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Filed under: Paladin

The Light and How to Swing It: Essential addons and macros for holy

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the addons and macros that can be used to make your life easier.

Holy paladins have come a long way since our days in vanilla WoW. Back then, we were a three button class: Cleanse, Flash of Light, Holy Light. The infamous addon Decursive even did all the dispelling for us, leave the human user simply casting Flash or HL for hours on end. Seals and Judgments were for retribution and protection: we were standing 40 yards away filling up life bars. Things didn't improve much in TBC either: while Holy Shock was fun to finally use, we ended up being purely FoL bots in most raid situations.

Blizzard took a new approach to healing in Wrath, including completely revamping each existing healing tree to make sure each one was balanced, viable, and most importantly, enjoyable. Holy paladins now enjoy a complexity that is multiple times more entertaining to play than anything that we've seen in the past. However, with this added functionality comes added complexity. To help us lighten the load, we can use a few amazing addons and macros manage our "holy 3.0" paladins; this allows us to focus on keeping people alive.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Tanking hotfixes being implemented

A recent hotfix has reduced the health on tanking paladins. Meanwhile, devastate is being hotfixed as well to do 20% more total damage rather than 20% more weapon damage (from 100% to 120% total weapon damage presently). There are also some scattered reports that DK tanks have gotten buffs to their Frost Presence as well, but no confirmation from Blizzard on that yet. Ghostcrawler posted that the change to Paladin health was intentional and that an announcement will be soon, and in the warrior thread said that they can't confirm when the hotfix for devastate will drop.

The culprit for the paladin health reduction seems to be the paladin talent Sacred Duty, although this has, at this time, not been confirmed by Blizzard so far as I can find. As soon as there's an announcement we at WoW.com will of course bring it to you.

Edited to include this link to the official forum post explaining the change. Thanks to ummeiko for the fast catch.

Filed under: Paladin, Warrior, Analysis / Opinion, News items, Death Knight

Shield spell effectiveness reduced in PvP

After the recent changes to resilience and the reduction of healing in PvP, we now move on to spells that prevent damage entirely. Power Word: Shield and Sacred Shield are also being affected, having their effectiveness in Arenas, Wintergrasp and Battlegrounds reduced by 10%. Bornakk broke the news to the forums, which responded about as you might expect, with people who rely on those mechanics frustrated and those who have to try and kill people using them jubilant. I know, I was shocked too.

I'm kind of on the fence about this change. On the one hand, man, as a warrior I hate beating on a shield in PvP. Hate hate hate. It does seem odd to me that we moved resilience to reduce all incoming damage and then reduced all healing to match, though. It seems somewhat like a complicated way to do nothing at all. As someone who sometimes goes resto on my shaman for PvP, I don't really look forward to having my heals heal for less, especially since it's a penalty that will hit me immediately while farming up honor for PvP gear to get resilience will take me time, time my healing will have been adversely affected throughout. How about you? Happy or unhappy about the latest changes in PvP?

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Filed under: Paladin, Priest, Analysis / Opinion, PvP

Raid Rx: 10 ways to support your healing lead

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.

A great team of healers need a leader who can help them stay focused and give them the right assignments. Without their direction (or at least, someone to coordinate healing actions), it can get pretty messy fast. Being the boss of healers and acting as an intermediary between them and the raid leader or officers can often times be stressing. They're often the first person people go to after a wipe wondering what happened or who failed and so forth. As a healer though, you can help ease the stress that they experience.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing)

The Light and How to Swing It: Holy 101

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the basics of a holy paladin, from gems and enchants to talents and spell usage.

I have always been of the belief that the paladin is a healer at heart, with their hybrid nature simply an extension of their healing capability. In vanilla WoW, paladins were the Alliance's healing all-star, with our tier sets and raid utility focusing on the restorative arts. Retribution and protection both have abilities that heal in some way, and their talent trees even have pro-healing options. If you want to experience the purest distilled essence of the paladin class, you have to try holy.

This is intended to be a guide to the holy paladin's basic principles and tenets, not an in-depth guide into high-end raid healing or specialized gearing choices. If you're new to the holy paladin or want to discover what the spec is all about, read on.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Growing Pains: How to approach gearing up your tank

I'm going to assume that if you're still reading this past the title, you're interested in talking about tank gearing for your level 80 and that you've presumably used the Dungeon Finder to level him or her as a tank, but you're certainly not rocking full T9 yet. It's generally accepted that you'll be saving up emblems for that, and of course filling the gaps for rings and trinkets and such as you can. You also may be a DPS player who wants to switch over to tanking but don't have the gear yet.

First off, please, don't pass on tanking gear just because it's blue or dropped in a normal or heroic. Just because it's not iLevel 232+ doesn't mean it's not good. You should be collecting and using upgrades as they drop, even if they won't immediately put you at 35K health. Please remember also that a lot of people ran these instances and heroics back when Wrath first released with 22k or so health: despite what speed obsessed or hyper geared players will tell you, it is indeed possible to tank all the original Wrath heroics in blues.

Take the Nerubian Shield Ring, for example. If this drops and you don't have better, roll need on it. Don't worry that people will lose their shard, don't let people give you grief on gear not being up to some ridiculous standard, just take the ring. It has armor, defense and stamina. If you're there as DPS but you want to build a tank set? Roll need if you don't have better. Just ignore people who give you grief over it, clearly they don't understand how important every possible upgrade is while building a tanking set.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Death Knight

The Light and How to Swing It: Looting the Crimson Halls


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

We're continuing our looter's guide to the Icecrown Citadel. This week we're delving into the Crimson Halls. This is the vampire wing of the citadel and they're kicking it up in style. There are the pretty-boy vampires complete with glitter as well as the vampire vixen leading them. If only Buffy Summers were in my guild, this place would be cake. However, she'd probably end up in love with one of the blood princes and then they'd become good guys for a while which makes us start to care about them only to find out that it was all an elaborate ploy to trick the slayer into a ritual to turn the high school into a demonic portal to hell. Wait, I think I've actually seen that one.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Stats on updated T10 tank plate revealed

If you like tanking (sure, we all do) you may be interest in this update to yesterday's post about tier 10 tanking gear: the dodge on gloves and defense on chests is being removed and the armor is being increased to bring them in line with the off-set tanking pieces due to the popularity of higher armor in Icecrown Citadel, and we now finally have hard numbers. So far, it looks as if the armor increases are pretty significant (882 armor on iLevel 251 gloves, 1064 armor on iLevel 251 set chestplates) and should make up for the dodge or defense lost, especially as armor has increased in popularity due to the Chill of the Throne debuff in ICC. We're told that the armor increase scales with iLevel so the iLevel 264 and 277 versions will also have proportionate armor increases. This is a patch 3.3.2 change so don't panic if your gear doesn't have the armor yet.

This makes me even more happy that I chose to focus on my tier set over offset pieces to get the four piece bonus as soon as possible. It makes these pieces far more attractive when compared to the high armor offset Cataclysm Chestguard and Gauntlers of the Kraken. (the Sanctified 264 versions should have exactly the same armor). I'd like to have seen a little more armor on the pieces, myself, but it's still pretty solid.

Filed under: Paladin, Warrior, Analysis / Opinion, News items, Death Knight, Wrath of the Lich King

Upcoming tier 10 tank armor stat changes


With Icecrown Citadel's unpopular Chill of the Throne debuff, or as we like to call it, "Getting out of Dodge," tanks have had to re-prioritize in terms of avoidance and mitigation stats to the point where tier 10 gear might not be as desirable as Blizzard intended. Thankfully, they appear to have realized this, and change is coming! To tier 10 tank gear, anyway. Blizzard CM Zarhym posted a note on the official forums announcing their plans for said gear:
"We recognize that many plate tanks are making their gear choices based on the amount of armor they're provided, as this is currently the most preferred stat. In order to make the tier-10 plate tanking sets more desirable, we will be adjusting the stats on the gloves and chest pieces in order to inflate the amount of armor they provide in the next minor patch. This will apply to all item levels of the tier-10 death knight, warrior, and paladin tanking gloves and chest pieces."
He also noted that Emblem gear will continue to be comparable to the tier gear in terms of stats and, for those concerned about Feral tanks, they'll be keeping an eye on gear scaling on druid tank gear as well.

Filed under: Druid, Paladin, Warrior, Death Knight, Wrath of the Lich King

Ghostcrawler on AoE tanking: "The paladin method...is probably too good"

In a follow up to the thread we discussed recently, Ghostcrawler discusses where the buff to protection warrior DPS will come from (sorry, guys, but it sounds like a buff to Devastate to me, yay for spamming) and a whole lot more. The discussion indicates that while they're interested in single target DPS increases over AoE increases that they don't think tank DPS is that big a factor in boss fights (and to be fair, he's right, it isn't a major factor although the fact that players will overreact to minor factors and stress out their tanks over their DPS, that is) and moves on from there.

