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Filed under: Making money

Fishing for profit


I'm an admitted and proud fishing junkie, but had long ago resigned myself to the fact that my favorite ingame pasttime was never going to be a source of revenue. But Alterac Volley has a great post on the degree to which fishing has actually (gasp, shock, horror) become a moneymaking endeavor in Wrath. While I'll grant that on most servers it's probably nothing compared to, say, Mining or Herbalism, there's gold to be made in them there streams -- and this is all the more true if your server hosts a large raiding population.

AV observes that there are four types of fish most likely to be lucrative, and it's no accident that three of them (the Musselback Sculpin, the Glacial Salmon, and the Nettlefish) are the main ingredients of the Fish Feast, a valuable (although generalized) raid buff. I spend roughly an hour a week fishing up the materials for these to cover our raids and had never even looked to see what they retailed for. After reading over AV's comments, I took a peek at my server's AH and had a /headdesk moment discovering that my main could have been a much wealthier character if I'd just spent a little time yanking up a few extra fish here and there.

So if your character is at or close to the Northrend fishing cap (and especially if you're still on the lookout for the Sea Turtle, which requires you to fish in Northrend pools anyway), give your AH a look and see how the fish are selling. You might be pleasantly surprised. And, as always, I highly recommend El's Extreme Anglin' as a great resource for the beginning and advanced fishermen out there.

Insider Trader: Patch 3.2 Q&A

Insider Trader is your inside line on making, selling, buying and using player-made products.

Patch 3.2 has been shaping up to be a welcome event for professions in World of Warcraft. Soon, we will all have access to the next "tier" of gems and profession-unique buffs.

This week, I will be devoting the column space to answering some reader questions. Pre-patch notes and Public Test Realm data can often create confusion, especially when we know that anything could change before we ever see it live.

At the very end, I have included a bit of a spoiler, although I attempted to keep the details to a minimum and the wild speculation to a maximum.

Are the new flasks for Alchemists only? - Joemama
The new flask is called Flask of the North and can only be used by Alchemists with a skill of at least 400. This flask is clearly inferior to the Wrath raiding flasks because it is meant to be used in arenas. While it should give you a bit of a boost, Blizzard does not want everyone suddenly becoming Alchemists in order to compete.

Of course, if you play the game primarily for arena, then you might consider switching if you haven't already.

The most exciting changes for Alchemists will likely be the new epic gem transmutes and the fact that potions will stack to 20.

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Time is Money: Farming for Nerubian Chitins


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

Nerubian Chitins are gathered by Skinners and used by Leatherworkers, and although they show up on a number of mobs, there are only a handful of areas that are actually worth farming.

They sell for around 5g a piece, and Leatherworkers consume them in bunches from one up to 40! In fact, for several levels, the chitins provide some of the best and cheapest leveling options. On the low end, they are used for leg armor enhancement kits, and on the high end, epic gear.

Azjol-Nerub
If you can get a group to run Azjol-Nerub with you a few times, with you as the only Skinner, you'll make quite the profit. The skinnable mobs there have an average drop rate of about 25%.

In Icecrown, before you start questing...
Upon entering Icecrown, your first stop will likely be the Argent Vanguard, a mid-size outpost with several quests available to you. Before you begin these quests, or at least, before you hand in A Cold Front Approaches, start farming the mobs around the camp. Once you hand in that quest, you phase out permanently, and all of those spiders will be gone.

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Breakfast Topic: Your favorite routes


Vince sent us this tip from Just my Two Copper: a quick Cobalt circuit in case you're a high level miner and want to spend a few minutes making some ingame money. Truth is, everyone has this various routes that they take in game, whether they be your recent run of dailies, a gathering run (I used to know the Swamp of Sorrows by heart when I was leveling up Herbalism, and even now I've got my own places to go in Sholazar to pick up as much leather as possible), or even a run around to see if you can find some of the rare spawns (the Time-Lost Proto Drake or maybe the spirit beast).

What are some of your favorite, most ingrained (in your mind), or most profitable runs in game? They aren't really a trade secret -- AHs tend to change from server to server, and even if a certain ore or item comes into demand, it's usually because no one wants to farm it, not because it's not out there to find. But we do get set in our patterns -- what are some of yours?

Final BlizzCon tickets on sale at 10 a.m. Saturday

We pretty much knew this to be the case, given that it's exactly what happened two weeks ago, but yes, just in case you haven't been paying attention, the second and final round of BlizzCon tickets is going on sale this Saturday, and Neth confirms it'll start at 10a.m. PST again. You'll have to be ready on the ticket page to jump into the queue at the right time, and then hope they don't sell out before you've gotten a chance to grab yours. The good news is that things probably won't break down, but the bad news is that they'll probably go really, really fast, so you'll have to be lucky to get in line before they close the doors.

