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Filed under: (Shaman) Totem Talk

Totem Talk: From Scarlet Monastery to Outland

This week on Totem Talk we're going to continue the leveling with coverage of going from level 41 (so actually a little beyond SM, but "Razorfen Downs to Outland" or "Uldaman to Outland" didn't really have the same zing) to level 68, which is the level at which you can board the boat to Northrend. Some basic things to consider before getting to the meat of things.
  • It is this writer's opinion that these are the levels that really define your spec and role. It's in the 40's that you can actually have enough talents and have trained enough skills that the real potential of each spec comes through: your elemental shaman actually feels and plays significantly differently than your dual wielding enhancement shaman, and while both can still heal, resto really starts pulling ahead here.
  • Shamans were originally designed as 'offensive hybrids' to balance out the paladin's 'defensive hybrid' nature. Since shamans and paladins are no longer designed in opposition those roles have blurred somewhat, but elements of the original intent still show through. Keep in mind that two of the three shaman trees are DPS oriented, and at these levels the fact that one is a ranged DPS while the other is melee will not seem as distinctive as those roles become in raiding/instancing.
  • Gear will start to drop in Outland that is more optimal for individual shaman specs. Before then, mail with spell power and/or MP5 is still somewhat rare on the ground in Azeroth outside of the various instance blues that drop. You're just going to have to work around it, annoying as it is.
  • Shamans are pretty bloody flexible. I have a friend (Hi Will) who has leveled an orc shaman to 80 as resto, and is working on an alliance shaman as well. Again as resto. And he kills things just fine. It's slower, yes, but it can work, so if you have a spec you really like don't despair of leveling with it as a shaman.
Okay, now to talk about what you'll be doing for 28 levels.

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Totem Talk: The elusive shaman tank


Totem Talk is the column for shamans. Matthew Rossi has found himself healing endless heroics in a conscious decision to improve his healing gear before 3.3 drops. Meanwhile, other shamans are apparently doing something else...

This week, we at WoW.com have received multiple tips about tanking shamans. Several commenters linked to this post over at Righteous Defense discussing Sharicasmi, a shaman tank. I was disinclined to talk about it, first because I already play a couple of tanks as it is and because I feel like shamans have enough going on as melee DPS, caster DPS and healers. Do shamans really need to tank? Three out of the four possible roles in an instance isn't enough for them?

But then I thought about it from the other angle. Two of our hybrids can heal, tank and DPS, and one of those hybrids can heal, tank, melee DPS and ranged DPS. While elemental and enhancement are very different in terms of how they play and what they do, they're still both DPS, they just go about it differently. Am I dismissing the idea of a tanking shaman too soon? Should I be more open? In the end, I decided to let you as readers make the judgment call instead of me. If this many people are sending in the link, it deserves to be discussed.

So let's discuss shaman tanking's historical roots and why it is a hard road to hoe for anyone playing at 80.

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Totem Talk: Patch 3.3 PTR Roundup Madness

Totem Talk is the column for shamans. Matthew Rossi has been eying the PTR with an eye towards what path his shaman will take as we march on Icecrown. This week we talk about it.

Before I say anything else, let me reassure elemental shamans, your Tier 10 relic is going to have haste instead of crit. Coming from someone who is at best a middling elemental shaman, even I knew that crit isn't terribly compelling to a spec that can force a crit whenever it wants. We covered the relics the other day, but I wanted to make sure to go over that change in case anyone was scratching their head at a crit totem for a spec that doesn't really need it anymore.

Yesterday's changes on the PTR weren't terribly expansive, so let's reproduce the relevant ones here.
Relics
  • Elemental - Your Earth Shock, Flame Shock, and Frost Shock spells grant 73 critical strike rating for 15 sec. Stacks up to 3 times. (We now know this will be haste for 30 seconds.)
  • Enhancement - Your Stormstrike ability grant 146 attack power rating for 15 sec. Stacks up to 3 times.
  • Restoration - Your Riptide spell grants 85 spell power for 15 sec. Stacks up to 3 times.

