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Posts with tag burningcrusade

Breakfast Topic: What did you miss?


I've been playing WoW for almost the entire length of its existence at this point. As a result, I often take some things for granted. So last night, when a friend asked me if I wanted to try and 2 man some BC raid content, I decided to go along on my DK, who (of course) has never really gotten to see any of it. The instance we chose ended up being Zul'Aman, an instance we raided frequently from the moment it was released until it was no longer relevant with the launch of Wrath of the Lich King. We remember some of the fights being insanely difficult for a group of 10 raiders in Kara gear and the slow feeling of progress as we geared up in ZA itself, SSC, TK and then moved on to BT and Hyjal.

What we didn't really expect is how much different the place would feel 10 levels later, both of us geared in Ulduar/ToTC 10/25 gear, and playing possibly the strongest tank and healer combination possible. To say we destroyed the place would not be inaccurate: only Hex Lord Malacrass was a significant challenge due to his ability to use Soul Siphon to acquire healing abilities that a DK/Druid combo just couldn't purge off of him. (Trust me, Hex Lord with Mark of Blood? Extremely nasty. Follow that up with him spamming Rejuvenation on himself and he can get to full health from almost dead. It took us 10 minutes to kill him.)

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Loot, rationality, and the Sunwell effect


Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.

Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath.

I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

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Waging the war against "lorelol"


So, as you might guess, knowing my previous background, I read WoW-related forums a lot. Old habits die hard, strapping young talbuks need to read a lot, and given that my career path is in Community at game companies, it pays to know what game communities (all of them) are saying. I obviously tend to gravitate toward games and topics that hold my interest (game design, indie games) or games for which I have a particular fondness (sup Aquaria, luv u baby gurl; yo Cave Story, holla back), but I'll read pretty much anything about a game as long as I can follow it.

And I'm gonna be straight with you, WoW community. You guys are incredibly fickle when it comes to lore, and it breaks my two-sizes-too-big heart to read your ramblings about how Blizzard "doesn't care" about it.

I examined the sitch in detail and I'm ready for you to apologize and mend the error of your ways once you've perused my summary of why you mean well, wrong though you are, when you use the phrase "lorelol". I've made charts and graphs that should finally make it clear--I've prepared a lecture.

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The Care and Feeding of Warriors: The Year 2008


At this time last year, I wrote about the launch of The Burning Crusade and rage normalization as the big, defining change in the warrior class. Let there be no mistake. Even two years later I am still furious at rage normalization. I was so angry then that I picked normalization over expertise as the big change to the class, which in a way was fair, as it wasn't clear yet just how important expertise would be for both DPS and tanking warriors. At this point last year, I was a tanking warrior finishing up 10 man content and moving into 25 mans: I had just completed my first full ZA clear the week before, if I remember correctly.

Fast forward a year: I've gained 10 levels, I'm DPS, we've cleared all 10 and 25 man content and are waiting for Ulduar. The game has changed and I've changed substantially with it, my role, my play time, even my guild is different than it was a year ago. Rather than do what I did last year and focus on one change, let's take some time to look at 8 changes (yes, in honor of the year) that have really changed the warrior class. None of these changes is meant to be any more or less important. The first one I list isn't the ultimate change and neither is the last (well, technically yes, the last is the ultimate because that's what ultimate means, last, but you understand the colloquial meaning of the word) these are just eight very important (to my eyes, at least) changes to warriors that took place in the past year.

Now that we've stomped that explanation into the ground, let us discuss warriors in 2008.

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Guildwatch: The calm before the Storm Peaks


We've come upon the time we most dreaded here at GW: when guilds are done with the old endgame, and not quite yet into the new endgame. The drought will be over in a week or two (and actually, we've still got lots of news after the break anyway), but in the meantime, if you're one of the few guilds breaking into the new endgame (or especially know about some good post-BC drama), please do drop us an email at wowguildwatch@gmail.com. We have a feeling that thanks to the expansion and the holidays, it's going to get slow, so the more news you've got for us, the better.

Meanwhile, find this week's downed, drama, and recruiting (lots of recruiting news this week) news from around the realms all over the break. And have a great Turkey day from all of us at GW!

