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Two Bosses Enter: Jedoga Shadowseeker vs. King Dred


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

While last week's Two Bosses Moorabi/Trollgore matchup was downright gory, this week's battle appears no less likely to end up in a bloody mess. This week, we'll see King Dred of Drak'tharon Keep tear into Jedoga Shadowseeker and her minions inside Ahn'kahet: The Old Kingdom.

The ground rules:
  • Assume that the opponents share similar levels, health pools and comparative overall damage output.
  • In order to give Jedoga access to her minions, we'll set this deathmatch in her stomping grounds in Ahn'kahet – but we'll provide that King Dred arrives on the scene with a raptor posse of his own.
  • Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
  • Focus on the three S's: style, story and scale.
Can a ruthlessly bloodthirsty priestess hold off a rampaging Devilsaur? Join us after the break to cast your vote for who you think will emerge this week's victor.

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Wrath of the Who?

I love this comic from the very talented miggy over at WoW Ladies, not only because it's funny, but because she's got a point. Back when the Battle for Mount Hyjal instance in the Caverns of Time appeared in game, we all wondered why we were going there in the first place -- unlike the other CoT instances, there were no dragons to fight or strange factions messing with the continuum. All that could happen in there is that we'd screw everything up and ruin time as we know it (and given all the wipes that went on in there, we probably did). But with the Argent Tournament, Blizzard seems to have gone even further: not only is there no clear reason for us to do it, but we're actually ignoring the threat at hand.

As you know if you've read Sacco's excellent (and completely spoilerrific) guides to the Coliseum raid and the Tournament 5-man, there is a tacked-on reason we're doing all of this stuff, and it's that the Horde and Alliance want to send their strongest people to go after Arthas, and the Tournament is a way of sussing out who's most worthy. But though that makes for some great lore cutscenes, doesn't it still undermine Arthas' strength? How powerful can the guy be if there are so many people lining up to kill him we have to fight over it?

Don't get me wrong, we're definitely looking forward to the Coliseum, and it's definitely brought some interesting things and rewards to the game. Just like CoT, in the light of the lore and the MMO genre at large, it's a great addition. But it is funny that the great Lich King's main tactic seems to be to have us fight it out between ourselves way before we ever bother taking a shot at him.

One Boss Leaves: Moorabi outgores Trollgore


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

It was a bloody job, but someone had to do it – and that someone was Moorabi. The High Prophet of Man'toth made a mammoth mess as he gored Trollgore in this week's Two Bosses Enter, One Boss Leaves. Sixty-five percent of readers handed this week's deathmatch to the Ice Troll. Spectators Heilig, Rowan and Grinton mulled it over from the stands:

Heilig: You're all forgetting the adds. Moorabi has no way to deal with the adds. If he ignores them, Trollgore gets buffed dramatically as the adds stack up and the Consume stacks to ridiculous levels. If he kills them, he gets raped by Corpse Explosions. There's a reason you tank Trollgore away from the person handling the adds, you know. Moorabi has no way to deal with this. Trollgore wins by a mile.

Rowan: He has Quake and Ground Tremor -- that's two AoEs! With adds being non-elite, he can easily pulverize them before they get too close to Trollgore. Moorabi wins this, hands down.

Heilig: Ground Tremor is close range, and Quake is primarily a stun. The adds wouldn't die until they got to Trollgore, whereupon he would explode the corpses right into Moorabi's trunk. Game over.

Grinton: What this fight comes down to is a battle of tusks. And though Trollgore would start off with the upper lower-bite, it's hard to beat what that pachyderm is paching (badum-tish!). Also, to respond to Heilig, Moorabi has two abilities to control adds. So between the stomping and the tusks, Moorabi wins by a long shot.

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Patch 3.2: Enter Trag Highmountain


When I'm not playing WoW, I'm usually found indulging in manga and have been devouring the Warcraft series ever since the Sunwell Trilogy came out. Of all the characters introduced through comics and manga, the most tragic next to Anveena has to be Trag Highmountain. I've watched over the last year as more characters from the print franchises began to appear in-game, and there's something about seeing them translated into the game which gives me an amazing thrill.

