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Posts with tag art

Breakfast Topic: Artsy-fartsy

In the last year, I have noticed that Blizzard has been making more of an effort to reach out to its community. When I say community, I mean the artists, the writers, the singers, bloggers, theorycrafters, and everything in between.

From having the three major franchises join Twitter, to the Battlecry Mosaic, to contests galore -- tell me, what does this mean to you? Have you participated in any of these contests or events? I myself actually entered the Fan Art Calendar contest just last night, and while I'm hardly expecting to win, it was not only a fun project to work on but it made me realize that Blizzard has at least a genuine-looking interest in its artistic fanbase.

Are you guys enjoying the contests? Or do you believe it's all a big corporate sham to make Blizzard seem all moonbeams and kittens?

Discuss amongst yourselves!

Filed under: Breakfast Topics

TCG art contest winners announced

Some of the coolest contests happen in the EU, and unfortunately, sometimes completely under our radar. World of Warcraft in Europe recently announced the winners of a contest held between November 23 and December 6, 2009 (that's a period of two weeks, so even the folks in Europe might've missed out on it) which asked folks to design their own World of Warcraft trading card. We told you the coolest contests happen in the EU.

Winners were announced last December 18, 2009, with Blizzard apparently selecting the best entries according to language. Five winners were selected, with J. Hoermandinger winning the top prize for English submissions with the Boo'Yah "Brickhead" card; D. Klenk was the German winner with Shilanya; S. Mariez won the French top prize with Perséphia Tristombe; A. Fuentes Garcia was the Spanish winner with Nairies; and A. Kirsanova won the Russian prize with a thankfully nameless but awesome-looking card (Cyrillic would be a little troublesome to jot down here).

The contest awarded a veritable Upper Deck treasure trove that included a Death Knight deluxe starter kit, a World of Warcraft miniatures game starter kit and booster pack, and the ScourgeWar epic collection which has the Tiny loot card. The loot card enables Horde characters to mount a miniature raptor and Alliance characters to ride a miniature pony to move at unmounted speed. Congratulations to the all the winners! For those of you who missed out on the fun, you can always make your own TCG cards by downloading their Horde or Alliance templates. Enjoy!

Filed under: Fan stuff, Contests, Fan art, Europe

Time to get that Authenticator

Well, they started giving away pets for having an authenticator, so I guess it's about time I went ahead and put one on my account. I've had the app on my iPhone for a while, actually, but I never really saw the point in attaching it to my account, especially since it seemed like just more hassle, and who knows what kinds of errors could pop up. And honestly, I haven't worried much about hackers -- I use a secure browser, I don't click on unknown links. But I know, I know, it's safer, and with the cute Corehound Pup out, I might as well go ahead and attach it.

And you might as well, too. Blizzard's Store was flooded with people looking for authenticators yesterday, but things have slowed down a bit, and they've even got a brand new design with the Corehound Pup right on there. The price, as usual, is $6.50 with free shipping. If you've got an iPhone or an iPod touch, you can get the app free from iTunes, and we're told that it's coming to other platforms at some point in the future (guess when: "soon"). Even if you don't want to apply the Authenticator for whatever reason, just think of it as an almost-half-price pet.

Filed under: Items, Fan stuff, Odds and ends, Blizzard, Account Security

Listen to the WoW Insider Show today with special guest Mary Varn

Yes, our podcast is back again this afternoon at 3:30pm EDT, and this week we're welcoming Mary Varn, the creator and artist behind NPC Comic, a webcomic about a girl and her two cats who all play World of Warcraft. She'll talk with us about her work and her own characters, and since we'll also have Kelly "Cadistra" Aarons of the new Byron the Tauren Rogue comic on again, maybe they'll be able to share some insight on putting WoW-related cartoons together.

Turpster and I will make sure it's not all about drawing comics, though -- we'll be answering emails and talking about the most popular posts from the last week, including what's going on with patch 3.3 and when it might drop, what's up with all of the outages lately, and what it takes to get all of the achievements. All of them. Should be a great show -- you can tune in over on our Ustream page at 3:30pm Eastern, or just head after the break. See you then.

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Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, WoW Insider Show

Two pieces celebrating the 5th anniversary

Blizzard's onslaught of fifth anniversary press continues. As we said on the podcast last week, Turpster and I both are kind of "meh" about the whole thing at this point -- just how much can you read/hear about how the game has changed over the last five years? But just in case you're still interested, here's two good pieces from two big publications about WoW's 5th birthday. First up, Prospect magazine has a piece by Tom Chatfield about "the world's most famous computer game" -- he plays with his wife, and says that the game represents quite a few things he's enjoyed. It's diverse, all-encompassing, lets you act out (or show off) your fantasy self, and constantly rewards rather than punishes. It's this brilliant game, he says, which has allowed gaming a "bridgehead" into the mainstream. Interesting.

