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Posts with tag Shadow-Priest

Spiritual Guidance: Bleeding the Blood Queen



On Wednesdays, Fox Van Allen takes control of Spiritual Guidance and spams all sorts of shadowy goodness. Pros: Fox Van Allen is awesome, shadow specced, and not a gnome. Cons: The shadow side of Spiritual Guidance is a limited duration spell, meaning gnome-sympathizer Dawn Moore will take over again later in the week. She's pretty much "everything that's wrong with wow.com," and she doesn't even have a Shadowfiend. Lame.


I will not reference Twilight in my intro to The Crimson Halls.
I will not reference Twilight in my intro to The Crimson Halls.

SPARKLES TEAM JACOB OMG LOVE STORY ROBERT PATTENSON TURKISH MAN I KISS YOU STUPID BASEBALL SCENE ZAAAAAAHHHH!!!!

...Damnit.

After a week's delay to try and write something that won't make newbie priests' eyes glaze over, we return to our epic series (so epic, it's colored purple) on Icecrown Citadel. We've already raided the ramparts. We've already busted down Putricide's lab.

It's time to go face off against the Blood Princes and Blood Queen. Bring some stakes and holy water, because if you don't, you know they'll only come back to life again. Do you really want to face Prince Keleseth in Cataclysm?

That's right, it's the Shadow Priests' guide to The Crimson Halls. Follow me after the break.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Survivability versus DPS

Every Wednesday (you know, ideally Wednesday, when he's not slacking off), Fox Van Allen grabs hold of Spiritual Guidance from her holiness Dawn Moore and makes everything just a little darker than usual. Don't worry, he usually remembers to unlock the closet and let her out when he's done. Usually.

I wanted to take a brief break from the Spiritual Guidance series on raiding Icecrown Citadel (part 1; part 2) to answer an e-mail I got in response to it, because there's a really important lesson to be learned. Or a chance to complain about stuff. I'm pretty good at that.
Why is "Stay Alive" in the strats? Are there strats where I should die?
It's actually a good question. (The first part, not the second part -- we already know that only gnomes should be sacrificed on Saurfang post fix, and only then for the good luck the act brings.) Why go out of my way to state the obvious -- that your key mission is to stay alive?

Simply put: Because staying alive is just not a priority for way too many DPS players. (I'd go as far as to say that way too many of you stink at it.) And the way some raid leaders treat their DPS, it's not even surprising that this is the case.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Raiding Icecrown Citadel, Part 2

Welcome to Spiritual Guidance with Fox Van Allen. Fox Van Allen is a caring nurturer, a member of several 12-step programs, but not a licensed therapist. He's going to do a great column on shadow priesting today. And he's gonna help people. Cause he's good enough, smart enough, and doggonit, people like him.

Adjective-neutral news, everyone! A cadre of intrepid shadow priests cleared out the ramparts of Icecrown Citadel last week and are now preparing to strike at the heart of the Lich King's plague operations. This means taking on the fearsome Professor Farnsworth Putricide, but only after defeating his two mentally challenged children who seem to exist solely to fart, make "angry poo poo(s)," and eat up 15 minutes of your raid's time.

At least you get to sift through their remains for new things to wear. Where's that laundromat in Dalaran again?

As promised, follow me after the break for the shadow priest's guide to the Icecrown Plagueworks.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Raiding Icecrown Citadel Part 1


Once, every week, Fox Van Allen takes control of Spiritual Guidance in an attempt to corrupt all the touchy-feely holy priests out there. I mean, seriously, you want to *heal* things? If you really wanted to heal, shouldn't you have rolled a shammy or something?

Ladies and gentlemen, welcome to the Icecrown Citadel. Over the next few weeks, Spiritual Guidance will be providing start-to-finish coverage of the Wrath of the Lich King's final and greatest raid instance. This week, we start at the very beginning.

The first four battles were designed to be quite accessible to beginning raiders and PUGs, with a relatively low difficulty level as compared to the rest of the content inside. The encounters inside include a cuddly bone dragon monster thing (so cute!), what appears to be the result of Kel'Thuzad after his sex-change operation, a battle involving ROCKETBEARS, and... a lone orc -- against the might of the Alliance?

Anyway. Step in, wipe your feet, and let's earn you that achievement that all those PUG raid leaders demand you have.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Shadow 101

Each and every Wednesday, Fox Van Allen takes the helm of Spiritual Guidance to corrupt and darken all those lame holy priests who want to hug their enemies to death. And to provide information and guidance or whatever. But mostly to corrupt.

Shadow priesting. Admittedly, it isn't easy to do and it sure as heck isn't intuitive.

When I first rolled my priest, I leveled it shadow because I was told by my roommate that's how you're supposed to do it. Frankly, I had no idea what I was doing. Of course, I was soloing most content, so I didn't know that I had no idea what I was doing. Things were dying and I (mostly) wasn't.

Eventually, I made it to Outland. I had just joined a leveling guild, and someone suggested that I should give some of these newfangled instances a try. So, one fateful day, I responded to a "LFM Hellfire Ramparts" and got my first few brutal lessons in World of Warcraft.

