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Posts with tag daily-quests

Addon Spotlight: I Have Macro Lol!


Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we'll cover it here.

We covered another Ackis mod, Ackis Recipe List, just last Sunday. This one is (in my opinion) even cooler, and will be of interest to a wider audience than recipe completists. I Have Macro Lol!, or IHML for short, generates a dynamic macro (like Mounted) for you to use in various situations, like dailies and boss fights. You can use just one slot on your action bar, and the macro will adapt itself to whatever situation you happen to be in.

From the configuration interface (/ihml), you can set up what macro you want to use in any given boss encounter or zone. The macro is generated upon entering a zone or loading BigWigs boss modules for a boss fight (no support for Deadly Boss Mods, as far as I know). You can also set up default macros for parties, raids, PvP, etc.

The real value here is dailies. There are several different daily zones in Wrath, all of which have different items that need to be used. Back in BC, I could get by with just my Isle of Quel'Danas macro; nowadays, if I was still bothering with dailies, I would need about six different macros to swap out if it wasn't for something like IHML. The boss functionality is just icing. Thanks again, Ackis, for another solid mod to fill a gap.

Download I Have Macro Lol! at WoWInterface or Curse

Addons are what we do on Addon Spotlight. Let Power Auras Classic show you what you need to know with pretty glowing pictures. Check out another Ackis mod: Ackis Recipe List. And remember, Addon Spotlight is fueled by viewers like you, so if you have a mod you think we should take a look at, drop us a line.

Ghostcrawler on the future of 5-mans

Snowyfox of the US Vek'nilash server recently brought up a point on the forums which is near and dear to my heart: 5-mans really feel like they've lost their heart. In both Vanilla WoW and Burning Crusade, you could usually count on having the motivation and reward for running a 5 man no matter what your level. In Vanilla WoW, you might do a tribute run for potions and buffs or a Stratholme run for Abomination stitchings for an enchant. In BC, you'd run for badges. In Wrath of the Lich King... not so much. Badges don't stretch so far since most of the good stuff requires badges only obtained in raid dungeons, and even the daily quests aren't even close to as lucrative as just heading up to the Argent Tournament or over to the Sons of Hodir and doing some dailies.

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Breakfast Topic: The ardent Argent

Just in case you hadn't realized already, the news we got last week about patch 3.2 made it clear that the Argent Tournament is going to play a sizable role in our future Wrath of the Lich King activities, so if you, like me, have been lazy about completing all of the various tasks the tournament offers, now might be the time to change that outlook and get to work over there. By the time 3.2 rolls around, there will be even more rewards to be attained by champions of the various cities, so if having a squire of your own hasn't been temptation enough, maybe the promise of future content has helped.

And speaking of help, in case you need some, we've got you covered as always, from guides to the various dailies to a review of the rewards available. The question today is: have you been convinced yet? A good number of you have probably been rolling in the AT since 3.1 dropped, and probably have a whole stack of Seals already (if not the Hippogryph mount itself). But for those of you who've been lagging behind, has the promise of new AT-related content in 3.2 lit a fire under your Stabled Quel'dorei Steed? Or are you meh on on the idea of grinding out daily quests just to get more PvE content to grind out?

Breakfast Topic: What do you think of the Wintergrasp changes?


Ah, Wintergrasp. The first 'fun' PvP content I've ever come across in-game. The first time I found myself in the Keep, around level 75, I wasn't sure what I was supposed to do. All I knew for sure was that there were monsters outside the gates who smelled prime, young night elf and wanted my blood. Then a friend showed me how to max out my mining in an hour thanks to all the lovely nodes of saronite and titanium and I started to like the place more. I really got into the zone at 80 and found the battles immense fun and short enough even for my lax attention span.

But, of course, there were problems. The Horde seem to out number us Alliance on my server and they're also a hell of a lot more organised. For them, Wintergrasp isn't just a sport, it's a carefully planned massacre. but, despite the instability, the DCs, the insufferable lag, it was fun. But I was keen to find out if Blizzard had plans to fix the problems so I asked Tom Chilton. He he specifically mentioned the issues of Wintergrasp and that they didn't think that the lag and other issues "was an acceptable play environment situation". So Blizzard did the 'smart' thing -- they nerfed it. Boo.

So readers? What do you think of the weekly quests? Do you think nerfing Wintergrasp was the way to go? Now you only have to do them once every seven days, do you think you will do the battles less? Are you pleased you now get more Shards for the quests? Can't care less? Tell us!

