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Filed under: Virtual selves

Blogatelle signs off

One more major WoW-related blog has closed its doors. Too Many Annas, among others, notes that Blogatelle has called it quits, saying that Sean and Jess over there both feel they've come to the point where they've run out of things to say. While the blog itself is definitely a nice achievement -- it was an excellent blog centered on roleplaying (we've mentioned it before here on the site as an excellent resource for RPers) -- they will unfortunately leave a number of series behind, including the Katafray project, which followed a roleplaying Paladin up through the levels in Azeroth. As Anna says, they definitely deserve a hat tip, both for giving the RP community a solid and steady blogging voice, and for being accessible enough to bring in new RPers.

This closing follows the shuttering of a few other WoW blogs lately, most famously those of BRK and Resto4Life. You might say three is a trend, sure, but on the other hand, we've seen a lot of blogs and podcasts grow as well lately. Four years in, there are going to be all kinds of people in the community, in all kinds of places regarding their interest to the game. Anyone who sees a few bloggers step away to do other things and cites it as a sign that the game is on its last legs needs to keep looking. We're sorry to lose some popular bloggers, but it sure looks from here like the community is stronger than ever.

The Guild shooting season 3, fires director (not really)


Our friends over at The Guild are hard at work on season 3 -- if you've been following their Twitter feeds, you'll have seen that shooting is underway en masse, and while we haven't yet heard when they'll be done, it sounds like they're already keeping some long hours over there. Such long hours, in fact, that tempers are apparently flaring on the set -- as you can see above, director and editor Sean Becker has become a victim of Felicia Day's (substantial?) wrath, and been fired from the show.

Ok, not really -- they're just joking around. But even if he's kidding about what's in that "guild 3 master" box, we at least know there is a season 3 master, and that sooner than ever, we'll be able to see just what happened when Codex took that out-of-body sprint at the end of season 2. Can't wait to see it.

Guildwatch: Paydirt in the drama mine


Picture it: you're raiding along with a PuG run by a guild called, say, Logos et Ethos. Things are going well -- your first piece of loot drops, and people start rolling on it. But then the master looter from the guild throws this in guild chat: "we will begin the bidding at 100g." Yes, apparently it's an auction run, and they didn't tell anyone. The scene above unfolds -- people curse out the guild, leave the raid, and Poemaster pulls out the caps lock to try and keep his guild's secret fundraiser going.

That drama and more in this week's Guildwatch, along with stories of downed bosses and recruiting from around the realms. Send us your tips (especially drama, we always love a good chat screenshot) to guildwatch@wow.com, and click through the link below to read more.

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WoW Mountain Dew ad was directed by Tarsem Singh

A number of sites have done a post-mortem on the Mountain Dew WoW Game Fuel ad (featuring two ladies battling it out through their WoW characters in a live-action supermarket), and they've uncovered a really interesting fact: the ad was actually directed by Indian director Tarsem Singh, one of my favorites -- he not only did the visually stunning sci-fi/horror flick The Cell a few years ago, but more recently made The Fall, which is an very well-done kind of mirror-life fairy tale. He's directed a number of commercials before, including some for Nike and Levi's, and teamed up with a company called Zoic Studios (they've done a few other spots for video games already) for this WoW commercial.

The original CGI models for the ad did come from Blizzard (I'd guess that they're the original models from the WoW CGI trailer), though they were spruced up quite a bit by Zoic to add facial expressions and dynamic costumes and hair. They were then connected to motion captures from stunt artists (which were probably also tweaked to seem a little more than human, and then composited all together in the supermarket scene.

Very cool stuff. This isn't the first time WoW characters have been used to sell soda, but hopefully we'll see more fun sequences like this come out of the deals between Blizzard and their partners.

15 Minutes of Fame: The Craft Dinner gang


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

I really can't think of a more enjoyable way to game than in the same room as your friends. Even back in the EverQuest era, when my husband's Monk and my own Magician actively avoided one another outside of raids (incompatible characters, incompatible playstyles – we couldn't have been a worse mix), we got plenty of kicks and giggles from keeping an eye on one another's screens. These days, raid nights at our house mean not two but four players (three in my office, one upstairs – more, if friends with laptops are here). AFK breaks spawn a queue at the fridge that inevitably coalesces into a rowdy debate over the evening's tactics and drops.

So when I spotted these kindred spirits in a news tip from Khaz Modan-US, I knew I'd found a group of players who could show WoW.com readers the glories of playing in the same room. "We're a group of eight friends in real life that get together once a week for what we call 'Craft Dinner,' which involves lugging all our gear to one of our houses, sharing a meal together, then hitting up a 10-man raid (we PuG the last two to three spots, generally)," wrote Stumpsky. "Last night, we just cleared 10-man Naxx for the first time -- which was a big accomplishment, as we just started to raid as a full group at the beginning of May. We don't use Vent, because we're all in the same room, and we all find it the most enjoyable way to play the game we love."

