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Filed under: Leveling

Fast travel, and why it's hard to find in MMO games

Rock Paper Shotgun has an interesting piece up looking at travel in massively multiplayer games, and while the analysis is really about travel in all MMOs, of course World of Warcraft gets placed front and center -- with the notable exceptions of Mages and Warlock summons, it's a game that squarely places you in its vast world, and asks you to make some solid decisions about where you want to be. While travel has certainly gotten easier (and will continue to do so), it's still an important part of the world -- sometimes, when you're in a backwater zone and your hearthstone is down and there's no summons available to you, you've just got to get on a griffon and put the time in to fly around.

Why is that? Why can't we just teleport around at will to places we've been before (a la Fallout 3 or Fable 2, if you've ever played those games)? Why does Blizzard make us traverse the wide world? RPS lands on two solutions: either they just want you to play the game more (certainly possible, especially since big worlds with long travel times and subscription fees are a trademark of the MMO genre), or they're just being jerks about it. But their panelists, and Blizzard, have offered one more suggestion: they want this world to feel vast, and one way to do that is to make you move around it rather than warp anywhere you want at a moment's notice.

Then again, that's some deep psychology, and sometimes you just want to get in an instance with your friends and fight (hence the recent changes to summoning anywhere, queueing from anywhere, and so on). Travel definitely serves a purpose in MMOs, but the genre has shown in the past few years that while instant travel all the time might shrink the world a little too much, sometimes you just need to get to where you want to be.

[via Slashdot]

A leveling server, just for leveling

Reader Tiago sent us an interesting idea I thought was worth sharing. He suggests that Blizzard create a "leveling server" -- a server that would be marked as specifically for new characters, so when you rolled a new toon on there, you'd be surrounded by a bunch of other people pre-80. And the key here would be that when you hit 80 on this server, then you would get a free server transfer off. In other words, Blizzard would have one server (completely optional, of course) designed for people to level on, with a realm full of people playing in the old world and leveling through the old quests.

Sounds good, right? Like most of our ideas, Blizzard probably won't go for it -- they've already knocked down the idea of vanilla realms, and while this isn't the same thing (you'd be able to level to 80, the idea is just that you'd leave the server when you got there), it does mean creating a different ruleset for a brand new type of server. Plus, to a much lesser extent, it could create an even more lonely existence on the normal servers. Not to mention that Blizzard has been focusing on speeding past the low levels, not emphasizing them.

But I like the idea anyway -- it doesn't seem too tough to do (mark one realm recommended, and provide free server transfers off of it), and it seems like an excellent way to get people who enjoy leveling up all together in the same place. And that's really what MMOs like this are all about, right?

Choose my Adventure: I'm on a mount


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

Another week, another level. Ten levels, actually. And I guess it's been a few weeks. It sounded cooler that first way though, didn't it? Anyway... Yes, Turpen has hit level 35. The last couple of weeks have been busy around the office due to patch 3.2, so I didn't get as much done between level 25 and 35 as I had between 15 and 25. I only squeezed one dungeon run in, but I did manage to do something else that was asked of me: Battlegrounds.

Yes, I did quite a bit of PvP this week on our Gnomelock, primarily in Warsong Gulch in the 20-29 bracket. I tried a round of Arathi Basin (which we won 2000-100) but very quickly decided never to do that battleground in that particular bracket ever again. Running around Arathi Basin without a mount is pretty much the worst thing ever. Patch 3.2 will change that I suppose, but it'll be far too late to be of any use to Turpen. My next alt, maybe!

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WoW, Casually: What Patch 3.2 means for casuals


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Oh my. All of this Patch 3.2 stuff is a bit overwhelming. We'll go over the changes that affect most casual players here, but there is still a lot of info that I won't cover. Many class changes are on the way, as well as a series of Q&As that Blizzard is releasing periodically. Also, the professions are getting some attention. So keep an eye on our Guide to Patch 3.2 for the latest changes that are specific to your character choices. Here is an analysis of the changes that affect most players with limited playtime:

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Breakfast Topic: Do you use heirlooms?

Heirlooms are something I've not really had much experience with but as I've been doing Wintergrasp a lot since hitting 80 (prior to my burnout, that is). However as the prospect of re-rolling a very different kind of class becoming more promising, so did heirlooms.

I remember hearing about them at last year's WWI and it sounded like a great idea at the time. A way to may have your main help out an alt. I would be able to outfit my lowbie toon with decent gear that gets better as she levels. Plus I like the fact they are an homage to classic WoW by taking their names and graphics from weapons no one ever uses anymore.

