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Posts with tag burnout

Officers' Quarters: Verge of collapse


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

If ever there were a time for guild-leader or raid-leader burnout to set in, we are living in it. We are at the end of perhaps the most challenging six months of raiding content in WoW's history -- not in terms of its difficulty, but in its sheer potential for drama and member loss.

First we had the half-hearted tier that consisted entirely of Trial of the Crusader, a one-room raid that took all of an hour to clear, and Onyxia, a well-loved but well-worn raid boss that was also a quick, and often boring, clear. Keeping raiders motivated during what felt like an endless four months wasn't easy. Many raid leaders were pulling out their hair trying to fill slots.

For the most serious guilds, ToC was an absolute nightmare. Not because the content was itself difficult, but because of the rewards offered for clearing the zone without a single wipe, or even a single player death. Some very good players cracked under this kind of pressure. In a situation where one person's mistake -- not to mention disconnects, lag, or other external factors -- can quickly cause a death or a wipe and cost the entire raid access to loot, offering these achievements seemed to me like Blizzard was going out of their way to cause drama.

Icecrown Citadel was supposed to be our savior, but instead it brought new and unanticipated problems.

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Filed under: Officers' Quarters (Guild Leadership)

15 Minutes of Fame: Retirement home

15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Is there such a thing as retirement guilds for burned-out players? When Sharaya and Boltac of Vanguard of Norrath spotted that innocuous question on the Blackwater Raiders realm forums, they recognized a familiar face: their very own guild. A collection of former hardcore gamers from the EverQuest era, VoN has become home base for a more casual approach. "We've all done the hardcore raiding thing, which comes with wanting to see everything and do everything in a high-content mass online game," explains VoN officer Sharaya. "We all have had our stints with guilds sporting the usual raid schedules, leveling needs, gear requirements and members constantly preening about scores from tertiary web sites with convoluted ranking systems. In the beginning, we all did this as a choice. It let us see everything, and let's face it -- it was fun.

"But as in most games with such demands, many good players get burnout," he continues. "They don't tire of the game; they tire of the routine. They tire of 'having' to log in to make events or risk /gkick. They tire of the constant fighting over drops and arguing about who gets invited to what. The game ceases to be a game and becomes a chore. It truly is a 'daily.' What we realized is this is not a fault of the game; it's a fault of the guild you're in."

So they created Vanguard of Norrath to offer a refuge from the grind, a place to indulge what Sharaya calls "the ability and know-how to blitz most anything we wanted but ... on our schedule, at our pace and without any pressure." The big surprise? How many other players have been attracted to VoN for exactly the same reasons.

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Filed under: WoW Social Conventions, Virtual selves, Features, Interviews, 15 Minutes of Fame

Drama Mamas: The searing agony of burnout


Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Should you stay or should you go now? You know the drill: if you go there will be trouble ... but if you stay it will be double ... If you find yourself doubting whether or not you really want to log in tonight -- or the next, or the next, or even the next -- make a decision. Don't be one of those burnouts who flop around like a beached Dragonfin Angelfish. When burnout hits, it's time to take action, both for your sake and the sake of everyone around you. So fire up this week's theme music, above, and let's proceed with the Drama Mamas Method of curing a raging case of burnout.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Features, Drama Mamas

The Daily Quest: They really are


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Druid, Analysis / Opinion, Fan stuff, Odds and ends, The Daily Quest

Ready Check: Summertime, and the livin' is...



Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.


Ah, summer. Pimm's in the sunshine, the thwack of tennis balls against grass, iced Frappucinos and hayfever. Delights like these, and others, all conspire to turn perfectly normal raiders into monsters of poor attendance. Yet guilds soldier on despite a mixture of player attrition and general unreliability -- this column looks at some of the ways they manage.

The problem at hand is that many raiding guilds, at all levels of raiding, rely on a fairly tight-knit group of players. The smaller the raiding core, the more reliant you become on everyone showing up, but the better the guild is (in theory) since your players are well accustomed to working together. Additionally, loot is better used since it generally goes to those who raid rather than those who sit out.

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Filed under: Analysis / Opinion, Guilds, Raiding, Ready Check (Raiding)

Breakfast Topic: How do you cope with burnout?


Burnout is a natural part of doing anything for a long period of time whether it's a game or your job. Right now I've got WoW burnout, I can't be bothered to log on and the thought of raiding Ulduar (Ignis specifically) just makes my eyes and head hurt. It's not too bad and I've certainly had worse pre-Wrath but it's exacerbated in part I think by the lull. Patch 3.1 is out, Patch 3.2 is coming and the next unannounced expansion is a long time off yet. On top of that there aren't enough hours in the day to work, sleep, raid and play with my cats.

It makes me wonder what's the best way to get out of this phase? Do I go cold turkey for a week? Do I reroll or do I just try a new instance? Tell me your suggestions, please, how do you cope with burnout?