The Art of War(craft): Is Wintergrasp too successful for its own good?


Zarhym recently took to the forums defending Blizzard's recent tinkering with Wintergrasp on the test realms when one a poster threw the accusation that rather than optimize the servers to handle Wintergrasp lag, Blizzard instead chose to make the zone and games less rewarding to play. Although that's not exactly how Zarhym would describe it, the changes are clearly designed to reduce the number of people in the zone.

Crygil's post about the change from Daily quests to Weekly ones -- conceivably a first for the game -- note that the changes were being explored "In an effort to better balance the amount of players that are in Wintergrasp at any given time". No matter how Blizzard tries to spin it, they're trying to dissuade players from participating in Wintergrasp. This is a bad idea. There's something epic about Wintergrasp, and it's not (just) the lag. Considering it's obviously one of their most popular game features in Wrath, it's ironic they're taking steps to curtail its success.

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Beating Cheese for Glowergold

I could not agree more -- of all of the cooking dailies, Cheese for Glowergold is my least favorite. All of the cooking collecting quests usually involve a little shoulder rubbing with people doing the same quest -- Infused Mushroom Meatloaf is another one where it's usually every man for himself down in those sewers. But none of them are more annoying than Glowergold's quest. I don't know if it's just that the respawn time seems longer, or that there are fewer spawn points and more to collect (you need six glasses, which doesn't seem like much as collecting quests go, but it's a lot while doing it), or that there's no specific place to find the glasses (they're littered around tables, usually in restaurants, around Dalaran). But yeah -- every time the wine and cheese quest comes up, I sigh, knowing that I'm going to be standing in the inn straight across from the cheese shop waiiting for a spawn.

But just so this isn't a complete QQ post, let's give you a few tips for next time. That inn is usually where I stand, but it's pretty crowded -- it's definitely worth, after just picking up the quest, looking around the faction inn where you get the cooking daily as there's usually one or two in there. And I didn't know this, but apparently there are a few spawn points downstairs in The Cantrips and Crows tavern (so when you run down there for the Jewel of the Sewers, keep an eye out for glasses also). And there are four spawns in the Violet Hold as well (so you can stop by and grab those while picking up the Heroic and dungeon dailies).

This might help a bit, but the fact is that this is an annoying quest, made more annoying when someone swoops in and grabs that glass you were headed for. Bornakk rightfully says it doesn't need a nerf (and as more people get everything they want out of the cooking dailies, we'll probably see less competition out there), but that doesn't make it any less frustrating.

Wintergrasp quests undergoing significant changes

You know those Wintergrasp dailies you like to do for some easy gold, honor, and Stone Keeper's Shards?

Wave goodbye to them.

In an upcoming patch*, those daily quests will be turned into weekly quests that will reset every Tuesday morning at 3:00 a.m. Crygil explains that the honor and number of Stone Shards will be increased along with this change. There is no indication if the amount of gold will be increased, however I doubt it will change significantly from what it is.

There are two additional "known issues" with this change.

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Addon Spotlight: Daily Quest Viewer

Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we'll cover it here.

Daily Quest Viewer is my favorite kind of addon: it solves one problem well. It tells you what today's daily quests are, enabling you to stop pestering your guild (or the trade channel) for information. My guild has developed a policy of putting the daily dungeon and daily heroic in the message of the day, but that only works if an officer has managed to check the dailies and update the message.

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The Argent Tournament Dailies thus far

One of the big features coming in today's patch is the Argent Tournament, and with it comes a whole load of daily quests. Like we've done with Patch 2.4 and Wrath of the Lich King's release, we've been working on a series of guides to all of the new dailies. We aren't finished (there are a lot of quests), but we've been slowly trickling out guides over the last week or so. We've already had a few requests to get the guides we've done already gathered into one place, so we shall do just that.

The guides we have completed are...

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Argent Tournament Dailies: A Chip Off the Ulduar Block


A Chip Off the Ulduar Block is the counterpart to Jack Me Some Lumber, which we talked about a couple of days ago. This time around we need to gather up some stone to be used in building the coliseum. It's another Goblin quest, so naturally this stone must come from the most morally questionable location possible. This time around we're plundering Titan ruins.

You're sent off to the Storm Peaks equipped with a Goblin Chisel, and it's time to find your stone. You'll find them in the Foot Steppes and the Inventor's Library, which I've marked on the map above. