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Posts with tag alts

Breakfast Topic: Do you use heirlooms?

Heirlooms are something I've not really had much experience with but as I've been doing Wintergrasp a lot since hitting 80 (prior to my burnout, that is). However as the prospect of re-rolling a very different kind of class becoming more promising, so did heirlooms.

I remember hearing about them at last year's WWI and it sounded like a great idea at the time. A way to may have your main help out an alt. I would be able to outfit my lowbie toon with decent gear that gets better as she levels. Plus I like the fact they are an homage to classic WoW by taking their names and graphics from weapons no one ever uses anymore.

Oddly I don't know anyone in my guild who uses them but I'm pretty sure someone out there is buying them. I see lots of people regularly clustering around the sellers in Wintergrasp Fortress, diligently checking which item they want for which alt but it seems like the only reason to buy them is if you're an altoholic.

With this in mind, I'm curious, constant readers, did you buy heirlooms in order to make leveling an alt easier? Are they worth the expense? Did they make it easier to level and did you reuse them with multiple alts? What if you've never used them before, do they seem more appealing now the new items have been revealed on the PTR?



Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

WoW, Casually: Tips for leveling on a PvP realm


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

I have played on a PvP server for years, so I can tell you with authority that I cannot recommend choosing a PvP realm if you have limited playtime. PvE servers have it so much easier as far as questing solo in contested territories. I can only imagine how much easier it would be to quest in zones like Hillsbrad Foothills and Stranglethorn Vale without the fear of being ganked every few minutes. And as you can see above, my time in Borean Tundra hasn't been exactly gank-free.

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Breakfast Topic: Cross-character consistency

Most of us probably have alts at this point. On my main server, I have a character of each class (and besides the shaman and the mage, they're all at least level 40). And all of them that have leveled past Feralas have a Sprite Darter Hatchling to love and call their own. I like keeping at least something constant across all the different classes.

I've met people who use consistent naming schemes, which is helpful because it makes it easier to tell which alts go with which mains. I've met people that get the same color shirt on all their alts, although it's hard to see under all that armor. Some people like to take the same leveling path every time (like me), some people like to shake it up.

I even know someone who's leveled the same class to 80 several times - Warrior no less. But Rossi is widely considered to be crazy.

If you have alts, is there anything you always do the same way across all of them?

A guide to shutting out the world (of Warcraft)

WoW is a very social game, and you might think that there is no getting around it. Fortunately for those who relish their alone time, there are several ways to minimize contact with other players and have some quiet time.

While some people will argue that you should stop playing social games like MMORPGs, there are plenty of solo activities, and if that is what you want to do, more power to you.

Today, I will be answering some reader mail from Heidi who desperately wants some peace and quiet.

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WoW Rookie: Bank on it

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

Got stuff? You need a banker. Creating a dedicated character to do nothing but hang out in town, store goods and handle your finances may sound redundant at first. But time is money, friend -- and a banker can save you both.

The benefits:

Eliminate travel time. No more hearthing back to the city at the end of every session, and no more trudging back to your current base of operations when you're ready for some action. Trust us – when you hit the Outlands and have to travel from Shattrath City all the way back to the Old World to use an Auction House, you'll be glad to skip that whole process.

Put the entire Auction House at your fingertips. Anything item you need is instantly at your disposal when your banker is at the ready. Log in the banker, buy what you need, mail it to whichever character needs it. (Remember, mail between characters on the same account is now instant.) It's that quick and easy.

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Breakfast Topic: Murphy's Alt Law

The other day while doing her usual mystic rituals at the Auction House, my wife who was on her recently-turned-80 Priest saw an LFG for 25-man Archavon. She decides to hop onto her Warlock, who still needed the Valorous version of her gloves, and proceeds to do the raid. When the group fells Archavon some minutes later, surprise surprise -- the big lug drops the Valorous Leggings of Faith and the Valorous Robes of Faith. The painful irony is that there wasn't even a Priest in the raid. Head against keyboard, she couldn't help but think "if only I had brought my Priest..." but I've got a feeling that if she did, the Valorous Plagueheart Gloves would've dropped. It's kind of Murphy's Alt Law. Whatever loot drops will be what you alt needs.

It's something that everyone who has an alt has experienced. Last week while doing Malygos, one of our officers hopped onto his Mage to give the raid some more DPS since his Paladin tank wasn't needed for the fight. Sure enough, Alexstraza's Gift opened up containing the Barricade of Eternity, which his alt needed. Have you guys ever experienced this? Running on your tank only to see the drop, which would have been better suited for your caster, get disenchanted or rolled off for greed? The kind of situations where you wish everything was Binds-to-Account, instead. If only you could pay off the RNG...

World of Warcraft as evolutionary model

This must be the time of year for zany social theories about videogames. First, we heard that World of Warcraft might quality as being a religion. Then we heard that it might make for better citizens. And now, in an essay over at Gamasutra on the event of Charles Darwin's birthday, Noah Falstein suggests that games like World of Warcraft are actually models for evolution -- as we level up with experience points, our characters get stronger and more evolved, and we feel comfortable with that because that's exactly what we see happening in the world around us.

Technically, of course, you can't model Darwin's theory of evolution with a single character -- evolution isn't about one individual getting better, it's about a process of natural selection in a species over a period of time. To really model evolution, you'd have to play hundreds of alts, and quit them each time you ran into a problem, leaving you with just a few characters that worked really well. Wait -- maybe some of you are already doing that.

But Falstein makes good points in saying that certain elements of what Darwin described as evolution have shown up in game design as well -- the idea of specialization for certain character classes, tribal and national allegiances, and even the idea of memes (which are certainly widespread in WoW -- anyone ever heard of Chuck Norris or Leroy Jenkins?) are all drawn from Darwin's thinking and definitely embodied in the game we play.

