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Posts with tag Patch-2.4

The Queue: Blood and glory


Welcome back to The Queue, WoW.com's (almost) daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I was going to kick off today's edition of The Queue by embedding Black Eyed Peas' I Gotta Feeling (slightly NSFW) since I mentioned it was a guilty pleasure of mine on yesterday's Moviewatch. Unfortunately, the official Black Eyed Peas Youtube channel disabled embedding and I'm not going to be a jerk and hijack it from somebody else's channel. So you get a Dragon Age screenshot instead. Hooray! Blood!

No, we're not getting paid to plug this game constantly. We're just nerds. Nerd gamers. This is what we do.

Ilmyrn asked...

"Any word on whether we'll ever see a non-Arena frost wyrm mount?"


Well, there's a frost wyrm model in patch 3.3, but I assume that's to go with the latest arena season. So I'm going to say... no. The Gladiators get Frost Wyrms, the PvE players get Invincible.

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Filed under: Analysis / Opinion, Inscription, The Queue, Cataclysm

Patch 3.3 PTR: Behold Quel'Delar


If you remember back to our Quel'Delar post (I know it was a different world back then) here's the sword itself, according to World of Raids. The sword definitely appears to bear a certain kinship to Quel'Serrar in terms of its appearance. We've also had reports in the comments that the Quel'Delar quest chain involves the Sunwell in some way - picking up where patch 2.4 left off, perhaps? The more we learn about this sword, the more interesting it becomes. Is it a trick of the Lich King? The famous Runeblade left behind by the Sunstrider dynasty? As of yet, all we have are tantalizing glimpses. I personally hope to get to see more soon.

Filed under: Patches, Analysis / Opinion, Odds and ends, News items, Instances, Expansions, Wrath of the Lich King

The Queue: You are slightly more prepared than you were


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

That's a trailer we haven't seen in awhile, huh? It's relevant today, I promise! Besides, a little nostalgia is always fun. If I have one grievance with Wrath of the Lich King's cinematic, it's that they didn't give us an incredibly corny catchphrase to spout for nearly two years.

Discolando asked...

"Is there any substance to the rumor I've recently read that patch 3.3 will contain another yet unknown raid instance, and patch 3.4 will contain Icecrown Citadel? It does seem more logical to 'finish' the expansion with the advertised antagonist instead of a deux ex machina like patch 2.4 gave us."

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, The Queue

Disappointment with the patch 3.1 game world

The last few days I've been wracking my brain trying to figure out why I'm not particularly enjoying Patch 3.1 when I'm doing something besides raiding Ulduar. I should be enjoying it! When I first checked it out on the PTR, I was extremely excited about it. The Argent Tournament especially. The whole jousting deal, the Arthurian themes, the potential for story progression, the whole thing. It looked great! Unfortunately... I'm finding it pretty boring.

The Argent Tournament feels lifeless. Completely and utterly lifeless. I say it all of the time, but patch 2.4 was my favorite patch of World of Warcraft thus far, no contest. Patch 2.4 brought me more joy than even the Wrath launch. Not only did it have content for absolutely every aspect of the game, but it also actually changed the world. Storylines progressed in an in-your-face way. Sure, patch 3.1 moved the Ulduar and Yogg-Saron story forward, but would you know it if you didn't read fansites or watch the patch 3.1 cinematic? What's different? What indicator is there that something new is happening in the Storm Peaks?

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Filed under: Analysis / Opinion, Events, Lore

Loot, rationality, and the Sunwell effect


Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.

Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath.

I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

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Filed under: Items, Analysis / Opinion, Blizzard, Features, Raiding

The Queue: Vanilla Coke edition

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Hey, everybody! How's your Friday afternoon so far? Mine is full of rain and Vanilla Coke. Mmm. Delicious Vanilla Coke. You know, I'm definitely a Mountain Dew man, and Voltage is my lifeblood, but some days you just want something else. I couldn't drink Vanilla Coke every day, but cracking one open now and then? Caffeinated heaven.* Now, if I can just find my dentures, I'll start answering your questions...

Hellscreamy asked...

A few days ago I read in one of the posts that Noblegarden would be getting new achievements, items and events. Is there any indication at the moment (PTR or otherwise) that this will count towards the 'What a Long, Strange Trip It's Been' achievement?

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Filed under: Patches, Analysis / Opinion, Events, Wrath of the Lich King, The Queue

WoW, Casually: Top 5 casual improvements in 2008


Robin Torres writes WoW, Casually for the player with limited playtime.

2007 truly was the year of the casual, but 2008 continued the trend of Blizzard developers to make more content accessible for those of us with limited playtime. The biggest patches for us (and everyone else) were 2.4 and 3.0.2. And there was that little expansion that happened. Overall, there is more for us to do in less time. Here is my list of the top 5 WoW improvements for us this past year.