Even moreso, here's another article from The Guardian that tags on to the whole "video games equal art" argument, using Blizzard's MMO as exhibit A. Writer Sam Leith compares the game to a cathedral, not only for the fact that the art and look of Azeroth will match up against any stained glass, but also because, like an old European cathedral, the game has so many functions and purposes. It's a social space, full of ritual and traditions. It's full of stories and emotion. And it's the creation of many over a long period of time. You might not think you'd ever have heard an MMO compared to the cathedral at Chartres, but the comparison is apt. When you think about it that way, it's no surprise that Blizzard is expecting many more years out of this game.

Thanks to everyone who sent these in!

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard

Patch 3.3: The heart and souls of Icecrown Citadel

Continuing Blizzard's slow PR trickle of Patch 3.3 news, they just released an interview with Lead World Designer Cory Stockton and Lead Systems Designer Greg Street, a.k.a. Ghostcrawler, about the philosophy behind the design of the Icecrown Citadel raid dungeon.

There's a lot of great information in there. Where itemization is concerned, they explain that the multitude of bosses in the instance (especially compared to the ghost town that was Crusader's Coliseum) affords the developers the opportunity to really serve players with specific specs and make sure that each boss has a loot table with an item of interest for every raider in attendance. They also talk at length about some popular concepts they've brought back for the sake of keeping things fun and interesting -- like the return of weapon procs, something we've rarely seen since the vanilla endgame. Ghostcrawler says that the main theme of Icecrown's gear is "Epic. Cool things. Proc'y stuff." Sounds good to me.

They also talk about cohesion between the dungeon's art and the gear that drops in it. The compelling look of the instance made it easy to create eye-catching gear to match it, and that's apparently not always easy. The Frozen Halls, the set of three five-man dungeons also releasing with 3.3, will also have gear that shares the same artistic "kit" as the raid, like they wish they had done with Ulduar and its sister five-man dungeons.

Other topics touched on include discussion of non-boss items available -- trash epics, for example, or the Ashen Verdict rep gear that'll be available -- and why Crusader's Coliseum was so, what's the word ... boring. In short, blame Icecrown. Personally, I'm willing to make the sacrifice of one fairly uninspired patch period if it means that the end of the entire WarCraft III arc wraps up in a big, glorious, icy fireworks display. So to speak.

Check out the full interview for yourself here, along with some new screenshots.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Interviews, Wrath of the Lich King

Blizzard announces holiday card contest

Blizzard has made it a holiday tradition to release a holiday card every year (usually drawn by Samwise), but this year they're putting a little twist on it. They're running a contest asking the potential artists among you to submit your own original Blizzard-themed holiday card. Download their template, fill it up with Diablo, Starcraft, or Warcraft-related holiday art (no Lost Vikings or Rock N' Roll Racing art, apparently), submit it on the contest page before December 7th, and you can win a whole slew of prizes from Blizzard and Razer, including a mouse, keyboard, and headset, as well as a signed copy of Blizzard's 2009 holiday card from Samwise himself.

So artists, get to, um, "art"-ing! We can't wait to see your rendition of Deathwing as Santa Claus, Kerrigan as the Mrs., and a whole tribe of Fallen Ones standing in for the little elves.

Filed under: Events, Blizzard, Contests, Lore, NPCs, Fan art

Deathwing sculpture in progress


Ever since Blizzard first revealed Deathwing to us back at BlizzCon, that image of the dragon and that jaw has stuck in my head -- dragons are always dangerous (you know what happens when you meddle in their affairs), but Deathwing is a dragon in his own class. And apparently that picture also stuck in artist Kymba's head, too, because she's been working on (and documenting on Livejournal) an awesome sculpture of the beast himself.

Obviously it's a work in progress, but Kymba has been doing a really thorough job covering just what she's doing with Sculpey (a brand of polymer clay). You can follow her own accounts on her Livejournal page (start over here), or check out the gallery below, in which we've compiled all of the pictures of the process so far. The jaw was made separately, and from what I can tell (I've never sculpted in my life), she used aluminum foil baked into the clay wrapped around a sturdier core. The whole thing looks great so far -- we can't wait to see what the finished product looks like.

Stay tuned -- you'll probably see it all done in a future World of Warcrafts post.

Filed under: Fan stuff, Odds and ends, Bosses, NPCs, Fan art

World of WarCrafts: Father sculpts son's character


World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself; contact our tips line (attention: World of WarCrafts) with your not-for-profit, WoW-inspired creations.

Dang -- I never got anything as cool as this for my birthday. When Wolfgar of EU Aggramar-H hit the teenage years recently, his dad decided it was time to whip up something special. We'd say he managed quite nicely, wouldn't you?

"My son is a huge WoW fan, and as he has turned the dreaded age of 13, I decided to do something unique for him," explains Wolfgar's dad, who goes by the not-so-fatherly in-game moniker Ripyernutzof. "I decided to go with as realistic an interpretation as possible of the subject matter while still keeping the flavour of the original toon. (I sometimes wish he'd chosen a gnome character as it'd take a lot less material to complete!)"

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Filed under: Fan stuff, Virtual selves, Features, World of WarCrafts

Upload and browse screenshots at WoW Screenshots


From the makers of WoW Achievements comes a new site that's designed to collect and catalog nothing but screenshots from the game. WoW/Screenshots (clever) is a new site that's super barebones right now -- all you can do is view a few different uploaded screenshots or jump in and upload your own. But obviously, there's a lot of potential there -- if they can assign a rating system to screenshots, then you could have a Wowbash-style Top 100, with extra cool shots to check out from around the game. The website also says they're planning to put together monthly contests as well, so right now the idea just seems to be to populate the database, with the best entries coming to the top later.

