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Posts with tag battlegrounds

Breakfast topic: Are you going to turn off XP gain in battlegrounds?


The PTR is an exciting place and there are plenty of fascinating little changes. One of the smallest is also the most important - at least is if you have a twink and a PvP addiction. Once patch 3.2 goes live your beloved twink will finally be able to battle to your heart's content, to slaughter the opposing faction and steal flags/bases without fear of gaining even one tinsy little experience point.

It costs gold of course but it's something which is sure to delight anyone who spends their days in battlegrounds. Twinks get their own special battleground and they can only play against other twinks who've visited Behsten in Stormwind or his colleague in Orgrimmar. It certainly validates twinkdom and a lot of people are going to be very happy.

However not me, of course, my dislike of PvP is almost legendary. But that's not the point. So, twinks everywhere, when patch 3.2 eventually hits are you going to part with your gold, borrowed from your sugar daddy main? Will it make you more likely to spend more time in PvP? Do you wish this lack of XP was extended to leveling in general, not just PvP activities? Speak up, constant readers, and drop your thoughts in the comments box.

Choose my Adventure: I'm on a mount


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

Another week, another level. Ten levels, actually. And I guess it's been a few weeks. It sounded cooler that first way though, didn't it? Anyway... Yes, Turpen has hit level 35. The last couple of weeks have been busy around the office due to patch 3.2, so I didn't get as much done between level 25 and 35 as I had between 15 and 25. I only squeezed one dungeon run in, but I did manage to do something else that was asked of me: Battlegrounds.

Yes, I did quite a bit of PvP this week on our Gnomelock, primarily in Warsong Gulch in the 20-29 bracket. I tried a round of Arathi Basin (which we won 2000-100) but very quickly decided never to do that battleground in that particular bracket ever again. Running around Arathi Basin without a mount is pretty much the worst thing ever. Patch 3.2 will change that I suppose, but it'll be far too late to be of any use to Turpen. My next alt, maybe!

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Patch 3.2 PTR Isle of Conquest upcoming changes


I hope everybody's been having fun on the PTR. I know Matt's been having a grand time in Patch 3.2's new Battleground, the Isle of Conquest. Thanks to all the players who have been airship-dropping, flag-capturing, glaive-thrower-riding, and general-killing, Blizzard has announced that they will be making some changes to the Isle of Conquest in the next iteration of the PTR build. The changes are as follows:
  • Increased all the gates' health from 300,000 to 600,000.
  • Increased the reinforcement count from 200 to 400.
  • Significantly increased the health and damage of the keep generals.
  • Reduced effect range of the siege damage caused by Seaforium. Both the player damage and the siege damage caused should be 10 yards now.
  • The Huge Seaforium piles will now despawn for 20 seconds once looted.
  • Glaive Thrower - Reduced the cooldown of Blade Salvo from 60 seconds to 30 seconds.
  • Glaive Thrower - Reduced movement speed.
  • Demolisher - The Hurl Boulder and Ram effects no longer share a cooldown.
  • Keep Cannons - Fixed a bug that was causing them to do much more damage than intended.
  • Keep Cannons - Can now be repaired once they are destroyed by clicking on them. This repair process takes 8 seconds and can be interrupted, similar to capturing a PvP objective.
  • Siege Engine - Significantly Increased health.
Zarhym thanks all the players for their invaluable input and encourage further testing and continued feedback on the PTR. The Battleground looks like a whole lot of fun, and the changes should lengthen the considerably short matches. See you guys on the battlefield... as soon as I get this blasted client patch to download, that is...
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Isle of Conquest gameplay screenshot gallery

The new Battleground coming with Patch 3.2, the Isle of Conquest, is live on the 3.2 PTR as we speak, and we've been running some games on said Isle to see how it measures up to the current BGs. We're pretty happy with it so far -- it certainly looks great, as you'll be able to tell by checking out the screenshot gallery we've compiled for you. It shows the BG and all its sundry parts in action.

We'll keep you up to date with new Isle info as we get it. If you're on the PTR too, then be sure to queue up -- who knows, it might just be one of us you're ganking!


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

What Patch 3.2 means for PvP


Brilliant. Just brilliant. If you've been keeping up with the many changes in Patch 3.2, you might get an inkling that PvP is going to change drastically and for the better. Adam has already gone through the whopper announcement that Blizzard hinted at some time back: players can now gain experience from the Battlegrounds. It's something I'd wished for since the days of vanilla WoW and the developers have finally gotten around to implementing it in the next major patch.

Does this mean the death of twinks? Not necessarily. Players can opt to toggle experience gains on and off by going to Behsten in Orgrimmar or Slahtz in Stormwind (best-in-slot, get it?) and ponying up 10 Gold. But wait, there's more! Players who turn off experience gains will only be placed in the same Battleground queues as other players who opt not to gain experience. That's right -- twinks will be facing off against twinks. Twinks who have always contended that it wasn't about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy.

That's just the tip of the iceberg, though. After the jump, we'll take a look at a whole bunch of changes that will impact World of Warcraft PvP from the obvious (Arena and Battleground changes) to the not-so-obvious (item and ability changes). Let's hit it.