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Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King, WoW, Casually, Achievements

Totem Talk: 2008, a Shaman Odyssey

Right now, as I type this I'm imagining Conan O'Brien's old "In the Year 2000" bit, which they kept doing way past 2000. This really has nothing to do with the shaman class, except that it's funny to imagine an orc in Earthshatter holding a searing totem to his face and doing it. Hey, it's New Years, I was up late, you're going to have to accept that my already tenuous grip on reality is a trifle frayed today.

2008 was an interesting year for shamans. When we covered 2007 for shamans, the general consensus for the class was that it needed some work. Now, a day into 2009, did it get the work it needed? Wrath of the Lich King has really only been out for over a month, but it (and the patch preceding it) more or less dominated the year for every class, shamans included. However, the year started off with another big content patch which more or less dominated everything up until the release of Wrath, namely Fury of the Sunwell. It's fair to say that most shamans didn't get to raid Sunwell (although they were in demand for Sunwell raiding guilds, which we'll discuss) but almost any shaman who was level 70 could do the various Sunwell dailies, get to exalted and pick up a nice necklace or three as well as various other pieces for your offsets.

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Filed under: Shaman, Analysis / Opinion, The Burning Crusade, (Shaman) Totem Talk, Wrath of the Lich King

Encrypted Text: From brute to assassin, 2008 in review

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. In this special edition, we cover the top 10 changes of 2008.

We've been through a lot in 2008. I hit 70 on my current Rogue last January, and so I have paid keen attention to the patch notes and blue posts right alongside many of you. I was excited to reach the level cap on my blood elf; Rogues were at the height of their power. Season 3 and Season 4 of the arena season saw us demolishing every non-healing class in representation. None even dared to consider rivaling a Rogue with a pair of Glaives in any DPS contest.

However, due to Blizzard's hesitance to drastically change any balance issues before WotLK's release, we essentially had one PvE spec (20/41/0 Combat) and one PvP spec (20/0/41 Shadowstep). While there were always Rogues experimenting on the fringe with new specs, 90% of Rogues fell into one of these two buckets.

Both were brute force builds, designed to smash things with very slow maces or swords; and not even very creatively with that. We excelled in the arena due to our mobility and infinite energy pool, we ruled in PvE due to the overbudgeted weapons and leather in the Tier 6 dungeons. There was no finesse, no grace, no elegance outside of flashy moves (like vanishing a Death Coil). We were around to spam Sinister Strike until the boss died and spam Hemorrhage until the Druid finally ran out of mana.

WotLK has fixed all that. Read on as we cover the top 10 changes that helped us move from mindless button smashers into the deadly swans we have become.

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Filed under: Rogue, Patches, Analysis / Opinion, The Burning Crusade, Classes, (Rogue) Encrypted Text, Wrath of the Lich King

Shifting Perspectives: The Druid of 2008


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author is completely spaced out on cold medication, and is somewhat concerned that her raid performance has improved under the circumstances.

The time has come (the Allie said)
To talk of many things.
Of Roots and Bash and Travel Form,
And Strength (which scales with Kings).
Why Tauren cat form sucks so hard,
And whether trees have wings!

And, yes, before anyone asks, I'm tripping on too much cough syrup and ibuprofen after receiving a belated viral Christmas gift from a relative. So I'll just put this out there right now; this column's probably on the weird side. I took a long look at all three Druid specs over 2008 and saw a few sad things, a few happy things, a little song, a little dance, a little seltzer down your pants, and now I'm channeling the famous Mary Tyler Moore episode "Chuckles Bites the Dust," and that has to stop because I do not believe Mary Tyler Moore ever played a Druid.

If you're completely uninterested in reading an account of any spec that's not your own -- although that would make me weep into my little cup of generic label cough syrup -- here's a set of quick links to each:

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Filed under: Druid, Analysis / Opinion, Humor, The Burning Crusade, (Druid) Shifting Perspectives, Wrath of the Lich King

Arcane Brilliance: The best and worst of 2008



Each year, Arcane Brilliance cooks up 52 columns about Mages, each one roasted at precisely the right temperature for precisely the right amount of time (usually a couple hours on Saturday morning over a soggy bowl of Cinnamon Toast Crunch, to be honest). As we arrive at the 52nd week of 2008, Arcane Brilliance would like to thank each and every one of the Mages who come here every weekend to celebrate our wonderful class by reading a giant, well-cooked wall of text. Arcane Brilliance would also like to say to the Warlocks who come here to mock us and drink our delicious tears, "We hope your felhound eats you."


Wow, so 2008, huh?

A lot of things happened this year, right? Crazy.

We here at Arcane Brilliance thought that since next week's column will be posted in 2009, we should take a moment this week to remember the year that was, and what it meant to all of us who walk the path of magic. There were some pretty high highs, and some exceptionally low lows, so we figured it would be fun to throw the highs into a ring with the lows and let them fight to the death. Join us after the break to see who wins!

