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Filed under: Lore

All the World's a Stage: How to bring Warhammer's "Tome of Knowledge" to WoW

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

Some time ago, I had my first look at Warhammer Online, and wondered if that game treated roleplaying any differently from World of Warcraft. I wrote at some length about the significance of a written warning whenever someone signs up for a roleplaying realm for the first time, but I also noticed that Warhammer actually had another very special feature that could be beneficial for WoW roleplayers, namely the "Tome of Knowledge." Playing around with this a little bit made me think about how Blizzard could make something similar, which would go a long way toward enriching the experience of the game, not only for roleplayers, but for all players. Warhammer's Tome of Knowledge is not without it's flaws, of course -- I can surely imagine a better one for WoW to adopt, but at the moment WoW has nothing at all like it, which is unfortunate.

But what is the Tome of Knowledge? Basically, it's is an in-game database full of all kinds of information you might be interested in. This includes gamey things like achievements, titles, and quests, but also contains a lot of info about the story and lore of the game, such as some history for each major region, descriptions of noteworthy persons, and a bestiary of all the enemies in the game. When you visit an important location, encounter an important questgiver, or defeat a new enemy in battle, information about that entity will appear in your Tome of Knowledge. A little popup will even let you click through to it right away.

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Pandaren in the World of Warcraft

In among all of the "omg fake pets for real money" drama from this week's announcement, we may have missed something big: the Pandaren are now live in the World of Warcraft. The Pandaren are my favorite Azerothian race, even though they're essentially a joke -- Samwise Didier just loves pandas, and he made art for an April Fool's joke that Chris Metzen loved so much they decided to include the bears as real characters in Warcraft III. Since then, they've become fan favorites (not least of all, especially for me, because alcohol and ale are a big part of their culture), but we've only seen hints of them in World of Warcraft. There was a rumor going around a while back that they would never appear in the game because China didn't allow depictions of violence against the bears, but that was just a rumor. Still, the Pandaren have existed in WoW only as a Blizzard in-joke. We assume they're out there somewhere, but until now, no one has ever seen one.

Of course we say "until now" because there are now little Pandaren monk noncombat pets running around, bowing, and doing magical kung-fu. Does this mean that the future Emerald Dream expansion will have us all playing as Brewmasters? While yes that would be awesome, not so fast again: Diablo and the Zergling from Starcraft are both in the game as noncombat pets, and they don't mean anything at all (although they were both included in the game before the announcements of Diablo 3 and Starcraft 2 -- maybe Blizzard is working on a Pandaren-based puzzle game? Conspiracy theorists, assemble!). And just because we all have Grunty doesn't mean murlocs are suddenly going to take to spaceships with battle rifles in the official lore. But it's cool to see Pandaren actually in the game, even in pet form, and who knows, maybe we will one day find the legendary realm of Pandaria in our own version of Azeroth.

Cataclysm novel slated for August, 2010

While it may or may not hint to the release date of the next expansion, a listing on Amazon has pegged the release of a hardcover novel by award-winning author Christie Golden entitled World of Warcraft: The Shattering: Prelude to Cataclysm. While that might seem like one colon too many (insert snickering here), the self-explanatory title actually sounds pretty cool. What sounds uncool, however, is that it's a prelude. Meaning before.

If you're reading into this as much as I am (generally not a good idea), that could mean that the Cataclysm expansion will ship after August 31. After all, you'd think that Blizzard's marketing team would want a book that reveals what happens before the Cataclysm to actually launch before the expansion hits, right?

Well, not really. The Arthas book, which focuses on the Lich King, was released long after Wrath broke out. In short, the novels follow a completely different schedule from the game even though they all share the same lore. So I made you fret over absolutely nothing! You didn't fall for it? Ok, so I made myself fret over absolutely nothing. The book is available for pre-order at $26 on Amazon and should be chock-full of lore and hopefully explain a lot of what will change during the expansion.

Considering how a lot of people (well, okay, at least Alex and Daniel) geeked out over Golden's Arthas novel, this book promises to be a good read. At any rate, we can probably expect it to be free of super-powerful, hackneyed, Mary Sue-ish, self-projected characters like time-traveling dudes who shack up with the hottest girl or multi-racial scions who can wield all kinds of magic. I mean, it's a freaking black dragon, man. It's kind of hard to mess up something innately awesome as that.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Two Bosses Enter: Keristrasza vs. Ley-Guardian Eregos

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

We've let reader votes seed the battles for the next bracket of Two Bosses Enter, One Boss Leaves, which leads straight away to this epic pairing: Keristrasza (The Nexus) versus Ley-Guardian Eregos (The Oculus). To get these two into the Two Bosses Thunderdome, we're going to stage a jailbreak. The two dragons will meet in the swirling skies above The Nexus. We'll remove the drake-riding mechanic from the encounter - there's enough draconic blood here already, don't you think?

