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Filed under: Hunter

Scattered Shots: Climbing Hunter talent trees

Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

I've read comments here, over on the Official Forums, and other Hunter blogs and forums saying how Blizzard is forcing Hunters to spec either as Survival or Marksmanship. I always find this a hard argument to support, especially since it is Blizzard that has continued to give us three different talent trees that we can spec into. But as always, there seems to be a preferred talent spec.

To me the blame isn't Blizzard but us Hunters always looking to squeeze out every ounce of DPS out of our class and remain on top of the damage meters. (Go ahead let the flames begin, but hopefully you'll give me a chance here.) We go out of our way looking, experimenting, and testing different build combinations to find the one magic build that gives us top DPS. Once we have found that, we tend to forget that we really can play all three builds. No, they all won't perform the same. And if you are in a progressive, hardcore, min/max raiding guild, well then stick with the spec-du-jour. But if you are like the majority of the players out there, you probably want to play something that better fits your play style. Like Goldilocks and the Three Bears, it has to fit just right.

So let's look at the different Talent Trees, discuss a bit about what makes each one tick. Then look at the currently recommended builds and shot rotations for each spec.

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New Spirit Beast pet found


Hunters, patch 3.2 also means a new spirit beast for you to obsessively tame. Once again Mania's Arcania proves itself to be the go-to site for information about new pets. Since I know I'm going to be spending a lot of time wandering around looking for this new pet model, here's the skinny: there will be a new spirit beast in patch 3.2, it's name is Skoll and unlike the current spirit beasts Loque'nahak and Gondria, this one uses a saberworg model (the new Northrend worg model introduced in Wrath of the Lich King). It's still a spirit beast with prowl and spirit strike.

All we know so far is that it is apparently a non-hostile tameable mob when you first encounter it and that you'll need to comb the Storm Peaks Snowdrift Plains for a chance to tame it. All I can say is good luck, you obsessive pet collectors, and even better luck to those of us who know one. I predict a lot of time spent taming things in the snow.

Scattered Shots: A deeper look into the Patch 3.2 Hunter changes

Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

Man, this has been a busy week for us Hunters or what? With each passing day it is becoming more and more evident that Patch 3.2 is on its way. Of course we have to remember that "on its way" to Blizzard could mean anything tomorrow to a few months. With that in mind, it is probably a good idea to take another deeper look at the proposed Patch 3.2 Hunter changes and see how they might impact both the PvE and PvP game.

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All the World's a Stage: So you want to be an Engineer


This installment of All the World's a Stage is the thirty-fifth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!

In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has.

In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.

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Scattered Shots: Hunter macros even your mother could love

Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

Well, maybe not your mother. But you know us Hunters, we really love our macros. Unlike some other games out there, World of Warcraft gives players a pretty simple method to help customize their playing environment. We all know about the cool add-ons like Recount and RatingBuster. Now add to that the ability to arrange the look and feel of our User Interface and Blizzard really has done something special.

Instead of trying to tackle those, I thought we could talk about the one that gives many of us players some difficulty: macros. And you know what? They really don't have to be that complicated.

Before we get started, I would be remiss if I didn't at least explain little bit about macros. At least I need to define what macros are what they are not. Macros are a way to combine several commands (attacks, emotes, or other actions) and combine them into a single button press or click.

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Patch 3.2 brings some Hunter love

I discussed last week about how Hunter trapping and crowd control had gone the way of the dodo. And now as reported earlier today, we have much to celebrate with the release of the official Patch 3.2 PTR Notes. Ghostcrawler and the development team are really showing us Hunters some much needed luvin.
  • Aspect of the Cheetah: Can now be learned at level 16.
I was really wondering what we were going to do now that mounts were available at 20. It seems we are in good hands. We only have 16 painful levels of slow run until we can get Aspect of the Cheetah and start zipping around.

New graphics are always cool.