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First screenshots from Patch 3.2's Isle of Conquest released


Blizzard just released some screenshots from Patch 3.2's brand new super massive Battleground, the Isle of Conquest. For those unfamiliar with the Isle, it's a large-scale 40v40 Battleground that features siege combat, good old-fashioned melee, capturable resource points, NPC bosses like Alterac Valley, steady Honor ticks from capping certain areas, and more. It's essentially the Battleground with something for everyone. We just recently posted a Q&A with World Designer Cory Stockton, with a lot of questions about the Isle answered.

And now we've got screenshots to give us a feel for the place. They show bits and pieces of the Isle, including the Alliance Keep, part of the Refinery, what appears to be the Airship Hangar, and the Lighthouse. It's all very Northrend and very exciting. After all, in the grim, dark future past World of Warcraft, there is only war. As long as you're in a Battleground, anyway. But only if you're fighting instead of fishing or killing harpies. Regardless, there's definitely war going on somewhere.

Check out the shots in the gallery below. We'll keep you posted with all the new info we get!

The Art of War(craft): Examining the Isle of Conquest


Wow. Can I just say that again? Wow. When Blizzard announced that they were introducing a new Battleground with Patch 3.2, I personally thought it was going to be some mid-scale map similar to Strand of the Ancients or Arathi Basin. Being a Battlegrounds nut, I was completely stoked. When Zarhym hinted that the new map would be "Wintergrasp combined with Alterac Valley," it became clear to me that Blizzard was thinking on a much bigger scale. If we look at their development patch for Battlegrounds and world PvP, it's no stretch to say that the Isle of Conquest is their most ambitious PvP project yet. More ambitious than Wintergrasp, in fact.

How can anything be more ambitious than Wintergrasp, which proved to be so tremendously popular that it tends to break realms? Well, the only real limitation to Wintergrasp was because it had no limits with the number of participants. That was the only thing that brought servers down to their knees. The Isle of Conquest takes care of that problem by limiting participation to a (mere) eighty people. This then leaves Blizzard free to implement all sorts of cooler stuff like parachuting into enemy territory. The new Battleground brings the much anticipated aerial combat element into World of Warcraft PvP.

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The Art of War(craft): The future of Battlegrounds


I love the Battlegrounds. In my mind, it's the halfway point between general world PvP (no objectives), which is a free-for-all, anything goes brawl and Arenas, which is a tightly controlled deathmatch environment. The former epitomizes war in its absolute sense -- no controls or limits for balance in terms of numbers or levels or gear, there are no match start times, and there is no set ending. Think of old school Hillsbrad PvP or run-of-the-mill gankage. It's pure conflict with no constraints. The flip side is Arenas, which is as close as the game can get to a sport, as much as possible trying to pit evenly matched teams against each other.

Battlegrounds are the compromise. The format tries (admittedly sometimes unsuccessfully) to control numbers as well as limit the instances where organized teams are matched against a rabble of random players. Brackets limit level disparity and map objectives give direction to the encounters. Battleground objectives give a little flavor to the PvP, although players can treat it like a deathmatch, too, sometimes at the expense of prolonging or losing the game. Solo players -- playing any class of any spec -- can have a go at it and come away with a good experience, as Battlegrounds aren't as harsh as Arenas in terms of team composition. In Patch 3.2, Blizzard plans to introduce a new Battleground, which should be pretty exciting. The fun doesn't stop there, either, as it looks like developers are at work on even cooler things for this aspect of the game.

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Tips for the Wrecking Ball achievement

This forum thread is full of great advice and tips for the Wrecking Ball achievement, in which you've got to get 20 killing blows without dying in a battleground. The key here seems to be to find a place with lots and lots of folks to kill (a spawn point, like the graveyard in WSG, works great, or you can hide behind the big groups in AV), and then just hanging out there as far out of the way as you can get. Having a pocket healer won't hurt either, and playing fair isn't really part of this one -- you want to duck in when you're sure to win the fight, and run like crazy when things even threaten to go against you.

Some people say that doing it at a lower bracket can help, too, because unless you're uber geared, it'll be better to go after lower levels than have everybody in the BG be 80. It actually sounds like it's easier than it seems -- as long as you set yourself up in the right place and be really careful about getting stuck in a fight you can't win, you should be able to walk away with the points. Good luck!

The Isle of Conquest and Season 7


The new, rapid pace of Blizzard development continues as the Under Development page let slip that the new Battleground will be called the Isle of Conquest. We'd known for a while now that the next major content patch, Patch 3.2, would have a new Battleground, there were little details beyond that. For a while, there was some speculation that the abandoned development in Azshara would be revisited, but it looks like this is an entirely new Battleground that implements more siege weapons and vehicles.

Even though vehicle combat has gotten fairly mixed reviews, we know for a fact that it works rather well in PvP implementations such as Lake Wintergrasp and Strand of the Ancients. Wintergrasp, in particular, has been so popular that it has created all sorts of problems for Blizzard, leading to the development team finding ways to actually reduce the number of people playing in it. If Wintergrasp is any indication, the Isle of Conquest should be incredibly fun, as well. The key word here is "large-scale", which hopefully indicates a return to Alterac Valley-level epic battles.