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Shifting Perspectives: State of the class, part 1 - Balance


Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.

I hate Tauren cat form.

Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!

This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.

The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

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Kisirani implies the return of the Scourge Invasion event

I think a lot of old school WoW players will agree with me that the Scourge Invasion event that kicked off the Naxxramas patch (and coincided with that year's Midsummer Fire Festival) was a whole lot of fun. There was something incredibly epic about fighting a massive hulking abomination on the steps of the Stormwind Cathedral that not even most boss fights have been able to capture for me. it was also nice to have all those extra bosses in the dungeons for a bit of variety, especially since some of them dropped some very nice loot. Beyond all that, it finally gave us a chance at getting the much coveted tabard of the greatest faction in the game.

Still, despite Blizzard's hints that we'd get a chance to experience the Scourge Invasion again, it's been over a year and a half since the citadels ceased to hang over our capital cities with no sign of a return -- I've even saved a space in my bank for my spare Necrotic Runes, just in case!

Of course, if the Scourge Invasion is ever to return, it's getting closer and closer to the most opportune moment for such a thing. WotLK is coming, in which we will invade Northrend ourselves to try to put a stop to the Scourge once and for all. Preparations are already underway in Stormwind for the journey, and rumor has it that Arthas himself is in eager to lure us to Northrend and trap us there. What better way to do that than with a preliminary invasion as bait?

Apparently, Kisirani agrees.

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Preparing for 80


I have four level 70 characters that I've decided to level to 80, my two horde 70's (tauren warrior, orc shaman) and my draenei warrior and shaman. (I may or may not level my human warrior, and if I get my BE paladin to 70 by then, he'll be in the running to go the distance as well.) As a result, I'm playing catch up with them... making sure their professions are maxed, trying to make sure they have if not great gear than the best gear possible (I know it will be replaced, but doing those initial quests in the new zones is always easier with better gear), supplies of netherweave for when the new first aid comes out, that kind of thing. I was caught unaware the last time we had an expansion as far as what was needed to make things easier, I don't intend to be so caught again.

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Know Your Lore: The story of the Burning Crusade

About two months ago, the Lead Designer for Blizzard gave an interview stating that Patch 2.4 -- specifically, the Sunwell instances -- will wrap up the story of the Burning Crusade. This got some of us here thinking. What exactly is the story of the Burning Crusade? Is it the tale of the blood elves and the draenei joining the Horde/Alliance factions? The mass exodus to Outland? The battles against the Illidari? Or the (once again temporary) defeat of the Burning Legion?

Actually, it's all of the above. And since it's now been over a year since TBC came out, it's about time for a review. So join KYL for ... the story of the Burning Crusade!

Once upon a time ... at the end of Warcraft III, Illidan Stormrage, Lady Vashj, and Kael'thas Sunstrider escaped certain death on Azeroth for the continent of Draenor. Once there, Illidan set himself up as Lord of Outland and appointed Vashj and Kael'thas as his top lieutenants. Illidan invited a group of the blood elves to come to Outland and serve him, and gave them new and improved techniques to siphon magic from the local demons.

This did not sit well with another group in Outland, the draenei. The draenei had been largely mutated or driven into hiding by their earlier war with the orcs, but the remaining draenei were still faithful to the Light and its champions, the too-cool-for-school Naaru. When the Illidari came and started enslaving the mutated draenei (or Broken), the remaining draenei decided it was time to take action. They stole the Exodar, part of a Naaru ship that had been taken over by the blood elves, and set out in search of salvation. One month ago, they crash-landed into some islands west of Kalimdor.

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The Care and Feeding of Warriors: What comes next



The Care and Feeding of Warriors spent some time looking back at 2007 not so long ago, and finds itself looking forward to 2008 and beyond this week. Matthew Rossi wants you to imagine a big swirly tube and either the Stargate or Dr. Who music playing, whichever you prefer. I'm more of a Dr. Who man myself, but as the omnipresent third person narrative device I don't think my opinion is much consulted. It's a hard life being a narrative device. No one ever asks you out for coffee.

