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Posts with tag alts

AddOn Spotlight: Altoholic

AddOn Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your AddOns folder, we'll cover it here. This week we're delving into the world of alts.

If you're like me, you've probably got your 10 character slots on your main server filled out with supplemental characters to help your main. I've got my enchanter/scribe warlock who is only level 65 in order to learn Northrend recipes. I've got my death knight alchemist sitting at 70 for titanium and gem transmutes as well as the occasional flasks and elixirs. After a while, it gets difficult to keep track of what you do and don't have on each character. Sometimes you want to help outfit your alts with better gear only to log them in and find out they've already got a set. What you need is Altoholic.

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Creating "special purpose characters" with the XP toggle

I love this, as I seem to love most of the things that Mania does. She's just posted that she's put together a whole guild of hunters, all with XP turned off at different levels, for one purpose: testing pets as they move up the leveling ranks. She says she cheated a little bit to do it -- transferred alts from other realms, and it's Alliance-only -- but just having the idea to put something like this together is super creative. We've talked about people who've leveled up one of every class before, but I never considered just how much the XP-off option changes the game in terms of what Mania calls "special purpose characters."

Of course, raiding at level 60 is one way to use it, but you can go even lower than that -- want to farm Runecloth without it getting too boring? Roll up a death knight, and leave him in Felwood to grind on Furbolgs. Really love running, really running, Scarlet Monastery with your friends? You can all roll characters to 39 (or lower, if you're looking for a regular challenge), turn XP off, and leave them camped outside the instance. Turning XP off means you can create characters for almost any purpose, and having heirloom items (especially if you buy cloth, which any alt can wear, even if it means they take an armor hit in some cases) means that leveling them up doesn't take more than a few days of free time. Lots of interesting ideas to play around with there for sure.

Breakfast Topic: Once more through the breach

You hear a lot of complaining about leveling up new alts. Having to see the same content again. And I've even said so myself from time to time and meant it. But recently, I dusted off my JC alt and decided to make a push to 80 with him, in part to have a toon to cut all these epic stam gems I need for my tank set now that I'm prot/arms... and also because, griping be damned, I missed fury. (Yeah, yeah, no one's surprised I caved and went back to Titan's Grip, not even me.)

Yes, that's right. My JC alt was a level 70 warrior. And now, he's a level 76 warrior. And I'm having a blast seeing all the stuff I've already seen four or five times now (depending on if you count my Horde alts and taking into account that they have different quests to some degree) on a class I've already leveled to 80 twice. (I also leveled my draenei warrior to 76 before abandoning him.) To be honest, part of it is the fun of trying out a fury spec designed entirely around as much self healing as possible with the Glyph of Bloodthirst and Blood Craze, and part of it is just that I missed these particular questlines.

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Patch 3.3 PTR: Rogues learn to stealth properly

Patch 3.3's notes are pretty sparse so far, and the rogue-centric bits are really no exception. Rogues only have three little bullet points, two of which apply strictly to the leveling game. The first is that rogues will have Dual Wield right at level 1, which only makes sense. It's quite possibly the most iconic part of the class. Waiting until level 10 to get your hands on it always felt a little off. The first ten levels is hardly indicative of the sort of combat you'll be getting into as that particular class.

The second change seems to aim for that same purpose: Making the first ten levels as a rogue feel more rogue-like.
Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
Stealth is a lot less fun when it's as slow as molasses, isn't it?

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All the World's a Stage: The art of the alt

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

With all the talk lately about starting new characters once the Cataclysm arrives, it struck me that most roleplayers already have more than one, including myself. Like most players, I started with one, a night elf druid, and focused on playing that exclusively for quite some time. It didn't really occur to me that I would even want to play more than one.

Then, I began to notice that other people played more than one character, even within the same small group of friends. I had one friend in particular who had mastered the art of roleplaying multiple characters. She never said anything out of character to anyone in our group, and it took me ages to even realize that her characters were ally played by the same person in the first place. Each one had its own personality, and each had a different relationship with all our mutual friends.