We've met Anveena and her soul mate Kalec, Tyri and Jorad as well as Broll and that Blood Elf chick whose always hanging around Varian, so I've often wondered when Trag would turn up. It's inevitable given how his quest to Icecrown is in keeping with Wrath of the Lich King. Imagine my surprise when I logged on to the PTR for the first time this morning to find one Tauren Death Knight standing guard over one of the incapacitated forms of one of the Coliseum bosses.

Yes, it's our old friend Trag, now a level 80 NPC. While seeming hostile, he makes no move to attack the Alliance or speak, he just seems to stand near Gormok the Impaler. I'm sure he'll get some lines by the time Patch 3.2 goes live though. Having not yet read Warcraft: Legends' final volume, I'm curious to find out what happened to him but it's nice to know he's finally free of the Lich King's thrall.

Patch 3.2: Argent Coliseum 5-man story and encounters (SPOILERS)

Okay, gonna say this right now.

This article is so full of spoilers you'll think you're in a movie with Paul Walker and Vin Diesel. The Argent Coliseum will be so spoiled that its parents bought it a car before it could drive. There will be less mystery to the Argent Coliseum than in M. Night Shyamalan's "The Village."

There. So. Thanks to Boubouille of MMO-Champion's help, I've spent the past few days digging through the spell and NPC data in patch 3.2's current PTR game files, slogging through thousands of new entries to find out how exactly the new encounters in the Argent Coliseum will be like (and who they'll be!). Well, I've been mostly successful in that regard, and I'm prepared to spoil about 90% of the Coliseum's encounters for you. But that's not all! This latest PTR patch was also kind enough to provide me with a ton of sound files related to the Coliseum and its set of instances, which has given me a very firm insight into what happens around the encounters. This particular article will focus on the 5-man instance.

Basic caveats apply: The encounters could change at any time, datamining isn't an exact science, I could be misinterpreting files, etc, etc. But I'm pretty solid on what I've written down, and anything I'm speculating on will be noted as such.

Any spell or ability listed in this guide will likely be a random rank, given the spell database's knack for throwing me 10-man and 25-man spells in the same area! Don't assume that the damage values are accurate for your favored raid size!

Remember, BIG SPOILERS AFTER THE JUMP. But if you can't contain yourself, then go right ahead, dear readers. Let's go down the rabbit hole.

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Breakfast topic: When Blizzard listens

For years it has been a running joke that the level 11 elite Hogger should be a high level raid boss. Every server will have heard talk of a 40-man Hogger run or re-rolling a bunch of level 1's just to tackle this insurmountable foe. He is surely the scourge of Alliance toons everywhere simply because he is the first elite we encounter as we explore Elwynn. Well, it seems Blizzard have listened, Boubouille over at MMO Champion has been datamining the 3.2 patch files and has discovered tidbits about some of the bosses we'll be fighting. Indeed the most interesting part involves memories of past encounters -- including Hogger. Yes, you can also fight Algalon, Onyxia, Illidan and Edwin VanCleef but Hogger is the most important. What confuses me though is whose memories are you fighting? Those of your own past encounters or those of one of the Argent Crusade? If it's the former, what happens if you've not fought said boss? What if you're Horde?

But I digress. While you can bet Hogger won't be a level 11 anymore, it's a shocking revelation. While we know Blizzard pays attention to what WoW players are saying, it's nice to be reminded of that. So I want to know your reactions? Is it a good thing for Blizzard to pander to player's whims? Do you think reminding players where they came from and their past triumphs is a good thing? Not so keen? Is it just an excuse to be lazy and rehash old content? Tell us, constant readers, and drop your thoughts in the box below.

Spiritual Guidance: Tier 9 healing bonuses

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. A brief look at the tier 9 sets and the origins of those who it is named after: Velen and Zabra Hexx.

