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The Care and Feeding of Warriors: Small changes


Each week, The Care and Feeding of Warriors looks at the warrior class, the dizzying highs, the devastating lows, and the agony and ecstasy of plate wearing, rage using toons everywhere in Azeroth, Outland and Northrend. Matthew Rossi is our slightly demented, hirsute guide to all things warrior. We're not kidding, the guy's really hairy. Like a sasquatch, really.

Okay, first off, a confession: I'm cheating on my fury spec.

I have been since the option to have dual talent specialization came out, actually. See, I tanked all through original WoW and The Burning Crusade (to be fair, I tanked as an arms or fury warrior because I could in MC and BWL) and so I figured, what the heck, I'll go prot for my offspec and tank some heroics. After an initial hiccough where I actually specced arms for some fights and fury for others, I settled back into a standard prot build for tanking heroics for friends. Then summer hit, and we all know what happens in summer: people suddenly want to go outside and froilic in the sunshine and you're sitting there waiting to raid with 22 people and no tanks. So what do you do?

Well, you strap on all that offspec tanking gear you collected 'just in case' and you tank Ulduar, that's what you do. Over the past couple of weeks I've tanked more than I've been DPS That's not the problem, however. It's not that I've been tanking that has me bothered... it's that I liked it. A lot.

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The Care and Feeding of Warriors: Patch 3.2 wish list

What to say about patch 3.2 so far? One of the dangers of writing about the PTR in general is the possibility that, as you are typing out what you want to say, a brand new PTR patch is dropping. To some degree this would be a welcome circumstance even though it would erase what I'm writing about now, because the current PTR has nothing for warriors.

Well, okay, not nothing. They buffed Armored to the Teeth slightly. On the PTR it grants 1/2/3 AP per 108 armor, as opposed to on live, where it takes 180 armor for that same benefit. Why 108? Maybe because it was easy to swap the 8 and the 0. Honestly, I couldn't tell you. The amount of AP you get from the talent isn't tremendous, but anything's better than nothing I suppose.

Also, the block value changes are in (I tested them out yesterday), and, well, they fail even as a band aid fix to the problem of block performance: sure, you deal more threat to trash pulls and take less damage from them, but as far as bosses are concerned, block is still lackluster as a 'oh I don't want to die' stat. You can now block up to between 3 and 4k of a 22 to 25k hit, I'm not exactly breaking out the party hats. Especially when you'd have to stack the heck out of the stat to get even that much out of it.

And man, as nice as the T9 tanking set is in terms of pure stats and bonuses, you will not want to give up that T8 4 piece set bonus with the straight up 20% magic damage reduction for it. 10 seconds of 20% magic damage reduction? You simply can't undersell how awesome that is for tanking big spike damage bosses in Wrath raids. It's pretty much the only thing that keeps warrior tanks viable against DK's and druid tanks for those fights.

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The Care and Feeding of Warriors: The Leveling Warrior in Wrath

I promise we'll get back to our Ulduar guide for tanks and DPS warriors next week. For this week, however, since we're midway through the sixth month of 2009 and we've seen patches up to 3.1 released (and we're waiting on 3.2) I thought it would be a good idea to go back and cover some of the things a leveling warrior might want discussed. We get emails from all kinds of warriors, and so it's only fair to cover the concerns of warriors who aren't raiding Ulduar but rather just setting foot off of the dock in Howling Fjord.

Before we get started, though, the upcoming Patch 3.2 changes for Warriors in their current entirety: Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor. Try not to get too excited, people.

First off, I'm often asked about stats for up-and-coming warriors. We have covered some of these before back in the beta, but the beta was a year ago now and things have been changed and polished. First off, I'm going to link all the posts of interest to a leveling warrior and discuss how they may have changed, and then I'll try and cover some more general advice.
  • Building Up To It covers some target numbers and stats to focus on. I should note that this was written before the changes to Armor Penetration made it much, much better as a DPS stat for warriors: the more ArP you have, the better it is as a DPS stat until you have enough ArP to reduce target armor by 100%.
  • We covered Hit and Expertise in two posts, one for DPS warriors and one for Tanks. The tanking post is still accurate as of 3.1, but the talent changes to Arms and Fury mean that there is currently no talent that reduces chance to dodge for Fury Warriors and Arms has both Strength of Arms for passive expertise and Weapon Mastery.
  • We discussed the dangers of overstacking a stat to the exclusion of other, also necessary stats.
  • Finally, we covered gearing up in a four part post just before Wrath launched Parts one, two, three and four were all published before Wrath itself had actually come out, but they're still reasonably accurate to help your warrior get from 70 to 80, We covered weapons between 70 and 80 too.