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European weekly maintenance: 1st July 2009


The heat is on here in the UK and we've actually got a summer. Shocking, I know. But, rather than send people outside to soak up the rays the blistering heat and humidity has forced most inside. Suddenly Azeroth is that much more appealing, you can't get sunstroke in there, oh no. After Alex's terrible German accent last week (I'm really sorry about that, German readers, it won't happen again), things have settled down and we're back to the normal cycle of weekly maintenance.

Of course, this means that rather than rolling restarts, all the European realms will be offline from 5:00am until 11:00am, Paris time (CEST). But that's not all, Blizzard are also going to be performing maintenance on their website (this includes the Armory, the main website, the forums and the Blizzard Store) between 3:00am and 7:00am Paris time (CEST). So if you want to check Turpster's stats, buy Diablo II, whinge about (insert class here) being nerfed or just recruit a friend, you might want to do so outside of these times.

Daniel has once again crafted a fantastic little post to keep you entertained and don't forget we'll be giving away some shiny Fields of Honor loot cards in the morning, just for you (don't tell the sleeping Americans). Just keep your eye on the front page and you could win your own chicken mount. In honor of that, I finally met the virtual form of Turpster on the PTR (you can find us both on Fordring). He wanted to practice the lesser known sport of chicken jousting but this mention of that noble and ancient sport caused the world server to crash. As I starred at the blank screen I couldn't help but wonder. Do you think he's trying to compensate for something? What could it be?

A leveling server, just for leveling

Reader Tiago sent us an interesting idea I thought was worth sharing. He suggests that Blizzard create a "leveling server" -- a server that would be marked as specifically for new characters, so when you rolled a new toon on there, you'd be surrounded by a bunch of other people pre-80. And the key here would be that when you hit 80 on this server, then you would get a free server transfer off. In other words, Blizzard would have one server (completely optional, of course) designed for people to level on, with a realm full of people playing in the old world and leveling through the old quests.

Sounds good, right? Like most of our ideas, Blizzard probably won't go for it -- they've already knocked down the idea of vanilla realms, and while this isn't the same thing (you'd be able to level to 80, the idea is just that you'd leave the server when you got there), it does mean creating a different ruleset for a brand new type of server. Plus, to a much lesser extent, it could create an even more lonely existence on the normal servers. Not to mention that Blizzard has been focusing on speeding past the low levels, not emphasizing them.

But I like the idea anyway -- it doesn't seem too tough to do (mark one realm recommended, and provide free server transfers off of it), and it seems like an excellent way to get people who enjoy leveling up all together in the same place. And that's really what MMOs like this are all about, right?

Using WoW for learning in schools

We've heard about WoW in schools before, but usually it's at schools of higher learning, where they're studying social networks or how society evolves. But a group in North Carolina is planning to put WoW in schools in a different way: by using situations in World of Warcraft to develop literacy, mathematics, and other competencies. WoWinSchools has math lessons and other tests based around WoW terms and knowledge: one example question asks "Which types of heals produce a greater number of recovered hit points during an encounter?" Another wants to know "Which buff (a spell that enhances a character's abilities) is more effective for your character, Blessing of Kings or Blessing of Might?" The idea is to use situations that the kids are familiar with in World of Warcraft (raiding, for example), and apply higher level thinking to those situations.

There are even creative writing suggestions dedicated to the game, from writing an RP story about a character in Azeroth, to writing a song parody (that one should be taught by Professor Turpster) or designing a quest chain. And lest you think they're just joking around, there's a whole slew of research behind the idea, too, and it definitely makes sense: kids who play World of Warcraft are much more likely to be interested in problems about DPS and Healing rather than Susie and Bobby's apples that we added and subtracted back when we were kids in school.

It seems like the only place this is implemented is in one afterschool program -- while there are lots of good ideas here, it's not necessarily being used in many classrooms yet (and my guess is that not every student in schools would vibe with a World of Warcraft-based curriculum, either). But it is a plan in development, and anything that better helps teachers understand what their students are interested in is probably worthwhile.

Guildwatch: System error beep bop


We have no idea why Coridane is so against Warlocks getting made fun of in the game (he must not be a fan of our very own Warlock-hater, Christian Belt), but apparently it's serious -- serious enough for him to kick you from a raid. We do especially like that the need to assault downed Warlocks is actually a system error ("beep bop"): we would just have assumed that was normal protocol. It sure is in our raids.

More drama like this, along with downed and recruiting news, in this week's Guildwatch. If you have tips for us, feel free to send them in -- just drop us a note (please keep it short, sweet, and clear) at guildwatch@wow.com, and you might see it here next week.

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May Guild of the Month: Dragon Knights on Area 52


We're running late on this one (the beginning of the month was quite busy), but it's not any less exciting: congratulations go out to our latest Guild of the Month for May: the Dragon Knights on Area 52. They sent us a nomination along with many other guilds in the game, and were selected for their originality, community, and raiding performance. Among other interesting things about the guild (which you can read in the second half of this post), they run a guild podcast, an email newsletter, and even a lotto, all along with raiding competitively and leveling up as a guild.

