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Filed under: Guilds

Breakfast Topic: Getting guildies to the website

This is certainly an issue (if not a full-blown problem) in my guild, so I wouldn't be surprised if most guilds have a rough time getting guild members to use some of the outside resources they've put together. Nowadays, there are so many ways to make a guild website and so many different things you can do with one that most every guild has at least one place online to call its own. And those places are usually frequented by one or two people in the guild (usually the person running the site and/or maybe the GM and an officer or two), but in my experience, it's kind of tough to get people to use those resources, just because of lack of interest or know-how or habit. What's the point of having a database of members, a message board, and a blog and picture gallery when no one uses it?

Enter Ankie of WoW Ladies, with an intriguing idea to support the guild's website.

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Azeroth United and Raid for the Cure running charity giveaways

Halloween is over and we're headed towards Thanksgiving, which means it's the time of year that charities everywhere ask you to open up your hearts and wallets and support some good causes. Azeroth United, the recently-formed community for WoW players, just revealed the prizes in their "Hearts, Hands, and Voices" charity giveaway. They're officially supporting Child's Play (they got mentioned on the main website), and your donation there (of $10 or $20) will get you into two tiers of giveaways, featuring prizes of all kinds from all over the WoW community. Sounds like a great chance to both support a good cause and maybe even win some free stuff.

And from our old friend John "BigBearButt" Patricelli comes news of a "Raid for the Cure" -- on Saturday, November 14th, a group of players from both factions will walk in-game on the Kael'thas server from Darnassus to Ratchet (and on to Booty Bay) to raise awareness and funds for the Susan G. Komen for the Cure charity. Pink shirts will be handed out at the event, and making a donation of any kind over on the WoW page for the charity will enter you in a raffle to win a guest appearance on the Sidhe Devils Gone Wild podcast (a member of that guild has been dealing with breast cancer, and the in-game run is in support of her and her cause).

The Guild posts episode 9 of season 3

The Guild is back after last week's Halloween interlude, and left at her "wit's end" while leading the guild, Codex decides (with a little prodding) to take the fight to the Axis of Anarchy. And they do so with wacky results as usual -- Zaboo shows that his trysts with the stupid tall hot girl might have given him a whole new side. The video's available in all of the usual places (including after the break on this post), so tune in and give it a watch.

There are only three episodes left in the season after this one, which means in three weeks (barring any more holiday-related extras), we'll be seeing a conclusion to this "rival guild" storyline. Will the Knights of Good conquer? Will Vork find his place in the world again? Will Clara find her own domestic bliss? Whatever happens, it's sure to be entertaining as always.

Like The Guild? We do, too! We chatted with all of the folks at BlizzCon, including Felicia Day, Sandeep Parikh, and Jeff Lewis and Michele Boyd. We also saw their panel, and the guys were nice enough to stop by our meetup as well. Stay tuned here every Tuesday for a brand new episode of season 3!

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Guildwatch: More common than you think

We've seen quite a few guilds go back lately and take on Sarth 3D for the first time. Of course, it's got to be much easier now with Ulduar-level gear wandering around, and ToC giving out gear and tokens relatively easily. But especially if your guild has the time, why not go grab an "Of the Nightfall" title for everyone? That's what our friends in The Risen here did, and they look pretty snazzy.

Lots more guild progress, as well as recruiting and drama, in this week's edition of Guildwatch, which starts right after the break. If you have a tip for us about your guild or one you've seen on the forums, please format it just like the news you see below and send it along to guildwatch@wow.com. Thanks! Enjoy!

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The Guild Halloween special

The Guild is on holiday vacation this week -- instead of the latest episode in the series (which is episode 9, and will come out next week, we're told), they've posted a Halloween special video, which you can watch over on MSN or right past the break below. It's more than just a chance to don their actual guildie costumes, too -- they go on a "socially acceptable real-world looting" run, with each guildie terrorizing one unlucky couple in their own special way. What's scarier than a Tuesday with all the servers down for maintenance? Vork showing up at your door.

And while we're on the subject of The Guild, our good friends at Massively got a chance to speak with a few of the cast members at GameX earlier this week -- Jeff Lewis, Robin Thorsen, and Sandeep Parikh got cornered by Massively's cameras, and talked with them about Wil Wheaton, MMOs, and Sandeep's famous backflip. Have a happy Halloween, Guild fans, and we'll be back next week with the third-to-last episode of season 3.


Like The Guild? We do, too! We chatted with all of the folks at BlizzCon, including Felicia Day, Sandeep Parikh, and Jeff Lewis and Michele Boyd. We also saw their panel, and the guys were nice enough to stop by our meetup as well. Stay tuned here every Tuesday for a brand new episode of season 3!

