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Filed under: WoW Social Conventions

WoW Rookie: You're doing it wrong

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

It takes all kinds (of players) to make a (game) world - but now that Blizzard is shaping game content specifically to slingshot players into endgame raiding content, it's easy to get the impression that raiding is "the" way to play WoW. New players seem expected to sail through the levels and zip gleefully into PuGs or a raiding guild. All those "accessible" raids and achievements and gear are suddenly sounding more and more like "requirements." DPS minimums, required achievements and Armory checks serve as your credentials to get into groups. Everywhere a new level 80 turns, there's something new to measure up to.

So what if you don't know where to start? What if you miss the mark in the wrong group with the wrong players - will you forever be known as a "scrub"? Will you find yourself blacklisted from the PuG circuit? Is it still practically possible to gear up and catch up? What if you can't get into a successful progression guild? Will you be labeled an oddball or outsider? What if you can't break in - or what if you decide you don't want to?

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[1.Local]: The epic rap battle comment war edition

Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.

Wild applause! Mad QQing! The floodgates of Patch 3.2 information have opened, and the comments here at WoW.com reflect it. As much as we love a good debate, [1.Local] will be steering clear of the 3.2 threads -- after all, nothing's set in stone yet, and all the hue and cry begins to sound tiresomely similar after the third or forth topic.

Instead, let's start off this week's [1.Local] with a much more novel (and entertaining) method of presenting (and settling) differences of opinion: a comments rap battle.

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15 Minutes of Fame: The furry fandom


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

If you think "the furry fandom" sounds like a bunch of players who like playing Tauren, you'd be right -- to a tip-of-the-iceberg degree. This week's 15 Minutes of Fame looks at a often maligned, frequently mocked yet little understood hobby and lifestyle: the furry fandom, or furries. Furries (or "furs") are fans of fictional, anthropomorphic animal characters with human personalities and characteristics. Together, these furries form the furry fandom, a community of artists, writers, roleplayers and general fans of the furry art forms who gather on the internet and at conventions. Yes, these are cosplayers in fur suits – but there's a lot more to it, as this week's profile will show.

Now, before we proceed: Yes, there's a segment of the furry community that's into erotic art. While the media have had the proverbial field day with this furry fodder, the sex-focused furs are by no means an especially representative segment of furry fandom. Even if they were, this profile is not headed there. Instead, let's head back to the WoW.com context of the furry fandom: a World of Warcraft player (and frequent WoW.com commenter) who expresses himself emotionally and spiritually through his furry persona.

EDIT: As always, hateful, insulting and trollish posts will get deleted. You don't have to agree, but you can disagree without resorting to personal attacks. Multiple offenders will be banned, k thx ~ The Management

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All the World's a Stage: The core layer


This week's edition of All the World's a Stage concludes a three-part series on the layers of social interaction in roleplaying. Next week we will continue looking at how to roleplay one's professions.

Good friends are stars in the sky of life, and especially as roleplayers, friends are absolutely essential to our hobby – our whole reason for playing WoW involves creative social interactions. Even if you never really know who a roleplaying partner is in real life, just roleplaying with him or her for a few minutes can create a memorable experience.

Previously, we discussed how to roleplay when you first meet someone, as well as what to do once you've gotten to know them a bit more. The key in each case is remembering that roleplaying is a social experience first, and a creative one second – your character must conform to the rules of good socialization before he or she can succeed creatively. Even though at first this seems more limiting, in the end it will be more liberating, because through sociable characters, you can collaboratively create stories and experiences in a way that no other form of storytelling can.

In fact, the closer you become to your group of friends, the more the possibilities bloom. The core concept characterizations you used to use to entertain strangers are still useful, but here they can take on a deeper meaning. You still listen to your friends and adapt your own character to theirs, but now they will listen to you, and adapt their characters to yours. The closer your friendships are, the more your exploration and creativity are truly mutual and cooperative, and the more you can try out new things that you've never done before.

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All the World's a Stage: The inside layer


This installment of All the World's a Stage continues the discussion about the layers of roleplaying, still taking a break from the series of roleplaying guides about how to roleplay your race, class, and professions. Last week, we looked at how to interact with strangers in roleplaying environments, on "the surface layer."

So there you are -- you've got a character who is gregarious and gets into roleplaying groups relatively easily. Your character's way of interacting with others makes it easy for other people to recognize you as a roleplayer, and even encourages them to come out and roleplay with you, even if they're not that much into roleplaying themselves. You've followed some good advice about finding roleplayers -- maybe even joined an RP guild -- and you're meeting characters you think are interesting, and you really hope they think your character is interesting too.