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Totem Talk: 21 to 40 the Shaman way


Totem Talk talks leveling again with a discussion of the changes in 21 to 40 since the last time we discussed it. Matthew Rossi wanted to use this picture sent in by a reader, however. It has nothing at all to do with leveling. but it's a happy shaman with two 171 DPS 2.6 speed mugs. What more can you possibly want? Thanks to Russel Jones for sharing it.

I considered doing a big loregeek post this week while waiting for the 3.2.2 changes to continue shaking out for shamans. So far in my experience (raiding as enhance/resto, PvPing as resto/elemental) elemental seems to have had a nice little buff that, while hardly game breaking, helps bring caster shamans closer to other ranged DPS. Didn't really see the point of posting that again, so instead I considered doing a "Famous Shamans of WoW" post that talked about the impact shamans have had on the Warcraft setting for good and ill. I mean, Ner'Zhul alone gives shamans some serious lore cred, not to mention Thrall, Drek'Thar, Nobundo, and even Gul'Dan.

But then I remembered that we were talking about me leveling a baby shaman when stuff started hopping again. I got sidetracked leveling in AV, but that's no reason not to start talking about shamans and leveling again.

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Totem Talk: Patch 3.2.2 and you (if you're a shaman)


Totem Talk is the column for shamans. This week, Matthew Rossi continues looking at patch 3.2.2, this time with a more general view of the changes.

One thing I did wrong yesterday was that I really did not focus enough on the changes to Flame Shock, Lava Burst and Shamanism. I was admittedly very angry with the loss of just about every anti-stealth tool in my toolkit (especially as I've been leveling my orc shaman in AV as Elemental this week as part of my promise to you guys while also considering faction changing my space goat to a tauren) but the very silver lining to the particular patch 3.2.2 cloud is the significant DPS increase for Elemental.

Frankly, the duration increase on Flame Shock and the removal of Lava Burst's consuming the FS damage over time component, by themselves, would have resulted in a nice little DPS boost by freeing up a Glyph slot and extending the duration of the damage. (It also allows you to use other shocks and let FS tick off by itself rather than worrying about reapplying it). But when you combine this change with the significant increase in Shamanism's effect on Lightning Bolt and it now also working on Chain Lightning, what we have here is a very nice series of changes that help Elemental with those pesky scaling issues that have dogged the spec.

I'll admit, even with the XP loss in Alterac Valley and the loss of all my anti-stealth I still can't help but love AV on my orc. As I've gone up in level I'm not getting as many of those pesky resists and then this came along and my damage went up nicely even in my hodgepodge of old epics and new greens.

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Totem Talk: Return of the Orc


This week, Totem Talk talks about leveling a shaman through PvP. That's right, I said leveling a shaman through PvP. Matthew Rossi has discovered the joys of returning to the Horde this weekend with a level grinding AV blitz that even he doesn't really understand.

Before we even get started: I'm working on a post about the change to Glyph of Flame Shock and the Earthen Power changes. It will be its own post, it probably won't be a Totem Talk all by itself. It's one of those "Enough to give it some focus, not enough for a full column" changes. For now, here's a relevant forum thread with blue feedback on the issue.

Alterac Valley's transformation into The Great Level Grinding Gulch (apologies to Warsong Gulch) has had one significant benefit to my Horde shaman: it's gotten me to dust him off and start playing. What's even more amazing is, it's been fun to play an enhancement shaman in PvP again! I think I may have suffered some subtle form of head injury, but there it is. This experiment was initially inspired by my desire to get back to my Horde roots without repeating all the content in Northrend for a sixth time. You know, it's well designed, and I do expect I'll go run Zul'Drak again for the Ampitheatre quests, but I wanted a shortcut and Alterac Valley has provided one. At present I honestly think any leveling guide should recommend a daily dose of AV to help speed the process up.

