued. After all, who hasn't dreamed of drifting off to explore the Great Sea? I've wanted to see a sunken city ever since my first character, a female Troll Shaman, discovered that she had no home city. Deep down, she was sure that there simply had to be some lost troll city, perhaps beneath the sea, or at the very least, a place to rebuild, reconnect and start anew.

What do you think, folks? If this were to be our next adventure, do you think you could get excited, or are you itching for the Emerald Dream or something else entirely?

Insider Trader: Your guide to profession-specific buffs

Insider Trader is your inside line on making, selling, buying and using player-made products.

The World of Warcraft's second expansion pack, Wrath of the Lich King, changed the way that we players, as tradespeople, view professions and altered the reasoning behind our choices to pursue them.

The driving factor behind this change was Blizzard's commitment to make each profession seem beneficial and dare I say, fun, to any player, regardless of class. While we did see some changes in this direction in The Burning Crusade, such as an Enchanter's singular ability to enchant his/her own rings, this new vision for trades really hit its stride in Wrath.

To accomplish this, Blizzard shifted focus away from bind on pick-up gear and added self-buffs and self-enchants, as well as some other incentives, to give players more choice.

It used to be, for example, that PvP characters would take Engineering. Leather and 40+ mail-wearers would take Skinning to feed their Leatherworking. Tailors would take Enchanting because it allowed them to recoup some of the costs of crafting gear, and so on.

In essence, we could choose between fun, PvP, gold-making, and the best gear. Now, we can purchase gear from the gear-crafters, and be free to pursue something else, should we wish.

Today, Insider Trader is going to break down the incentives offered by each profession to help you choose what is right for you. Rather than focusing on fun items, I will be addressing stat bonuses.

The purpose of this guide is not to tell you what you need to take in order to be the best raider, or make the most money, or have an edge in PvP, but rather to gather the information to one place and present it for your consideration.

Don't forget to read through the comments section at the end of this article, as there are sure to be tips and stories from our readers!

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Time is Money: Farming for Nerubian Chitins


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

Nerubian Chitins are gathered by Skinners and used by Leatherworkers, and although they show up on a number of mobs, there are only a handful of areas that are actually worth farming.

They sell for around 5g a piece, and Leatherworkers consume them in bunches from one up to 40! In fact, for several levels, the chitins provide some of the best and cheapest leveling options. On the low end, they are used for leg armor enhancement kits, and on the high end, epic gear.

Azjol-Nerub
If you can get a group to run Azjol-Nerub with you a few times, with you as the only Skinner, you'll make quite the profit. The skinnable mobs there have an average drop rate of about 25%.

In Icecrown, before you start questing...
Upon entering Icecrown, your first stop will likely be the Argent Vanguard, a mid-size outpost with several quests available to you. Before you begin these quests, or at least, before you hand in A Cold Front Approaches, start farming the mobs around the camp. Once you hand in that quest, you phase out permanently, and all of those spiders will be gone.

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