And if you don't make it to the convention, there's always us: we're planning on covering the heck out of it yet again here at WoW.com, so even if you're not in Anaheim, we'll make you feel like you are. Or if you want to go the streaming video route, we're sure DirecTV will be happy to take your money as well.

So it's not the end of the world if you don't get your purchase done, but there'll no doubt be a lot of disappointed Blizzard fans no matter what. Good luck to everyone -- we'll see you Saturday at 10 a.m. Pacific.

Time is Money: Saronite


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

Saronite translates into easy WoW gold, and can be farmed in massive quantities in Sholazar Basin, Icecrown and Storm Peaks. Wintergrasp is also a great place to farm it, despite being ground-bound.

Miners
Sacred Duty, a prot pally blog, recently posted an excellent example of a simple yet effective saronite farming route in Icecrown.

If you cannot fly yet, I highly recommend Sholazar Basin. Follow the rivers, run around the pillars, and circle the province perimeter. In fact, pretty much anywhere you go, you will find saronite, and the mobs are mid-seventies, unlike the heavy hitters in Icecrown.

As for Storm Peaks, make sure to fly up where you would think you have no business being. Giant cliff walls that stretch for miles and random peaks may be boring, but they do contain nodes.

An hour could easily grant you a few hundred ore. Before you smelt it, check your AH prices for ore versus bars. Because two ore go into a bar, you will want to smelt your ore into bars to sell if one ore is worth less than half of one bar. Otherwise, sell the ore! Jewelcrafters will buy it up for prospecting.

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The high cost of rez sickness

Lotonero got his thread locked because he posted it in the wrong forum, but he makes an interesting point: rez sickness costs are higher than ever. Death costs are already pretty high -- when you're dressed in greens and blues it's not much of a problem, but get yourself down to red on some high-level epics, and see if you don't wince when you hit up the repair vendor to pay the piper. But rez sickness costs are even worse -- they affect durability on all of your items, even those you're not wearing, and so when a dual-specced healer or tank with two or even three sets of gear goes rez-sick, the amount they have to pay goes through the roof.

Now, you might think what I thought: if you're carrying around that much epic gear, then a) why are you dying, and b) why are you rezzing from a spirit healer? But Wryxian, right before sending Lotonero packing to the suggestions thread, throws in his own two cents: "Maybe not." Maybe Blizzard might consider it -- dual specs wasn't around when they originally thought up the cost of rez sickness, and maybe since many players are carrying around two sets of gear now, it's due for another look. I didn't think the Hearthstone cooldown needed a nerf either, but we got that anyway.

So maybe it's something for Blizzard to think about. My guess is that most players will not think it's worth the change -- gold is flowing so freely nowadays and the death penalty is so cheap (back in the EQ days, we used to lose XP or even levels) that it's not a big deal, especially when you choose to go rez sick. But it's true that this is one of the game's oldest mechanics, so maybe it's time to take a critical look.

Argent Hippogryph cost lowered


It's been rumored already, but now we've got Blizzard confirmation: the cost of the Argent Hippogryph (obtained as a final reward from the Argent Tournament) will be lowered in "the next minor patch" to 150 Champion's Seals. We don't know exactly when ("next minor patch" could be 3.1.2, or possibly a quick hotfix before then), but Blizzard is for sure lowering the price.

And to make it even more confusing, they're already telling us ahead of time that it might be bugged: the display may not get updated right away, which would mean that ingame, it'll still say that the bird sells for 250 seals, when it really only sells for 150. Don't ask us how, if they know the issue is coming, they can't fix it when they change things, but who knows how Blizzard's code works anymore? At any rate, if you're planning on buying the 'gryph and want to save some seals, hold off on buying for now.

Insider Trader: Assessing the gear-crafting trades


Insider Trader is your inside line on making, selling, buying and using player-made products.

In the World of Warcraft, there are three types of craftspeople: those that gather, those that enhance, and those that create gear. They are not mutually exclusive. For example, Scribes can create off-hand weaponry in addition to glyphs and Jewelcrafters can prospect gems from raw materials.

Gathering professions are known to be money-makers, and in addition, when asked, many players will also list the enhancement professions as well:
  • Inscription, although it is currently suffering from a lack of demand created by the introduction of dual-specs with patch 3.1.
  • Jewelcrafting is on the list, not because of its ability to create gear such as rings, but mainly because of the Prospecting and gems, cut or raw.
  • Enchanting is often stated, not only because of the enchants that can be created and even auctioned, but also because of the Disenchanting ability.
To balance this out, one would assume that the gear-crafting professions of Leatherworking, Tailoring and Blacksmithing must be incredibly useful, if not lucrative. Unfortunately, this is not necessarily the case. This week, Insider Trader will be discussing the state of these professions. For a similar assessment of Engineering, check out The state of Engineering in 3.1.

I am especially interested in reader input and brainstorming, so don't forget to read through the comments section at the end of the article!

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There could be up to a million Chinese gold farmers

A new report on MMO gold farming claims that there are about 400,000 working in China on gold farming and trading, and that there could be as many as 500,000 to even a full million. Of course there's no way to tell exactly how many people are employed in the business (and the number almost certainly doesn't stay constant for long), but according to interviews and surveys done of business there, that's the number they've come up with. They also claim a $10 billion a year turnover, however, and that number seems way high, though remember that they're talking about all MMOs, not just World of Warcraft. The report has some other interesting information about how China does gold farming: there are a number of brokerages staffed by English speakers in the larger cities that handle the actual transaction, and then the farms themselves are usually outside the cities, where cheaper labor is available. Typical pay in the farms is about $140 a month plus food and board, working in about ten hour shifts, while pay is higher in the city-based brokerages. Most employees are younger guys, who play while drinking beer and smoking cigarettes, and lots of their ingame tasks are automated with custom-made and adapted software.

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Time is Money: Farming in Sholazar Basin, part one


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

A few weeks ago, I discussed the province of Storm Peaks and several of its gold-making opportunities. This week, we will be moving on to Sholazar Basin, a level 75-78 zone. This area is more accessible to mid-level Northrend characters, and doesn't require a flying mount to take advantage of most of the farming areas.

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Dealing with old currencies

Gaviedrummer has exactly the problem that I have, only mine is probably worse: he has about 50 Badges of Justice left over from the last expansion. True, I've only got about 30, but I've also got stacks of Apexis Shards, Spirit Shards, Halaa Tokens, Obsidian Warbeads, and pretty much every other old reputation and currency item from the Burning Crusade sitting around clogging up my bank. And while some of it is just me being lazy (I could turn the Warbeads in, and I think I could probably grind out a few more Halaa tokens to pick up something there), as gaviedrummer finds out, most of it is completely useless. Yes, we can still trade for level 70 items, but who needs those any more?

It would be nice, especially with the soulbound stuff (I presume I will someday have an alt coming up through Outland that might need some help), for Blizzard to give us an out. Even if it requires level 80 to do, and even if the exchange rate is terrible (something like one level 80 badge for five or ten level 70 badges), at least we'll be able to get rid of the old stuff. Obviously, they're worried that if they offer exchanges for new items, people will go back and grind the old instances for the old currency. But there has to be some middle ground or a level requirement or something, some rate that allows us to get something for the old junk, while keeping current level 80s from exploiting the system. Heck, even cloth has a reputation turn-in value, at the very minimum.

The Stone Keeper's Shards at least have a turn-in for honor, and at the bare minimum, that's what you'd want for any currency -- something cheap that you can just cash out of the system with all of your leftovers. Blizzard may say what's past is past (and like I said, I may just need to spend a weekend cleaning out the bank), but it would be nice to have an NPC in Shattrath that can say "Oh, you're level 80? Let me just take those old tokens off your hands at a discounted price!" And it would be an Ethereal, of course.

WoW Rookie: The art of conducting business in [2:Trade]


New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

Just spent half an hour fruitlessly spamming the Trade channel in hopes of getting your new gear enchanted? Maybe (just maybe) the players on your server aren't the most unfriendly, unhelpful people this side of Silithus. Maybe you simply haven't figured out the most effective way to use [2:Trade].

According to loyal WoW Insider reader Sarabande, there's more to successful in-game transactions than simply advising someone to "use the Trade channel for trade." We agree – so this week, let's cover some basic tactics to get your sales sold, your portals ported and your enchantments enchanted.

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WoW Rookie: Auction House basics

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

To a new player, navigating the Auction House and the server's trade economy can seem as intimidating as the national debt. What sells? What doesn't? How do you find bargains? How do you know what prices to set for your goods? Is undercutting a wise idea? What's the fastest way to rake in gold – and what's the safest way?

The best guide to the actual mechanics of using the Auction House comes from Blizzard itself. A careful review will give you a firm grasp of the basic parameters for profitable buying or selling. Beyond the basics, what most players want is solid advice on what's worth selling on the AH, how much to charge and how to get the best buys. Let's touch on those areas next.

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