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Posts with tag Zul-Aman

The Onion takes on Raiding

The Onion, the well-known and consistently hilarious parody news site, has turned its eyes toward World of Warcraft once again. In the past, they have introduced us to geek love in WoW and the World of World of Warcraft, and this time, they introduce us to the world of Raiding via nerd columnist Larry Groznic, who has previously written on his mastery of Quotes from Monty Python's Holy Grail and the merits of Weird Al Yankovic's Wikipedia entry.

Larry's rant to an under performing guild member, while somewhat anachronistic (it focuses on a Zul'Aman raid) manages to poke fun at classic raid leader nerd rage, hilariously nonsensical guild names, perennial altoholics, and quite a few other WoW foibles. It may even hit too close to home for some of the people who might recognize some of themselves or others in Larry or his chosen victim. But hey, if we can't laugh at ourselves, who can we laugh at? The Onion's done it again, and it's worth a read.

Loot, rationality, and the Sunwell effect


Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.

Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath.

I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

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Breakfast Topic: What it's like to have a Spectral Tiger

Cogfizzle of the aptly named Ace of Spades over on the forums recently came across a Spectral Tiger in the TCG, and has an interesting post up about how people are reacting to his new mount. Most of the people who say something to him simply want to know where to get it (which means to us that more people need to read WoW Insider), but there's also an undercurrent of hostility -- some people think that as a TCG item, the Spectral Tiger mount isn't a "real" achievement in the game, compared to, say, a Netherwing mount or a Zul'Aman bear. True, you can (legally) buy the special loot cards from eBay (or win them from WoW Insider, hint hint stay tuned), when you can't buy those other mounts.

But Cogfizzle, we presume from what he says, got his the old fashioned way -- by buying and playing the WoW TCG. Can you blame him for that? I'm of the second group he describes -- when I see a rocket mount or a Spectral Tiger ride by, I just give whoever's riding it a nod and go on my way. But are these mounts less impressive because they can be bought, even if they were gained the "right" way? Or are you not "impressed" with rare or tough-to-get rep mounts in general? Ezra Chatterton famously came to us with the news that he was the first with the Pheonix mount, for fear that players in game might give him grief for having it.

It's an interesting thought, and of course social quirks like this are why we play this game in the first place. Of course none of you would ever harass anyone in the game (right?) but how do you feel when you see someone ride by on a Spectral Tiger?

Phat Loot Phriday: Tattered Hexcloth Sack


For our last piece of Phat Loot before the huge influx of Wrath items onto the live realms, we're going utilitarian, with the easiest big bag you can get these days.

Name: Tattered Hexcloth Sack
Type: 20 slot bag
Armor: N/A
Abilities:
  • Has 20 slots, holds your stuff. You might laugh that we're including a bag in phat loot, but let this be a lesson to you: the bigger the bags you can get, the better your character will do. The more you can hold, the more money you can make, and the more money you have, the better items you'll have overall, which means your character will be better. The best thing you can do for a character in terms of making money is get bags as big as possible, period.
  • It looks like Blizzard is topping off the bag space around 20, too -- while there are a few 22-slot bags floating around in Wrath, and there are a few other 20 slot bags just like this one to get, we're not seeing the huge increase in bag space than we saw near the end of the Burning Crusade. Then again, once Wrath has a content patch or two under its belt, maybe we'll see bag slots jump up again.
  • Plus, if you haven't run Zul'Aman yet, you should, it's a great instance.

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Guildwatch: Slow going


It's a little silly, we admit, to say "every time an expansion patch comes around," because this is really only the second time it's happened, but every time an expansion patch comes around, guild action slows down a bit, and as a result, this week (and probably the next few weeks) will find Guildwatch poking around for a little more guild news.

But the good news is that lots of guilds are taking advantage of the easier endgame, so if yours is, be sure to drop us a line at wowguildwatch@gmail.com -- no down is too small, and no drama is too minor. Whether it's your guild or someone else's, we want to hear about it, and then post it here on GW for all to see.

