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Posts with tag Voidwalker

Blood Pact: Meet the minions, part 2 - of voidwalkers and threat

Each week Dominic Hobbs brings you Blood Pact. A journey into the shadowed side of your magical being, taking in all the sights from the dark heart to the withered soul. Where we learn the true price of power.

In the last 'Meet the minions' we looked at how to control your summoned demon and had a good look at the imp. This time we are showcasing the voidwalker and learning what threat is all about. Knowing how to make sure the enemy leaves you alone and hits someone (or something) else is a key ability in the game and the voidwalker is the ideal tool for learning it.

Your voidwalker is a tank. You usher him to the fore and while he keeps your target busy, you destroy them with shadow and flame. I tend to think that the image of a voidwalker is pretty bland, the other demons are much more evocative. Despite this the voidwalker is probably the most evil of minions to use on your enemies. It will reach into their minds and cause such anguish that they will desperately try to beat away this monster. This affords the warlock all the time he needs to safely curse and corrupt their bodies with exquisite slowness and care.

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Filed under: Warlock, Analysis / Opinion, How-tos, Leveling, Guides, (Warlock) Blood Pact

Choose My Adventure: Turpen dings 45


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Casting your vote toward the many aspects of Turpen and make him your own! Well, not literally. He belongs to Alex, but you know what we mean.

Well, it took longer than I had hoped, but Turpen has finally dinged level 45 and he did it in the wet, muddy wastes of Dustwallow Marsh. It wasn't particularly hard, but between all of the patch 3.2 preparation I've been doing, it was sort of a scatterbrained trip. Do a few quests here, a few quests there... all in all, it wasn't particularly memorable!

Throwing fuel on the 'not very memorable' fire was the completely anticlimactic ding of level 40. I remember that level being something of a landmark, but for Turpen the level came and went without much celebration. Mounts are at level 30 now, and the level 40 talent for Affliction Warlocks is pretty useful, but not much to get excited about. Oh boy, Dark Pact! Mana regen is so exciting! Don't get me wrong, I love me some mana, but could there be anything less exciting to someone who's leveling, questing and exploring? I want toys! I want explosions! I want excitement! This was none of those things. Maybe I would've been more excited if I run around with my Imp or Succubus out, but I've been getting pretty good mileage out of my Voidwalker still. I didn't have mana problems before Dark Pact, so I rarely use it now that I have it.

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Filed under: Warlock, Analysis / Opinion, Leveling

DC Unlimited Premium Series 2 features Thrall and a Gnome Warlock


I would hazard a guess that the DC Unlimited series of action figures from the WoW universe is probably the least-heralded licensed product -- whenever Upper Deck releases a new set of the TCG, we get multiple press releases and it gets posted on their main site, but whenever a new set of figures comes out, we always have to find it hidden in among all the other comic news and then make sure it hasn't been released before. But these are new, or at least new to us: DC is planning to release two new Premium Series 2 action figures, including everyone's favorite tortured Horde leader, Thrall, and a Gnome Warlock with a Voidwalker pal.

Technically, news of these guys leaked out to distributors in May, but apparently we didn't miss the boat by too much anyway, as they're not set to be on store shelves until next January (or February, even, depending on where you look). Does it really take that long to get these things ready and out? At any rate, there they are, and we wouldn't be surprised to see both figures on display at BlizzCon later this year. We've had a few of you in the comments mention that you'd like to see a Thrall figure before, and so here you go. Personally, I have a completely different Orc I'd like to see immortalized in action figure form.



Thanks, KND and Eric W.!

Filed under: Orcs, Fan stuff, Odds and ends, Blizzard, NPCs

Choose my Adventure: I'm on a mount


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

Another week, another level. Ten levels, actually. And I guess it's been a few weeks. It sounded cooler that first way though, didn't it? Anyway... Yes, Turpen has hit level 35. The last couple of weeks have been busy around the office due to patch 3.2, so I didn't get as much done between level 25 and 35 as I had between 15 and 25. I only squeezed one dungeon run in, but I did manage to do something else that was asked of me: Battlegrounds.