Knowing her made something click inside my mind, and I began to see other possibilities for myself too, other sorts of characters I could play with different weaknesses, strengths, and entirely different stories to tell. As my roleplaying experience grew, I began to feel as though one character couldn't contain all the ideas I had jumbling about in my head, so... I started another one, then another, and ... another. Little did I know all the pitfalls I could run into with so many characters, nor the quirky little tricks that could become possible with multiple characters, a small group of friends, and a bit of creativity.

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All the World's a Stage: Cataclysm's new race/class combinations


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.

The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

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Breakfast Topic: To-do

I love the to-do list that Siha posted on Banana Shoulders the other day -- I don't know if it's just the kind of people we are or if it says something about our play styles, but I too usually have an ongoing list of things I plan to do in the game, and pretty much everything I end up doing in game (from running reputation grinds to leveling up alts) follows the list.

For instance, ever since Burning Crusade came out, the number one item on my to-do list was picking up a Netherwing Drake, and pretty much everything I did after that goal was set (switching over to my Hunter so I could solo the dailies more easily, doing only those quests in game every day, and leveling my professions up just to make the most out of doing them) was targeted at getting that Drake, which made it much sweeter when I finally did. In Northrend, my two main goals going in were to pick up the Kalu'ak fishing pole and to get the Green Proto-drake, and while the Oracles haven't been very giving with the Cracked Eggs so far, I have at least ground out the reps needed for those. My latest goals are to get the mounted Squire (I'm well on my way to the needed Seals) and to finally get a high-level Engineer (so I'm leveling up my Paladin, with the added bonus of having an endgame tank and/or healer whenever I want).

And though this gets a little hokey, I'll actually say that aiming at and meeting my goals in game has actually helped me think about goals in real life the same way. We don't have anything so obviously as questgivers in real life, but setting a goal in game and following it through to completion can help you envision a real life goal as well, and follow that out until you finally reach it. There's so much to do in this game that I think it's very helpful to determine exactly what you want to do as you play. So what's on your to-do list?

All the World's a Stage: The new character experience in Cataclysm


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the Cataclysm is going to bring major changes to the whole world of Azeroth. There will only be 5 new zones for leveling above 80 and one new zone for each new race -- the rest of the work they're doing involves changing the old zones, bringing them up to the standards of zones in The Burning Crusade and Wrath of the Lich King, adding new quests that are more appropriate to the current timeline, and completely rebuilding the areas that just didn't work so well.

You are also probably aware that this is a much-needed improvement. The 1 - 60 leveling process (except for the draenei or blood elf starting areas) has long been fraught with serious flaws. Going through it the first time wasn't so bad, since exploring everything felt so new, but doing it the third and fourth times meant sheer boredom. I remember many times going to a zone, completing many or all of the quests there, and leaving without ever feeling as though I had really "been" there. Except for a few real gems, quests mostly involved spending a lot of time running long distances in order to kill more nameless bad guys -- they felt more like pest control than adventure. Just being there seemed to remove me from the story of Azeroth, and dump me in some other world where there was nothing important happening. Vast stretches of land on the Azeroth map meant absolutely nothing to me as a roleplayer: no character, no story, no meaning.

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Breakfast Topic: Can you have too many alts?

I installed the new Armory app on my beloved iPhone a few mornings ago and I love it. Seriously, it had to be the best app yet. Now if only there was one which would let you send in-game mail/work the AH without logging in but that's for another Breakfast Topic. Today's is all about alts, specifically how many you have and whether it is possible to have too many.

Loading up the app, I was distracted not by the cool sound effects or the sparklyness of the app but by the number of alts I have lying around. By that I don't mean active alts, I generally focus my attention on my main Serisa, but I do have a lot scattered around numerous European servers. It's quite odd to have an app tied to my account which shows all my alts, rather than ones I select (as with previous non-Blizzard iPhone apps).

The other day I was talking with a friend of mine. He seems to have a thousand alts, so many that he didn't have a precise number. I asked if he had any idea of the cap for such and he guessed it had to be about fifty. He assured me if there was a cap, he hadn't hit it yet. But looking at the app, I was quite surprised by the sheer number of level 1-10 toons I have lying forgotten on servers I never visit anymore, from days when Daggerspine was down and I wanted to play Horde on another realm (usually Blood Elf females).

So, come on readers, I ask you. Can you have too many alts? If yes, what's your record?

TurpsterVision: Multiboxing, Recruit a Friend Style


We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.


