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Posts with tag Emblem-of-Triumph

Have emblems ruined heroics? (Hint: no)

Ardol has made a compelling post at World of Warcraft Philosophized, a blog which I can't remember adding to my feed reader, but which I'm now glad I (evidently) did, arguing that the current emblem system has ruined heroic instances. You should go read the whole post if you can, because it's well written, but here's his argument in a nutshell, as I understand it:
  • A player who mainly runs heroics will quickly amass many Emblems of Triumph, thereby becoming easily overgeared for all but the most challenging heroics (i.e. Halls of Reflection). This makes them much less fun.
  • Raid-oriented players who are running heroics just for the two Emblems of Frost at the end are not very fun to run with.
He also proposes a solution: five-man instances should be ordered into tiers, like raids, and should award emblems on the same schedule as raids do. The first part of this suggestion is already partially implemented: Trial of the Crusader already came with Trial of the Champion, and Icecrown Citadel with the Frozen Halls trio of instances. But Ulduar did not have any attendant five-mans, and the same quality of emblems drop in every heroic (although the loot quality is differentiated).

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Filed under: Analysis / Opinion

Growing Pains: How to approach gearing up your tank

I'm going to assume that if you're still reading this past the title, you're interested in talking about tank gearing for your level 80 and that you've presumably used the Dungeon Finder to level him or her as a tank, but you're certainly not rocking full T9 yet. It's generally accepted that you'll be saving up emblems for that, and of course filling the gaps for rings and trinkets and such as you can. You also may be a DPS player who wants to switch over to tanking but don't have the gear yet.

First off, please, don't pass on tanking gear just because it's blue or dropped in a normal or heroic. Just because it's not iLevel 232+ doesn't mean it's not good. You should be collecting and using upgrades as they drop, even if they won't immediately put you at 35K health. Please remember also that a lot of people ran these instances and heroics back when Wrath first released with 22k or so health: despite what speed obsessed or hyper geared players will tell you, it is indeed possible to tank all the original Wrath heroics in blues.

Take the Nerubian Shield Ring, for example. If this drops and you don't have better, roll need on it. Don't worry that people will lose their shard, don't let people give you grief on gear not being up to some ridiculous standard, just take the ring. It has armor, defense and stamina. If you're there as DPS but you want to build a tank set? Roll need if you don't have better. Just ignore people who give you grief over it, clearly they don't understand how important every possible upgrade is while building a tanking set.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Death Knight

Spiritual Guidance: Playing catch up with shadow priests


Fox Van Allen steps out of the shadows every Wednesday to take control of Spiritual Guidance, telling you all you need to know to melt faces with expert precision.

The era of patch 3.2 held some dark days for a shadow priest. The fights in Trial of the Crusader were definitely not built for shadow priests, especially in heroic mode. We scaled terribly with new gear. Our tier 9 gear was questionably designed. Every class has their own problems, but the problems that besieged shadow priests were bad enough to negatively effect raid performance. It wasn't hard for shadow priests to get left behind.

Patch 3.3, though -- this is our time. The changes to the spec have already been detailed: buffs to our glyphs, talents, and haste-affected DoTs gave us a ten-to-twenty percent boost to our damage right off the bat. Our tier 10 gear gives powerful two- and four-piece bonuses. And best yet, the fights in the new Icecrown Citadel five-man dungeons and raids seem as if they were built for us. We add tremendous value to an ICC raid in almost every fight.

Actually seeing those fights, though -- that can be a challenge. Patch 3.2 did a lot of damage to the shadow priest class's reputation. An increased emphasis on "gear score" in the game can (unfairly) get an average-geared shadow priest written off. We can't just take playing for granted -- past problems with the spec means there's a higher bar for us.

If you got left behind in the last patch or even if you're a newly minted level 80, don't worry -- you can catch up quick. Here's how.

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Filed under: Priest, (Priest) Spiritual Guidance

Time Is Money: Putting your emblems to work


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). After all, Time Is Money.

If you're like me, you have a lot of excess emblems sitting around. Maybe you never got around to spending them before the next tier came out, or maybe the badge gear just never quite compared to your raid drops. Whatever the case, there is no sense letting them go to waste when you could put them to work and earn some gold!