Yes, I did quite a bit of PvP this week on our Gnomelock, primarily in Warsong Gulch in the 20-29 bracket. I tried a round of Arathi Basin (which we won 2000-100) but very quickly decided never to do that battleground in that particular bracket ever again. Running around Arathi Basin without a mount is pretty much the worst thing ever. Patch 3.2 will change that I suppose, but it'll be far too late to be of any use to Turpen. My next alt, maybe!

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Filed under: Warlock, Analysis / Opinion, Leveling

Choose my Adventure: Turpen dings 15, awaits guidance

WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

It hasn't quite been a week since I started this adventure, but Tuesdays (or around there) will be the days you'll be seeing on-the-front-page updates for Turpen the Gnome Warlock from here on out. For everything in between that, keep an eye on my WoW.com profile. Whether you do that by bookmarking my profile or adding it to your feed, that's completely up to you! So with that said, what's gone down since this project began?

What's Old is New Again
Since the character I was told to roll was a Gnome, I naturally started leveling in Dun Morogh. Despite how many Alliance characters I have, this is probably the starting zone I've done the least. I never really liked it, and to be completely honest... I don't normally do the Gnome/Dwarf thing. I don't really like them much. I love the aesthetics of Draenei and Humans, and I think the Human lore in WoW is awesome. I generally stick to those. Dun Morogh was a relatively fresh experience.

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Filed under: Warlock

Blood Pact: Minions are people too


Warlock writer Nick Whelan has been quoted as saying that the new WoW.com layout is ''trippin.' Stormwind City Guards later found Infinite Dust in the saddle bags of his Dreadsteed. While he was being held for further questioning, he wrote this week's Blood Pact.

On a whim, I pulled out some of my Dungeons and Dragons books a couple weeks back, and convinced a buddy of mine that we should pick up where we left off in one of our old games. Since then my head has been wrapped around Zalekios Gromar, Vasharan Warlock on a mission to kill the gods that spited his people in millennia past. And while the Eldritch Blast of D&D isn't exactly the same as WoW's Shadow Bolt, it certainly got me in the mood for role playing.

There was a time between my adventures near Northshire Abbey, and my discovery that I had a passion for group content while I was fighting a torrential updraft of trolls in Zul'Farrak, when RP was my primary reason for playing the game. And while you don't usually see me walking through Stormwind these days, there was a time when I was Lord Sentai Grehsk, The Corpseseeker. A Warlock driven by the horrors of war to seek world peace at any cost, regardless of how many people he needed to quietly murder to achieve it.

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Filed under: Warlock, RP, (Warlock) Blood Pact

[Updated] Blood Pact: They're not pets, they're minions


The week has rolled around, the planets have aligned, and it's time again for Blood Pact! Here to keep you up to date with all the unspeakable horrors perpetrated by Warlocks. Presiding over this week's dark ritual is Nick Deathcaller -- I mean Whelan.

I was perusing the Blood Pact archives this week, trying to think of a topic which would be a little less dry than my last topic, and I noticed that an in-depth look at a Warlock's minions is rather over-due!

I've long been of the opinion that Warlock minions are far more similar to a Warrior's stances than they are to a Hunter's pets. Hunter pets are very much a separate entity from the hunter them self. They have their own talent trees, different abilities they can train, and regardless of spec can account for 25% or more of the Hunter's total DPS in any given encounter -- closer to 50% if the Hunter is speced beast mastery! Warlock minions, on the other hand, have no customisability whatsoever, save the various talents which can be used to improve them. Often times a minion is used for no other reason than for the buff it provides -- or in the case of affliction Warlocks -- as a mana battery for Dark Pact.