But then something goes wrong and you feel that special RP feeling start slipping away. The people in your guild stop talking to you as much -- sometimes the whole guild atmosphere seems to go quiet and dull, and no matter what you say, nothing seems to get the actual spirit of roleplaying flowing again. You start to think maybe your interesting character quirks aren't all that good after all. You keep trying to think of new ones, but no matter how funny your accent or entertaining your antics, people just aren't getting into it like they used to.

The problem here isn't actually you -- it's an assumption that many roleplayers, even experienced ones, sometimes have when they are in new roleplaying situations. We take the burden of creating a roleplaying atmosphere too heavily upon ourselves, when actually what we need to do is not create the atmosphere, but nurture it. Questions are the key here -- if your character has a genuine interest in other people then he or she will be able to draw out the spirit of roleplaying in them, get them talking about themselves, and start having interesting interactions together.

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15 Minutes of Fame: WoW 101 -- yes, WoW for college credit

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

WoW.com's Adam Holisky has been itching to take a WoW course for quite a while now -- so Adam, this 15 Minutes of Fame is for you. While some people still don't get that playing WoW doesn't lead to becoming a college dropout, there are plenty of others who recognize the game to be a rich resource not only as entertainment but even as a venue for anthropological research.

And now, this: "Warcraft: Culture, Gender and Identity," a credit-awarding class being offered at Inver Hills Community College in Minnesota. At the helm of this innovative course is Landon Pirius, Ph.D., also known as Nodnal the Gnome Warrior of Blackwater Raiders-US. No stranger to the convergence of WoW and academia, Dr. Pirius wrote his doctoral dissertation on "Massively Multiplayer Online Virtual Environments: A Potential Locale for Intercultural Training." We didn't go quite that deep in this interview; we simply visited with him about his wildly successful college course and how it's helping shape modern educational methodologies.

And before you ask -- yes, Dr. Pirius returned the answers to our interview questions in impeccable outline form.

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All the World's a Stage: The surface layer


This installment of All the World's a Stage diverges from the series of roleplaying guides about how to roleplay your race, class, and professions, in order to have a closer look at different layers of social interaction in roleplaying, and see in which ways you can tailor your character for each one.

So there you are -- you've got the coolest, funniest, most heartbreaking character idea on your whole RP server. You login, create your new masterpiece, and start leveling up... But as time goes by, you realize you have a problem. No one seems interested in you! You may be having trouble meeting people who actually roleplay on a roleplaying server, or the roleplayers you run into may not realize how truly awesome your character is. Let's say you even join an RP guild and try to impress your guildmates with your witty "/guild" chatter, only to discover that they're seem mildly interested at best.

What's a roleplaying genius to do? It would be tempting to think that you are not such a great roleplayer as you think, or that your character idea isn't as fantastic as you had hoped, but the truth might lie in something far less depressing: You may have created a character with true depth, yet lacking established friends to explore that depth with, your character has no way of showing it. Making such friends is never easy if you are too deep for them -- they expect some sort of interesting surface-level interaction first. Likewise, if a character is all silly gimmicks designed to entertain strangers, without anything deeper for potential close friends to enjoy, he or she may seem like an attention grabber, entertaining in the short term, but mostly shallow in the end. Choosing the right kind of surface-layer character traits to suit your personality and social needs is essential if you want to have a good experience in roleplaying.

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WoW Rookie: Filter out the #$%!


New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

Hey, isn't that the same screenshot we used for WoW Rookie just two weeks ago? Indeed it is, faithful readers – because frankly, "Who wants my man meat?" is the perfect illustration for today's topic.

The World of Warcraft is your refuge at the end of a long, hard day – and the last thing you want to see rolling across your screen is the kind of lowbrow posturing that's given Barrens chat its notorious reputation. Or perhaps you'd like to let the kids try their hands at WoW, but you don't want them soaking up the rough language that seems to turn up more and more frequently in busy city Trade and General channels.

It's time to take charge of your game chat.

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Blizzard fills out the BlizzCon site

We covered the ticket FAQ for BlizzCon a few days ago, but there is more news up on Blizzard's official site about the event we all want to attend later this year. They've got an early list of developer panels to browse through, and there are sessions planned, as you'd expect, for Diablo III, Starcraft II, and World of Warcraft (though there aren't any surprises -- if they are going to do a "next expansion" demo panel, obviously we won't know until we look in the programs that weekend). Zarhym has also posted links to the usual contests, tournaments, and information on how to order up the DirecTV coverage.

Unfortunately, it's all pretty rote -- these are basically skeleton pages from what Blizzard did last year, and there's no actual information specific to BlizzCon '09: what the DirecTV purchase might get you, or any new events coming up. But if you haven't been to BlizzCon before, these pages will start giving you some idea of what you'll find there, from the lore and art panels (hint: any panel called "lore" usually has Chris Metzen being extremely entertaining, and any panel with "PvP" in the title will involve people asking question after question to the devs about why one class -- usually Paladins -- is over- or underpowered) to the ongoing competitions you'll see around the event all weekend.