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The five classes of guilds

Blessing of Kings does a great job with this post of putting into words (and then extending) the idea of something we've talked about many times before: all guilds are not equal. He separates them into a kind of hierarchical class structure, with "Royalty" (guilds like Stars and Ensidia) at the top of the raiding game, going down to "Aristocracy" (guilds working on hard modes), "Gentry" (guilds who've cleared normal but haven't been able to do hard modes yet), "Bourgeoisie" (guilds working on normal), and the "Proletariat" (casual folks who haven't started raiding). I think he's squeezed things down a bit farther than he should -- I would call the "Bourgeoisie" level guilds still working on Ulduar and Naxx normal fights, as I think there are quite a few of those out there. But his points are strong -- there are bands of raiding guilds, partly by Blizzard's design and partly by mere fact that people approach the content in their own ways.

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Icecrown Gunship testing cancelled (Update: for the EU)

Excited to jump in on the Icecrown Gunship battle today on the PTR? Too bad -- Daelo has posted on the forums that due to instance server issues, today's testing has been canceled. He posted that on the EU forums, so we're not sure if that means it's also canceled on the North American realms, but we'll presume so. If we hear otherwise (as this is the PTR, all testing and data is subject to change at a moment's notice), we'll let you know.

As for what this means for the testing cycle, probably nothing at all -- delays and changes are pretty standard for the test realm, and even as they said in the original announcement, bosses can go up and down whenever the devs want. I do think we will see the gunship battle tested on the PTR at some point, though -- it seems like one of the more complicated encounters in the instance, and Blizzard will surely want to put it under a microscope sometime before the patch goes live.

Update: Apparently the gunship battle is live right now (4:40pm Pacific) on the test realm. If you want to see what it's like, get yourself a raid and head on in.

We have a Tabard: New kid in town

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

So you've got goals for your guild, and you've been working very hard toward recruiting new members. One of your next big challenges is keeping them around. Turn over is a plague among beginning and middle-tier guilds. Sure, guild dynamics like raid rules and bank privileges play into who stays and who goes from your guild, but it is more important to help make someone feel a part of the team.

Think about your own experiences in joining guilds. Have you ever been in one where nobody seemed to talk to you, except to ask if you could make them a flask? What about the guild that shifts their raid times, and doesn't make it clear to all members. WoW is a social world and new guildies are subject to the same anomic forces that someone might feel during their first few weeks at a new job.

First things first. Let your new guildies in on your expectations. It's helpful to have guild policies posted permanently on a website so that they can quickly learn what to do and what not to do. Be firm, fair and consistent with enforcing these rules for new guildies as well as established guild members. For example, loot systems can be daunting at first. Have a clear explanation and be prepared to answer questions. You may consider appointing an established member to helping your rookies learn the ropes.

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Guildwatch: "My laywer is processing a subpoena"


Isn't weird how, though they always promise there's a lawsuit or a subpeona on the way, it never actually appears in the mail? I've made my share of people angry in game (though not on purpose, never on purpose), and it's amazing how many players have cousins who happen to be lawyers or attorneys, ready to sue for the smallest thing at a moment's notice. If you all ever do get sued for something you do in-game, be sure to let us know -- it'd be a pretty historic case.

In the meantime, you can always let us know about any drama, downed, or recruiting news you see on the forums or ingame -- just drop us a note at guildwatch@wow.com. Hit the link below to read what we've got on offer this week.

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We have a Tabard: I could teach you, but I'd have to charge

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

It's so nice to run a raid when everyone is up to snuff on their characters and can focus entirely on what their doing. Unfortunately there seems to be at least one person who is not at the top of their game. Either the healer that's standing in fires or the DPS that can't fight their way out of a paper bag. They're not bad people and they mean well, but they are better cheerleaders than raiders. What's a raid leader to do?

I like to help people out and give people a shot, but there's only so much that I can do. At some point I have to consider the needs of the other nine or people in the raid over the needs of the single player. I was leading ToC 10 with a Hunter pulling 1800 DPS and the entire raid averaging about 2700. We had a number of wipes, but low DPS was a contributing factor. I called out the DPS saying, "Guys, I really need to be seeing 3K DPS." The 1800 Hunter said, "I don't think Hunters can pull 3K DPS." I nearly fell out of my chair.

My first response is to try to offer quick suggestions for how to resolve an issue (this is considerably easier when it's a raid awareness problem rather than a role problem). I feel genuinely awful when I have to remove someone from a raid, but the raid environment is not where one should learn his or her class.

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The Guild, episode 7 of season 3

We're more than halfway through this latest season of The Guild, and the series is in full swing: the Axis of Anarchy is starting trouble, Wiggly is quickly learning the game, and Codex is stepping right up into her guild leadership role. But even as things are coming together, they're starting to fall apart: this episode might have the weirdest ending of the series so far. You can watch the episode in the usual places, including right here after the break.