The ground (err, air?) rules:
  • Assume that the opponents along with their minions share similar levels, health pools and comparative overall damage output.
  • This deathmatch takes place in skies above The Nexus, (or a Thunderdome facsimile thereof). This shall in no way hinder either opponent from using his or her usual resources.
  • All the usual minions will be available to each boss.
  • There will be no drake-riding mechanic involved.
  • Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
  • Don't neglect style, story and scale.
Time to take flight now. Ladies and gentlemen, boys and girls ... Dyin' time's here.

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One Boss Leaves: Three bosses enter, 16 stay

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

Your favorites are back! Readers voted this past week to bring back three combatants who hadn't made it through the second bracket in this season of Two Bosses Enter. Earning fresh berths as the battles continue are:
  1. Loken (Halls of Lightning), 401 votes
  2. King Dred (Drak'tharon Keep), 380 votes
  3. Ley-Guardian Eregos (The Oculus), 167 votes
Fans of Eck the Ferocious landed just short of earning the little gorloc another bid, bounding in with 162 votes. Join us after the break for a complete list of fourth-bracket matches in this season of Two Bosses Enter, One Boss Leaves.

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Patch 3.3 PTR: Sound files may reveal fate of the Lich King

Sound files in Patch 3.3 uncovered over at MMO Champion have got players all abuzz. In particular, lore-nerds who have listened to the sound files and put them together in the most reasonably coherent fashion are going nuts over the possibilities and implications. Tissue-sniffling, underpants-changing nuts. The kind of nuts that happen in Twilight Zone episodes. So understand that clicking on any of the links below are on a Need to Know basis. That means it's full of spoilers.

No, seriously. It has so many spoilers that unsuspecting players can explode just by clicking on the Read More link below. It's that dangerous. The sound files are so revealing, so incriminating, that every agent sent by SI:7 to safeguard them has been removed from active duty and sent to the loony bin. They're so volatile that even Ragnaros got burned when he read the rest of this post. So juicy that it cost Lady Vashj an arm and a leg -- or six arms and a tail -- just to listen to them.

The sound files in question are mined from the goings-on in Icecrown, which may (or may not) reveal the ultimate fate of the Lich King. It also includes previously unrevealed first names of only sons, emotional moments from hot mages, uncharacteristic coolness from leaders heretofore labeled as hate-mongering and racist, and unexpected appearances by heroes long dead (but not forgotten). Click on the link for madness-inducing spoilers. Otherwise that lady by your side will whisper something in your ear and you'll go crazy, anyway. Might as well have WoW.com do it for you.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Patch 3.3 PTR: Invincible

You know how like Michael Bay wanted Transformers to be a story about a boy and his car? Or how John Carpenter made a film about one teen's dangerous obsession with a murderous car? Well, the World of Warcraft version is about to come to life -- or unlife -- when patch 3.3 finally goes up. MMO Champion has uncovered model files for Invincible, the Lich King's personal steed. As the datamining suggests -- "Invincible - Summons and dismisses the flying undead horse Invincible. This mount changes depending on your Riding skill and location." -- players might actually have a shot at obtaining what is, in my humble opinion, the most badass pixel-by-pixel mount in the game. Ever.

The horse has some serious lore to it, too. As many players have already discovered, Invincible has an unearthed grave in the game located near the Balnir Farmstead in Tirisfal Glades.

The tombstone reads:

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Breakfast Topic: Feats of Strength

Allison's great post about all of the Feats of Strength still available in the game got me thinking: just what kind of value do players place on these "kinda" achievements? Personally, I never gave them much weight -- I have a few of them (I picked up the Vampiric Batling a while ago, and I've got the Competitor's Tabard, among a few other old-school and commemorative achievements), but the ones I've got I didn't really do anything to earn, and the Feats still available don't really mean that much to me. Unlike "real" achievements, Feats don't even give you meaningless points, and they can't be used to get you into any raids or runs that you couldn't do otherwise. They're boring to me.

I'm not that way about all achievements -- there have been a few that I've worked to get done, and there are even non-achievement items that I've pushed for in the past (I worked like crazy to finally get my Netherwing drake, and the only achievement I got for that was the Netherwing reputation). But Feats of Strength in particular seem passive to me, by Blizzard's design: if they happen, great, but there's not enough reward there for me to go out of my way to get them. What do you think?

All the World's a Stage: The voices of every race and class speak in RP

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

All the World's a Stage has been a voice for roleplaying in WoW for over two years now. I didn't quite realize it at the time, but the article entitled "So you want to be a bad guy" was just about at the 2 year mark for this column! To celebrate belatedly, today we'll review some of the other websites about roleplaying in WoW out there. If you like All the World's a Stage, you'll probably enjoy these as well.

In addition, you will find that some of these websites have similar, but unique pages with information about roleplaying the various races and classes of Azeroth. So for those of you who would like to have a reference to all these articles in a single place, I've collected them all together in one list at the end of the article. This list includes my own articles, as well as those of all the other websites I'm about to mention which follow on the same theme.

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G4 talks to Blizzard about five years of WoW

We are quickly approaching the fifth anniversary of World of Warcraft's release (my calendar has it on the 23rd of November), and G4 has gotten a head start on celebrating -- they sent Morgan Webb over to Blizzard headquarters to talk to the team, including Tom Chilton, Alex Afrasiabi, and Jeff Kaplan, about what things have been like in the last five years since WoW's launch. There's nothing super groundbreaking in here, but there is lots of reminiscing about the game's early thinking -- Chilton talks about how dual specs were never even considered as an idea (until they, you know, were) and what things were like in the early post-launch days. Pretty stressful, sounds like.

