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Filed under: How-tos

Twisted Nether Wiki compiles a nice list of WoW utilities

A few folks over at the Twisted Nether Wiki have done a great thing and compiled a nice full list of all of those little online WoW utilities that we talk about every once in a while. From character improvement tools like Be Imba! to resources like Kaliban's Loot Lists and even humor sites like WoWBash, if it's online, WoW-related, and worth visiting more than once, it's on this list.

And of course it's a wiki, so even if it's not on that list, you can add it. But it is cool to have all of those resources in one place -- we mention them, obviously, when there are updates to share, but if you don't bookmark them when you hear about them, they might have fallen off your radar. There are so many great and well-designed tools out there for players to use that something like this, tracking them all, is great to have.

Scattered Shots: Climbing Hunter talent trees

Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

I've read comments here, over on the Official Forums, and other Hunter blogs and forums saying how Blizzard is forcing Hunters to spec either as Survival or Marksmanship. I always find this a hard argument to support, especially since it is Blizzard that has continued to give us three different talent trees that we can spec into. But as always, there seems to be a preferred talent spec.

To me the blame isn't Blizzard but us Hunters always looking to squeeze out every ounce of DPS out of our class and remain on top of the damage meters. (Go ahead let the flames begin, but hopefully you'll give me a chance here.) We go out of our way looking, experimenting, and testing different build combinations to find the one magic build that gives us top DPS. Once we have found that, we tend to forget that we really can play all three builds. No, they all won't perform the same. And if you are in a progressive, hardcore, min/max raiding guild, well then stick with the spec-du-jour. But if you are like the majority of the players out there, you probably want to play something that better fits your play style. Like Goldilocks and the Three Bears, it has to fit just right.

So let's look at the different Talent Trees, discuss a bit about what makes each one tick. Then look at the currently recommended builds and shot rotations for each spec.

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TurpsterVision: TCG Loot and Huge Roosters

We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.

Here at WoW.com we give away TCG loot all the time and TurpsterVision should be no different. If you've always wanted to smash an ogre till his sweet delectable guts scatter all over the floor then today might just be your lucky day! Today you get the chance to win one of the new Fields of Honor loot codes by just leaving a comment to this week's TurpsterVision (Being a limey Brit this is open to EU only as the codes apparently only work over here...sorry)!

Read on below the break for more information on how to win your very own Fields of Honor loot and for an image which is NSFW. That's right ladies, I've whacked it out due to popular demand and snapped off a few shots of my massive beast. (If that doesn't intrigue you into clicking then I don't know what will!)

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World of WarCrafts: From Naxx to Pinky Street

World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself by contacting our tips line (attention: World of WarCrafts) -- not-for-profit work only, please.

Is there somewhere in game that feels like home to your character? Reader Asphydel's characters hail from Pinky Street – literally. Pinky Street is a line of four-inch anime figurines that come with interchangeable parts, allowing you to create trendy, custom figures with your own look. The line encourages customizations, from swapping out parts and accessories to adding entirely new paint jobs.

Asphydel of Ghostlands-US took the look a step farther, bringing her figurine into the World of Warcraft with Pinkycized versions of her Priest and her boyfriend's Mage. "I actually have a background in art and had taken a class in 3D," she explains. "We had a small section on making molds, so it was pretty darn easy for me to follow various suggestions and ideas I had found online. I can imagine that it can be a little overwhelming for anyone who has never looking into it ... O_o I knew it was for me in my first classes."

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Exploring Azeroth with quest icons on the map

We've heard this argument before, and every time Blizzard makes a change to help players complete quests more quickly, it comes up again. And with the recent announcement that Blizzard will actually be adding quest targets to the ingame maps (again replicating another function of the popular Questhelper addon), players have again brought up the old argument: is the game too dumbed-down? Originally, when the game began (though I don't know anyone that didn't still use Wowhead to find quest coordinates even back then), you were sent "east" to find a tiny little brown backpack to click on, and in the next patch, not only will you see that brown backpack sparkling with flares as you get close, but you'll have it marked on your map the entire time.

Larisa waxes nostalgic over at the Pink Pigtail Inn, and says that this is just farther down a sliding slope that leads to a ravine where we all just have two spells and need to kill three boars to level to 100. Kinless Chronicles straight out says "Patch 3.2 will play for you" with some funny tongue-in-cheek analysis. But since I do it so much anyway, I'll play the Devil's advocate here: let's face it, we all used the addons and coordinates while leveling up alts, if not even while leveling mains. It's easy to be nostalgic, but I never did like hunting around for that little pixel of brown you had to click on to finish a quest, and if you really do want to stumble around in the dark the old way, just don't look at your map and/or close the minimap down. I've recently played two other console games, Fable 2 and Dead Space, that also offer glowing line navigation straight to your quest targets, and I did feel a sense of exploration in both -- if I wanted to wander off the path, I was welcome to (and usually rewarded for it), while if I just wanted to get to where I was going, I could do that, too.