In addition to being profiled here on the site, the Dragon Knights will also win a raid pack from Swagdog.com, where they (and you) can pick up customized shirts and hats with their guild name and logo printed on them. Our Guild of the Month contest is ongoing, so stay tuned to the site for the next chance to nominate your guild to be recognized here on WoW.com. Read on to learn more about the Dragon Knights and why they're our winners for May.

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Breakfast Topic: What keeps you hanging on?

For most of vanilla WoW and Burning Crusade, my main was a Druid. I healed, I tanked, I DPS, I raided, I PvPed, I did everything with him. He was a great character, I found the class fun (Yes, even before patch 1.8, thank you very much). But somewhere around mid-Burning Crusade, I just plain burnt out on Druids. I don't know if it was just one too many bad raids, if it was just familiarity breeding contempt, or what, but I switched to a Hunter and never looked back.

When Death Knights were announced, I knew that was my new class, and I also knew that my Druid was probably doomed to be level 70 for good. I'd focus on my Death Knight, then my Hunter, then probably my Shaman for heals, followed by my Warlock. My Druid would just languish in Shattrath unless I was really, incredibly bored.

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All the World's a Stage: So you want to be an Engineer


This installment of All the World's a Stage is the thirty-fifth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!

In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has.

In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.

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WoW as a channel for news from Iran?

Normally, this wouldn't rate too high for us -- lots of people have ideas about how to use World of Warcraft, and many of them never actually come about. But then again, this is in the Wall Street Journal of all places, so we'll give it a look. If you're on Twitter, you've probably heard about what's going on in Iran right now -- there was an election, the "official" results given were judged as rigged by many involved, and the government seems to be cracking down on both news media and citizen journalism, as well as protesting citizens, to very sad results. How does World of Warcraft fit in to all of this? Andrew Lavallee of the WSJ's Digits blog points to this report by Craig Labovitz, which talks about how Internet traffic has been filtered out of the country around the election. At the very end of his analysis, Labovitz points out that channels for videogames, including both Xbox Live and World of Warcraft, have shown very little government manipulation. That suggests that if the government in Iran does continue to shut down certain channels, citizens there might be forced to spread the news through any virtual route they can, including possibly Azeroth.

This is obviously all just analysis and speculation so far -- while there clearly (from those charts) has been interference in the media, no one (as far as we know) has yet had to resort to chatting in World of Warcraft to get their message out, and though what's happening in Iran is made up of some very serious (and seriously unfortunate) situations, the fervor online about using brand new channels like Twitter to share real-time news is often overstated. Personally, I believe that even if Twitter didn't exist, this information would find another way to get out. Still, the interesting thing to take away here is that even our "silly" video games today are actually media on a global level.

Thanks, Cedars!

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Happy Father's Day from WoW.com!

This was so cute we had to share -- that future Alliance kid at right is Cara's son Riley, no doubt owning it up on Daddy's Death Knight in the battlegrounds. That's right -- the DK who rolled over you with Howling Blast in Wintergrasp yesterday was actually played by a 9.5 month old baby. How's that burn feel? Cara tells us, and the pic was part of a "WoW you're a great father" theme for Riley's first Father's Day.

From all of us here at WoW.com, here's a shout out to all of the fathers out there, both Dads of players and Dads who are players themselves. Take a break from taking down Ulduar or grinding out those Argent Tournament quests and make sure to give your Dad a call (and/or the usual tie or socks) today. Or just send him an in-game email for those of you who play with your pops.

Happy Father's Day!

Groupcrafting: The art of getting a group together

Tales of the Aggronaut sent us this multipart guide he wrote on one of the things we all do in the game that might nevertheless be tough for a lot of people: actually getting a group together. It sounds like a simple thing (just ask people whether they want to group up or not), but as you probably know from experience, sometimes it can be pretty tough. So TotA set out, instead, to do a from-the-ground-up guide, from how to find and network with people in the game to how to build a group piece-by-piece.

And I like it a lot -- he starts with a preamble with some general networking tips, including finding social channels to join (many guilds and realms have a few social channels constantly filled with folks LFG or interested in playing socially) and putting together a solid friends list, then goes on to explain how to communicate (probably a great read for anyone in any part of the game) and then how to actually build a WoW group, from core classes to splitting up class roles. Very impressive -- while most veteran players have probably heard or done this stuff before, it's nice to see a clear, concise guide that starts at the beginning.

And it's even nicer to see a guide that emphasizes the social aspect of gameplay. Even here at WoW.com, we're all about gameplay tips, from profession insights to class balance discussion, but sometimes we overlook that to play a social game like World of Warcraft, you sometimes need to focus on social skills. As much as theorycrafting and gear upgrading can help, sometimes it's better to learn how to be friendly and social instead.

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