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Filed under: Leveling

Scattered Shots: So you want to be a hunter, Part 7 Levels 61-70


Welcome back to the Scattered Shots, the weekly World of Warcraft Hunter class column. This week we continue our "So you want to be a hunter" leveling series as we look at Levels 60-70 and see why I really feel they're the best class in the game. So join me, Eddie Carrington, Brigwyn from The Hunting Lodge blog and podcast, as we explore what's in store for us hunters.

Maybe one day hunters being able to tame duids as their very own pet. Wouldn't that be awesome? I want to thank Dwarffinator and Lissana of
Restokin.com for making this picture and sending it in for me to use.

This is part six of our, now eight part "So you want to be a hunter" leveling guide series. In what was originally to be our final guide, we will now instead cover 10 levels, 60-70, with levels 71 through 80 coming next week. Part of this change is in response to your feedback wanting a bit more information on the skills.

As we do in each, this week we'll review what skills you learn, suggest talent builds for both you and your pet as you level, we'll highlight some suggested dungeon quests that match your current level.

We've 6 previous installations in this series. Here's what we've talked about so far.
  • Part 1: We reviewed racials and their impact on the hunter class. Reviewed each of the current races and what the benefits were of each racial.
  • Part 2: We quickly talked about the first nine levels. We also went on to talk about each of the three hunter talent trees and their basic play style.
  • Part 3: Last week we discussed what happened from levels 10 through 20. We also went over the quests to learn how to tame your first pet.
  • Part 4: We covered some of the covered attacks, buffs and spells. We also began looking at how to teach your pet new skills by applying pet talents.
  • Part 5: We covered levels 21 through 40. We ended up with you getting your epic riding mount and you now can wear mail. From now on completing quests and gaining levels will be much faster.
  • Part 6: Is where we started to see that we were learning more new ranks than new spells as we leveled from 41 to 60. We ended our time in Outlands with our first flying mount.
That's where we've been. But where are we heading? This week we'll be levels 60 to 70. We'll wrap up Outlands, head out to Northrend. Next week we'll wrap it up by reaching level 80. Then we'll focus on gearing up join everyone having fun storming the castle to tackle the Sindragosa, the Lich King and his Scourge minions and anything else Blizzard can through our way as part of Patch 3.3.

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Encrypted Text: Leveling a rogue, level 51-70


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 51 to level 70.

If you've ever leveled a rogue (or really any class) to 80 before, you know that there's certain spots in the leveling curve that can get downright boring. We play like a "dual wielding warrior" far too often, preferring to simply walk up to enemies and Slice and Dice our way to a kill. Rogues have a variety of skills, but it seems like Sinister Strike is really the only one worth pushing. Where's the fun in spamming one ability mindlessly until the enemy falls over from boredom?

Luckily for us, all of that ends at level 50 and above. We receive some of our core abilities via our 41-point talents, and each spec becomes a completely different playstyle from what you've been using for the past 50 levels. In addition, we pick up some of the clutch PvP abilities that were added in TBC that allowed rogues to compete in the arena environment. To summarize: leveling a rogue just got real.

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Blood Pact: Meet the minions, part 1

Each week Dominic Hobbs brings you Blood Pact. "Much like your life as a warlock, it is important to learn from what we find in the world... before twisting it to our will." ~ Summoner Teli'Larien
We're not hunters. We don't wander about shopping for a pet that catches our eye, like some fashion accessory. We reach through into the nether and wrest demons into this world, binding them to our will. We maintain our bond to this demonic denizen of the shadow, summoning them to our side at need. They are not pets, some companion for the terminally lonely and friendless, they are minions. They are our servants and slaves, powerful beings controlled through dominion, not feeble minded animals cooing for snacks.

This week I will start a review of our minions -- what they can do for us and how best we can use them. My aim is for this to be of use to anyone new to the class and these minions as well as more experienced players looking for tips and tricks. After the break we start right off with our pocket-mage.

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Lichborne: Blood, blood!


Welcome to Lichborne, WoW.com's death knight column.

Hi and welcome to this post Day of the Dead Lichborne. I'm filling in for Daniel this week to talk about my personal favorite death knight talent spec, namely blood. Blood! Over the past year blood has seen its ups and downs, often lagging behind frost for tanking and unholy for DPS (and at times vice versa) but as of patch 3.2 blood seems to be in a really good place, overall. Strong for soloing/questing as well as instancing as either a tank or DPS spec, blood can stand shoulder to shoulder with the other DK talent specs.