We're getting more news as the weeks go by. Last week, tier 9 information was released. As some of you may know, the upcoming Crusader's Coliseum is slated to drop tier 9 items. All classes are getting three levels of the latest tier. I'm assuming one set drops from normal (10-man), heroic (25-man), and heroic hard mode.

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Patch 3.2 PTR: Tauren Druid conversation may reveal lore and expansion secrets

Reader Chad forwarded us this screen shot of a conversation that takes place over on Elder rise in Thunder Bluff between two Tauren on the patch 3.2 PTR. Apparently it actually begins with a new quest by the Dalaran Portals, as pointed out in this thread at Scrolls of Lore, and while the quest leads nowhere, you do get to hear the linked dialogue.

In it, Aponi Brightmane, a wounded warrior who wishes to return the front lines in Northrend, and Tahu Sagewind, a Druid, speak together about the history of Druidism, the moon, and the sun. They speak of Elune, whom they know as Mu'sha, one of the eyes of the the Earth Mother. They mention that it seems strange that if Tauren were the first Druids as their legends claim, that all Hamuul Runetotem teaches is the moon power of the Night Elves. Tahu wonders if Druids themselves, because of this, are out of balance. The idea segues back into the idea of the world out of balance due to the influence of the Scourge, wondering if sitting idle in Thunder Bluff is really a good idea when the Northern front is so bleak, wondering if balance must needs to be returned by action.

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All the World's a Stage: So you want to be a Scribe


This installment of All the World's a Stage is the thirty-sixth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

What is inscription anyways? I mean, we all know that it's the newest profession, added in Wrath of the Lich King, and it lets you make these "glyphs" which allow you to modify or improve your various class abilities in interesting ways. In gaming terms all that makes perfect sense, but when it comes to telling a story with your character, there are a lot of details missing.

Technically, a glyph is a character or symbol, like a heiroglyph or a pictograph, which we can see to a certain extent when we click on the glyph and put it into our in-game glyph interface -- it looks pretty cool with all those circles and lines and stuff. But what does it really mean? Are you pasting these symbols into a book of some sort? Are they getting magically tattooed onto your skin somewhere?

And where did inscription come from to begin with? Has it been around in Azeroth all along somehow, or was it some sort of ancient knowledge only discovered recently, around the time in the Warcraft lore when the Wrath of the Lich King begins? If it was discovered, then who discovered it and how? How exactly does a scribe learn these glyphs? Does he or she pore over ancient tomes that haven't been read in thousands of years, trying to decipher ancient texts? Or is the art and magic of it more in the artistic calligraphy of it rather than any difficulty in discovering or interpreting the symbols themselves?

There are far more questions than answers when it comes to roleplaying a scribe, and to a large extent each roleplayer is free to choose his or her own approach. What follows is the just one suggestion as to how you might work out a plausible solution -- please feel free to read it and improve upon it in whatever way you like.

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Breakfast Topic: What would you like to see in a WoW comic?


I've been getting back into comics lately, thanks largely to the World of Warcraft. My most recent purchases were the trade paperbacks of Wildstorm's World of Warcraft series and Ashbringer, as well as Tokyopop's Warcraft Legends manga. Since I couldn't get my fix of Hong Kong manhua without actually going to Hong Kong (which makes it kind of hard to keep up with weekly titles like Amazing Weapons 4...), it was a bit easier to head over to our local shops and get some Western comics. What better subject than my favorite game, right?

While I enjoyed Ashbringer, I take a great liking to Warcraft Legends because it explores the other aspects or characters of Azeroth. The ongoing series can focus on well-known guys like Varian Wrynn, but Warcraft Legends are cool side-stories of the unknown guys. That opens up a world of potential. We could see stories about those NPCs we always see all over the place. Maybe we can get a comic about Cro Threadstrong and find out why he hates the fruit vendor so much. How about stories about the wandering "named" NPCs in Dalaran? Minigob Manabonk, maybe?