10 things I learned from a destitute alt on an RP realm

I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past.

Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.

So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.

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Addon Spotlight: Friend & Ignore Share


I play several characters often. I also like to keep track of people I pug with who play well, friends who are not in the guild, etc. The built-in friends lists works pretty well, especially now that it supports notes, but it is kept separately for each character, which makes it difficult to keep track of everybody at once. Sounds like a job for an addon!

A job for Friend & Ignore Share, to be specific. F&IS is a low-configuration, drop-in solution to my problem. After it's installed, your friends lists will automatically be synchronized between all your characters. Also, by default, your alts are all added to your friends lists for easier mailing auto-complete. Ignore lists are also synchronized, as the name suggests, although this is responsible for some "player not found" errors at log-in (players need to be online to be added to the ignore list).

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Breakfast Topic: New Year's Resolutions

Happy New Year, everyone! It's 2009, and this marks our first post of the year! I specifically locked everyone else out of the WoW Insider HQ so I would have the honor of writing it. Not before I asked them an important question, though. What were their New Year's resolutions for 2009? No, no, not those boring resolutions like "don't drink soda" or "watch less TV" or "stop eating babies." Nobody cares about that stuff. I mean their WoW resolutions!

My resolution? Get better at PvP. I'm shooting high and want an arena title. I've never really been into PvP, whether it be battlegrounds or arenas, but it's really the one area of play I haven't had much success in. So I'm gonna give it my all, and I'm not going to do things halfway. I'll settle for nothing less than Gladiator. Okay, okay, I'll accept Duelist, but that's as low as this fella goes.

As for the rest of our team...

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The Queue: New Year's Eve edition


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

New Year's Eve! Hooray! Are you doing anything special tonight? I totally am. I'm going to play an alt. Gasp! Shock! No seriously, I have no idea what I'll be doing. Right now though, I'm answering questions!

JLocke
asked...

I know the next big patch to hit will have Uldar raid in it, but are there any other cool things attached to it that we know of?

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Second time through Northrend


Technically it's more like second time squared, as I'm leveling two characters to 80 right now, but the point still stands that I think now that the initial rush for most folks to get their mains to 80 is over, questing in Northrend is just plain easier.

Obviously this is in large part due to the fact that you're not competing with everyone for the same kills. When I did the Ned, Lord of Rhinos quest the first time it was a chaotic melee as something like twelve groups (groups, as in two or three people per) vied to tag the guy as soon as he spawned. And even as parties would get their kill and move on, more would keep arriving so that some people waited for upwards of an hour while those that have the better instant casts tended to get the tag off. When I did the quest on my shaman a couple of weeks ago, it was much more managable, I basically just waited until the horde party tagged him and got him on the respawn. And when I did it on my night elf last night, I basically had Ned all to myself. Borean Tundra and Howling Fjord are effectively deserted compared to their state after the launch.

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Breakfast Topic: What did you level first?

Our topic for today comes from one of our readers, Grindal. He (she? Sorry!) wrote in suggesting we ask all of you a question. What did you level first? Did you level your main right away? Did you try out an alt in Northrend? Did you roll a Death Knight? Heck, is your new Death Knight your new main?

Personally, I went straight to my main. No questions about it. I hit the Howling Fjord and started questing like crazy. Eventually I rolled my Death Knight with the name I had been reserving for months now, but I didn't really play it at all. I just wanted to start accumulating rest. That's about all I did on all of my alts, actually. I made sure my 70s were in inns. That's it. Beyond that, it's been all Shadow Priest all the time. I was lucky in that I got into Northrend a little bit ahead of the crowds, so I'm usually a zone ahead of most people. I just finished the Dragonblight last night just as the masses rolled in, and now I have the Grizzly Hills more or less to myself. Once people start flooding that zone, I'll be over in Zul'Drak.

How are things going for all of you?

What did you level first?

Officers' Quarters: Friends or content

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's the constant dilemma of the casual guild member. You love the people in the guild, but you know you're going to miss all or most of the raiding experience. It's a particularly poignant decision when you're an officer in a casual guild. That's what one reader is facing this week.

Hi, Scott.


I have been in a wonderful casual guild for almost a year now. And have been promoted to an officer. I love all of officers/people in my guild and generally have a good time with them and try to organize casual events and things to do. We have been attempting Kara recently, but I don't think we will progress past the 2nd boss before Wrath comes out; however, we are not a raiding guild by any means and I can't really stress that enough.

Over the last few months I have started to out-gear a lot of people in the guild and have been considering moving just my 70 to a guild that only raids on weekends so I have a chance to explore some new content before it becomes obsolete. Recently I filled a gap in a Kara guild and after the run was asked to join. This guild would only really need me for weekend Kara runs and maybe Mags.

Is it fair for one of my alts (which I am trying to level for Wrath) to take over my officer position in my guild and only use my current 70 for raiding in the new guild, and to help out when needed?

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Heirloom items are for leveling


You've read already about Heirloom items, which were implemented in the latest beta build and are bind-to-account. You can equip them, and then when you get a replacement, send them to any alt you have on the server; the stats on the items scale with level. They're bought with heroic/raid badges, as far as I can tell.

So what are these items for? My interpretation is that they're largely to help your alts level, and to give you something to do with badges if you have too many on your mains. Although the stats do scale down when you equip them on lower-level characters, they're still quite powerful items, on par blues. And here's one thing that's reinforcing that impression: I've found four Heirloom shoulders so far that give +10% experience from killing monsters. This is a great idea. You know that anyone who has these shoulders has at least one character at level 80, so why not let them level 5% faster? (5% is based on an estimate of half of one's experience being from quests and half from mobs.)

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