Oh, I die a lot. Pretty much any time I don't have Feral Spirit up, I die. I die if the Alliance Rogues sneeze on me, which they do often, and with great relish, often snickering at my Zul'Aman enhancement gear and my poor green offhand. It does its best! But even with all the dying (to the point where the Orc death animation is sort of soothing to me now and if I go too long without having two rogues making me the meat in a stabbing sandwich I sort of miss it) I'm sort of impressed with how much I can actually do as an underlevel, completely undergeared Shaman leveling up purely through AV.

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Totem Talk: The Future Soon


Totem Talk resumes our discussion of Shamans in the upcoming expansion as Matthew Rossi puts on his wizard hat and immediately gets Earth Shocked for wearing the wrong hat. Also, I lobe the Machinima I stole the title of this post from, although that's not germane to the discussion.

We were interrupted by BlizzCon announcements last week when discussing starting a new Shaman (or resuming an old one). Frankly, the list of changes incoming in Cataclysm makes me leery of discussing the current leveling experience too much, because it's going to be radically altered. Two new shaman races! A complete reworking of gear and statistics! A new profession we'll all have access to in Archaeology, entirely reworked talent trees, a new max level progression option in Path of the Titans, and last but not least (to me) new totem skins!

Seriously, you have no idea how long I've wanted this. I expect the current 'default Horde' totems will remain the Orc totems of choice, but I'm very hopeful for Tauren and Trolls and Goblins and Dwarves to all get their own unique totem skins. Frankly, I want Tauren totems to resemble the giant beating pole Cairne Bloodhoof carries around.

Despite what I posted about my warrior, I plan on faction transferring my Draenei Shaman to Tauren fairly soon and moving him to my Horde server. I may or may not race change him to Goblin when they become available for race change (might be more fun just to level one, we'll see) but the idea of finally getting totems that match other races just fills me with glee. Trolls with weird voodoo looking sticks! Goblins with... I have no idea!

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Totem Talk: Revamped stats in Cataclysm and Dwarven/Goblin Shamans


Totem Talk is Wow.com's weekly column about all things Shamanistic. This week, we go "aaah aaah BlizzCon! Goblin and Dwarven Shamans! All sorts of stats changing! Aaaah!" with Matthew Rossi. Be warned that Cataclysm spoilers may be thick on the ground in this post.

The past few days have been a crazy basket of news for us Shaman players. The Alliance will have a second Shamanistic race with the inclusion of Dwarves (which makes sense, really, since Dwarves are effectively descended from beings of pure earth) and the Horde will get a fourth race of Shamans in the Goblins.

Frankly, an expansion based around the upheaval as Deathwing himself smashes the elemental plans pell-mell into Azeroth is pure bliss for a Shaman. This is what we're for! The elements in disarray, Ragnaros bucking wild on Mount Hyjal, the planes leaking through into Azeroth... time to get out there and do what we do best.

But that's not all. With stat simplification gear is changing, Mastery will change the way our talent trees function, and then there will be the Path of the Titans to help customize us even more than Glyphs did. Shamans are going to gear differently, have five more talent points (but the talents themselves will be changed and streamlined, we're told) and play differently in Cataclysm. Let's start talking about how.

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Totem Talk: Starting a Shaman

This week, Totem Talk's Matthew Rossi finds himself heading down nostalgia lane.

Before I explain who that fine orcish chap to the right is, I wanted to take a moment and share some things with you. Specifically, this, this, this, this, this and this. These are some of the drops of interest from the level 80 Onyxia raid coming in patch 3.2.2, and I'll just point out that these are all the 10 man iLevel 232 drops, meaning that for everything you're looking at, there will most likely be a 25 man iLevel 245 version.

Frankly, if you're an enhancement shaman (especially an orc) and you're not excited about the Empowered Deathbringer, I don't even know you anymore. With a 2.7 speed and a 628 dmg top end, it's hitting almost as hard as the Golden Saronite Dragon. Imagine how hard the 25 man version will hit? I'll admit to being a little disappointed they didn't leave the speed at 2.9, but even so great googly moogly is that not a hot little axe? Well, okay, a hot big axe.

if the 25 man version of Deathbringer keeps pace with the 25 man version of Vis'Kag, we're looking at one of the best possible Main Hand/Off Hand combos for Enhancement. I don't think it's possible for me to explain how excited I am over this. I start twitching when I think about it, to be honest with you.