Multiboxing has long been at the center of a heated debate within the WoW community. Some say that it is cheating; others say that it is just against the spirit of the game, all I know is, I absolutely love it!

I started my journey nearly 90 days ago where I added three new accounts with Blizzard's 'Recruit a Friend' scheme. I set myself the goal of being able to have a level 60(+) of every class in the game. For some of you out there I am sure that you've already achieved this feat during the past 4 and a half years of Warcraft – I know of one person who has gone FAR further than just one of each class. I've always focused all of my attention on my main, gathering achievements, pets, mounts, mats, gold, gear, well you get the picture – and I ended up forgetting the joys of alts. So with too much time on my hands, a few extra copies of WoW and some cool bits of software (more on this below) I jumped into Azeroth with a new mission; to destroy everything!

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Breakfast Topic: Do you use heirlooms?

Heirlooms are something I've not really had much experience with but as I've been doing Wintergrasp a lot since hitting 80 (prior to my burnout, that is). However as the prospect of re-rolling a very different kind of class becoming more promising, so did heirlooms.

I remember hearing about them at last year's WWI and it sounded like a great idea at the time. A way to may have your main help out an alt. I would be able to outfit my lowbie toon with decent gear that gets better as she levels. Plus I like the fact they are an homage to classic WoW by taking their names and graphics from weapons no one ever uses anymore.

Oddly I don't know anyone in my guild who uses them but I'm pretty sure someone out there is buying them. I see lots of people regularly clustering around the sellers in Wintergrasp Fortress, diligently checking which item they want for which alt but it seems like the only reason to buy them is if you're an altoholic.

With this in mind, I'm curious, constant readers, did you buy heirlooms in order to make leveling an alt easier? Are they worth the expense? Did they make it easier to level and did you reuse them with multiple alts? What if you've never used them before, do they seem more appealing now the new items have been revealed on the PTR?



Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

WoW, Casually: Tips for leveling on a PvP realm


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

I have played on a PvP server for years, so I can tell you with authority that I cannot recommend choosing a PvP realm if you have limited playtime. PvE servers have it so much easier as far as questing solo in contested territories. I can only imagine how much easier it would be to quest in zones like Hillsbrad Foothills and Stranglethorn Vale without the fear of being ganked every few minutes. And as you can see above, my time in Borean Tundra hasn't been exactly gank-free.

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Breakfast Topic: Cross-character consistency

Most of us probably have alts at this point. On my main server, I have a character of each class (and besides the shaman and the mage, they're all at least level 40). And all of them that have leveled past Feralas have a Sprite Darter Hatchling to love and call their own. I like keeping at least something constant across all the different classes.

I've met people who use consistent naming schemes, which is helpful because it makes it easier to tell which alts go with which mains. I've met people that get the same color shirt on all their alts, although it's hard to see under all that armor. Some people like to take the same leveling path every time (like me), some people like to shake it up.

I even know someone who's leveled the same class to 80 several times - Warrior no less. But Rossi is widely considered to be crazy.

If you have alts, is there anything you always do the same way across all of them?

A guide to shutting out the world (of Warcraft)

WoW is a very social game, and you might think that there is no getting around it. Fortunately for those who relish their alone time, there are several ways to minimize contact with other players and have some quiet time.

While some people will argue that you should stop playing social games like MMORPGs, there are plenty of solo activities, and if that is what you want to do, more power to you.

Today, I will be answering some reader mail from Heidi who desperately wants some peace and quiet.

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WoW Rookie: Bank on it

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

Got stuff? You need a banker. Creating a dedicated character to do nothing but hang out in town, store goods and handle your finances may sound redundant at first. But time is money, friend -- and a banker can save you both.

The benefits:

Eliminate travel time. No more hearthing back to the city at the end of every session, and no more trudging back to your current base of operations when you're ready for some action. Trust us – when you hit the Outlands and have to travel from Shattrath City all the way back to the Old World to use an Auction House, you'll be glad to skip that whole process.

Put the entire Auction House at your fingertips. Anything item you need is instantly at your disposal when your banker is at the ready. Log in the banker, buy what you need, mail it to whichever character needs it. (Remember, mail between characters on the same account is now instant.) It's that quick and easy.

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