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Filed under: Odds and ends

WRUP: Of course we're playing WoW edition

Another long, tedious work-week has come and gone, leaving us two blissful, uninterrupted days to catch up on our WoW-playing. So... Torchlight? Dragon Age? Since I know we're all serious WoW junkies, these must be new zones I haven't heard of. Perhaps something on the PTR? I clearly need figure this out, as some of our writers sound really quite excited about these things. But while I work on that, why don't you read on for all of the juicy details of what the WoW.com team is up to this weekend. And if this isn't enough detail on the day-to-day existence of the WoW.com staff, you can always stalk us follow us on Twitter.

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Breakfast Topic: Getting guildies to the website

This is certainly an issue (if not a full-blown problem) in my guild, so I wouldn't be surprised if most guilds have a rough time getting guild members to use some of the outside resources they've put together. Nowadays, there are so many ways to make a guild website and so many different things you can do with one that most every guild has at least one place online to call its own. And those places are usually frequented by one or two people in the guild (usually the person running the site and/or maybe the GM and an officer or two), but in my experience, it's kind of tough to get people to use those resources, just because of lack of interest or know-how or habit. What's the point of having a database of members, a message board, and a blog and picture gallery when no one uses it?

Enter Ankie of WoW Ladies, with an intriguing idea to support the guild's website.

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The argument for paladin stances

Righteous Defense lays out an intriguing argument for an idea that I still personally can't get behind: paladin stances. The recent changes around patch 3.3 have shined a light on paladin versatility, and basically, paladins are forced to pay the hybrid tax three times over -- because they can do it all without limiting themselves, they can't do anything as well as other classes. So RD makes the suggestion: instead of letting paladins have all of their spells under any aura, it's time to narrow things down a bit. Devotion Aura becomes tanking stance, gets Righteous Fury's threat bonus added to it, and enabling it makes pallies lose some other abilities (Avenger's Shield is RD's suggestion). Retribution Aura becomes a DPS "stance," with added benefits and costs, and so on. By forcing paladins into a playstyle, you can give them extra power, because you've taken away versatility.

Unfortunately for those in favor, I don't think it'll ever happen. First of all, we already have a class in the game that uses stances, and I think that this type of gameplay is too close for Blizzard's comfort to implement in the same way on paladins -- they want the classes to play different. Second, the paladin class design has always focused on the versatility of being a hybrid. While paladins may want to limit themselves to see buffs, Blizzard has never shown an inclination to limit pallies' versatility just to make them more powerful. I like the idea of Righteous Fury's buff getting linked up to something else (it definitely seems like it's out there on its own as an arbitrary tanking buff), but paladins getting a fully implemented stance system doesn't seem likely at all.

Scientists study how the brain thinks about virtual avatars

This is fascinating stuff to think about over the weekend -- New Scientist has an article (sent to us by quite a few readers -- thanks!) about how we perceive our virtual selves in video games like World of Warcraft. A group of scientists at Dartmouth University hooked a few WoW players up to an MRI recently, and they found that when asked to describe themselves and their virtual avatars, the same areas of the brain activated -- areas normally suited to "self-reflection and judgement." In other words, you think about your avatar the same way you think about yourself. They found nearly no difference in the way the brain activated when subjects considered themselves and their avatars.

But when you make the split between virtual and real worlds (including your friends in both), the brain's center for imagination tends to light up whenever you consider the virtual world. You've got the normal parts of your brain working when thinking about yourself or others, but when you add in the virtual component, the imagination center lights up as well.

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The Care and Feeding of Warriors: How to get hit in the face


The Care and Feeding of Warriors is our weekly column about pie baking competitions. No, no, I'm just kidding you, it's about warriors, be their tanky or DPS. Matthew Rossi is feeling fine after a solid month of near continuous beatings from various creatures, constructs and undead beetles.

One of the interesting things about being a raiding tank again after about a year of DPS is how you come to enjoy being hit in the face. Or wherever they're hitting you, really... tonight I spent a lot of time using Spell Reflection to keep a giant robot head angry at me while the floor erupted in flames all around. That treacherous floor, always erupting in flames when you stand on it. Quite honestly, at this point it's really all I expect from the floor. If it's not on fire or seething void energies then icicles are falling down on it or there's paralytic poison or it just plain disintegrates and I plummet into a subterranean lair.

As I've relearned tanking (since not only do we have a lot more tricks than when I was last tanking in raids, but there's a whole different skillset when tanking for 9 or 24 other people compared to 4 other people) I've had a lot of discussions not only with tanks of other classes, but also with warrior tanks from other groups, since I'm the only raiding warrior tank in my current guild. So now seems like as good a time as any to discuss what's going on in tanking.

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Breakfast Topic: Would you ninja the Onyxia mount?

We mention a ninja of the Onyxia mount in this week's Guildwatch, and while researching that, some other forum threads came up, including these two, both from General, where people say with conviction that given the chance, they'd take the Onyxia mount and never look back. They have a point -- it's one of the rarest random mounts in the game, on a raid that's definitely PuG-able. Chances are low that you'll ever see it, much less win it on a random roll, and so for a lot of people, it'd be worth the namechange and the server transfer you'd have to pay to escape your new ninja reputation.

Personally, I wouldn't do it, but that's really only because I know there are lots of rare mounts in the game that I'll never get (sigh, Red Proto-drake, I covet you), and one more isn't that big a deal. Not to mention that I like the guilds I'm in and the people I play with, and who knows what they'd think of me if I stole the mount from them or someone else. But not everyone feels the way I do, I'm sure, so let's ask: if you had the chance, in a PuG or a guild run, to steal the Onyxia mount as your own, would you take it? And if you would, is it just because it's so rare and special?

Patch 3.3 PTR: Get a pug when you PUG


Because those guys at Blizzard have a wonderful sense of humor as well as an unerring knack of dangling the right carrots in front of players' proverbial horses, they've come up with the most adorable little pet to entice everyone to try out the new dungeon system to be implemented in patch 3.3. Called the Perky Pug, this elusive and adorable little fellow is rewarded to players who group with other random players using the new dungeon system. According to the patch notes, "the more random players with whom one groups, the faster the pet can be obtained."

That means the process can actually be pretty painful. It's kind of like playing Russian Roulette, except that instead of one bullet, you can possibly have four. And instead of bullets you have inept, or badly geared, or socially abrasive (or combinations of all three) players. And instead of your head, it's your... well, okay, it's still your head that can get pretty messed up.

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Malware targeting gamers gets some mainstream spotlight

Those vicious and despicable malware authors are targeting gamers, according to BBC.

I know, big whoop, right?

The news article reports on something many World of Warcraft players have known for years -- that viruses, phishing sites, trojans, and all those dirty tech terms have us gamers smack in the middle of their digital crosshairs. The findings are a result from a study by Microsoft, which tracked the exceptional growth of a family of worms called Taterf.

The programs have been around for some time now, snooping around players' computers for login details to various games with in-game currency. World of Warcraft players are juicy targets because of the remarkably large player base and existence of the gold-buying industry which Blizzard has actively warned and fought against. While the findings are nothing new, they only serve to confirm our fears about the growing threats to our accounts.

WoW.com has been big about account security for awhile, and it's nice to see the mainstream media begin to show some attention to the matter.

A WoW player's guide to microtransactions

Well Blizzard has finally done it. After charging only for out-of-game services like faction changes and character customization, with the release of in-game pets on the Blizzard store, they've finally moved on to selling virtual items for real money. And there's a word, dirty in the mouths of some, that's floating around that some of you may not have heard or understood before: microtransactions. We wouldn't blame you -- some of our own staff didn't even know what they were just a little while ago. But with the decision to sell in-game items for straight cash, Blizzard has entered the fascinating and treacherous world of microtransactions. And if you're going to follow them off into this world, you might as well at least know what they're all about.

And so, we're here to help. Whether you've never heard of microtransactions before, you're convinced that they're the devil and that Blizzard has grown too greedy for their own good, or you can't wait to open up your wallet and get a Pandaren Monk to follow you around, let's take a second and look at the history of the microtransaction model, what it means that Blizzard made this decision, and what might happen to the game in the future.

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WoW Fifth Anniversary Sweepstakes

If you're a resident of the United States, Canada, or New Zealand, kindly whack yourself on the head as a show of solidarity for other players who don't qualify for the World of Warcraft Five Year Anniversary Sweepstakes. If you are a resident of the aforementioned countries or are some Asian or European or Other-Unqualified-Country-an willing to subject themselves to a little geek envy, then read on. Our favorite game turns five this November 23, 2009, and to celebrate, Blizzard is giving away a whole bunch of swag every week for the next four weeks.

Essentially, as long as you're a player whose account is active when they pull your name out of a kodo-skin hat and hasn't gotten into trouble for breaking the EULA, you're automatically entered in the sweepstakes. Players qualify for certain prizes depending on how long they've been playing the game. Check out the list of prizes and player eligibility after the jump.

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Guildwatch: No tabard, no loot

Some stories of drama on the realms aren't directly guild-related, but they're just too good to pass up. The one above is just such a story -- one of our tipsters was just flying around Azeroth one day when a conversation in General caught his eye. One unlucky Time-Lost Proto-drake seeker ran into his very own Griftah, and ended up with 425 less gold and a very "unusual" toy item.

That story and more in this week's Guildwatch, which starts right after the break. If you have downed, recruiting, or drama news for us, feel free to send a tip in to guildwatch@wow.com, and you might see it here in the future. Read on for more!

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Patch 3.3 PTR: Invincible

You know how like Michael Bay wanted Transformers to be a story about a boy and his car? Or how John Carpenter made a film about one teen's dangerous obsession with a murderous car? Well, the World of Warcraft version is about to come to life -- or unlife -- when patch 3.3 finally goes up. MMO Champion has uncovered model files for Invincible, the Lich King's personal steed. As the datamining suggests -- "Invincible - Summons and dismisses the flying undead horse Invincible. This mount changes depending on your Riding skill and location." -- players might actually have a shot at obtaining what is, in my humble opinion, the most badass pixel-by-pixel mount in the game. Ever.

The horse has some serious lore to it, too. As many players have already discovered, Invincible has an unearthed grave in the game located near the Balnir Farmstead in Tirisfal Glades.

The tombstone reads:

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The Guild posts episode 9 of season 3

The Guild is back after last week's Halloween interlude, and left at her "wit's end" while leading the guild, Codex decides (with a little prodding) to take the fight to the Axis of Anarchy. And they do so with wacky results as usual -- Zaboo shows that his trysts with the stupid tall hot girl might have given him a whole new side. The video's available in all of the usual places (including after the break on this post), so tune in and give it a watch.

There are only three episodes left in the season after this one, which means in three weeks (barring any more holiday-related extras), we'll be seeing a conclusion to this "rival guild" storyline. Will the Knights of Good conquer? Will Vork find his place in the world again? Will Clara find her own domestic bliss? Whatever happens, it's sure to be entertaining as always.

Like The Guild? We do, too! We chatted with all of the folks at BlizzCon, including Felicia Day, Sandeep Parikh, and Jeff Lewis and Michele Boyd. We also saw their panel, and the guys were nice enough to stop by our meetup as well. Stay tuned here every Tuesday for a brand new episode of season 3!

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Tuesday Morning Post: Identity Crisis Edition

So race changes are finally live, and with that, you can change your characters in just about every way possible short of class. Different faction? Go for it. Different gender? Change your face? Change your name? It's all good. Heck, you can do it every three days now. It's suddenly like we're all these crazy mutable nameless faceless blobs changing at will and at random, until we're practically a sea of shapeless shapeshifters. Or not. After all, there's still the whole money charge and stuff.

Of course, that's not the only big news this week. Chill of the Throne, Icecrown's version of Sunwell Radiance, has been evoking a lot of discussion and a lot of unrest. Did Blizzard make the right choice in adding this much maligned dungeon-specific nerf back into the game? There's plenty of other issues as well, and as we have a nice 3 AM to 11 AM Pacific downtime, you'll have plenty of time to catch up with it all. You can start with some of the links below:

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Lichborne: Blood, blood!


Welcome to Lichborne, WoW.com's death knight column.

Hi and welcome to this post Day of the Dead Lichborne. I'm filling in for Daniel this week to talk about my personal favorite death knight talent spec, namely blood. Blood! Over the past year blood has seen its ups and downs, often lagging behind frost for tanking and unholy for DPS (and at times vice versa) but as of patch 3.2 blood seems to be in a really good place, overall. Strong for soloing/questing as well as instancing as either a tank or DPS spec, blood can stand shoulder to shoulder with the other DK talent specs.

Blood's reputation was formed in the early days of Wrath of the Lich King as one of the absolute best leveling specs due to its very strong self healing options. While these were toned down from their beta and early release heights, the tree is still the strongest at creating opportunities to regenerate health of the three, and is often used by enterprising DK's looking to solo older content. But it's capable of far more than that, and of the three specs it's the most physical damage based tree with Heart Strike being purely weapon based damage. Furthermore, blood DK's have one of the nicest pure physical DPS buff abilities in the game with Hysteria. You can be selfish with it and save it for yourself, as you're almost sure to make back the health you'll lose to the talent, but if you choose to share it with a DPS warrior or cat feral druid, the raw DPS they can put out (especially druids) can be rather crazy.

So let us talk about blood. Blood is life... and in your hands, it can also be death.

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