Two other things from The Guild's website recently. Apparently that book that Codex was reading last episode is a real one, all about leading a guild and lessons you can take into real life (and our own Scott Andrews didn't write it? Unbelievable!). And if you happen to be in Los Angeles in the next few weeks, The Guild will be screening parts of season 2 at theaters around the city along with showings of Dr. Horrible, that other web series that stars Felicia Day. At one of them, the cast will be live doing a Q&A, so that should be fun to see.

Like The Guild? We do, too! We chatted with all of the folks at BlizzCon, including Felicia Day, Sandeep Parikh, and Jeff Lewis and Michele Boyd. We also saw their panel, and the guys were nice enough to stop by our meetup as well. Stay tuned here every Tuesday for a brand new episode of season 3!

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When to move up to the next raid


I like this post over at Tank Like a Girl that raises the question of just when your guild should make the big step to move on up the raiding ranks. Just last night, my very casual guild headed into Ulduar for the first time, and even though we'd never been in there before (we've been doing Naxx, OS, and EoE with some regularity, though when I say we're casual, I mean we're really casual), I think we did it at exactly the right time. We made it up to Kologarn -- enough to know that we didn't go in too early (and come out empty-handed, unable to down any bosses) or too late (and breeze through the place).

Now obviously, every guild is in a different place raiding-wise (and most guilds are way ahead of ours, I know), and TLaG is dealing with a different dilemma: whether to take down Yogg-Saron before moving on to ToC or not. And in her case, she's got the added "gotta catch 'em all" thinking. But it's a tough thing as a raid leader -- you don't want to move on past content you know you can do eventually, and progression always beckons. In the end, you've got to figure out what's best for the guild. And of course, the content's not going anywhere -- if you can't drop a certain boss this week, there's always the next raid reset.

Breakfast Topic: How to be realm-famous


I like this post on the General forums about being "realm-famous" and how to get there. World of Warcraft has a gigantic community around it, but sometimes my favorite part of the game is that there are all sorts of little micro-communities in that big one. There's the player base at large, and then groups of people who read WoW.com or other sites. Then you've got the realm forums denizens, and that's a different group than the factions on either side of each realm in-game. And then you've got your guild, and then within that, your raiders and maybe even your friends list. We're all part of one big group -- we all play the game together -- but there are all sorts of little identities in all of these little micro-groups as well.

And people can become "famous" in these groups. It's tough for us at a macro level to cover all of that stuff, though I like trying to keep up with some of it in our Guildwatch column (and the picture above shows what happens when someone can become "realm-famous," or realm-infamous as the case may be. What's your experience with realm-fame -- can you name people on your own server, or have you ever gotten "famous" for nabbing a realm first or earning a reputation?

Guildwatch: Redemption


Many whelps! Handle it! Oh wait, you did. In the Wake on Zul'jin (as you can see in the video above) was just one of the many guilds to take down Onyxia since she returned to the game in a more powerful form, and while obviously there wasn't much new to this fight, most guilds give it a thumbs up: it was a little old-school raiding taste in a new-school difficulty level. Not that it's too hard (c'mon, it's Onyxia), but it's nice to see the fight pretty faithfully recreated. Makes you wish for more, doesn't it?

Lots more raid downings, and of course the usual drama and recruitment notices in this week's Guildwatch. If you've got a tip for us about your guild or just one you saw on the forums, please send it along to guildwatch@wow.com, and please do your best to make it look like the ones below -- if you send us five pages on the entire history of your guild, it probably won't show up here. Read on for more.

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The Guild episode 6 of season 3, Jim Rugg drawing the comic


It's Tuesday, which means the new episode of The Guild is out, and this week the guildies deal with being down a member by reaching out -- Clara tries to get her husband into the game, Vork makes a new friend, and Codex spends some getting-to-know-you time with Riley. Yup, they get to know each other well. Real well. What an episode. And look out at the end, as the guild rivalry gets knocked up a notch. You can watch the episode in the usual places: below the break on this post, over on MSN, or in HD on Xbox Live.

And here's some more Guild news: Felicia Day reveals in this interview that the upcoming comic will be drawn by artist Jim Rugg. He's the artists behind the young adult Plain Janes series, and his work has been described as Daniel Clowes-esque -- perfect for the quirky folks of The Guild. No word yet on a release date (as far as we know Felicia is still working on it, and it sounds like she's busy lately, what with the Fallon appearance and all), but we're looking forward to it.

Like The Guild? We do, too! We chatted with all of the folks at BlizzCon, including Felicia Day, Sandeep Parikh, and Jeff Lewis and Michele Boyd. We also saw their panel, and the guys were nice enough to stop by our meetup as well. Stay tuned here every Tuesday for a brand new episode of season 3!

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