Now that we've had this moment to geek out over upcoming loot, as is right and proper to do, what about this fine you lowbie horde you see before you?

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Totem Talk: Four totems for the price of one

Totem Talk is WoW.com's column for all things shamanistic, and this week Matthew Rossi talks about the 3.2 changes and how he forgot to train the new Totem interface spells, leading to him having to plunk his way through Ulduar dropping them one at a time like a caveman. Amazingly, there actually are cavemen shamans in the game.

If there's one thing I absolutely don't miss in Ulduar, it's the Troggs. I'll admit to being a little surprised that I haven't run into any, but as far as I'm concerned that's just fine.

So, yeah, this week I forgot to train my new Call of the Elements, Call of the Ancestors, and Call of the Spirits spells. Since I'd been on the PTR and knew that I was supposed to train them I find this especially hilarious in retrospect, although I didn't find it nearly as funny at the time. There was some swearing, I won't pretend otherwise. Also, if you're a leveling shaman make sure to check the trainers as you hit 30, 40 and 50 to make sure you pick them up, as they're terribly useful even for the soloing shaman. (Depending on mana, you might not want to drop four totems while soloing/questing, but it's still terribly convenient to be able to do so with one button and one GCD when things get hairy.)

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Totem Talk: The Fury of the Elements


Totem Talk is where Shaman enthusiast (imagine Robert De Niro from The Untouchables saying that word) Matthew Rossi comes to discuss all things Shaman. This week, we feature another horde shaman sent in by a reader named Steve. Steve, I lost your email if you want to claim your screenshot in the comments or via another email. I apologize for my brain being cracked.

I spent the last week doing three things in game. One was getting my Death Knight up to 80 and getting him defense capped for tanking, but I'm sure none of you care about that. The second thing was running Ulduar 25 on my warrior and Ulduar 10 on my shaman. My shaman eschewed his usual "DPS as Enhancement or heal as Restoration" mindset this week due to the lack of our usual Elemental Shaman, who is quite frankly a far, far better caster Shaman than I am or will ever be. But babies wanted their Elemental Oath so I bit the bullet and respecced. (Admittedly, in a 10 man run with 1 rogue, 1 feral druid tank, one paladin tank, two priest healers, and three warlocks and a mage, my Elemental Oath was pretty useful. Holy casters, Batman.)

My experience with Elemental was that, even with way too much cloth caster gear and a pair of resto boots, it can do tolerable (low, but tolerable) damage. Were I geared properly I'd have done much better, I'm sure, but that doesn't mean there aren't issues with the spec. It just means that I'm not a very good Elemental Shaman. However, even as a poor caster, I do feel that the arguments of the actual Elemental Shamans i've seen have some merit, and we've discussed them to some degree in the past weeks.

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Totem Talk: Getting into the Spirit of the thing


Each week Matthew Rossi lovingly hand-crafts Totem Talk from a single switch of aged Barrens scrub pine. This week, we try and calm some fears and discuss what changes we're still hoping might make it into patch 3.2. This week's image comes from Protein, a restoration shaman on Bladefist (he didn't specify US or EU realm).

Before we get rolling on the changes that shamans haven't seen yet in the various notes to patch 3.2, let us take a look at what notes we have seen, especially the most recent ones.

  • Shaman
    • Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
    • Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
    • Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
Hardly massive changes, but at the same time pretty welcome. The fact that ES gives a form of Thunder Clap is weird since pretty much every tank has or will have that debuff in patch 3.2 (Thunder Clap, Icy Touch, Infected Wounds and the incoming paladin ability) so it seems odd from a PvE standpoint to give it to a non tanking class. If this is intended as a PvP ability... well, it's not terribly impressive. If your choice is between ES or Frost Shock against melee, you're probably going to try and snare them instead of debuffing their attack speed.