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Filed under: Warlock, (Warlock) Blood Pact

Voidwalker raid tanking going away


Zach Yonzon reported on the above video a few days ago featuring a Warlock's Voidwalker pet tanking the 10-man version of Sartharion with all three drakes up. Needless to say, it's one of the coolest things that I've seen in the game. In the comments Falcrist lists off a few good reasons how this became possible:
  1. Best in slot gear for increasing the Voidwalker's HP and relevant tanking statistics.
  2. The Voidwalker got a lot of alone time with Sartharion, probably in the range of 5 or so minutes, during which the Voidwalker is building up massive amounts of threat.
  3. Pets have 80% passive AOE resistance, so Sartharion's breath really doesn't hurt them at all (and especially at 90,000 HP).
Now all you Warlocks, you didn't think this was going to last, did you? Silly Warlocks...

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Filed under: Warlock, News items

Voidwalker tanks Sartharion 10 with three drakes


When I grow up, I want to be like Seche. Or more importantly, I want Grimkrast to grow up like Makgarth. Let me explain. Choren first tipped us off to this a few days back, but because we were in such shock at the whole thing it took me only now to write it up -- the guild Damaged Goods downed 10-man Sartharion with three drakes up with a Voidwalker main tanking Sartharion. They have a video of it but to be honest I couldn't see the Voidwalker doing his job. On the other hand, it turns out Voidwalkers have a knack for tanking dragons with flame breaths that one-shot normal tanks because Township Rebellion's Seche from US Crushridge also did it with his pet Makgarth.

Now I've never dreamed of letting Grimkrast tank anything. He holds aggro about as well as a wet noodle. But then again I've never specced for it, so that's probably my fault. After all, Voidwalkers tanked Illidan back in the day, didn't they? So while The Twilight Zone is arguably the toughest raid Achievement in the game (I personally think it's the Heroic version that's tougher because you need 25 people to not die to void zones instead of 10), it's apparently doable with a Voidwalker. Michael Sacco reported getting Twilight Zone using this method, too. Watch the fun video and follow the link for screenshots of the event. I think it's time to send Grimkrast to the gym.

Filed under: Warlock, Raiding, Achievements

World of Warcraft pom-poms


I have no idea how to describe pom-poms. I guess they're like little furry balls that you can assemble, along with the usual crafting supplies, into cute little figurines or objects. And as you might expect, since you're reading this here on WoW Insider, someone has assembled these materials into World of Warcraft-related objects, and as usual, the results are awesome.

This time it's Eldrian, sister of Pike over at Aspect of the Hare, and her creations are amazing. She's a Druid, so there are all the Druid forms for both factions (there are the two moonkins above), and she's also made a Hunter and pet, a Warlock and a Voidwalker, and even mounts and little Warsong Gulch flags. We've compiled a few of the best shots of the figures in the gallery below, but don't forget to head over and check out her page to see front, side, and back shots of everything. Very awesome, and very meticulously created -- one of the figures took over 10 hours to make.

Filed under: Druid, Hunter, Warlock, Analysis / Opinion, Fan stuff, Classes, Galleries, Fan art

Winter crafts that will really WoW

The holiday season spawns many things. It can create excitement, anxiety, or shock that the big day's almost here. For some, it can manifest a sense of creativity that makes for really awesome gifts. There's a couple particularly cool items out there today, and your intrepid reporters at WoW Insider wants to make sure you get to see it all.

If your knitted Boomkin could use a friend, Alice at the Wonderland blog found the Voidwalker plushy on Etsy. The little guy is a bit under a foot and a half tall, which makes him the perfect height for huggin' and squeezin' by a fireplace. His eyes glow in the dark to scare away any night critters that might need scaring away. Unfortunately, it looks like Glowgoyle is sold out for right now, but we can hope there will be restock in the future.

BriarFox on the Livejournal knitting community created his very own Quest Giver Stocking Cap. It has the pictured exclamation point on one side, and a yellow question mark on the other. He used a "stella's hat" pattern, and modified the stitch to allow for the emblazoned symbols. He's not selling them, sadly, but maybe we can cruise around and find a commision. If you want a quest-giving substitute for your yard, you can check out the WoW-themed garden art Shelbi found Feral Glass last week.