Filed under: Virtual selves, Odds and ends, Breakfast Topics, Raiding

Ready Check: Progression Recruitment and Roster Churn



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. This week, we're LF24M Yogg-Saron hard mode PST.


It's interesting to watch the flow of players into and around hardcore guilds, and how it changes during farm, progress and the area in between. Why are so many of these guilds recruiting, and how does it change the meta-game?

There are two reasons for a hardcore guild to recruit: to expand the roster and gain flexibility, or to replace players who are leaving the raiding squad. But what effect does it have on the guild? Let's take a look.

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Filed under: Guilds, Raiding, Ready Check (Raiding)

Ready Check: Ulduar and Burnout



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Naxxramas-10 or Naxxramas-25, everyone can get in on the action and down some bosses. This week, we look at people who are leaving raiding despite Ulduar being imminent
.

It's that time of year again. We're hardly as jaded by farming tier 7 content as we were back in the days of Black Temple and Hyjal, but burnout has been rearing its ugly head lately, putting raiding guilds in a difficult position. Ulduar approaching will obviously put a stop to the problem - but for how long?

When all the 25-man content is cleared in a handful of hours, nobody has any reason to run 10-mans and the drop-of-a-hat PTR testing schedule means we're entirely at Blizzard's whim as to when we can poke new content, it's no wonder people are becoming bored. Arguably, it's better that we don't get more than a few limited hours a week on the PTR, in order that the content is fresh when it actually hits. However, the actual effect of this drip-feeding has seemed to dampen enthusiasm for Ulduar rather than heighten it, especially as one of the most available bosses is unfortunately Flame Leviathan.

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Filed under: Analysis / Opinion, Ready Check (Raiding)

Ghostcrawler suggests we play other games


Boredom and burnout is a common side effect of spending too much time with any one hobby. Still, it was refreshing to see Ghostcrawler, the Lead Systems Designer for WoW, recommend that players spend some time with other games.

He points out that if you're feeling burned out, it's "not the worst thing in the world to try out some other games -- the past couple of years has been great for them."

Of course, he did take the time to remind everyone that there is more to the game than clearing raid content or completing your latest PvP gear set. There are achievements, alts, questing, and tradeskills, to name a few.

While this does indicate that Blizzard is feeling pretty confident in their chokehold on the MMO market, it's also a smart move on their part. There are already enough paranoid conspiracy theories out there claiming that the company merely wants our money, and less concerned with product quality than with elaborate plans designed to trick us into playing longer and shelling out more money.

In fact, GC said this in response to one of these inspired theories.

This reminds me of one of the loading screen tips that urges players to spend some time with their friends outside of this game as well as in it. As Ghostcrawler says, "just check back in with WoW every now and then
."

Filed under: Blizzard, Forums

Breakfast Topic: Raiding: How easy is too easy?

Karthis, a feral Druid from the Garona-US server, wrote a thought-provoking treatise on the current end-game on his blog a few days ago. Of course, he's hardly the first to declare the current end-game far too easy, but he brings a very interesting angle to the discussion -- namely that of the casual.

He interviews various casual raid guild leaders in his piece. These are guild leaders who, back in Burning Crusade, mostly ran Karazhan and maybe dabbled a bit in Zul'aman. They certainly were far behind the curve. But they had a dedicated core of 10 raiders who got together, faced the challenges, and overcame them. But now, even these casuals are saying that the end-game is just too easy.

One guild leader interviewed is finding that some of their raiders have gotten all the loot they need from Naxxramas and maxed out Northrend Achievements and Reputations, and, for lack of anything to do, are not logging on for days or simply letting their subscriptions lapse altogether, leaving their guild leader to make the painful decision once Ulduar comes to either refuse to give them their raid slots back or kick out their replacements.

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Filed under: Analysis / Opinion, Breakfast Topics, Raiding, Wrath of the Lich King, Achievements

Officers' Quarters: Not peons, but just as lazy

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

There's an old adage in sports that's often bandied about whenever someone gets confused about their role on the team: "Players play, coaches coach." It doesn't really work for us ("Officers office, members . . . memb"?). However, it's true that officers are officers and members are members. Members can slack, but officers have to maintain, support, and improve their guild. This week's e-mail comes from a guild leader who's tried everything (short of giant hammers) to motivate her lazy officers, but to no avail, and she's at the end of her rope.

Dear Scott,

I'm a co-GM of a mid-sized, fairly stable guild that has been remarkably stable and solid over the years. We have a solid group of core members who are active, we've progressed steadily through the WoW raiding content, and we have an active social calendar as well. As far as the day-to-day business and guild harmony go, from where the members sit -- things are really great.


The problem is, our officers have been getting less and less responsive in taking leadership, and because of it, most of the work seems to be falling more and more on myself and my co-leader. And as more and more of the work falls on us, and the staff we delegated to help us with it doesn't give us that help, we are burning out badly.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Last call

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

This is it, ladies and gentlemen. In exactly one month, Wrath of the Lich King will be on store shelves. So for all of us raiders out there, the next few resets are all that we'll have to hit Burning Crusade content one last time. As one particular reader expresses, this last month presents quite a dilemma. Do you keep moving forward, scale back, return to old bosses that you skipped, or just take a break entirely?