The first time around, I tried healing the instance despite the fact that most my talent points were in the shadow tree, which resulted in a frustrated tank berating me and dropping group. When I joined the next group as DPS, a not-so-kind paladin took quite a bit of pleasure in informing me that my DPS was probably about a fifth of what it could have and should have been.

Both of them were jerks, but they were ultimately right: I sucked. I was wearing green items with agility on them. I was wanding. I was using the wrong spells. Enchanting was a foreign concept; glyphs even more so.

I really could have used a crash course in shadow priesting. So, the plan is this: (1) Write a Shadow 101 column to explain the basics. (2) Find a Mr. Fusion Home Energy Reactor, install it in my grandmother's old Ford Taurus, and find a place suitable to drive 88 miles per hour. (3) Hand the column to the past me, along with a copy of Gray's Sports Almanac.

Oh, and I guess you can read the column too or whatever. That's cool.

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Filed under: Priest, (Priest) Spiritual Guidance

All the World's a Stage: How you can be a vampire

Last week's All the World's a Stage was focused on the idea that not every character concept is appropriate to every group. The fundamental notion I was trying to convey is that each group has their own normative behaviors, themes, and characters. There's not necessarily anything fundamentally substandard about playing a vampire. Rather, many roleplay groups won't have space or stories available for someone who is playing one of the blood-sucking undead.

That being said, there was enough discussion about being a vampire that I wanted to take some time and review how you can go about exploring that character concept in the World of Warcraft. Azeroth isn't necessarily home to huge vampire organizations or angsty teens exploring puberty, but there are still plenty of opportunities to try out the ideas without breaking WoW genre.

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Filed under: All the World's a Stage (Roleplaying)

Spiritual Guidance: On weapons, Nibelung, and the Lich King

Fox Van Allen takes over Spiritual Guidance every Wednesday, preaching the path of darkness and smearing the good and holy name of the priest class. He also mind controls and spreads diseases to not-so-innocent altar boys.

I never got a chance to run Molten Core when Molten Core was relevant. I didn't participate in the redemption of the Blood Elves when such a thing was fashionable to do. But now, with an end-game ready level 80 shadow priest at my disposal, I'm ready to take down The Lich King once and for all.

I sure as heck haven't done it yet (due solely to the lack of corporate sponsorship, I assure you), and probably won't for a while. Still, there's been more than enough time to sit around and consider the ramifications when I eventually get around to it (you know, just been so busy this week, with my... stuff). Taking down Arthas is the big time, and I want to be rewarded commensurate with the effort I put in. I'll admit it -- I have an incredibly unrealistic expectation of getting an Inflatable Pink Arthas Balloon vanity pet trailing me wherever I go, or some trinket that summons miniature Arthases down to destroy a hopelessly outmatched Keristrasza in a way that elicits "ooohs" and "aaahs" from those newly minted level 80s thrown into the same random dungeon as I.

And after glancing at the Lich King's loot table, I have to say that I'm a little bit disappointed. I'm not saying the loot isn't good, but if we shadow priests are going to be getting little more than a staff for beating the legendary Lich King, it better be one hell of a damn special staff.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: On rotations, and having a good time


Welcome to the darker side of Spiritual Guidance. Each week, Mr. Fox Van Allen teaches the craft of shadow priesting to new players and end-game raiders alike through the clever use of a sports training montage.

A wise ski instructor named Thumper once said, "If you french fry when you pizza, you're gonna have a bad time."

Let's put that in Warcraft terms: You need the right spells for the right situations. Soloing, five-man instances, raids -- they're all different and require different mind sets. If you Mind Sear when you pizza -- let's say Mind Flay -- you're gonna have a bad time.

In the context of skiing, a bad time means crashing through the wall of a ski lodge. In the context of Warcraft, a bad time means pulling aggro, putting out lousy DPS, and getting yourself berated by a "leet" fourteen-year-old who recently learned the phrase "l2play" and is just dying to use it.

It all happens when you french fry when you should have pizza'd.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Everything I know about magic I learned from Rydia


When I was growing up, I was a total Final Fantasy geek. I can still remember the thrill I got when I first started playing Final Fantasy II (Final Fantasy IV to you purists).

I never paid much attention to stats aside from the basics back then -- there was no reason to. When I did take a look under the hood, though, what I found was easy to understand. Cecil beat stuff down with a sword, so he had a high amount of strength. Rosa was better at healing things than Cecil, because she had more will than he did. Rydia blew things away with black magic and summons, so she was loaded up with wisdom.

When I eventually got around to playing World of Warcraft, I went into it with a lot of preconceptions from my Final Fantasy days. This healing priest? Spirit. Makes total sense, that's a healer stat. When it was time to use the darker side of the priestly art, it was time to look for gear with intellect. It made logical sense from a Final Fantasy standpoint. And just like in Final Fantasy, the most important thing to pay attention to was how well a piece of armor protects you from attack. Right? RIGHT?!