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The Care and Feeding of Warriors: Ulduar Tips Continued


Last week, we started our homage to Chase's rogue tips for raiding Ulduar by discussing what you, as a warrior, can expect from that massive Titan fortress/prison for old gods and their flabby, tentacle faced minions. That's right, Vezax, I'm calling you flabby. This week, we'll discuss the bosses of the Antechamber, Kologarn, Auriaya and the Iron Council, three bosses in one! I was hoping that the warrior class Q&A would be up by the time I sat down to write this so we could discuss that as well, but such does not seem to be the case.

Since the Iron Council is the most complicated of these three encounters (and because it has two alternate, or hard modes, we'll discuss it last. Of course, as a warrior you'll either be tanking or DPSing in these fights... there's simply no alternative role for warriors... but there's more to it than that in each case. Let's start with Kologarn.

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The Care and Feeding of Warriors: Patch 3.1.3 and Ulduar Tips


This week has been a heady one for me: I got my four piece Conqueror's Siegebreaker Battlegear on patch day, which was pretty sweet, and then in our second night of raiding this week we finally killed the big brain slug squid monster himself. Combine that with patch 3.1.3 dropping (which meant we had fun times like an announced server shutdown just as we were about to pull Thorim, leading to the fastest Thorim kill I've ever been on) and all in all, it's been quite a week. Heck, I even got to go prot and get some prot goodies like pants and a belt.

It was a small patch all in all, so I wasn't expecting huge improvement and I didn't see it. I saw a marginal DPS increase as fury (2 to 300 DPS unbuffed, not too much more fully buffed) and I made sure to compare notes with the arms warrior in our raids, and his DPS was very close to my own. We're still below the other hybrids, but not by as great a margin, so that's nice at least. As for the PvP change to Juggernaut, well, it's painful. Before respeccing prot for my secondary spec for good this week I went out on a Wintergrasp jaunt, and I'll probably never do that again.At least with Heroic Fury I can make a choice about how long I will allow someone to kite me to death. To be fair the Juggernaut change isn't really all that bad, but over the years I've played warriors I've moved from prefering arms as my DPS/PvP spec to being a fury warrior so I'm easier to discourage from arms than I used to be.

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The Care and Feeding of Warriors: The strange case of rage generation in 3.1


Since 3.1, DPS warriors (including myself) have been complaining about a lack of rage. To the point where Ghostcrawler himself chimed in recently (in a discussion of the nerf to Titan's Grip and the effect it had on warrior DPS) to inform us that the claim that warrior rage generation was hurt by the changes was a myth created by warriors upset with the nerf.

Now we have the following post by Landsoul. I freely admit this is the kind of math that makes my eyes cross and roll up into my head. But Landsoul's well known as a contributor to the EJ forums and frankly, his math-fu's good enough for me. (I should also mention Hellord, the original poster who saw things were hinky.) What this means is, while it's very possible that yes, the developers took Titan's Grip's decreased damage into account when they were making the changes, there was somehow another change made that cost warriors some rage generation. 25% of it, to be precise.

Bornakk posts later in the thread that they'll take a look "as we didn't make any intended changes recently to rage generation". So the good news is, for warriors, if this change did happen (and again, I'd tend to trust the math from the people behind the best warrior spreadsheets) then it wasn't a deliberate loss of 25% of our rage generation.

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The Care and Feeding of Warriors: More Ulduar gear


One of the things that keeps messing with my head as we progress into Ulduar is, loot actually drops here. Gear that I want and, even better, that I actually get. I still look back with horror at our weekly Naxx clears and how, every single week, we could kill everything in sight only to have no weapons drop at all. Now, the danger of talking about Ulduar gear is that it keeps changing. Older items get revamped and newer items get discovered. This is the nature of the beast, so to speak, all you can really do is keep going.

As an addendum to last week's post about DPS warriors, I've now switched to fury full time for DPS. My numbers are better now than they were as arms (most likely due to my greater sympathy for the spec and my upgraded dual wield set, 2 Rune Edges) and I'm happier. I do find it somewhat galling that I need two weapons better than a Betrayer of Humanity just to break even with an arms spec that used Sword Specialization, possibly the worst choice for arms DPS in PvE right now. I'm still not quite where I should be in relation to other melee hybrids (after all, their gear is improving too) but once fury gets its incoming buffs I should be very competitive with DK's and Druids and Retribution Paladins. (Now all we need is for shamans to get a health buff.)