Blood's reputation was formed in the early days of Wrath of the Lich King as one of the absolute best leveling specs due to its very strong self healing options. While these were toned down from their beta and early release heights, the tree is still the strongest at creating opportunities to regenerate health of the three, and is often used by enterprising DK's looking to solo older content. But it's capable of far more than that, and of the three specs it's the most physical damage based tree with Heart Strike being purely weapon based damage. Furthermore, blood DK's have one of the nicest pure physical DPS buff abilities in the game with Hysteria. You can be selfish with it and save it for yourself, as you're almost sure to make back the health you'll lose to the talent, but if you choose to share it with a DPS warrior or cat feral druid, the raw DPS they can put out (especially druids) can be rather crazy.

So let us talk about blood. Blood is life... and in your hands, it can also be death.

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Arcane Brilliance: Mage leveling guide, 21-30


Welcome to another edition of Arcane Brilliance, the weekly mage column that won't give up, will never back down, won't retreat and won't surrender. Arcane Brilliance has the heart of a champion, the eye of the tiger, the soul of a lion, the reflexes of a mongoose, and the gall bladder of an emu. Now, if you'll excuse Arcane Brilliance, it needs to go indulge in an 80's movie training montage to get ready for this column. And yes, in case you were wondering, Stan Bush and Vince Dicola will feature prominently.

After a rather extended hiatus from the leveling grind, we here at Arcane Brilliance (and when I say "we," I pretty much mean "me," and when I say "pretty much," I mean "absolutely." I fact, I'm not sure why I even said "we" in the first place. Just forget I said anything. Let's move on, shall we?) are finally ready to continue with our series of overly wordy leveling guides this week. Here's what we've covered thus far (and, yes, I'm aware that I continue to use the first-person plural when referring to myself. I'm a very confused individual.):

Part 1: Getting started

Part 2: Levels 1-10

Part 3: Levels 11-20

We begin today's installment at the grand old level of 21. Your mage is freshly bemounted (That word doesn't actually exist, but I think it should) and ready to take on the world. Chances are you're preparing to move into your third major zone. From this point on, you have a great deal of freedom in choosing where you want to quest. I'd recommend an add-on like Cartographer, or a website like mapwow (just check the box that says "Show names for zones") to see a map that tells you the appropriate levels of the zones around you, so you can pick a place to make your home for the next 5-10 levels. Once you've selected a destination, mount up and head that way. Stick to the road if you decide to travel through any higher-level zones in-between, and be sure to pick up any flight paths you pass during the trip.

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Totem Talk: From Scarlet Monastery to Outland

This week on Totem Talk we're going to continue the leveling with coverage of going from level 41 (so actually a little beyond SM, but "Razorfen Downs to Outland" or "Uldaman to Outland" didn't really have the same zing) to level 68, which is the level at which you can board the boat to Northrend. Some basic things to consider before getting to the meat of things.
  • It is this writer's opinion that these are the levels that really define your spec and role. It's in the 40's that you can actually have enough talents and have trained enough skills that the real potential of each spec comes through: your elemental shaman actually feels and plays significantly differently than your dual wielding enhancement shaman, and while both can still heal, resto really starts pulling ahead here.
  • Shamans were originally designed as 'offensive hybrids' to balance out the paladin's 'defensive hybrid' nature. Since shamans and paladins are no longer designed in opposition those roles have blurred somewhat, but elements of the original intent still show through. Keep in mind that two of the three shaman trees are DPS oriented, and at these levels the fact that one is a ranged DPS while the other is melee will not seem as distinctive as those roles become in raiding/instancing.
  • Gear will start to drop in Outland that is more optimal for individual shaman specs. Before then, mail with spell power and/or MP5 is still somewhat rare on the ground in Azeroth outside of the various instance blues that drop. You're just going to have to work around it, annoying as it is.
  • Shamans are pretty bloody flexible. I have a friend (Hi Will) who has leveled an orc shaman to 80 as resto, and is working on an alliance shaman as well. Again as resto. And he kills things just fine. It's slower, yes, but it can work, so if you have a spec you really like don't despair of leveling with it as a shaman.
Okay, now to talk about what you'll be doing for 28 levels.

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WoW Rookie: Primary stats for beginners

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.