Oddly I don't know anyone in my guild who uses them but I'm pretty sure someone out there is buying them. I see lots of people regularly clustering around the sellers in Wintergrasp Fortress, diligently checking which item they want for which alt but it seems like the only reason to buy them is if you're an altoholic.

With this in mind, I'm curious, constant readers, did you buy heirlooms in order to make leveling an alt easier? Are they worth the expense? Did they make it easier to level and did you reuse them with multiple alts? What if you've never used them before, do they seem more appealing now the new items have been revealed on the PTR?



Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

The Queue: Judgement of Light & Day


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Today's music comes from a viewing of Scrubs I was, at the time, forced to watch by the girlfriend Katie. They had this great band playing at the end called The Polyphonic Spree. Today's featured reading music is the aforementioned band performing Light & Day ("Reach for the Sun").

It really doesn't have anything to do with anything, but they're hippies and jump around a lot while making some rather cool and unique music. Plus they have this cultish vibe to them. The Leader is good, The Leader is great, we surrender our will as of this date.

Hey look! World of Warcraft related things coming up now...

Many people asked...

"The PTR you download from the official WoW site is still 3.1! How are people getting on the Patch 3.2 PTR?"

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WRUP: Summer ahoy!


Another week has brought us to another weekend, which means it's time for us all to work out what we're playing this weekend. The Midsummer Fire Festival begins today, but surprisingly enough, it's not what any of our crew seem to be looking forward to for weekend World of Warcraft entertainment. Leveling alts? Raiding Ulduar? Or, gasp, dare I say it, some kind of crazy life beyond the keyboard? How dull! There's summer to celebrate!

For what the WoW.com team is up to this weekend -- and to let us know what you're playing this weekend -- read on!

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WoW Rookie: 20 tips for PvP realm leveling

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

There's no doubt about it: it's trickier and twitchier to level a character on a PvP (player versus player) realm than it is on a "Care Bear," PvE (player versus environment) realm. Some players thrive on the electric anticipation of the unexpected ambush; others wilt under the unrelenting stress. Being an experienced gamer and having the proverbial "friends in high places" can make the experience a lot more enjoyable – so is leveling on a PvP realm beyond the reach of a WoW rookie? Absolutely not!

But make no mistake, it's war out there ... and only the savvy will survive unscathed. Sounds ominous, eh? Let's knock off some of the mystery. First, we direct you to Zach Yonzon's insightful introduction to the PvP attitude. Zach explains exactly what is different about playing on a PvP realm, as well as the basics of concepts such as "flagging" and "honor." Soak up the basics, then join us after the break for 20 tips to help you survive your time as a WoW rookie, PvP style.

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Chest heirlooms with 10% XP bonus coming in Patch 3.2

Yay for new heirlooms! Earlier this afternoon, Blizz bestowed upon us the information that in patch 3.2, there would be some heirlooms available for purchase by those who had gained their Crusader titles. There was some hoping in the comments section for an XP boosting belt and/or chest, and your prayers have been answered.

Yes, Zarhym has revealed that you will be able to get chest piece heirlooms in patch 3.2, and that they will give a 10% XP boost that does stack with the boost from the shoulders. So that means, recruit a friend trickery aside, the well-appointed alt can get 10% from shoulders, 10% from chest, and another 100% from rest (at times), and they all stack.

This brings the list of heirloom-able slots to: main/off/two-handed weapons, shields, ranged weapon, trinkets, shoulders, and chest. And there might be more to come in patch 3.2 that we haven't heard about yet. My alts are excited already.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

WoW Insider Show Episode 94: More zones than we can remember

Our podcast was live on the virtual airwaves last Saturday as usual, and it was a pretty wacky affair -- Turpster, our newest blogger Eddie "Brigwyn" Carrington, and I dissected those mount changes that dropped last week, the Mountain Dew Battle-bots and how you can get your hands on one, and how scammers can get past your Authenticator (and how to stop them from doing so). We answered your emails as well, including tips about how to make sure one of your characters finally gets to 80 and all kinds of movie posters from Turpster's little "Ocean's 87" script idea a little while ago. You can check out all of the fan-submitted posters in the gallery below.

Download the show via any of the links below, and do make sure, if you haven't yet, to stop over in iTunes and give us a nice review telling us what you think of the show. It's been a while since we had any reviews go up over there, so mixing in some new voices will probably do us some good. Thanks for listening as always -- we'll see you next week!



Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
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WoW, Casually: Tips for leveling on a PvP realm


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

I have played on a PvP server for years, so I can tell you with authority that I cannot recommend choosing a PvP realm if you have limited playtime. PvE servers have it so much easier as far as questing solo in contested territories. I can only imagine how much easier it would be to quest in zones like Hillsbrad Foothills and Stranglethorn Vale without the fear of being ganked every few minutes. And as you can see above, my time in Borean Tundra hasn't been exactly gank-free.

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A WoW player's guide to Free Realms


Our good friends at Massively have written up a post just for you WoW players about the new hotness in MMOs lately, a game called Free Realms. I haven't gotten a chance to play it, but it's all the team over there can talk about, and the game itself just hit a whopping three million players. It's a free-to-play game (with more premium memberships getting more features -- the minimum is about $5 a month) put out by Sony Online Entertainment that aims towards a more casual audience, with extra content placed in for more hardcore gamers. The questing and leveling itself is very forgiving -- you have a dotted green line leading you to quest targets, and combat only takes place in instanced areas. But the crafting and other various minigames (in order to do mining, you actually play a Bejewelled-style matching game, and there's even a "Kart Driver" profession) can get pretty hard. Just like WoW, those who want to collect pets or build skills can do that, while those who are more interested in dungeon crawling have that option as well.

I've been meaning to pick up the game and check it out (on the free level, of course -- with my WoW subscription running, I'm not made of MMO money), and Massively's guide is an excellent first overview to how the game relates to our favorite MMO. If you're getting a little bored in Azeroth waiting for the next expansion announcement and are looking for something else to try, Free Realms might just be it.

Class travel skills changing in patch 3.2


They're reading my mind! Just an hour or two ago I was thinking to myself, "if I can get a mount at level 20 in patch 3.2, what's the point of all those level 20+ speed-increasing skills?" Zarhym has solved my conundrum: they're all going to be reduced to level 16!

This includes Druid Travel Form (was level 30), Hunter Aspect of the Cheetah (or as I like to call it, Aspect of the Cheater; was level 20), and Shaman Ghost Wolf (was also level 20). Also in this post, the skull confirmed that class-specific mounts will come at the same levels as generic mounts will: Paladin and Warlock ground mounts at 20 for normal and 40 for epic, Druid Flight Form (now enhanced to 150% speed, like the other normal-speed flying mounts) at level 60, and Swift Flight Form at level 70.

So the days when Ghost Wolf or Travel Form was all you had to go faster for 20 levels may be over, but at least it will be useful for four. There has been a lot of debate back and forth about these changes, but for my money, if they're not going to let us start alts at high levels, this is the next best thing: making leveling much less painful.

WoW Insider Show live this afternoon on Ustream

Our podcast is back yet again this afternoon, and it's sure to be a good one. Turpster and I will welcome our bloggers Lesley Smith and Robin Torres on to talk about the biggest news in WoW from the last week: we'll touch on the new Druid forms and what we all think of those, 3.1.3 and how it's worked out so far, players with amazing achievements in game (like the level 1-80 no deaths guy, and Ensidia's big finish), and scams you might want to look out for ingame. And if we have time, we'll talk about one of the stranger stories to come out of the WoW community lately.

The show begins over on the our Ustream page at June 6, 2009 3:30 PM EDT , or you can jump after the break to see an embedded feed. We'll also answer your email, which you can send to us at theshow@wow.com, and as usual we'll be chatting live both during and after the show. Should be a lot of fun -- we'll see you this afternoon!

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Choose my Adventure: Insert funny title about being level 25 here


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

Well, you guys wanted me to run Deadmines. As you can see, I ran Deadmines. Many thanks go to Urse (Healer), Child (Tank), and Sneafoo (Noob Rogue of Doom) for 4-manning the thing with me. Urse was pretty overleveled for the place so healing was hilariously easy, but Sneafoo made up for it by starting the run at level 12 and aggroing Gruul from the pirate ship.

I went further than that, too. I didn't stop at Deadmines, I did Wailing Caverns, Blackfathom Deeps and Shadowfang Keep as well. I was kicking around the idea as soon as someone suggested Deadmines, but I didn't think I would manage to land a group for either of them. When I went out to the Barrens to get my Succubus (Angva) at level 20, that sealed the deal for me. I picked up the quest The Orb of Soran'ruk, and despite the fact that its quest rewards sucked, it gave me more reason to try and get the groups together. I put out a call to all of the various resources I knew, LFG and community chat channels (your server probably has a few good ones) and all of that, and managed to score a few groups.

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