Rather than pile on more or changed weapons which we'll probably have to go back and update, this week I figured we'd talk about our Tier 8 sets from 10 and 25 man. We'll begin with the Valorous (10 man) Siegebreaker Battlegear and the Valorous (25 man) Dreadnaught Battlegear, then compare the Conqueror to the 25 Dreadnaught. I'm not going to compare the Heroes Dreadnaught because it's never even a question of an upgrade at that point.

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The Care and Feeding of Warriors: Warrior DPS Blues


If you've been reading this column over the past few weeks you know I've been threatening to rant about fury DPS being too low. I've stopped myself because I dislike mindless griping and rant posts (I've done them in the past, that doesn't make them any more palatable to me) and I wanted to wait and see how things shook out with better gear.

By now I have some of the best gear you can get before hard modes in 25 man, and my general opinion is that both arms and fury DPS is too low. I linked to that post because, despite the fact that it states that fury and arms will see buffs, it not only has no specifics to offer yet but it also fails to address why such staggering nerfs were implemented in the first place.

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The Care and Feeding of Warriors: Weapons from Ulduar


Ulduar has brought over 800 items within our grasp. While toying with specs (I'm actually raiding switching between arms and fury depending on the fight, although last night I actually tanked clearing up to Vezax) to try and squeeze the most DPS out I find myself wearing the half-and-hald set you always get when content is progressing. Naxxramas gear tends towards a screaming skulls motif while Ulduar gear has a more construct simulating appearance. As you can see in the screen shot, I've ended up looking somewhat like the gothiest Power Ranger ever. I don't mind the look myself, although I know some people really do. Then again, as I've said many, many times, I'd wear the Conqueror's Clownshoe Raiment if the stats were right.

This week we're going to discuss the weapon drops for warriors in Ulduar - 10 and 25. This basically means tanking 1handers and 2 hand weapons. While I personally love fist weapons myself, The Masticator is not a tanking weapon, although it's certainly true that you could tank with a 2.7 speed weapon with no defensive stats. Heck, I tanked with a 3.4 speed weapon last night. I'm going to try and keep focused on the drops with the most utility first.

Of course, more loot is being discovered even as I write this. So please keep that in mind.

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The Care and Feeding of Warriors: The Luck Of The Drop


It's been a remarkably grueling month for me, so I can't say I'll be sorry to see April finally end. As much fun as the new content is, a lot of personal issues (including a sick rabbit,vet trips and the like on the top as a kind of panic frosting to everything else) have made it hard to squeeze in the time to do anything but raid nowadays. I fell asleep trying to do the Argent Tournament dailies. I picked up the saddest ring ever last night (let the search for a sadder ring commence) and got to thinking about the peculiar way warriors have to rely on loot luck. (Yes, I'm aware all classes have to rely on luck for drops.) Since frankly I don't want to write the often threatened nerd rage post over fury (and I'm starting to be discontented by arms' performance, as improved as it is) I thought talking about gear less from a 'here are the stats of every drop you want in Ulduar' way could be interesting.

We all know eventually I'll be doing that, too. But since the instance still hasn't revealed all of its goodies, Ulduar loot discussions are always an exercise in finding out you missed something. It seems worth it to me to wait for more things to be discovered before tackling that job.

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The Care and Feeding of Warriors: Dual Spec Salvation

Another week, another series of raids into Ulduar.

I'm not going to talk about it this week... I'm waiting for more T8 level gear (just got my pants last night) but in general, I'm moving from 'mild discontent' to 'frothing nerd rage' at the state of fury right now. The main reason isn't even my own DPS, which is going up... it's that other classes and specs that aren't 'pure DPS' are now bumped up to where my spec was before patch 3.1, when the reason for my spec's nerfs was stated as that level of DPS being 'too good' for a class that had options besides DPSing. If a class can tank, heal and DPS why is it okay for them to do the damage I used to do when I can only tank and DPS?

But that being said, I've discovered a unique joy in the past week, and that's the Dual Spec system. Ironically, I still respec about twice a week. In fact, I may even respec more now than I did before dual specs were available.

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The Care and Feeding of Warriors: Three nights in Ulduar make a strong man humble


What can I say, I enjoy musical theatre as long as I don't actually have to go to it. (Did you know that was Murray Head, Anthony Stewart Head's older brother? I didn't.)