Okay, I admit. I'm shallow and wish I could have both under the tree.

Filed under: Tailoring, Analysis / Opinion, Odds and ends, News items, Fan art

Voidwalker tanks Illidan, for real this time


The other day, in response to a Hunter pet tanking Gruul, I posted a video of a Voidwalker tanking Illidan... almost. The Voidwalker survived most of phase one, which is quite nearly identical to all of the 'humanoid' phases, so to me that was good enough. It wasn't good enough for everyone though, so they're back with a video of the entire fight.

The Voidwalker tanks all of the phases except for the fire elemental phase, because that requires far more finesse than what you can do with a pet, or they can do on their own. The Voidwalker also didn't tank the demon phase, because there wasn't one. Their gear levels combined with the new talents of patch 3.0.2 and the added raid nerf let them beat the encounter without ever seeing an entire phase of it. That's like opening a bag of Runts to find out someone took all of the bananas. The bananas are the best part, you jerks.

Filed under: Analysis / Opinion, Bosses

Voidwalker tanks Illidan, almost


Step aside, hunter pets. There's a new raid tank in town: Voidwalkers. The guild Hexed from Dragonblight-US got a little bored raiding the old fashioned way with all of the nerfs that have gone in, what with Killy J down already, so they decided to do things a little differently. They pulled out a Voidwalker and sent it a-tankin'.

Through liberal use of Demonic Empowerment (and its associated threat bug) and their awesome healers, Mister Voidwalker successfully tanked the Priestess mob in the Illidari Council encounter and most of Illidan himself. An incident with Parasites caused a little chaos, which ultimately spelled the voidwalker's demise. Illidan hits juuust a little too hard to live through a few of the healers scrambling away from parasites. Even if it had 23,000 HP.

It was also mentioned in the e-mail to us here at WoW Insider that they used the Voidwalker to tank the first three bosses in Mount Hyjal as well. I think even a baby kitten could tank the first three bosses of Mount Hyjal nowadays, but using a Voidy for it is still pretty dang cool. I hope to see more off the wall stuff like this before Wrath launches, so if you have it, please send it in to us!

Filed under: Warlock, Analysis / Opinion, Bugs, Wrath of the Lich King

World of WarCrafts: Voidwalker plush

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

This week, instead of showing you how to make something, I want to focus on something that someone else has created.

My main is a human warlock (yeah, Alliance here) and as such I have a soft spot for all things blueberry. So when I happened across this über cute plush voidwalker by seller Glowgoyle on Etsy, I instantly fell in love. I happened to forward the link to my husband who later surprised me with it as a gift.

Now it sits proudly on my desk amongst my other toys and assorted WoWCrafts. The plushie itself is very well-made and is about 15 inches tall. The crafter was awesome enough to include a stand and the final coup de grâce is that the eyes glow in the dark.

There's a possibility that Glowgoyle might make more in the future so definitely keep an eye on her Etsy shop.

Filed under: World of WarCrafts

Skill Mastery: Demonic Empowerment


There are a few interesting things in the Demonology tree in Wrath of the Lich King, but this 31-point talent was what jumped out at me the most. Replacing Soul Link, which was moved down to 11 points, Demonic Empowerment is the long-needed uh-oh button for our demons. Kind of like their own version of the PvP trinket. The cool thing is that, depending on the demon you have out, you get different effects.

Demonic Empowerment
Requires 30 points in Demonology
Grants the Warlock's summoned demon Empowerment.
  • Succubus - Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.
  • Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20% for 20 sec.
  • Imp - Increases the Imp's spell critical strike chance by 20% for 30 sec.
  • Felhunter - Dispels all magical effects from the Felhunter.
  • Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them. Lasts 15 sec.
With a cooldown of 1 minute, this spell will come in very handy for a variety of situations. In fact, I've key bound it in the Beta simply because I've found it to be incredibly useful. Let's take a look at the various uses after the jump.

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Filed under: Warlock, Analysis / Opinion, Talents, Wrath of the Lich King

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