Of course, this isn't the only project designed to archive some of Azeroth's beauty -- we talked about the wallpaper project the other week (though that's more a project designed to hit every individual zone), and of course our great Around Azeroth daily feature has collected tons of great pictures from the game. But this seems like an interesting crowd-sourced way to do it, and with the WoW-Achievements folks behind the idea, it'll be fun to see what they come up with.

Filed under: Fan stuff, Odds and ends, Screenshots

BlizzCon 2009: Laguna Art Museum VIP dinner (Attn: Lore nerds)

When I found out that my friend Joe Gilbert AKA Kyliaar from the U.S. realm Destromath was attending the Laguna Art Museum VIP dinner on the eve of BlizzCon, I said "Get pictures and ask questions!" Happily, he did both.

For those of you who don't know, Blizzard held a benefit dinner for the Laguna Art Museum, which is also currently hosting a WoW art exhibit. Attendees got to choose a Blizzard personality to speak with at their table, bid on Blizzard art and hang out with the biggest Blizzard names. Following is an excerpt from my chat with Joe about the event (I've tried to edit out most of the fangirl swooning), as well as a gallery of his photographs.

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Filed under: Events, Fan stuff, Blizzard, Lore, Interviews, BlizzCon

BlizzCon 2009: Noobz on display



Noobz are a series of blank figures created in the form of armored Terrans from Starcraft. For the festivities at BlizzCon 2009, Blizzard put on display a special treat regarding these little Noobz. Two hundred and fifty Noobz figures had been passed out to Blizzard employees several months ago. The employees were encouraged to paint and decorate the Noobz for themselves. At BlizzCon, the best of the painted figures were put on display.

I hope to get my hands on one of the blank Noobz soon. I didn't pick one up at BlizzCon, since my bags were already packed from taking so much other swag home. I think the idea of decorating one of these is awfully fun, and I totally salute Blizzard for promoting the idea.

I especially think it's awesome that they featured the artwork of their general employees in this way. It really helps build a sense of community, and they should be commended for that. Besides, the employees who created the figures in our gallery below showed off a lot of talent, and I thought the Noobz were a lot of fun to see. Check it out yourself!


Gallery: Noobz

Filed under: Analysis / Opinion, BlizzCon

BlizzCon 2009: World of Warcraft art panel


One of the more underrated panels during every BlizzCon is the World of Warcraft art panel, which discusses the little things that players usually gloss over when playing the game. Environmental Art Lead Gary Platner and his team spoke about how the art in the game evolved through time, particularly with the advances in the game's technology. Since its launch in 2004, World of Warcraft has evolved in many visual, if not always noticeable, ways. For instance, players can now see up to twice as far into the distance compared to when the game first came out. Projected texture effects are overlaid on some terrain, creating a more "realistic" environment, and vertex shading for richer, better lighting.

The new Cataclysm expansion will continue to improve on the look of the game, utilizing new technologies such as texture blending - which allows distinct objects to be blended together visually. The team also previewed new water, which was just marvelous to look at. They also discussed the creation of new dungeons, which start from brainstorming, picking up lore, and getting real world inspiration.

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Filed under: BlizzCon, Cataclysm

Chinese Warcraft casemod is awesome


A few things about this Warcraft-flavored PC casemod, seen over on this Chinese website. First: it's awesome. Warcraft art is faithfully recreated, and as you can see, there's a nice Horde montage on one side, Alliance on the other, and the Dark Portal sitting right there in front. Second: it's probably pretty old -- most of that art is from the game's original release four years ago.

So it's probably not exactly the latest and greatest in Warcraft PC designs (though it might be a little later than the ghost train pirate art). But still, it looks great. And I definitely wouldn't mind wandering around Azeroth on that rather than my current gigantic black tower of a PC.

Update: Turns out the case is for sale. That is, if you want to spend $299 on a case.

[via Technabob]

Filed under: Horde, Alliance, Human, Orcs, Mage, Warrior, Analysis / Opinion, Fan stuff, NPCs, Galleries

World of WarCrafts: Aigie's character sketches


World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself by contacting our tips line (attention: World of WarCrafts) -- not-for-profit work only, please.

Who doesn't love original artwork that expresses the essence of your character? We were captivated by the character sketch Elnore of Argent Dawn-US sent us to go with her recent profile in 15 Minutes of Fame. As it turns out, the guildmate behind the artwork has just begun to accumulate a small portfolio of simple sketches.

"I've been sketching since I can remember, really, but not seriously until I was a teenager," says Aigie. "I enjoy challenging myself with different perspectives and the process at which I got from point A to point B. This is why I use Artpad for most of my sketching. Sure, it's not the top of the line program and it's free -- but it has a replay button, and you can see the logical process in which my work evolves. (And did I mention it was free? Hehe.)"

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Filed under: Fan stuff, Features, World of WarCrafts

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