First, here is a quick breakdown of the current badge system, from most recent and difficult to acquire on down:
  1. Emblem of Frost: These can be acquired primarily by raiding Icecrown, completing the Raid Boss Per Week "weekly," or by completing one WotLK heroic dungeon per day using the Random tool.
  2. Emblem of Triumph: Most raids now drop these badges, as well as heroics. You will also be awarded these for doing any number of WotLK heroic dungeons past your first one per day using the Random tool. You will also get some by completing your first normal WotLK dungeon per day using the Random tool, as well as completing the Raid Boss Per Week "weekly." Also of note: If you get Heroic Oculus using the random tool, don't drop group! Not only has it been nerfed like crazy, but when you defeat the end boss, every player will receive a loot bag that will contain these badges and more, plus a chance at getting the super rare Reigns of the Blue Drake, which used to be available only by killing Malygos, who now drops his 25-man version (Azure) in both 10 and 25-man.
  3. Emblem of Conquest: Originally, these were acquired by running 10-man Coliseum, or 25-man Ulduar.
  4. Emblem of Valor: Originally these dropped from Ulduar 10-man and Naxxramas 25-man.
  5. Emblem of Heroism: These were among the first WotLK badges, and dropped from Naxxramas 10-man and heroic dungeons.

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Filed under: Analysis / Opinion, Tips, How-tos, Economy, Features, Guides, Making money, Time Is Money

Blizzard: Run Oculus, win fabulous prizes

Despite the nerfs in Patch 3.3, it's pretty obvious that whole lot of people still hate Oculus, enough so that they immediately bail when it comes up as a random dungeon. Apparently, it's a substantial number of people doing this, enough that Blizzard's taken notice and taken action.

But they're not removing it from the system. Instead, they're incentivizing it -- or, if you prefer to be a bit more pessimistic, turning final boss Eregos into a loot pinata in the most direct way possible. Zarhym's announced that those who happen to get Heroic Oculus with the random dungeon finder and stick it out to the end will find their own personal loot bag in Eregos' cache. The bags will contain two extra Emblems of Triumph, rare gems, and a chance at the Reins of the Blue Drake, formerly the rare mount drop from 10-man Malygos. To make up for the switch, the Reins of the Azure Drake will have a chance to drop from both 10-man and 25-man Malygos.

Will this staunch the exodus from Oculus? Will the lust for yet another pretty dragon mount inspire people to tough out the dreaded vehicle mechanics? Or will people just tough it out until they get their drake and start group dropping again? It should be fun to see what happens.

Filed under: Items, News items, Instances, Bosses

Lichborne: The whys and hows of PuGs and death knights


Welcome to Lichborne, your weekly look at the trials, tribulations, and triumphs of the Death Knights. Your host, Daniel Whitcomb, is pretty decent at alliteration but could use some work on cliches. Luckily, his Scourge Strike still hits hard, so it's all good.

So with Patch 3.3 out and running, the biggest thing taking the WoW world by storm is definitely the Dungeon Finder tool. If you're like me, you've made pretty good use of it already, and are probably within a few more runs of your very own cute as a button pug pet in the bargain. If not, you should probably consider getting on that, seriously.

Since running random dungeons is pretty much the in-thing to do right now, I figured I should devote a column to helping you brush up on your grouping skills. It never hurts to cover the basics, and if you're grouping with 1-4 complete strangers, it helps to be on your A game so that you can work with them and be easy to work with. Before we get into the basics though, let's set some goals for all that random dungeon running.

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Filed under: Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

Lichborne: Patch 3.3 Roundup for Death Knights

Welcome to Lichborne, WoW.com's weekly Death Knight column, where your host, Daniel Whitcomb, continues to be caught in a bad romance with Unholy DPS.

So we're back on the scene after a lazy and luxurious extended Thanksgiving holiday, and just in time for patch 3.3. Death Knights got their fair share of changes, some minor bug fixes and some rather large adjustments, including, of course, the obligatory complete rebalancing of unholy DPS. That said, with 3.3 the last major patch before Cataclysm, we can hope for some normalcy with the whole issue. Or we can expect Patch 3.3.1, either way.

Regardless, since we're just starting out on patch 3.3, now's a good time to run down what patch 3.3 means for us, including a postmortem on the latest unholy DPS changes, and some advice on what to do with yourself in patch 3.3. Read on.