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Ghostcrawler talks about 3.2 Hunter changes

I don't know about you, but with all these announcements about the 3.2 Patch being released. I have been sitting idly by gnawing at the bit and tempted to shout out, "Ghostcrawler! What are you going to do about us Hunters! Show us some love already!"

Well it seems that our favorite Lead Systems Designer must have had the same thought as he posted up some insights over on the Official Forums in the Hunter's Questions and Commentary thread.

In typical Ghostcrawler style we get no promises (I guess that pony is still not happening. Sorry Eliah.). But we do get some pretty interesting insights on what the Blizzard development team is considering to do to fix some very common complaints.

  • Ammo costs
  • Pet scaling
  • Crowd control and trapping

Read on for more details.

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The Daily Quest: That's right, walk away


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Solo Hunters can also get phat lootz

I have to confess something. I'm a sucker for hearing stories about someone playing their Hunter in offbeat ways. What do I mean? Well, take for example that fabled Hunter Tank Gweryc.

Last week I got a great tip from Darth Solo over at WoW Alone about another offbeat Hunter idea. Seems Darth is a fan of solo play. At first I thought as you that this probably isn't completely original. We Hunters tend to just run with our pets anyways. But something kept nagging me to go check out WoW Alone and see just what Darth was doing.

Turns out he's put a lot of thought into how to get the most out of your World of Warcraft experience without having to worry about the drama associated with PUGs or even some guilds.

Of course I would be the first to admit that this kind of play style isn't for me. But if you want to find ways of enjoying your Hunter, getting loot all the while avoiding the drama associated with PUGs. Go check out his Hunter Solo Guides for gear, glyphs, and suggested specs for the Solo Hunter.

Class travel skills changing in patch 3.2


They're reading my mind! Just an hour or two ago I was thinking to myself, "if I can get a mount at level 20 in patch 3.2, what's the point of all those level 20+ speed-increasing skills?" Zarhym has solved my conundrum: they're all going to be reduced to level 16!

This includes Druid Travel Form (was level 30), Hunter Aspect of the Cheetah (or as I like to call it, Aspect of the Cheater; was level 20), and Shaman Ghost Wolf (was also level 20). Also in this post, the skull confirmed that class-specific mounts will come at the same levels as generic mounts will: Paladin and Warlock ground mounts at 20 for normal and 40 for epic, Druid Flight Form (now enhanced to 150% speed, like the other normal-speed flying mounts) at level 60, and Swift Flight Form at level 70.

So the days when Ghost Wolf or Travel Form was all you had to go faster for 20 levels may be over, but at least it will be useful for four. There has been a lot of debate back and forth about these changes, but for my money, if they're not going to let us start alts at high levels, this is the next best thing: making leveling much less painful.

Scattered Shots: What you see is not always what you get

I can't believe it either, WoW.com actually decided to bring me back for another week! I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

what do you mean it's not an upgrade?Last week we talked about the many different resources are available for Hunters. This week I thought to build on that and talk about item level (iLevel) and what makes a good upgrade.

Yes, I'm sure you are already thinking, "Boring! How difficult can that be?" Maybe for some that would be true. But the changes that happened with Wrath of the Lich King have forced us to rethink some of the old standards. For example, Agility isn't always the king stat like it was in the past. Sometimes you might need to decide between adding Critical Strike Rating, Armor Penetration, or Attack Power all the while considering how much Hit you might be losing.

I do agree that determining your next piece of gear should be relatively simple process. And for the most part, it is. But as with everything, there seem to be exceptions to the rule. Sometimes choosing between two items on the fly or in the heat of the moment just isn't that simple.

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More on Black Arrow and Lock and Load

The Hunter's Mark examined what's going on behind the Hunter talent Lock and Load a little while ago, and last week Atkallen did a follow up post getting down into the nitty gritty of the numbers a little further. Essentially, he charges that you're looking at an LnL proc for about 2-4% uptime during a four hour raid -- that is, for about 4% of the time, you've got Lock and Load giving you free Explosive Shots with no cooldown and no mana cost. And as he says, that's the "applied" time -- since LnL disappears as you use it, odds are that the real time you have it available will be much less.