As the somewhat emo italic text stated, this week we're going to look forward at where the Warrior class is going, a discussion I quite frankly think will be more interesting in the comments you leave than in my own ramblings. My goal here is mainly to serve as a firestarter, hoping to initiate a few sparks of brilliance from you. As a result, I'm going to just throw my musings and opinions at the wall here and see what sticks with you guys, what you accept and what you reject. After all, in the end it's the players who will ultimately determine what warriors will become, as they're the ones who'll chose what they do with their characters.

My first thought is, looking over the past few years, the trend is that warrior successes in PvP tend to be followed by large nerfs. So PvP warriors are almost certainly going to be nerfed in a rather large way if they remain dominant in PvP. I expect mace spec to see the lion's share of this nerfing, perhaps changed into an entirely unrecognizable form removing stuns entirely, but mortal strike is also up for a few changes. It will probably be safe for the next few months, as they just gave a similar effect to hunters and to change MS now would mean having to change that, too, but it will most likely come in whatever patch lays the preparations for Wrath of the Lich King. If not these, then some change to a fundamental warrior DPS/PvP mechanic, similar to the way weapon speed and rage generation were normalized.

Warriors with better gear still, despite nerfs like rage normalization, perform at a much higher rate than before they achieved it. My tauren warrior does much, much better in PvP now, even against opponents who substantially outgear him. In my biased experience, right around the time I start winning in PvP is when the nerfs start coming.

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The "punctuated equilibrium" of WoW content

Relmstein has posted a quick analysis of what he calls the "punctuated equilibrium" of WoW content patches. In evolutionary biology, there's a theory that species change not gradually over time, but in quick bursts of dynamic change. And Relmstein applies this idea to WoW's own population changes-- the playerbase seems to grow in quick leaps when brand new content is introduced, but slows down and even falls off when standard bugs are being fixed, or not much content is being patched.

What's really interesting, however, is that Relmstein then compares WoW's changes to the effects that content schedule has on other MMO releases. Lord of the Rings Online and Guild Wars (which are WoW's two worthy opponents) both released during downtime (after Burning Crusade and after the vanilla release, respectively). And on the other side of the spectrum, both Vanguard and Everquest 2 tried to go directly up against new WoW content, and, as Relmstein says, got steamrolled.

So looking towards the future, it's not hard to see what might happen. Wrath of the Lich King will make a big splash for sure, both bringing lots of players back, and maybe even bringing new players (who played Warcraft III and want to see Arthas) into the fold. Games like Age of Conan and Warhammer Online may try to go up against it, but it wouldn't be a good idea-- they'd be better off waiting until about a month after the expansion, when many players have reached 80, seen what they can see in Northrend, and Blizzard is confined to bugfixes and small content updates. Of course, a WoW content break isn't all these games need-- they still need to be good games by themselves. But placing themselves in this downtime between new content will give them a much better chance to woo more players away from Azeroth.

WoW Moviewatch: Rise of Illidan Stormrage

Yesterday we saw the story of Arthas as he rose (or sank, some would say), from the holy paladin prince of Lordaeron to the most powerful evil person in Azeroth, lord of vast armies of mindless undead -- all recorded from the original Warcraft 3 cut-scenes.

Today we bring you an similar piece that Sylvictus put together for The Burning Crusade, about Illidan's journey from down-in-the-dumps reject brother to the most powerful evil person in Outland, lord of mish-mashed groups of villians and misfits who really aren't as loyal to him as they seem. It doesn't actually begin from the real beginning of Illidan story -- you'll have to go to the Warcraft prequel novels to get that, but as far as the official in-game lore is concerned, this is real deal. Also keep in mind that the end isn't really the end for Illidan here. Illidan, too, is capable of doing a corpse run, and has acquired plenty of prime real estate in Outland to come home to. For those who are interested, the trailer for Blizzard's "Black Temple" patch also touched on Illidan's story, this time from the draenei Akama's point of view. It doesn't include Illidan's conflict with Arthas, but it sets the stage for the progression of the story within WoW.

So if you've been playing The Burning Crusade all this time and wondering what the deal was with the big blind guy with horns and wings, here's the story of Illidan Stormrage straight from Warcraft 3.