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Filed under: Mage, Patches, Analysis / Opinion, PvP, Expansions, Features, Raiding, Classes, (Mage) Arcane Brilliance, Wrath of the Lich King

Ask A Beta Tester: Spirit, AoE, and raid loot


I'm going to start off this AABT by stealing a question that Alex actually took last time, mostly because I started laughing when I read it yesterday. I have, oh, conservatively, billions of Wrath screenshots on my hard drive at this point, but there's one I remember all too well.

Marathan asks...

Some time ago, there was a talk about new player character models for Wrath - and even some bugged pictures. So the question is, are they going live? Are we finally going to get improved graphics on our characters?

As Alex wrote, Blizzard used one beta build to test the ease of implementing new skins and some of them...didn't turn out too well. Imagine you're me and you get a beta key. Budget a few hours of anticipatory excitement while your main copies over. She's a 70 Tauren Druid who has been with you since day one, your sole 70, and you think she's the most beautiful thing in the game even if to everyone else she's an ungainly 8-foot heifer. Now imagine booting up the Wrath beta for the first time and being horrified to see your beloved character with a Glasgow smile, like the developers had seen the Joker in The Dark Knight and thought, "Hey! We could make that work!"

Holy water did nothing. Neither did crucifixes, garlic, a wooden stake, waving the Bible in the direction of the laptop, or sobbing quietly in a corner.

On the plus side, here was finally something in the game to which Tauren cat form was an actual graphical improvement.

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Filed under: Druid, Hunter, Mage, Priest, Shaman, Mining, Tailoring, Analysis / Opinion, Expansions, Features, Wrath of the Lich King

Advice for those with drinking problems

If you caught the MLG Orlando live stream over at GotFrag TV last weekend, you might have noticed a critical strategic move that many of the world's best players did over and over, particularly in the longer matches -- drink. Because mana-dependent classes don't have a constantly renewable resource such as Rage or Energy, drinking in Arenas is an important skill to master. Watching the tournament was educational because many of those pro Arena players knew how to drink like crazy.

The trickiest part of drinking in an Arena match is getting out of combat. Some classes, such as Druids, have an easier time than most but watching players escape focus fire with or without their teammates peeling opponents off them is really amazing to watch. It's a skill unto itself. Night Elves have a ridiculous advantage with Shadowmeld, allowing them to immediately enter stealth upon finding a safe spot to drink. This makes them harder to find, allowing them to get just a few more ticks from Star's Tears. Despite the nerf to drinking inside Arenas in Patch 2.4, players have managed to get those precious four seconds (and hopefully more) to get just enough mana back during matches. In the heat of combat, the nice cold drink is refreshing, indeed. Tips on how slake your thirst after the jump.

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Filed under: Analysis / Opinion, Odds and ends, PvP, Arena

Does Blizzard need to put out more content faster?

It seems a complaint I've heard a lot about Blizzard lately is that 2 years between expansions is just far too long. We'll languish too much without new content, and people will leave for Age of Conan and Warhammer Online and other games, they say.

Myself, I think the length between expansions is acceptable, provided that Blizzard is working on improving and adding new content. To some extent, they are doing this. 2.4 was a tour de force that granted us a whole new area to grind and quest in, and if Blizzard can be out patches like 2.4 on a regular basis, I can forgive them for a few delays in the expansions.

That said, I do feel like they could stand to pick up the pace.

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Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Expansions, Raiding, The Burning Crusade, Bosses, Buffs, Wrath of the Lich King

The fate of Season 1 gear in Season 4

So don't delay, act now, supplies are running outA lot of people -- including John, who asked us about this by email -- are a little confused about what's happening to Arena Season 1 gear when Season 4 goes live on June 24th. Season 1 gear for honor is being replaced by Season 2 gear, but at the same time, Eyonix has posted to say that they don't have plans to switch around the PvE tokens for PvP gear system implemented with patch 2.4.

So wait, is Season 1 gear available during Season 4 or not? The answer is yes, but only from Tier 4 PvE tokens.

When season 3 went live, as you will remember, Season 1 gear went over to Honor, and bumped the old level 70 High Warlord and Grand Marshal gear completely off the vendors. You could not longer get it. Likewise, when Season 2 gear moves to honor, it will completely knock off the Season 1 gear from the honor vendors, and you will no longer be able to purchase it for honor.

However, if you have Tier 4 tokens, you'll still be able to head to the Isle of Quel'danas and turn them in for Season 1 Gladiator gear. If you want Season 2 Gladiator gear from PvE, you'll still have to turn in Tier 5 tokens from Serpentshrine Cavern and Tempest Keep. This might be Blizzard's attempt to keep the balance, although it seems like anyone with the ability to go take down Magtheridon for a Chestguard of the Fallen Hero could get Season 2 much easier and faster by grinding honor. It seems in this case that the dev team either felt that it wasn't worth it to go in and switch up the gear vendors or wanted to keep the amount of balance and challenge they implemented for the PvE token to PvP gear conversion.

So is Season 1 gear going away? In short, no. You'll not be able to buy it for honor anymore, but you will be able to buy it with Tier 4 tokens.

Filed under: Blizzard, News items, PvP, Battlegrounds, Arena

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