Still, not having to use ES as an interrupt will be a positive boon for elemental shamans who saw their DPS nosedive every time they had to keep that cooldown open for Earth Shock instead of Flame Shock, and it's not going to terribly impact enhancement in PvE at all. So I'd definitely call this one, on the whole, a positive change. And having Maelstrom affect Hex is just hilarious. Hex is kind of the poor man's poly in PvP, a combination snare and disarm that can be trinketed out or dispelled.

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Totem Talk: Ulduar non-set mail, part 3


Totem Talk is our weekly look at all things shaman. Matthew Rossi would like to remind any readers with screenshots of their Horde shamans to email them to matthew.rossi@wow.com and not put them in the comments, where he is likely to forget they exist. In addition to being extremely hairy, he is somewhat ponderous in his recall.

The past couple of weeks have been exciting with Q&A's to analyze and PTR changes to consider. It's been easy for me to forget that I left our round-up of mail drops in Uldar half-way through the 25 man items. One of the things I forgot to gripe about as much as I really should have last time we discussed Ulduar mail is the complete and utter lack of mail boots for elemental shamans in the instance. As of the last time I checked, there are three pairs of boots in Ulduar 25: two enhancement, (yes yes, I suppose hunters might use them too) and one mostly suited to restoration shamans. And I covered all three pairs of boots last time anyway.

Let's get right to the heart of it, shall we?

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Totem Talk: 3.2 PTR log


One of the things I've been doing in preparation for patch 3.2 is running a lot of heroics to fill gear holes in my enhancement set, since I am determined to get that set up to a respectable level before the patch drops. I don't often get to raid enhancement and my restoration set is mostly at the level I need it to be to heal 10 man content, so until fist weapons actually start dropping in raids, that means running CoT Strat a lot and cursing when the Band of Guile drops yet again. Seriously, if you need a Band of Guile, you should run CoT Strat with me in the party, because I can guarantee that it will drop by my very presence.

When you get a good PuG, of course, you keep running until you just can't stand anymore. Today I was in that very circumstance, a PuG that went together so well that we slid from CoT to Utgarde Pinnacle to Utgarde Keep to the Nexus in short order. While the Band of Guile dropped yet again (seriously, I should start charging spellcasters who want rings, as Annhylde's Ring also dropped) there was one moment that struck me as a good reason why I play a shaman. A badly timed disconnect on the part of our healer and one of our DPS led to my switching to heal the tank through three mobs, only to see him and the other DK (who I will charitably say was somewhat inexperienced in his/her class) go down when another proto-drake was added by a corpse exlosion. At this point, low on mana as I was, I managed to pop my Feral Spirit, Shamanistic Rage, Fire Elemental Totem, and Heroism to burn the last add down while restoring my mana in the process.

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Totem Talk: Patch 3.2 PTR

Patch 3.2 has been announced, and shamans saw some changes. That's the short version.

Well, we've had the big patch notes bomb dropped on us, and they weren't kidding about changing restoration around, were they? Of course, if you're an orc shaman, you also got expertise with fist weapons added on to your racial, which is pretty neat all told. We also finally saw the debut of the new totem interface, which I can't say enough good things about. The ability not only to drop up to four totems in one GCD but to have up to three customizable sets of four totems for different uses (I plan on making a set just for when there's no DK's around and I can finally use Strength of Earth totem instead of freaking Stoneskin) just made the clouds part and a host of glorious angels descend upon me. Turns out they wanted some money, but still, for a moment it was pretty keen.

Before we get rolling, though, I want to remind people: I want your horde screenshots! Otherwise this column is just going to be goat-men from the Twisting Nether, and I know you don't want that. I personally don't care, but you guys get so upset, and while that orc racial does make leveling my orc shaman appealing, I don't really think I have the time.

I should probably also mention that rogues got axes in an attempt to give the design team more freedom to actually put some axes into the content. (Yay for one 1h DPS axe in all of Naxxramas, EoE, the Obsidian Sanctum and Ulduar!) I can only look forward to the host of axes in Argent Coliseum that are too fast for shamans to use effectively. On the up side, goodbye, totem stomper macros! We hate you!

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