Dear Scott,

I'm currently an officer of a guild that has been progressing since forming from Kara all the way to BT, Hyjal. However with the coming expansion there's been a severe split in the guild's opinions towards raiding. It's come down to 4 differences. One, many would like to continue pushing content in BT and Hyjal till Wrath. Others would like to push towards downing Kael and Vashj before Wrath (which we skipped on our way to BT Hyjal). Then there are people would like to cut our raiding days from 5 down to 3 for many reasons to have more casual time before Wrath and the eventual push to 80 and continued progression. And finally there is the group that wouldn't mind stopping completely till Wrath hits to have some time to rest up.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: When to give up

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

If you were reading WoW Insider over the weekend, you might have noticed a couple of rather depressing posts. Adam talked about when you should make the personal decision to stop raiding. Then Jennie talked about the reasons why raiding guilds break up. I might as well continue the trend, but at least I have the excuse of a reader's e-mail. Last week I addressed the problems that small guilds will face in the coming months. This week, by request, I'm going to look at larger, hardcore guilds. And I'll also examine a nasty stereotype in the community that continues to proliferate.

I am in this guild for the past 2 years of my WOW experience. This is my first guild, and my only guild so far. The atmosphere was friendly when I first joined it to join my real life schoolmates, hoping to down boss and experience content together. But a couple of drama and event took place, and my friends all quit the game which they felt was taking too much of their time. The original management when I joined all left the game due to other real life commitments and burnouts from over-WOW-ed.

So with a twist of fate I took over the role of Guildmaster. The other veterans in the guild has other reasons that forbid them from taking the helm. And so I begun my quest to reform the dying guild in the dying server. We are a guild with predominantly Asian players, but we welcome western players too. But apparently playing in a US server meant you always have to being abused at for being Asian. Some people just cannot differentiate Chinese Farmer and general normal Asian players. And so I have been working for the past 6 months trying to recruit new blood into the guild and keeping the raiders around. We finally managed to down Rage Winterchill only in the past 2 weeks, after the top end guild in our server's endless poaching of our raiders to warm their bench . . . And a few other core raiders announcing their quitting of the game soon.

And now I feel I don't enjoy WOW the same anymore. It's no longer the same for me.

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Filed under: Officers' Quarters (Guild Leadership)

The 10 Commandments of Altitis

The Waaagh blog, despite technically being about some other dirty little game, keeps churning out some pretty good posts. The latest is Syp's 10 Commandments of Altitis. I'm a recent convert to altitis myself. I pretty much stuck with one character on all my previous MMOs, with maybe one extra alt I played once a month. However, on WoW, I've been bit hard. With 3 70s, 2 60s, and 61, and various random characters in the 20-60 range, I know how the alt game goes.

A lot of the commandments are things that I myself have discovered and follow unknowingly in my day to day play, but Syp lays them out in an understandable and easy to follow format. Some of my favorite points, in no certain order:

  • 6. Go Off the Beaten Path. Seriously, just because you really want to reach level 70 ASAP does not mean that doing the STV grind for the 7th time is the awesome thing to do. I mean, I guess if your only goal is to get to 70, that's doable, but for me, trying out new quests and new zones, or at least quests and zones I haven't done in a while, is one of the joys of an alt.
  • 9. Alts can cause Burnout. This is definitely true if you think you can get away with doing dailies every day on all of your 70s. As much as you want the exalted SSO necklaces for your Hunter, your Warlock, and your Druid, don't try to grind up the rep for all of them all at once, every day. That way lies madness. I have found that focusing on one at a time, or at least alternating days, is a much better way to go about it.
  • 3. Alts deserve real names too. Honestly, you aren't clever for naming your Druid Lolferal. Sorry.

But all of the points are nice and handy, so if you're a fellow altitis sufferer, or even if you just want to catch the bug, go check the article out. It's a fun read.

Filed under: Analysis / Opinion, Virtual selves, Leveling, Alts

Officers' Quarters: A case of the blahs



Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

From time to time it seems like most guilds go through a period where the officers just sort of lose interest. For whatever reason, they reach a point where they can't find the motivation anymore. This week's e-mail is from a guild member frustrated by her officers.

I'm in a "casual" guild where casual means we don't have any military policies about raiding. However, we do raid Karazhan and much of the guild is interested in some light progression at least along the 10 man instances (and heroics).

My guild, I am a member, not leader or officer, is suffering the blahs. From my perspective it seems like we have a few issues. The guild leader has lost interest in the game and doesn't log in much and the officers pretty much run the guild in lieu of the GM. However it seems like the officers are kind of burning out too, but don't really want to turn over any of the power to people with more interest.

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Filed under: Guilds, Officers' Quarters (Guild Leadership)

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