The discussion about Devastate (that it's an easy ability to adjust) is fair enough but ignores the even easier solution of simply reducing the defensive stance penalty. To be honest I'd like to hear why there's still a penalty there when abilities like Righteous Fury and Frost Presence suffer none. I find the idea that buffing defensive stance would cause big problems for PvP balance kind of absurd. Battle stance grants 15% ArP and Zerker grants 3% crit, at most people would pop into d stance when focused, like they do now anyway. But we're likely to see buffs to Devastate, so just get used to it. My suggestion? While we're buffing Devastate, also have it queue Heroic Strike for us so that's one less button to spam and I can retire my macro.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, News items, Death Knight, Cataclysm

The Light and How to Swing It: Looting in the Plagueworks

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

A quick service announcement: We will be moving The Light and How to Swing It over to Thursdays. We'll still have the weekend spot as well. How are we doing this you might ask? Chase Christian will be doing a holy paladin only version of TLaHtSI during the weekends with my coverage of retribution and protection on Thursdays.

A looting we will go. A looting we will go. Hi-ho the merry-oh, a looting we will go. This week, we're delving into the geist filled section known as the Plagueworks. Precious and Stinky aren't technically bosses, but they're still fun little encounters, so I figured I'd give at least one of the puppies center stage in today's header. Last week, we looted our way through the lower spire in Icecrown if you want to go back and take a look. Otherwise, onto the loots!

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Filed under: Paladin, (Paladin) The Light and How to Swing It

How not to aggro your tank with AoE

Reader UnstØppable writes in with a question I thought would benefit others: "Does the Bladestorm aggro problem ever get better? What I mean is, I've seen it countless times, the arms warrior enters the dungeon, the tank lets out a sigh (sometimes it's me), we pull the first group and everything goes fine, until he hits that Bladestorm button. That's when somehow he manages to pull aggro from every mob and their mom and makes both the healer's and the tank's lives hell or usually ends up dying within seconds."

Part of the problem here is that certain classes/specs have no aggro dump or reduction ability and as a result their big DPS moves generate a lot of threat. Arms warriors, most DPS death knights (at least the blood and unholy specs I've used) and retribution paladins have limited aggro reduction at best (pallies at least have Hand of Salvation but that's a band aid at best) and while tanking threat (especially AoE tanking threat) requires ramp up time, it's very easy to hit the Divine Storm, Death and Decay, Pestilence, Whirlwind or Bladestorm buttons. (Enhancement shamans with Spirit Weapons seem to be okay, I rarely pull aggro even when I go nuts with Fire Nova.)

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Filed under: Paladin, Shaman, Warrior, Analysis / Opinion, Death Knight

Ashen Verdict strength ring in minor content patch

Bornakk popped onto the forums late Thursday to confirm that Blizzard is planning to add a +strength version to the Ashen Verdict rings in an upcoming mini-patch. The appearance of the four current rings with patch 3.3 caused a minor furor on the forums, with plate DPS being left out in the cold. While there are +strength DPS rings available elsewhere in Icecrown Citadel, there's no replacement for a reputation ring's valuable proc.

One of the interesting things about the +strength ring's initial absence wasn't its absence per se, but the reason for omitting it. Apparently the Ashen Verdict choices were a reproduction of older reputation-linked quest items (e.g. Violet Eye and Scale of the Sands rings) that allowed only four choices, and Blizzard wasn't able to get past the programming issues to add a fifth option before 3.3 went live. Well, that's going to get fixed in the upcoming mini-patch, which will also see a few other class-related changes. The date of the patch is still anyone's guess, but we'll keep an eye out for you.

Filed under: Paladin, Warrior, Patches, News items, Death Knight

The Colosseum: Jhazy of Blackrock


The Colosseum takes us inside the world of the Gladiator (Relentless, Furious, Deadly, Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link!

We're in for a real treat this week. We interviewed Jhazy of Blackrock, one of the few players in arena history to achieve a 3,000 rating in 3v3. More impressive yet, he's done this on the very competitive Bloodlust battlegroup, and is currently holding that #1 spot by a margin of more than one hundred points. Jhazy's team STRAIGHT TO THE TOP is a protection warrior + marksman hunter + holy paladin composition. As a team, they are holding down the world's #1 3v3 spot!

Check out what Jhazy has to say after the break!

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Filed under: Hunter, Paladin, Warrior, Analysis / Opinion, Tips, Tricks, How-tos, PvP, Guides, Classes, Interviews, Wrath of the Lich King, Battlegrounds, Arena, The Colosseum, Achievements

The Light and How to Swing It: Looting Icecrown's lower spire

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

Sometimes, you just have that maddening compulsion to make your wish list of various things you want to acquire. I've got one on Amazon for a woodworking shop and another of things I want on WoW (which does happen to include a pony, Ghostcrawler). However, with the last of the loot being divvied up in these final days of Wrath, let's go through Icecrown Citadel and make a shopping list of gear we'd kill for.

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Filed under: Paladin, Items, (Paladin) The Light and How to Swing It, Wrath of the Lich King

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