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Playing catch up with shadow priests


Fox Van Allen steps out of the shadows every Wednesday to take control of Spiritual Guidance, telling you all you need to know to melt faces with expert precision.

The era of patch 3.2 held some dark days for a shadow priest. The fights in Trial of the Crusader were definitely not built for shadow priests, especially in heroic mode. We scaled terribly with new gear. Our tier 9 gear was questionably designed. Every class has their own problems, but the problems that besieged shadow priests were bad enough to negatively effect raid performance. It wasn't hard for shadow priests to get left behind.

Patch 3.3, though -- this is our time. The changes to the spec have already been detailed: buffs to our glyphs, talents, and haste-affected DoTs gave us a ten-to-twenty percent boost to our damage right off the bat. Our tier 10 gear gives powerful two- and four-piece bonuses. And best yet, the fights in the new Icecrown Citadel five-man dungeons and raids seem as if they were built for us. We add tremendous value to an ICC raid in almost every fight.

Actually seeing those fights, though -- that can be a challenge. Patch 3.2 did a lot of damage to the shadow priest class's reputation. An increased emphasis on "gear score" in the game can (unfairly) get an average-geared shadow priest written off. We can't just take playing for granted -- past problems with the spec means there's a higher bar for us.

If you got left behind in the last patch or even if you're a newly minted level 80, don't worry -- you can catch up quick. Here's how.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 3.3 PTR: Shadow Word: Pain not affected by haste

We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests -- who use DoTs all the time -- saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation -- right now, it's not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now -- remember, this is all still on PTR).

Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it's too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it's such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don't really scale with your gear -- they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them.



Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Patches, Analysis / Opinion, Odds and ends, Classes, Talents, Buffs

Patch 3.3 PTR: Shadow Priest buffs galore in build 10571

Oh, Blizzard. Why? Why must you torment me so? I stood by Shadow Priests for so long, so very long. I debated their numbers, mechanics and playstyle until my fingers stopped functioning. I picked apart combat logs and damage/healing charts for hours and hours, trying to get the absolute most out of my talent spec. Then I just grew tired. I'm not ashamed to admit that it broke me. I'm not ashamed that I decided to switch to raiding on my Retribution Paladin last month. I'm a man, I can own up to what I've done. But your torment continues! You were waiting for just this moment to buff the unholy crap out of Shadow Priests, weren't you? You were waiting for my patience to run out.

And that's enough melodrama for now. Let's actually break down the new changes on the PTR, shall we?
  • Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
I find this one somewhat interesting, because Ghostcrawler mentioned DoTs and HoTs benefiting from Haste was likely to come in the form of a glyph for now. Shadowform is most certainly not a glyph. I'm pretty okay with this though, because Shadow Priests needed that Haste. DoTs are a little different from HoTs. I can understand the glyph for HoTs, making a Druid's Rejuvenation and the like tick faster could actually impede their ability to raid heal. DoTs, though? More damage is always good.

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Filed under: Priest, Patches, Analysis / Opinion

Spiritual Guidance: 12 Reasons why you don't want to play a Priest

You know, I'm normally a huge proponent of my class. Don't get me wrong, I love my Dwarf Priest. There's all these great healing spells we have at our disposal. No one's ever going to turn down a Priest from joining a raid or a guild. I have to admit, we have it pretty easy. I'm used to giving newer players advice about Priests and reasons for selecting that class.

Every once in a while, I get extremely bitter about being a Priest. For those of you that want to roll a Priest, let me introduce some second thoughts.

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Filed under: Priest, (Priest) Spiritual Guidance

Priest Q&A: Tackling the Shadow Priest answers

Our resident Holy Priest guru tackled the healy bits of the Priest Q&A recently, and I've been mulling over the various Shadow commentary in the meantime. Going into the Q&A being fully aware that it wasn't intended to be a list of changes coming to the class, and more a look into the current design around the classes, I honestly wasn't too disappointed with the Shadow items. It's a case where, with a few exceptions, I think Ghostcrawler (and the other developers) actually know what's going on with the spec quite well. You can try and call me out on that, but hey. It's the truth. As far as Shadow was concerned, it wasn't too far off.

The general spec overview at the beginning of the Q&A was pretty spot on. It's easy for us to get momentum in PvE and lay down the damage, but the nature of PvP/arena doesn't really let us do that. Our long buildup time is harsh. We don't lend ourselves well to stop-and-go. We're pretty much all about the 'go' and a little bit of 'stop' sets us back to where we started. There's really no picking up where you left off. If the opposing team locks you down for a little too long, you pretty much need to start over. Your offensive momentum is irrecoverable. PvE usually doens't have to worry about that. Now, from this point forward, I'm going to address each Shadow-relevant quote point by point.

First question:

"Q: Since a lot of the damage a Shadow priest does builds with damage-over-time (DoT) spells, are you concerned about them being well-rounded enough to do adequate damage in shorter PvE encounters, 5-player dungeons, or in the Arenas?

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Filed under: Priest, Analysis / Opinion, PvP

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