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Patch 3.0.2 graveyard

There's a lot of great stuff incoming with patch 3.0.2, but there's a lot of stuff leaving as well -- here's a rundown of what we'll be missing after today.
Mages, contrary to rumor, are actually not getting removed from the game. But it's bye-bye to bears, potions, and pet training -- it's going to be a very different game when you log in for the first time after patch 3.0.2 hits.

Update: We even missed some -- more after the break.

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Guildwatch: Still dropping bosses


That's Cooldown of Darkspear, above, basking in the glory of a boss kill. While it seemed like raiding came to a standstill before BC, that's not really the case before Wrath -- while it's certainly slower, there's lots of people out there still killing bad guys.

And Guildwatch reports on as many of them as we hear about -- if you'd like to see your guild here (or have a good time on some wacky forum drama, either on the offficial forums or somewhere else), drop us a line at wowguildwatch@gmail.com. And click the link below to see this week's drama, downed, and recruiting news from all the guilds around the realms.

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Guildwatch: Sometimes things do go right


It's been a while since we posted a downed picture here at the top of Guildwatch (usually it's some hilarious chat log from our drama section), but let's try to stay upbeat this week. Here's the Deathknight Trainers hanging out with Akama after a successful boss attempt -- congrats to them and all the other guilds making progress in our weekly column.

And if that doesn't excite you, well we've still got drama, too. Click the link below to see everything we've got this week, and if you've got a tip on some good drama, downed or recruiting news for next week, hit us up at wowguildwatch@gmail.com with an email (don't forget to include the guild's name and server so we can make sure it's listed below, too).

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First impressions: 5-man healing in the beta


I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?

Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

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The marathon raid day?

A friend and I were idly wondering about the possibility of tackling all Burning Crusade raid content the way you'd watch the extended Lord of the Rings trilogy on a rainy weekend: doing it all without stopping, intent on a glorious finish. Nobody's arguing that the point of such a marathon is to have fun every second while you're doing it; I'd say this is the classic undertaking where it really is about the destination and not so much the journey. But let's say you had an enterprising bunch of raiders sitting around bored on a weekend and your choices were either raiding Tarren Mill again or trying something adventurous. Or if you had Wrath coming up the next week and you wanted to conduct a triumphal tour of the content your guild had conquered, stopping only to relish the wholesale slaughter of bosses who'd given you so much trouble (here's looking at you, Gurtogg). Would it be possible to cut a swathe of destruction across the BC raiding landscape all within the space of a day?

Assuming a bunch of experienced raiders, we came up with the following figures:

Karazhan: 2-3 hours
Gruul's Lair: 1 hour
Magtheridon: 45 minutes
Serpentshrine Cavern: 3-4 hours
Tempest Keep: 3 hours
Zul'Aman: 1 1/2 hours
Mount Hyjal: 2 1/2 hours
Black Temple: 3-4 hours
Sunwell Plateau: 4-5 hours

On the low end, that's 20 hours and 45 minutes. On the high end, it's 25 hours (and I have to pause here for a moment's respect over just how much raid content Blizzard programmed for BC). If you lopped Kara and ZA off the marathon in the interest of doing only 25-man content, an experienced (albeit insane) raid that stomped each site and methodically proceeded to the next with no wipes along the way (probably not likely in Sunwell) could probably wreck BC raid content in maybe 18 hours start to finish (giving them a little extra time for travel and bathroom breaks). Has anyone been crazy enough to try this? Should anyone be crazy enough to try this?

Get your Amani War Bear before it's too late

Assuming the time table of Wrath of the Lich King's pre-patch and release will be similar to that of The Burning Crusade, we're probably looking at an early to mid October release with patch 3.0.2. The 2.0.1 patch hit on December 5th, 2006. The Burning Crusade went live January 16th, 2007. The gap was slightly over a month. Assuming Wrath makes its release date of November 13th, early October is a really safe bet. This means you have a little less than 30 days to finish the things that are going away when that patch hits. Specifically: Your Amani War Bear.

