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Scattered Shots: Climbing Hunter talent trees

Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

I've read comments here, over on the Official Forums, and other Hunter blogs and forums saying how Blizzard is forcing Hunters to spec either as Survival or Marksmanship. I always find this a hard argument to support, especially since it is Blizzard that has continued to give us three different talent trees that we can spec into. But as always, there seems to be a preferred talent spec.

To me the blame isn't Blizzard but us Hunters always looking to squeeze out every ounce of DPS out of our class and remain on top of the damage meters. (Go ahead let the flames begin, but hopefully you'll give me a chance here.) We go out of our way looking, experimenting, and testing different build combinations to find the one magic build that gives us top DPS. Once we have found that, we tend to forget that we really can play all three builds. No, they all won't perform the same. And if you are in a progressive, hardcore, min/max raiding guild, well then stick with the spec-du-jour. But if you are like the majority of the players out there, you probably want to play something that better fits your play style. Like Goldilocks and the Three Bears, it has to fit just right.

So let's look at the different Talent Trees, discuss a bit about what makes each one tick. Then look at the currently recommended builds and shot rotations for each spec.

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Ready Check: Kologarn, Iron Council, Auriaya



Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.


The time is nigh. You've brought down the hellish tank called Flame Leviathan, released Razorscale from unimagine torment, and put down Ignis the Furnace Master. With fire in your bellies and laughter in your voice, you've shuddered and deconstructed the Deconstructor. You've right clicked the teleportation widget, and have brought yourself to the Antechamber of Ulduar.

We'll be talking, in this installment of Ready Check, about:

The first trash mobs in this area aren't too bad. You can have a Warlock banish the elemental, which might save your tank a little angst. When you see the big guys (Rune Etched Sentries), you might want to brush up a bit of coordination. The big guys place fire runes on the ground. In the grand tradition of raids everywhere, don't stand in the runes' circles or you'll die. The big guys also jump around, so this is a "cuddle" fight -- if everyone's standing on top of the tank, you'll have a little easier time of it.

I actually like to go up the stairs right away, and go face down . . .

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TurpsterVision: TCG Loot and Huge Roosters

We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.

Here at WoW.com we give away TCG loot all the time and TurpsterVision should be no different. If you've always wanted to smash an ogre till his sweet delectable guts scatter all over the floor then today might just be your lucky day! Today you get the chance to win one of the new Fields of Honor loot codes by just leaving a comment to this week's TurpsterVision (Being a limey Brit this is open to EU only as the codes apparently only work over here...sorry)!

Read on below the break for more information on how to win your very own Fields of Honor loot and for an image which is NSFW. That's right ladies, I've whacked it out due to popular demand and snapped off a few shots of my massive beast. (If that doesn't intrigue you into clicking then I don't know what will!)

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Fishing for profit


I'm an admitted and proud fishing junkie, but had long ago resigned myself to the fact that my favorite ingame pasttime was never going to be a source of revenue. But Alterac Volley has a great post on the degree to which fishing has actually (gasp, shock, horror) become a moneymaking endeavor in Wrath. While I'll grant that on most servers it's probably nothing compared to, say, Mining or Herbalism, there's gold to be made in them there streams -- and this is all the more true if your server hosts a large raiding population.

AV observes that there are four types of fish most likely to be lucrative, and it's no accident that three of them (the Musselback Sculpin, the Glacial Salmon, and the Nettlefish) are the main ingredients of the Fish Feast, a valuable (although generalized) raid buff. I spend roughly an hour a week fishing up the materials for these to cover our raids and had never even looked to see what they retailed for. After reading over AV's comments, I took a peek at my server's AH and had a /headdesk moment discovering that my main could have been a much wealthier character if I'd just spent a little time yanking up a few extra fish here and there.

So if your character is at or close to the Northrend fishing cap (and especially if you're still on the lookout for the Sea Turtle, which requires you to fish in Northrend pools anyway), give your AH a look and see how the fish are selling. You might be pleasantly surprised. And, as always, I highly recommend El's Extreme Anglin' as a great resource for the beginning and advanced fishermen out there.

All the World's a Stage: So you want to be a Scribe


This installment of All the World's a Stage is the thirty-sixth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

What is inscription anyways? I mean, we all know that it's the newest profession, added in Wrath of the Lich King, and it lets you make these "glyphs" which allow you to modify or improve your various class abilities in interesting ways. In gaming terms all that makes perfect sense, but when it comes to telling a story with your character, there are a lot of details missing.