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The disappearance (maybe) of faction pride


Kinka of Spinebreaker posts a question that I haven't seen anyone ask for a while; does the Horde really have more faction pride? Various reasons are this feeling are offered, from the lack of a strong Alliance-side leader (with Varian Wrynn feeling like a shoehorned, and controversial claimant to that position), to the less unified Alliance leveling experience, to more philosophical assertions from Filara of Terenas concerning early Horde differences continuing to exercise an influence to this day. In classic WoW, Filara observes, the Horde population on each server was typically small and outgunned. People knew each other, could network easily, banded together againt superior Alliance numbers in world PvP, and -- when battlegrounds became available -- could typically get games significantly faster than their Alliance counterparts. Add the numbers up and it's easy to see how faction difference became part of WoW's conventional wisdom.

What interests me more is how rarely we see this question come up nowadays. During and shortly after classic WoW, comparison of the two factions was both inevitable and the source of major fights on the forums. Despite being outnumbered on the vast majority of servers, Horde routinely encountered more battleground success -- or so went the popular theory. As BC went on and the Alliance slowly lost a bit (though by no means all) of its population advantage thanks (let's be perfectly honest here) to the influx of Blood Elves to the Horde, it's possible that some of both factions' finer "cultural" distinctions have been somewhat eroded, if they ever existed at all.

WoW Insider Show live on the air today at 3:30pm Eastern


It's a European invasion on the WoW Insider Show today -- somehow we've wrangled me and three folks from the EU. Turpster will be on as usual, Lesley Smith will be joining us again, and the one and only Patrick Beja will be on the air as well live from France. Don't worry, Americans, I'll patriotically represent us as best I can. On the menu, we'll have discussion about the Martin Fury controversy, both Children's Week and Noblegarden (and if Children's Week really is ruining the battlegrounds), and the changes in patch 3.1.2, out on the PTR right now.

And of course we'll answer your emails (you can email us at theshow@wow.com) and generally have as good a time as we always do. The show starts up at May 2, 2009 3:30 PM EDT over on our Ustream page, or you can just click below to find the embedded Ustream feed in the second half of this post.

And two more things: one, our auction over in Brigwyn's charity drive is heating up already, but if it's worth that much to you to come on the show with us (and oh yeah, help some sick kids, too), get your bid in now! Or just find something over there you like to bid on, it all goes to the same place. And if you have a full afternoon that you want to fill with podcasting, stay tuned after our show today, as I'll be on the Rawrcast. Should be fun -- see you this afternoon!

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Children's Week ruins Battlegrounds


I'm sorry Blizzard, but I'm with the whiners on this one. The School of Hard Knocks is so badly designed that it's ruining, instead of enhancing, the Battleground experience. Take, for example, the requirement to return a flag in Warsong Gulch. First of all, the requirement is that the player return the flag personally as opposed to being in the vicinity of a flag return. This means that all ten players on one side are angling to return the flag... which is great in theory but in practice encourages entire teams to wait inside the base hoping to get the Achievement. This results in extended stalemates that don't actually encourage what needs to be done, which is to capture the flag.

In Alterac Valley, we have forty players and four capturable towers or bunkers. Sure, the opposing faction can defend the towers/bunkers allowing it to be recaptured, but the whole business of racing to capture one -- again, personally -- turns every Alterac Valley into a race. This means lesser chances of defended towers. Realistically, if players tagged and defended until the objective burned down, only 10% of the team would be able to accomplish the Achievement requirement in every match. I'm sorry to tell all those who are allergic to PvP that you'll actually have to play quite a number of Alterac Valley matches just to get this one. Unfortunately for me, on my Battlegroup, playing Horde-side AV is like pulling teeth.

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Breakfast Topic: Never Gonna

World of Warcraft does have a decent variety of things to do. Arenas, Battlegrounds, Soloing, Professions, 5-mans, raids, the list goes on. Some may focus singlemindedly on one or two aspects of the game, while others dabble a bit in most or even all of them. All this variety also ends up meaning that some people just won't like certain aspects of the game, and will generally shy away from doing them. This can also be true of classes, of talent trees, of playstyles, and all the rest. Of course, sometimes we swear we'll never do something in game, then do it anyway.

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Face the developers on the PTR tonight


Tonight from 4:00 p.m. PDT / 7:00 p.m. EDT until 6:30 p.m. PDT / 9:30 p.m. EDT the Blizzard developers will be on the PTR facing off against players in Battlegrounds and in Arenas.

The developer's home will be Alliance on Broxigar (PvE), however the Patch 3.1.2 PTR servers are all linked together for PvP Arenas and Battlegrounds, so you'll be able to face them no matter where you are.

We've previously covered some of these events, and you can see results in our gallery below. There is no word if the infamous Ghostcrawler will be making an appearance. But I suggest all you disgruntled <insert your class here> show up and hope for the best. After all, he promised you a pony and you didn't get it.

WoW Insider Show


Recorded live every Saturday at 3:30pm Eastern on Ustream.  New episode right here every Monday.



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