Whether your guild is on the cusp of getting their first bear or you're in the queue to get your turn (or even if you're looking to buy a bear from a raid group), time is short. Remember that Zul'Aman is only on a 3 day lockout, not 7 like most raids. Most groups only run the place once a week regardless, but you may want to consider rallying your raid to push for twice a week until patch 3.0.2 hits. You may only have 8 or 9 raid resets left before you're out of luck. I very strongly recommend WoW Insider's Zul'Aman Bear Run guide from our Jennie Lees if you just need to shave off those last few minutes.

Good luck, ladies and gentlemen. I hope to see many bear mounts in your future.

Patch 3.0 PTR round-up


The public test realm has just gone live, and if you've got any characters on it (or if you'd like to go copy some), you can head on over to enjoy all of the patchtastic frivolity likely to descend sometime soon.

In case you're catching up to the rest of us, patch 3.0 is another large content patch specifically designed to transition the player base to the upcoming expansion Wrath of the Lich King. We won't be seeing Death Knights or Northrend (or at least, we're pretty sure we won't, unless they're planning on a big surprise). We will be seeing all of the 1-70 class changes, new features added to the default UI, barbershops, Inscription, a raid buff system overhaul, and more, in addition to four European servers closing due to Russian player migration. Read on for a quick guide to what you can expect:

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Insider Trader: Popular enchants and where to get them

Insider Trader is your inside line on making, selling, buying and using player-made products.

If you've ever spent any time sitting in trade chat, you could probably make a list of some of the most popular enchants. Requested frequently, any enchanter possessing the the knowledge to imbue a weapon or piece of armor with the proper stats stands to make a fair amount of gold.

For example, a healer seeking Major Healing, or a meleer seeking Mongoose, will know the materials, and gather them. Each time they replace their respective weapons, back into trade they will go to request the enchant.

Today, Insider Trader presents a list of some of the most requested enchants with information about how to obtain them so that you can offer them to friends, guildmates, and your server.

It is by no means a complete list, but it will get you off to a shining start and provide you with quite a to-do list. Check out the comments section for helpful details as well.

Drop rate data was gathered from the Armory, and Blizzard uses ranges such as Very Low (1-2%). This is narrowed down with data from Wowhead where appropriate, but keep in mind that some bind on pick-up recipes can only be seen by enchanters, and Wowhead cannot filter out that data, making their estimate much lower than the actual drop rate.

In the next couple of weeks, I'll be working on the faction recipes series, focusing on enchanting, so stay tuned.

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Guildwatch: "10 guilds kicked me in a row"


The above screenshot is a little hard to read, and for that we apologize. But it comes from Diablo of Stormscale -- apparently they had a healer who /afked in the middle of a raid for about 30 minutes, and when he got switched out of the raid for a Resto Shaman got a little testy. He says he's going to go do his dailies while he adds up the "pros and cons" of staying with the guild, and the GM solves his problem fast: "Here's the con." /gkick.

We have to admire that kind of quick decision making. After the break, more stories of guild drama and woe, and some good news, too -- downed reports and recruiting notices. Make sure to send in any guild news you see to wowguildwatch@gmail.com, and click the link to see this week's GW.

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Alt Text just short of the real bribe

Lore Sjöberg at Wired's Alt Text talked yesterday about the Zhevra mount you get as part of the Recruit-a-Friend program. It's a pretty fun read. He talks about the myriad of vanity items, and how these items can be such a motivator for WoW players, even though they don't really affect your gameplay at all.

I do want to add a point to his article, though. The new Recruit-a-Friend benefit isn't just the Zhevra. For me, the ability to gain triple-XP is the huge motivator. I'm involved in a Guild that's doing it's best to truck through Zul'Aman content. I can't wait to get a good friend of mine involved in the fun, but getting from 0 to 70 is going to take a while.

Even with the speed levelling records out there, going from zip to end-game isn't going to happen overnight. So, while my friend will be starting after Labor Day weekend, there's a little bit of delay before she's rocking out to left-handed Nalorakk. The triple-XP bonus -- and the ability to teleport me to her when she needs help -- overcomes the big hurdle to getting a friend started.

This is the real power of the new Recruit-a-Friend benefit, in my opinion. The Zhevra's cool and all, but the XP bonus and teleportation feature makes getting my friend involved three times faster. The benefit doesn't just reward getting friends involved, it empowers us to get our friends involved.

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