Previously on WoW Moviewatch...

Amazon still has Burning Crusade CE in stock

In case you really wanted it, the Burning Crusade Collector's Edition apparently isn't all that collected-- it's still in stock at Amazon for $74.99, a few bucks off the original price. The original Collector's Edition is a little harder to find-- it's been out of stock for a while, and copies are going for around $200. eBay is the same story-- you can buy the BC:CE for as little as $50, while the original CE is going for much, much more.

My guess is that it's the old laws of supply and demand-- by the time Burning Crusade dropped, everyone knew it would be a hit, so Blizzard made a bunch, while the original CE probably had a lot fewer copies made. But the noncombat pets might be a draw as well-- the original CE had Diablo, Zerg, and Panda pets, while the Burning Crusade only had a pretty unimpressive Netherwhelp pet.

And the other interesting question is what will happen when the next expansion drops. Being that WotLK is much more integral to the Warcraft that everyone knows and loves (while BC was much more involved with the ancient history of Warcraft), will people who've skipped Burning Crusade so far be more inclined to pick it up when Wrath releases? Maybe the BC:CE will get rarer as we get closer to Northrend.

[ via WoW Ladies ]

Phat Loot Phriday: Remote Mail Terminal


We've done some rare items here on Phat Loot Phriday, but we've never done anything this rare. This high level engineering item is so rare it's not even in the game. (I promise next week we'll do something everyone can get.)

Name: Remote Mail Terminal
Type: Engineering Item
Damage/Speed: N/A
Abilities:
  • When used, creates a Remote Mail Terminal that can send and receive ingame mail from anywhere.
  • Last for five minutes.
  • Pretty cool device, because I'm pretty sure the only mailboxes not in towns are in Gnomeregan, right? And just like the Repair Bot, this could be put to good use during raids-- instead of having to make your alt come all the way into the instance to trade with a group member, you could just put this baby down, and both check and receive mail right there in Karazhan.
How to Get It: There's just one problem: you can't.

Sure, all it requires is an Engineering level of 335, an Adamantite Frame, two handfuls of Fel Iron Bolts, a Khorium Power Core, and Fused wiring. But while the plans for this were a world drop in the Burning Crusade beta, they never made it to the live servers. GMs have said that apparently mail was getting lost sometimes in the send. And while sometimes is good enough for Goblin Jumper Cables, it's not good enough for player mail, so the Remote Mail Terminal is MIA for engineers until Blizzard decides to put it back in.

Getting Rid of It: The schematic sells for 1g 25s, or did, when people were selling it. But it was also selling for thousands on the AH during the beta. Blizzard has already promised Engineers are getting some love soon, so maybe the Mail Terminal will make a return with the next expansion, if not before.

Chinese player goes 60-70 in 23 hours


This is just wild. The Burning Crusade expansion only just recently got released in China by The9, the company that runs World of Warcraft there, and a Horde Hunter named "SilverDragon" from the guild GreenBase has leveled from 60 to 70-- in just 23 hours (Warning: that link goes to a site that sells gold, so visit it at your own risk).

Think about that for a sec. When it was released here, the fastest leveler we saw took 28 hours, and he had the backing of a whole guild. Unfortunately, we don't have any other info about SilverDragon (gear? technique?), or any other confirmation that it actually happened, save for the "timestamped" screenshots posted on the goldseller's blog above. But if it is true, that is a crazy little chunk of leveling. Think we'll see an even quicker record to level 80?

Update:
As commenter Andy notes, the top screen seems to show a Warlock. Except that Trolls can't be Warlocks, buddy. But he's right to be suspicious-- this may not be true.

Update2: OK, I think we've solved it (and can I just say I love how you can watch a train of thought slowly progress through any internet comment thread?). The shots are actually from different players, because they're targeting the same Hunter. And the reason the Troll looks different in the first shot is because that's the default Troll look-- whoever is targeting him is out of range, and in the second picture, they are not (which is probably why they have the Trueshot aura). Considering that there are also shots of him at 70 in the /who window, I'm going to call this confirmed. Congrats to SilverDragon for hitting 70 so quickly-- now he should probably go back and actually play the game.

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