Patch 3.0.8 brought in quite a number of changes to the game, many of which affect PvP directly. I wrote about
most of the changes in the other day's column, but as you can imagine, trying to cover all the bases with all the classes can get quite hefty. So before I reach Blizzard levels of 'soon', I'm cheating and appending the rest of the class balance changes here and pretend
the whole Wintergrasp fiasco never happened. Oh, and yes,
that button should work now.
CLASS BALANCEMagesDespite all the calls for nerfs for many classes, for some reason
Mages have tiptoed past the madding crowd and continued to
Pyroblast unsuspecting enemies for 10k damage without anyone batting an eyelash. Maybe it's their
Invisibility, I don't know, but Mages are incredibly powerful opponents in PvP but don't elicit calls for nerfs.
Christian was
right in saying that Frost is no longer
the spec for PvP. It now shares the spotlight with Arcane, with the highest ranked Mage in the world sporting a
60/ 0/ 11 build (although a Frost-specced
20/ 0/ 51 gnome isn't far behind).
So you think Mages are strong in PvP? Well, they've just been
buffed.
Evocation's cooldown was reduced to four minutes, and with Arcane Mages having access to the improved
Arcane Flows, they can Evocate every 2 minutes. It was never a viable tactic to try and drain a Mage, but even with the spark of hope given by the change to mana drain mechanics, Mages will never run out of mana. The extremely RNG behavior of
Mirror Images Polymorphing the most unlikely targets has been curtailed somewhat with the range of the copy's Polymorph down to a mere 8 yards. This is pretty good.