He also tracks that time from 3.1 to 3.1.2, and says he's found data that confirms his previous theory: that it was more than the tooltip that needed changing during the last patch. Before the patch, he was looking at 11% uptime during three Ulduar fights, and after the patch, that's dropped down to 6%. Blizzard said they were only changing the tooltip, but that doesn't seem to be the case.

Finally, he stands by a notion that a lot of our commenters debated last time: that LnL is proccing more after 3.1, even though the mechanics claim that it shouldn't be. I haven't had a lot of personal playtime with it post-patch, but there are two different conclusions to take away here. First: LnL, in conjunction with Black Arrow and Resourcefulness, is a definite force for DPS in the Survival spec no matter how often it's proccing. And second: there still may be something else going on here behind the scenes -- the removal of the cooldown is almost definitely a factor, and Blizzard may be playing around with the RNG more than they're letting on.

Scattered Shots: Where to find Hunter information

Dwarf HunterWoW.com decided it was time to bring back some Hunter luvin'. It was that or they just needed a new Dwarf to pick on. So now you got me Eddie "Brigwyn" Carrington from The Hunting Lodge. Make sure to drop by here every Thursday as we explore what it takes to play a Hunter.

Have you ever caught yourself wondering, "Hmm... where I should go for my next upgrade?" Or how about "I wonder what pet I should get for raiding?" Another favorite of mine is "What spec should I use for raiding?" (This is always a trap. Even if you give a solid spec, someone will always find a something wrong with it.) For these types of questions, I feel it's always better to follow the maxim "Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."

What's my point? Well, it seems that many Hunters don't know that there is a wealth of information out there. I would bet that there is probably a resource that can help answer all of your questions. You just need to know where to look.

For solid information, we all know about Elitist Jerks. But sometimes finding you can't help but say to yourself, "There has to be an easier way." Believe it or not, there is. There are many other resources and sites out there.

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WoW, Casually: Rating the classes for casuals


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Hello, my name is Robin and I'm an altaholic. I'm not here to try to stop, however. I find it a lot of fun and playing games is all about fun. But it has prevented me from experiencing the endgame content when everyone is excited about it, rather than just spinning their wheels waiting for the next expansion. So, now I want to choose which alt to take to the end. But which one will be easy for leveling and still be valuable in groups when I reach the endgame?

In my experience, the best class to play as a casual player is one that is easily soloable, with little downtime, but also able to find groups quickly when necessary, particularly at max level. Following is how I rate each class according to those criteria.

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Breakfast Topic: What sides have you picked?


Some people who play World of Warcraft really closely identify with one of the two factions, the Horde and the Alliance. They care about the ongoing lore of the divide, they argue back and forth about which side is in the wrong and who is doing what, or when which side committed a particular wrong or another. Now, we here at wow.com are no different in that regard, as you saw when you followed those links. We're passionate about the game, and that includes the lore.

However, I've always been less a factional player (I have and love Horde and Alliance toons pretty equally, and I think both sides of the Horde/Alliance enmity have good and bad points) and more of a class partisan. I pretty much love shamans and warriors and don't really like playing other classes. I'll defend my chosen classes, gush about them, rant about what I think needs fixing, and play those classes to the exclusion of others even when I know that objectively those other classes might well be just as much fun. I just can't bring myself to support other classes, play them, or even in my heart embrace them as fully as shamans and warriors. I'm not pretending my behavior is anything more than the strange mental quirk of a particular player, but it got me wondering: what other strange divisions are out there in active play? My lovely wife, for example, won't tame a pet unless it has a unique skin or is harder than normal to get. She just loves the challenge.

Do you find youself making a choice, whether it be Horde vs. Alliance, a specific class, a race, a profession, or a style of play that draws a solid line of demarcation for you in game? Roleplayers vs. non-Roleplayers? Will you only raid 10 man? Are you a partisan for PvP and barely even bother with instances? What do you cleave to in WoW, and what do you reject?

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