So for the past few days I've spent my in game time divided between 10 and 25 man Ulduar. I've almost moved into the place, really: save for the first day the patch dropped, I pretty much only log on to pick up consumables and flasks and head back to Storm Peaks. In part this is due to my personal life, as I actually have slightly less time to play now than I did before so almost all of that in game time has to be concentrated, and partly it's just been for the fun of seeing new boss fights. My guild is a 'learn as you go' kind of guild, so we're not worrying about PTR runs or prepared boss strats, we're going in and seeing what works for us, which so far has killed the four bosses in the Colossal Forge section. Razorscale died with three people up, but hey, a kill's a kill.

So far in Ulduar from a warrior perspective, I can say certain things.

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The Care and Feeding of Warriors: Waiting for the patch


I had originally intended to talk today about changes to protection in patch 3.1, especially since we're coming closer and closer to it (I wouldn't be surprised if it dropped this week) but then I actually stopped and thought about it, and honestly there's really not all that much to talk about. Last Stand gets a reduced cooldown, which is good. Defensive Stance reduces the damage you do by 5% instead of 10%, which is also good. Glyph of Shield Wall will let you use Shield Wall every 3 minutes instead of every five (every 2 minutes with Improved Disciplines) which again, is nice. But none of this is going to change the way tanking works, so it seemed kind of odd to try and go in depth with so little to go in depth on. We could talk about how Deep Wounds will no longer gain bonuses from effects like the enrage from Improved Defensive Stance, but it still doesn`t change the fact that a lot of prot warriors are going to take Deep Wounds for the DoT when their Damage Shield, Cleave, Thunder Clap or even Shockwave crit. In the end, protection saw the absolute least changes of any warrior spec and for the most part, there`s almost no reason for prot warriors to alter their playstyle or gearing significantly.

So then, if we`re not going to talk about that (well, I guess we just did) then what are we going to talk about?

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The Care and Feeding of Warriors: PTR Arms


I wanted to do an April Fool's column. The fact that this column is being posted three days after April Fool's isn't the reason I decided not to do it, though. No, I ended up not doing it because I couldn't think of anything particularly funny to say about the class. Not that it isn't a funny class at times, because it is. Any class where you spend a lot of time trying to get trolls to give you teeth, elementals to give you lucky charms (they weren't Marshmallowy Delicious, either) and finally get a fine 2h weapon just in time for everyone to get mad that you're not a tank is comedy, of a kind.

Anyone who remembers when warriors were rage starved due to us being bugged so that we were being given way too many misses, or when a missed execute ate all of your rage, can attest to the warrior class being really funny sometimes. My wife used to laugh and say that Blizzard had done a wonderful job of transferring the sensation of building rage to the player. Your character might be rage starved, but you? Oh, you'd be screaming at the computer as if you could yell your rage bar into red.

That's why I've decided to move away from talking about fury in 3.1 and to spend the next two or three columns discussing tanking and arms spec, especially as they're going to be. This week, we'll talk about Arms as PvE and PvP.

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The Care and Feeding of Warriors: You Will Be Forced To Conform

Yeah, I took the cow fury. I now have two fury warriors I raid with. HELP ME.
If you've been paying attention to the latest PTR changes, you know that among them is a change to fury that alters the talent Improved Berserker Stance. Instead of providing 10% of AP, it now will provide 20% of your Strength. (It's been buffed since it was first introduced, it was 15% then.) When I saw this I thought it was the greatest change ever... until I remembered there are no strength enchants to gloves in Wrath level content, but just AP. Massacre? AP enchant. Berserking? Provides AP. Blessing of Might? AP. What about most of the rings and almost all of the cloaks and neck pieces available in current Wrath raiding? AP. And of course, what about leather gear you may have been wearing because it's the best in slot, like say the Frosted Adroit Handguards? No strength on those.

In short, I went from ecstatic to that sinking feeling you get when you realize that lovely Everglades condo is in fact just swamp. I'd just told everyone how awesome this change was, and here I stood on test with less AP than I had on live. Was it a huge loss? No, about 70 AP or so. But I still felt that lovely combination of chagrin and slight anger that comes from not only being wrong, but being wrong and finding yourself worse off than you'd been.

To be fair, the change to 20% has brought the AP back up to close to where it was. My warrior on test is lacking a couple of best in slot items that I've picked up since transfering him, which means that to compare them I have to take off bracers and neck and look at the AP from there, but we're talking a 20 AP drop now. The real issue is buffs like Blessing of Might/Battle Shout and procs like Berserking. On the other hand, Blessing of Kings, Gift of the Wild and Horn of Winter/Strenth of Earth just got better for us.

Now Ghostcrawler has waded into the fray, and what he says confirms it: this change is purely meant to force warriors away from wearing leather.

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