When we're talking about Raiding in 2009, the story
actually starts in 2008. Okay, sure, you could talk about raids going all the way back to the opening of the game, and how things have changed, and grown out of each other, and it could go on forever and a day and never actually end and it'd be like a run-on story just like this sentence.
But if we're going to keep the conversation manageable, we'll start in 2008. It was a cold and frigid night in November 2008 when Blizzard released the newest expansion to
World of Warcraft. With much hullabaloo, the
Wrath of the Lich King hit the shelves with a brand new paradigm.
That paradigm was that end-game raiding should be
accessible to everyone. Raiding -- and the gear associated with it -- was no longer the sole province of people who had many, many hours to farm potions, reagents, and hone their skills every single night. This new idea of accessibility would change the way raiding in
WoW has worked ever since. The changes were pretty thorough, so let's start breaking it down behind the jump.
In this installment, we're going to take a look at the first three raid instances in
Wrath of the Lich King, and the design philosophy that fueled their creation.
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Filed under: Analysis / Opinion, Raiding, Ready Check (Raiding)