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Filed under: Patches, Analysis / Opinion, Tips, News items, Instances, Quests, Raiding, Classes, Death Knight, (Death Knight) Lichborne

Patch 3.3: Emblems of Triumph to be the new base emblems


The floor is being raised again. Bornakk has stated that for the time being, the intent is to have everything that drops Emblems of Conquest drop Emblems of Triumph in patch 3.3. This will certainly players allow easier access to tier 9 level gear. Players who may not be at the upper tier of raiding will still gain access to the gear and weapons that will offer them a fighting chance against Arthas. Along with this change, quests like the heroic daily will drop the all new Emblem of Frost which will be the highest level emblem in the game. There are two other methods to obtain these emblems. The obvious route will be to take down Icecrown's raid bosses. The final method is to complete the new weekly raid quests that offer 10 Emblems as a reward for defeating a certain raid boss.

Hooray for accessibility!

Again, be advised that things may change and these aren't finalized.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Lichborne: Emblem of Triumph Gear for Death Knights


Welcome to Lichborne, your look into the issues of the moment for the death knight class.

Ah, Emblems of Triumph, the new hotness. Even if you're not running the coliseum, you still have chance to grab them in the heroic daily, and by now, surely most of us have at least had the opportunity to save up enough to buy something. Deciding what to buy, however, is a whole different question. Let's take a look at the badge loot and see what's in it for a death knight.

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Filed under: Items, Analysis / Opinion, Tips, Instances, Raiding, Guides, Death Knight, (Death Knight) Lichborne

Every kind of player's guide to Patch 3.2


If you've been hiding under a rock these past few months (and who doesn't do that every now and then, really?) you might have only just noticed that Patch 3.2 recently went live. For some of you, it's as good an excuse as any to log back into the game while for others, it might've been a surprise to find yourself suddenly downloading upwards of 300Mb of content. If you fall under the category of surprised, lost, or surprised and lost, have no fear! WoW.com is here to hold your hand and guide you through the wild and wacky wonders of the Call of the Crusade. Let's take a look at what the latest patch holds for you - and there's something for you no matter what kind of player you are - after the jump.

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Filed under: Patches, Analysis / Opinion, Guides

Patch 3.2 PTR unveils Tier 9 sets


Now that the PTR is up, the floodgates have been opened. We're beginning to see a ton of new information about the next major content patch, the Call of the Crusade, including but not limited to the new Tier 9 sets. I know, it's crazy, right? I haven't even completed my Tier 8.5 set and here comes Blizzard dumping all this new gear on my lap. Ok, it's technically not that easy to get the gear but it'll certainly be easier with the new badge loot system. It's the dawn of the casual age of WoW, and Blizzard is taking a huge leap experimenting with dungeon modes.

Whatever happens, we players win. So take a gander at pieces of the Tier 9 sets, which are available on the Tournament Grounds on the PTR for a token piece and small change (and purely for testing purposes, Michael Sacco notes that one vendor is giving away tier sets for a song). While there aren't any models for the gear yet -- they're currently using Tier 8+ placeholder graphics -- it's interesting to note that there are two sets of gear for each spec. They're identical items, just named differently for the Horde and the Alliance because, as Blizzard revealed, Patch 3.2 marks the return of faction-specific gear. Even cooler, Blizzard departs from the old tier set naming convention by naming the sets after notable figures in Warcraft lore. Check out all the items in the gallery Alex and Adam painstakingly put together. You know you want to.

Filed under: Patches, Items, Blizzard

Patch 3.2 PTR: Badge of Triumph loot gallery

We've spent a bit of time on the Patch 3.2 PTR compiling images of the new badge loot available with Emblems of Triumph. You'll find the vendors in the usual spot -- by your specific faction's other badge vendors. There's quite an assortment of pieces available, though still no Elemental gear (thanks Blizzard!).

As with all PTR foofaraw, the stats, names, and most certainly art for these pieces can and may change by the time Patch 3.2 goes live, so give feedback if you think something's amiss on the Test Realm Forum.

For now, drool away at the item level 245 loot.

Filed under: Patches

Patch 3.2 changes the tiered Emblem system

There are a lot of things in the patch 3.2 test realm notes that jumped out at me, but the changes to the Emblem system seem like an especially big deal. The developers made it quite clear that they wanted a tiered token system in Wrath of the Lich King, they didn't want players just farming Heroics all day and night to get the best possible gear. In patch 3.2, it looks like they're backing off on that pretty heavily, likely an attempt to reignite interest in running Heroics. If you haven't seen the patch notes, here are the points I'm referring to:
  • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
  • Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
  • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
  • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.

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Filed under: Patches, Analysis / Opinion, Raiding

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