On the flip side, how about when the characters in the comic stories suddenly make their way into the game? We know Broll Bearmantle and Valeera Sanguinar have their roots in toys and comics, and players can now meet them in WoW. This whole idea of comics as an extension of the game's story is really cool, and I hope Wildstorm and Tokyopop keep putting out great comics and characters. Is there anything in particular about the World of Warcraft that you'd like to see in comic form? A favorite character? A particular period or special event? Share your thoughts!

Two Bosses Enter: Moorabi vs. Trollgore


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

Charging ... goring ... exploding ... cannibalizing ... This week's Two Bosses Enter deathmatch is ugly, ugly, ugly. In the ring: Moorabi of Gundrak versus Trollgore of Drak'tharon Keep. It's going to be rough, and it's going to be bloody.

The ground rules:
  • Assume that the opponents share similar levels, health pools and comparative overall damage output.
  • This match takes place in neutral territory, although the usual waves of Undead will come from ... someplace ... to accompany Trollgore.
  • Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
  • Focus on the three S's: style, story and scale.
What's your theory on how this fight goes down? Leave your comment, then cast a vote for who you think will be left standing.

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Patch 3.2 PTR Tier 9 set names


Even though Blizzard already said that they'd be introducing a whole new set (or sets) of tier gear, it's still a little overwhelming to see information for Tier 9 gear considering that Tier 8-8.5 has only recently been unleashed with Patch 3.1 and Ulduar. Still, Patch 3.2 looks like some ways off and we can't get too excited about the Call of the Crusade just yet.

As soon as the PTR went live yesterday, Alex and Adam scrambled to put together a whopper gallery of Tier 9 gear which might've overwhelmed the whole lot of us who were all too eager to find out what goodies are in store with the new patch. While a lot of things can still change now until the patch goes live, we do know a few things. Check out the Tier 9 sets in the gallery below, which has been re-organized by class and spec (because we love you all that much), and let's take a look at the Tier 9 sets after the jump.

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Patch 3.2 PTR: New Children's Week quests revealed

Bornakk hinted about this awhile back and we knew what the reward pets were going to be but when this years Children's Week came and went with no new content, a lot of players were a tad disappointed. Well now that the PTR is up in order to test patch 3.2, testers can find the Northrend incarnation of Children's Week in full swing and that means lots of shiny new quests.

The new quests see you taking around a Wolvar orphan named Kekek or little Roo of the Oracles to meet certain famous people or visit various landmarks in Northend like Wrymrest Temple, Vordrassil, Dalaran and the Bronze Dragonshrine.

You then have to take them to a toy shop in Dalaran and buy them each a gift. If you've ever done the classic or Outland Children's Week quests then you'll know the drill and it still looks like a lot of fun. Check out our gallery below to find out more about what the quests involve.



Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

All the World's a Stage: So you want to be an Engineer


This installment of All the World's a Stage is the thirty-fifth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!

In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has.

In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.

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Breakfast Topic: Favorite in-game settlement

This is a fun thread over on the forums, and though we've talked about favorite cities a few times before, I like the use of the word "settlement" -- it seems different enough from "city" to consider separately. Your favorite city brings to mind images of metropolises like Stormwind or Orgrimmar, but "settlement" could mean anything -- the Mirage Raceway, way out in the middle of Shimmering Flats (those Goblins probably live there, right?), or the Arrakoa camps around Terrokar Forest. "Settlement" opens up the question a lot, from the biggest cities to the smallest huts on the outsets of Azeroth.

So what's your favorite in-game settlement? Booty Bay and Loch Modan get a lot of votes in the thread. Personally, I kind of like the Westfall Brigade Encampment up in Grizzly Hills -- it was fun wandering around there and seeing the old faces from Westfall. Back in the old world, Lakeshire holds a little fascination for me -- it was the first time in the game that I was out of Elwynn and starting to realize just how big the world really was.

What about you?

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