Theorycrafters and experienced players, go away – no really, /shoo! Today's WoW Rookie is for brand new players or players who are embarking on a new alt with absolutely no idea which end is up. The topic: what stats should you look for on gear as you level up? With XP and levels moving so quickly these days, it's not a topic that bears deep reflection or rooting through gear lists online in search of exceptional pieces. Any time you devote to researching and going after specific gear will be rendered moot by equal time spent questing – ding, better gear at your disposal! Still, concentrating on the right set of primary stats gives you a solid foundation for steady, predictable game play and supports experimentation with different spells, specs and tactics.

The early levels (and by that, we mean "vanilla" WoW up through level 60) are all about basic stats (also known as "attributes"): agility, intelligence, spirit, stamina and strength. As you level, you may run across the occasional piece of gear that boasts a fancy attribute like spellpower or attack power. Consider it extra flavoring; you'll meet veteran players who swear by the stuff, but it's not mandatory. Equip the piece if the basic stats are also solid, and carry on. Most early pieces that boast more interesting stats were added later in the game's evolution. The basics remain the fuel for your pre-60 leveling fire.

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Encrypted Text: Leveling a rogue, level 11-50


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 11 to level 50.

As we discussed in the comments last week, rogues play fairly simple for the first several levels. Without any real finesse techniques and the simplest of opponents, there's no reason to do anything besides run up to an enemy and just start swinging away. It may not seem very rogue-like in nature, but that is because low level rogues are still learning the tricks of the trade.

The trip from 11 to 50 will be much of the same. We receive a few awesome new abilities that help us in a few situations, but until level 50, we don't really see any of rogue that you can expect to play at 80. Luckily, at 50, you get a completely new skill set that will rewrite how you play your rogue. With the mount changes to allow low levels to ride epic mounts, you'll be jetting around and having a great time questing and finding enemies to slay. Let's not get ahead of ourselves, you've still need to get to level 50 first, and so read on for full details on the process.

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Blood pact: The birth of a warlock, page 1

Each week Dominic Hobbs brings you Blood Pact. The weak mind fears the darkness because it holds the unknown. Blood Pact knows what resides in the shadows and yes, they should be afraid.

I was afflicted with some kind of corruption of my own last week, not sure if a warrior spell reflected it or what but it had me out of action either way. I don't know how much attention you pay to spell icons but it took me a little while to realize just how nasty the icon for Corruption really is -- nasty enough for China to censor it, in fact. It speaks well of how I was feeling, but hopefully the articles on the PTR changes kept you topped off with warlock goodness in Blood Pact's absence.

This week we're looking at starting a new warlock. This could be for someone new to the game, or rolling an alt. Either way, now is a great time to start leveling as a lot of the world you'll be passing through will be changing with the advent of Cataclysm. So if you've never played a warlock, or even if you have, then get onto that character selection screen and stare blankly at the screen for half an hour while you try to think of that perfect warlock name.

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Breakfast Topic: Looking ahead to patch 3.3

There's another new build on the PTR, which means we're one step closer to seeing the new patch 3.3 drop. And while of course Icecrown probably holds its place as the biggest feature of the new patch, there's a whole slew of other changes to look ahead to, from updated achievements and a new faction to run, a brand new LFG interface with cross-realm instances, the Kalu'ak fishing derby, speeded-up Northrend reputation grinds, and lots of other things. Man oh man this patch is building up to be quite the event.

So the question today is: what are you most looking forward to? Personally, I remain a fan of the 5-man instances -- I've already run two of them on the PTR, but fighting enemies co-op in a small group like that is really why I play the game. And of course cross-realm LFG will probably be a big part of the excitement for me as well. While I do expect there to be a few issues, hopefully it'll make jumping into a group as quick and easy as possible. And I'm looking forward to that fishing tournament, too -- the last one was a good idea, but hopefully a new implementation will help freshen things up.

What are you looking forward to in patch 3.3?
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

The five classes of guilds

Blessing of Kings does a great job with this post of putting into words (and then extending) the idea of something we've talked about many times before: all guilds are not equal. He separates them into a kind of hierarchical class structure, with "Royalty" (guilds like Stars and Ensidia) at the top of the raiding game, going down to "Aristocracy" (guilds working on hard modes), "Gentry" (guilds who've cleared normal but haven't been able to do hard modes yet), "Bourgeoisie" (guilds working on normal), and the "Proletariat" (casual folks who haven't started raiding). I think he's squeezed things down a bit farther than he should -- I would call the "Bourgeoisie" level guilds still working on Ulduar and Naxx normal fights, as I think there are quite a few of those out there. But his points are strong -- there are bands of raiding guilds, partly by Blizzard's design and partly by mere fact that people approach the content in their own ways.