Afrasiabi talks about how the quest team puts together and tracks all of the game's quests (he mentions both Metzen and the game's historian as the "lorekeepers" of the game), and the fact that they've put together "millions of words" of story and background lore for the game at large. He specifically talks about Cataclysm and replacing questlines, and says that if something does get removed from the game, they're hoping to replace it with something better, but most "fan favorites" will stay. And finally, Jeff Kaplan looks back on the early game itself, from unfinished zones to broken balance to launch day exhaustion. G4 teases something about the next MMO project, but all he says is that he can't talk about it. Oh well -- if we can't look forward, at least we get a nice look back from the folks at Blizzard who've been there since the beginning. You can see all four of the videos after the break.

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Breakfast Topic: The future of the Horde

One of the things that's continually surprised me since news broke on the likely changes to the Horde's leadership is how many otherwise die-hard Horde players have considered going Alliance. Yeah, yeah, most of it's probably idle threats anyway, but the real issue is one that's simmered for the length of Wrath's storyline. Lots of traditional Horde players are happy to fight under Thrall. Lots of traditional Horde players are...not so happy to fight under someone else.

The issue seems to be the growing rift between players and Horde leadership in Northrend, and the degree to which many of us can't identify with the sub-faction that eventually hijacks the Horde storyline. I burned Saurfang's letter as he asked. I nodded alongside Golluk Rockfist as he told Horde players, "You are leaving to the Ruby Dragonshrine. This is not a request." I sat with Thrall in his darkest moments in the Undercity throne room, when he realized that everything was lost.

By contrast, I /facepalmed my way through Icecrown.

Spoiler material past the break.

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Two Bosses Enter: Bring back your favorites

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

We're balancing the brackets as we get approach the culmination of this season of Two Bosses Enter ... One Boss Leaves, and it's your chance to bring back your favorite underdog! Is there a boss you think got the short end of the stick? If the reader votes didn't carry your favorites through to victory, dip back through both first- and second-bracket competitors and tell us who you think deserves another shot. We'll fold the three with the most votes back into the competition.

Vote for your favorites after the break.

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The Queue: The story of vanilla WoW

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today.

I initially wrote an entirely different Queue for today, and then I came across Tim's question:
The two expansions have fleshed out stories that I understand to some extent, especially WotLK. This has led me to ask myself, what is the story of vanilla WoW?
That is an amazing question, and has lead me down a path to an answer I did not expect. While my answer took a good three hours to write last night, it was probably the most fun I've had writing in quite a while. So thanks, Tim.

My full answer is after the break.

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One Boss Leaves: Anub'Arak pounds Loken

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to Round Two of the five-man originals Wrath of the Lich King season. Grab a seat, and let's get ready to rumble!

The results from the last match of this bracket are in: Anub'Arak (Azjol-Nerub) has clearly given Loken (Halls of Lightning) a solid pounding, 55% to 40%. While some readers seemed puzzled by this week's pairing (kozom: "bug + zapper = ???"), Sunsinger wove a lengthy tale of Anub'Arak's emergence as the victor:

Yes, he knew this presence. He felt it only few times before, but beings of metal and lightning did not forget things easily. After all, his body was a masterpiece, one that probably surpassed all of the Titans' creations left on Azeroth in terms of fine craftsmanship. Not only had he known the appearance of his guest the moment the latter stepped into the Halls, he also was easily reading his intentions. Even if not for his mind sensors, it wasn't hard to tell that the Spider King came here to kill him. For a being of such ambition, the Lich King was even late to try and eliminate his most immediate rival, the Old God, because both of them were not the type of beings that liked to share power, and the Prime Designate knew that he stood somewhere between them and that sooner or later he would have to face the forces of the Scourge. And he would defeat them.

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Ask a Faction Leader: Cairne Bloodhoof


WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader!

We recently spoke to Prophet Velen, leader of the draenei, and he shed light on several key issues, including city construction, elven ingrates, natural history, and compromising positions. In this installment of Ask A Faction Leader, we'll be sitting with esteemed tauren chieftain Cairne Bloodhoof.

Our first reader question:

Dear Cairne,

Yesterday I was distressed to see a Tauren riding a Hawkstrider. Although I'm not much of a D.E.H.T.A. sympathizer, I think It's a bit cruel to be asking a poor beast like that to be heaving a 2 ton Minotaur up and around Azeroth. What really disturbed me though, is that later in the day, as I was walking through Dalaran, I saw the same Tauren sitting on his mount (hawkstrider) for about 30 minutes. Anyway, just thought I should bring it to your attention.

Jabijin,
Troll Rogue,
Mannoroth


Cairne responds:

Your concern for the native wildlife of Azeroth is heartening, young rogue. I, too, was worried for the health and safety of the hawkstriders when our blood elf allies originally began instructing us on how to ride them.

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