Technically, a glyph is a character or symbol, like a heiroglyph or a pictograph, which we can see to a certain extent when we click on the glyph and put it into our in-game glyph interface -- it looks pretty cool with all those circles and lines and stuff. But what does it really mean? Are you pasting these symbols into a book of some sort? Are they getting magically tattooed onto your skin somewhere?

And where did inscription come from to begin with? Has it been around in Azeroth all along somehow, or was it some sort of ancient knowledge only discovered recently, around the time in the Warcraft lore when the Wrath of the Lich King begins? If it was discovered, then who discovered it and how? How exactly does a scribe learn these glyphs? Does he or she pore over ancient tomes that haven't been read in thousands of years, trying to decipher ancient texts? Or is the art and magic of it more in the artistic calligraphy of it rather than any difficulty in discovering or interpreting the symbols themselves?

There are far more questions than answers when it comes to roleplaying a scribe, and to a large extent each roleplayer is free to choose his or her own approach. What follows is the just one suggestion as to how you might work out a plausible solution -- please feel free to read it and improve upon it in whatever way you like.

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Ready Check: Razorscale, Ignis, and Deconstructor



Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.

Ulduar. Land of legend. Realm of confused Titans. Raid of epics. Ulduar is home to some of the finest fights available in Azeroth, not to mention leagues of incredible lore. Over the next few weeks, your intrepid Ready Check columnists will be taking a look at what you should expect from Ulduar, in both 10 man and 25 man versions.

Last week, we did a quick run down of that tankiest of bosses, the Flame Leviathan. This week, we're going to do a quick run down of the three remaining bosses in the "Siege" section of Ulduar. These three bosses are:

So take a moment, and join your intrepid WoW.com team on a pleasant stroll through Ulduar. Let's begin behind the cut, with Razorscale.

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The Queue: Judgement of Light & Day


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Today's music comes from a viewing of Scrubs I was, at the time, forced to watch by the girlfriend Katie. They had this great band playing at the end called The Polyphonic Spree. Today's featured reading music is the aforementioned band performing Light & Day ("Reach for the Sun").

It really doesn't have anything to do with anything, but they're hippies and jump around a lot while making some rather cool and unique music. Plus they have this cultish vibe to them. The Leader is good, The Leader is great, we surrender our will as of this date.

Hey look! World of Warcraft related things coming up now...

Many people asked...

"The PTR you download from the official WoW site is still 3.1! How are people getting on the Patch 3.2 PTR?"

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TurpsterVision: FigurePrints review

Turpster finds love in a 6 Inch Kungen
We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on The WoW Insider Show now see him on TurpsterVision right here on WoW.com

This past week I undertook an epic unveiling of not so epic proportions in opening up my very own FigurePrint. Fortunately for you, the lucky viewer, I've captured this live on video -- a first encounter of the most awesome kind -- which can be found below the break!

The first thing that struck me upon opening the package was the weight of it all; the dome is real glass and is a fantastic way to display your character, keeping them free from dust and many other household evils that lurk outside of Azeroth. The reason I would want to go for a FigurePrint would be to immortalize my character, preserving the culmination of four and a half years hard gaming, and this extra layer of protection allows that to happen. It does however present a barrier, much like we have when playing the game, where we can't touch our character (This statement takes on a whole different meaning with some of Night Elf female mailbox dancers out there) but obviously it serves the purpose of protecting the FigurePrint so I guess I can let it slide.

Click on past the break to catch the video and check out the gallery getting up close and personal with FigurePrints!

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All the World's a Stage: So you want to be an Engineer


This installment of All the World's a Stage is the thirty-fifth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!

In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has.

In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.

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The Midsummer Fire Festival has begun

The Midsummer Fire Festival should now be live on almost all North American realms. If it isn't, it will be shortly! Not much has changed since last year, beyond the addition of the achievements.

Speaking of achievements, while we have our guide to the Achievements of Midsummer, you might not be able to make a significant dent in them today if you made rounds with the flames last year. None of the quests seem to have reset from last year, so getting your hands on the holiday currency to buy the items you need is going to be difficult, to say the least. By difficult, I may or may not mean borderline impossible.

I don't expect this to be a permanent issue, we'll probably see a hotfix sometime in the near future since the problem is already being checked out. Of course, that's assuming the issue is something that can be hotfixed. If not, I don't doubt we'll see a fix of another flavor down the road. I don't foresee Blizzard keeping What a Long, Strange Trip It's Been out of players' hands because of something like this. In the meantime, at least you can still take a crack at Lord Ahune.