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Breakfast Topic: Freestyle specs

Lately, I've found myself messing around with alternative strategies, ways of doing things I wouldn't have tried before. One of them is Titan's Grip-less fury. Since I have so many warriors, I can devote a respec to a pet theory or a strange idea (like, say, building a leveling spec around self healing) and so, kitting out my tauren with a fist weapon and a tanking offhand (I don't have two DPS weapons for him) and seeing how it works in instances is one way to play around with the class. Gotta do something to keep the mold off the ol' cow.

I have characters I need to keep min-maxed (my alliance raiding toons, who generally have specs/builds that hew fairly closely to what might be called cookie-cutter) so having toons where I can play around and see for myself are fun. So far, the TG-less fury build isn't exactly rocking the world, but I'm going to stick with it until I can get an offhand that suits the spec for a more fair comparison. I'm not expecting it to end up replacing TG, I just want to do some tests to see for myself.

One of the reasons I bring this up is, a lot of the time we find ourselves looking for the way everyone else is using. And I'm not discouraging that: there are cookie cutter builds for a reason. Especially if you're in a position where people are counting on you to perform your job at the absolute peak you often don't have the luxury to spec in a way that's fun for you personally.

But some players seek the personalized build over the theorycrafted ones, and some others are lunatics who play way too many warriors (or paladins, DK's, I know a player with four max level druids so he can have one of each spec ready to go at a moment's notice, no respec fees or dual spec) and have the room to take one of our alts any way we want.

So now I turn to you: do you ever just throw caution to the winds and pick up that weird spec?

Encrypted Text: Leveling a rogue, level 1-10


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 1 to level 10.

So, after reading the list of pros and cons, you've committed to starting your new rogue. This is a proud day for the brotherhood of assassins, as we welcome a new member into our fold. You will learn to embrace the shadows and your adrenaline will spike after your first kill. You will learn to hide your tracks and strike fear into your enemies.

Before you're ready to slay dragons and assassinate high-profile targets, you've got a lot of learning to do. Rogues can be a complex class, with our nearly limitless bag of tricks and a playstyle that is uniquely our own. You must learn how to use your techniques effectively, and how to maximize your damage output while staying alive. The journey from a young rogue to a powerful assassin begins today.

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Breakfast Topic: Once more through the breach

You hear a lot of complaining about leveling up new alts. Having to see the same content again. And I've even said so myself from time to time and meant it. But recently, I dusted off my JC alt and decided to make a push to 80 with him, in part to have a toon to cut all these epic stam gems I need for my tank set now that I'm prot/arms... and also because, griping be damned, I missed fury. (Yeah, yeah, no one's surprised I caved and went back to Titan's Grip, not even me.)

Yes, that's right. My JC alt was a level 70 warrior. And now, he's a level 76 warrior. And I'm having a blast seeing all the stuff I've already seen four or five times now (depending on if you count my Horde alts and taking into account that they have different quests to some degree) on a class I've already leveled to 80 twice. (I also leveled my draenei warrior to 76 before abandoning him.) To be honest, part of it is the fun of trying out a fury spec designed entirely around as much self healing as possible with the Glyph of Bloodthirst and Blood Craze, and part of it is just that I missed these particular questlines.

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Patch 3.3 PTR: A little extra XP bonus


The sneaky database over at MMO-Champion has uncovered a little spell/aura/attribute hidden in the patch 3.3 PTR files that hints at some extra XP from future versions of heirloom gear. Currently, with two pieces of heirloom gear, you can get up to a 20% bonus (the chest and shoulders each give a stackable 10%, while heirloom weapons give nothing). But this Heirloom Experience Bonus +5% "spell" grants an extra 5% experience, so it could be that in the future, we'll see pieces of heirloom gear that have an extra bit of bonus on them -- maybe gloves, cloak, or a belt -- that will bring the total bonus XP up to 25%.

There's no base level or other identifying information on this attribute (we call it a "spell," but really, given its information in the game, it seems like a gear-specific ability), so we can assume that it'll be a full 1-80 bonus, just like the current heirloom gear in the game. Unfortunately, we haven't actually uncovered any new heirloom items yet, so we have no idea if this stuff will show up in patch 3.3 or the expansion. And of course, just because the bonus applies from 1-80 doesn't mean the gear can be worn that whole time -- it sure seems like Blizzard wouldn't necessarily want Worgen and Goblin alts speeding past Cataclysm lowbie content. But we'll see -- in the meantime, look for a little extra heirloom power, coming soon.

Thanks, Gene!

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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