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WoW Rookie: Talking with the enemy

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

You can't talk to the enemy in the World of Warcraft. Shouting "KEK" when you're on your Alliance character doesn't read as "LOL" to the Horde players, no matter how many times you've heard that rumor. You can't Mind Control the enemy and then babble away in your own tongue (although that did work for one amazing, once-upon-a-time period in a long-ago patch). The truth is, trying to leapfrog the Alliance/Horde language barrier is a bannable offense; you're just not supposed to talk to the enemy.

That said, there is a way you can make your intentions known to players of the opposite faction: standard, pre-set emotes. The only emotes that work between factions are the ones that are already in place in the game. Creating your own emote by typing "/e yourmessage" only works for players of your own faction; for others, it translates to "X makes some strange gestures" – pretty antagonistic, really, no matter what you're actually intending to convey.

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How to: Five Amber drakes in The Oculus

After yet another Cracked Egg with nothing but a Cobra Hatchling in it, and the bigtime raiding proto-drakes constantly getting dropped out of the game, there's really only one other option: the Red Proto-drake, a reward for the Glory of the Hero meta-achievement. It's not easy: you've got to not only beat all of the heroics in the game, but all of the hard mode achievements for each of them. Guides like our OverAchievers can help, and a really great group to go along with helps more, but some of the achievements are so tough they need extra attention.

The Oculus' achievement, however, is one that needs an even closer look. And 4 Haelz kindly provides exactly that, with an in-depth guide to toppling two achievements in one, both the Emerald and Ruby Void, by doing the boss with five Amber drakes. The Amber drakes are usually meant as DPS, which makes this fight extra tough: you can't take much damage at all, because you can't get any damage back without healers. So what it requires, instead, is communication and coordination. Basically, you use the drakes' Time Stop ability to slow the fight down, and then try to do some coordinated kiting while DPSing like mad, all the time hoping that you can bring him down before he takes one of you out.

As Bell says, once you get the idea (and have wiped a few times -- you should probably be riding the drakes naked, since not only does your gear not affect their performance, but it'll save you repair costs), the fight's not actually that hard to pull off, but it's the learning that's going to hurt.

We Have a Tabard: A little help from my friends

The We Have a Tabard series is designed to help guild leaders, officers, members achieve their goals to maximize their cooperative experience.

I'm relatively new to leading a raiding guild. I've been working on building and training my team for about six months. I've been leading the recruiting and correcting members, managing raids, and in general trying to make my online family as functional as possible. It's a lot of work for one person, and no matter how much I love my guildies I have to admit that I am tired.

The best thing that I've ever done for myself and my guild is to ask for help. I have some great players in my guild that are well respected by other members and the server community. They have expertise in areas that do I do not. Probably most importantly they are less likely to mince words than I do and are willing to do what it takes to get the job done. Having some backup has helped some become more invested in the guild and has really lightened my load.

Choosing who to ask for help can be a tough call. It does little good to select only your favorites or your friends, if they are not successful leaders. Take several factors into account when selecting a council of officers:

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Scattered Shots: Hunter macros even your mother could love

Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

Well, maybe not your mother. But you know us Hunters, we really love our macros. Unlike some other games out there, World of Warcraft gives players a pretty simple method to help customize their playing environment. We all know about the cool add-ons like Recount and RatingBuster. Now add to that the ability to arrange the look and feel of our User Interface and Blizzard really has done something special.

Instead of trying to tackle those, I thought we could talk about the one that gives many of us players some difficulty: macros. And you know what? They really don't have to be that complicated.

Before we get started, I would be remiss if I didn't at least explain little bit about macros. At least I need to define what macros are what they are not. Macros are a way to combine several commands (attacks, emotes, or other actions) and combine them into a single button press or click.

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The OverAchiever: Guide to Midsummer Fire Festival achievements


It's that time of year again, folks. Frankly, I'm glad to be back in the realm of more reasonable and just plain fun holiday achievements, because I hated School of Hard Knocks, and wound up giving up and quitting the achievement after hours of fruitless battleground deaths. Fortunately, the Fire Festival has a lot less potential to drive you to the nuthouse, and a lot more potential to grant experience, gold, and cool items. From what I've seen, Blizzard hasn't changed the holiday since its 2008 incarnation, which is actually a good thing in a number of ways because last year's revamped and expanded Fire Festival was great.

A note on eligibility: your character will need to be at least 50 to hand in the items needed for King of the Fire Festival, and at least 65 to get the higher-level quests necessary for killing Lord Ahune in Slave Pens. With that said, we still recommend that lower-level characters participate, because you'll wind up with a ton of experience and gold even if you can't complete the meta-achievement.