And heck, if you have been to BlizzCon before, maybe these scant notes on what is happening will get you even more excited. Ticket sales begin next weekend -- good luck to everyone trying to buy.

All the World's a Stage: The Art of Roleplaying


This week, David returns (again) to All the World's a Stage as a newly married man, feeling particularly happy and joyful, and overflowing with enthusiasm for just about everything he loves in life.

The relationship between rolelplaying and real life is a multifaceted one. If you have read this column before, you've probably seen some mention of roleplaying as a creative art form, but for some readers, it might be a bit difficult to imagine roleplaying as an art. After all, some might say, it's just a bunch of people sitting around, pretending their characters are real people, having real problems and real stories, all in spite of a game environment in which one's character can't actually affect the world in any way that matters. Problems of continuity, such as instanced dungeons in which many people can slay the same monster at the same time over and over again, make some people feel as though there's no story value to the game at all, and that anything roleplayers do is a waste of their time.

The trick for roleplayers is to think of roleplaying as something more like freeform play art, in which the main point of the art isn't so much the end product that results from one's efforts (as it would be in painting, novel-writing, or composing music), but rather the thoughts, feelings, and inspiration that come to mind when we actually engage in the process of the art itself. The closest parallel to another art form might be improv acting games, where the whole point is to make things up for you and the other actors to enjoy, rather than to deliver a performance for a separate audience; but if you've enjoyed something so simple as building a sand castle on the beach, then you probably have a good sense of what it feels like to roleplay. Fingerpainting, mandala-making or even just freeform music and dancing can all give a similar feeling like what you get in roleplaying: the sheer joy of creation.

Some roleplayers need no more justification for their art than that they enjoyed themselves. But others look at their own roleplaying careers and see certain things that they've taken away from their roleplaying experience over time. These things are usually not as solid as an actual painting or recorded song, but they still have a kind of solidity in the roleplayer's mind, as they positively impact his or her real life in several ways.

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WoW Rookie: Oops GTG TTYL bye

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

"Oops GTG TTYL bye" – heard that one before, in the middle of an instance? You don't want to be that guy.

Today's World of Warcraft is a far cry from Tomb Raider or Lego Indiana Jones, which can leave you writhing in your chair for what seems like an eternity before your next save point. For an MMO, WoW's gameplay has become reasonably bite-sized – so don't get caught virtually chewing with your mouth open by dropping out of groups early.

True, many instances can be completed so quickly and many players are so experienced that dashing through a quick instance can seem almost trivial. But a group is a social creature, and accepting a group invitation means accepting a reasonable responsibility to treat the other players' time with respect.

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WoW Rookie: Gaming terminology 101

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

Probably one of the top requests WoW Rookie gets from new players is a plea for an explanation of WoW and gaming terminology. Even a casual skim of WoW Insider's front page can prove challenging to new gamers. Example: what to experienced players is a routine update on new PTR schedules can be an exercise in frustration for readers who are still sorting out WTT from WTF. ("PTR? WTF?!?")

It's not just WoW-specific abbreviations and acronyms that puzzle new players. Add in gaming lingo and internet chat terms, and you have the recipe for a truly intimidating mix.

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WoW Rookie: A character by any other name would be so weak

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

Your character's name is literally the essence of your World of Warcraft experience. Think about it: from the way you think of your character (a roleplaying personality, a tool for gaming achievements, an expression of yourself) to the way others see you, your name plays a defining role.

While Blizzard indulges in the occasional sly riff on pop culture and even pays homage to the WoW community when naming NPCs (non-player characters) and items, you may find yourself dismayed by the results after attempting to do the same with your own characters. The way we see it, character names are like tattoos – and what seemed like a great idea at 1 a.m. on a Saturday night might not smell so fresh in the harsh light of day.

Naming characters can seem overwhelming to a new player, especially if you're creating a character on an established server where many popular name combinations have already been claimed. Let's cover the basics of finding an appealing name that won't wear thin or break any rules.

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15 Minutes of Fame: Hearthstone for Facebook


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Facebookers love apps. Oh sure, there are those who are somewhat less than thrilled, but most enthusiastic users of Facebook love to hook up goodies like Top Friends and Super Poke. So when we got wind of several Facebook apps for WoW players that are building their own followings, we decided to track down their creators. Last week, we interviewed WoW player and I Play WoW creator Nick Gerakines; this week, we take a whole different spin on the topic with Chris Nolan of Hearthstone.

Just as Korale/Nick Gerakines and his wife Carolyn are the team behind I Play WoW, Tego (aka Chris Nolan) and his wife Jen have teamed up to bring Facebooking WoW fans the Hearthstone app. We visited with Tego to find out where he and his family keep their own hearthstone, and why.

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