Scattered Shots: Hunter macros even your mother could love

Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

Well, maybe not your mother. But you know us Hunters, we really love our macros. Unlike some other games out there, World of Warcraft gives players a pretty simple method to help customize their playing environment. We all know about the cool add-ons like Recount and RatingBuster. Now add to that the ability to arrange the look and feel of our User Interface and Blizzard really has done something special.

Instead of trying to tackle those, I thought we could talk about the one that gives many of us players some difficulty: macros. And you know what? They really don't have to be that complicated.

Before we get started, I would be remiss if I didn't at least explain little bit about macros. At least I need to define what macros are what they are not. Macros are a way to combine several commands (attacks, emotes, or other actions) and combine them into a single button press or click.

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The OverAchiever: Guide to Midsummer Fire Festival achievements


It's that time of year again, folks. Frankly, I'm glad to be back in the realm of more reasonable and just plain fun holiday achievements, because I hated School of Hard Knocks, and wound up giving up and quitting the achievement after hours of fruitless battleground deaths. Fortunately, the Fire Festival has a lot less potential to drive you to the nuthouse, and a lot more potential to grant experience, gold, and cool items. From what I've seen, Blizzard hasn't changed the holiday since its 2008 incarnation, which is actually a good thing in a number of ways because last year's revamped and expanded Fire Festival was great.

A note on eligibility: your character will need to be at least 50 to hand in the items needed for King of the Fire Festival, and at least 65 to get the higher-level quests necessary for killing Lord Ahune in Slave Pens. With that said, we still recommend that lower-level characters participate, because you'll wind up with a ton of experience and gold even if you can't complete the meta-achievement.

Should you complete the meta, you will be awarded the "Flame Keeper" title. I've listed all of the required achievements in the order I think will be easiest/fastest for the average player to do.

UPDATE: Your character is currently unable to honor/desecrate any flame (including city flames) that you've honored/desecrated in 2008, which will make getting enough Burning Blossoms to purchase Midsummer clothing difficult, if not impossible. I'm still trying to find official confirmation that this is a bug (and I assume it has to be, as otherwise the meta-achievement isn't doable), but it also appears that fires have been added to Northrend as well. I'm heading ingame right now to assemble a list with coordinates and will update the post later.

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Shifting Perspectives: An Ulduar class preview, part 4


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, another Ulduar boss dies to moonkin nukes, feral claws, and tree slaps.

Chase Christian from Encrypted Text recently started a series of guides on doing Ulduar as a Rogue, and I must admit that the relative ease and simplicity of describing the role of a pure DPS while raiding is enough to make me sob quietly into a hanky. Meanwhile, I'm driving myself to the nuthouse trying to describe four entirely different roles for a single class. Pardon my saying so, but this column was the hell of a lot easier to write back when we sucked at everything that wasn't healing. Damn you, multi-spec viability! Damn you to HELL!

Before we get started, I'm going to continue what I did with the last Ulduar preview column, link to general strategy guides, and assume you have a basic familiarity with the encounter before delving into more Druid-specific advice. Today we're going to confine ourselves to Freya, as it's one of the few Ulduar fights I have now seen outside of the PTR. With luck, my computer is going to cooperate for a full clear this week plus a few hard modes, so I will be revising (and, as necessary, expanding) our current Ulduar Druid guides to reflect changes that Blizzard has made to the fights and a few notes concerning hard mode issues. Any changes made will be noted in next week's column.

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Ready Check: Flame Leviathan



Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.

Ulduar. Land of legend. Realm of confused Titans. Raid of epics. Ulduar is home to some of the finest fights available in Azeroth, not to mention leagues of incredible lore. Over the next few weeks, your intrepid Ready Check columnists will be taking a look at what you should expect from Ulduar, in both 10 man and 25 man versions.

We're going to go in a simple format. We'll look at the trash before a boss, the boss, then the next trash. So, let's get started with that beautiful runway before Flame Leviathan.

There's a little extra to cover with Leviathan, because of the fight's unique vehicle dynamic. Today's Ready Check will be focused exclusively on this fight. It's not because the fight is so difficult, but because your method for fighting it has absolutely nothing to do with the class you play. You get to learn entirely new stuff for this fight.

The three parts of our Flame Leviathan guide are:
Or you can jump behind the cut to get started.

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