Should you complete the meta, you will be awarded the "Flame Keeper" title. I've listed all of the required achievements in the order I think will be easiest/fastest for the average player to do.

UPDATE: Your character is currently unable to honor/desecrate any flame (including city flames) that you've honored/desecrated in 2008, which will make getting enough Burning Blossoms to purchase Midsummer clothing difficult, if not impossible. I'm still trying to find official confirmation that this is a bug (and I assume it has to be, as otherwise the meta-achievement isn't doable), but it also appears that fires have been added to Northrend as well. I'm heading ingame right now to assemble a list with coordinates and will update the post later.

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WoW, Casually: Tips for leveling on a PvP realm


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

I have played on a PvP server for years, so I can tell you with authority that I cannot recommend choosing a PvP realm if you have limited playtime. PvE servers have it so much easier as far as questing solo in contested territories. I can only imagine how much easier it would be to quest in zones like Hillsbrad Foothills and Stranglethorn Vale without the fear of being ganked every few minutes. And as you can see above, my time in Borean Tundra hasn't been exactly gank-free.

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wowTwitter is a Twitter just for your characters

I'm not sure how well this will scale, but it's an interesting idea: while it's certainly possible to just create a Twitter account for your World of Warcraft characters (so anyone interested can always see what you're up to), the folks behind a new site called wowTwitter have gone a step further, and recreated Twitter's functionality specifically for Azeroth's virtual denizens. It's very barebones right now, but basically, after you register, you can punch in any of your characters, "verify" them by changing something about them in the Armory (like unequipping the piece of gear on your wrist), and then you can send and receive messages on that character, with special channels created for the guild, your realm, and so on. I thought it used Twitter somehow, but it seems completely separate: they're running their own database and servers, so while the two work the same way (there are "@" replies and hashtags), they don't interact at all.

Which means they'll also have all of the problems that Twitter has had -- when only a few people are using your database, it runs fine, but if it starts to scale up at all, then you run into lots of "Fail Whale" downtime. And I'm not sure we need a whole other system just for WoW characters (though this one does have the nice bonus of "claiming" your character so it can't get impersonated). At any rate, they're in beta right now, and actually hosting a cash money prize contest for the most characters verified and tweets posted, so a link from us will probably show them how ready their system is. If it's your thing, go forth and wowTweet!

The Care and Feeding of Warriors: Ulduar Tips Continued


Last week, we started our homage to Chase's rogue tips for raiding Ulduar by discussing what you, as a warrior, can expect from that massive Titan fortress/prison for old gods and their flabby, tentacle faced minions. That's right, Vezax, I'm calling you flabby. This week, we'll discuss the bosses of the Antechamber, Kologarn, Auriaya and the Iron Council, three bosses in one! I was hoping that the warrior class Q&A would be up by the time I sat down to write this so we could discuss that as well, but such does not seem to be the case.

Since the Iron Council is the most complicated of these three encounters (and because it has two alternate, or hard modes, we'll discuss it last. Of course, as a warrior you'll either be tanking or DPSing in these fights... there's simply no alternative role for warriors... but there's more to it than that in each case. Let's start with Kologarn.

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WoW Rookie: Of hearth and home

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

Looky, Mom, we're all original: we didn't call this post "Home is where the hearth is" (but only because that title was already taken). And speaking of being trite, hearthstones may seem like a rather mundane matter -- not exactly high-value gaming strategy, eh? -- yet seasoned players manage to accumulate a little hearthing savvy that makes life in Azeroth (and the Outland and Northrend) a little more convenient.

Hearthstones link you to an inn in a location of your choosing, allowing you to transport ("hearth") back there once every 30 minutes. Prior to Patch 3.1, when you could only use your hearthstone once per hour, choosing where to bind and how to most efficiently order your errands and quests called for more than an insignificant amount of thought. The lower cooldown time today makes planning simpler, but there are still a few points worth knowing to help tune up your efficiency and dial down your travel time.

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Mountain Dew pets not for EU gamers


This was going to be a post about how EU gamers can still attain the Mountain Dew Battle-Bot pets even though the warning above says they're for US folks only, but never mind -- Blizzard's server alert says they are putting out a hotfix on the EU realms to remove any and all pets that made it through their guard. Some people could get the pets just by clicking through, and some people couldn't, but Blizzard says no -- the Mountain Dew promotion is apparently for US folks only, and anyone who has one on the EU realms won't for long. Players are understandably frustrated, though some of them are happy that if they can't have one, no one can. MVPs on the forums are saying that the pet is also available in Canada, even if the soda promotion isn't, but that may change as well.

Pretty poor show. Sure, Mountain Dew's rules say US-only, but they definitely should have realized that there were plenty of EU players who would want in on the promotion. We doubt this is over -- it would certainly be a mark on their campaign that would engender a lot of ill will, and Blizzard will likely try to find some way to get the in-game pet up and running on the EU realms.

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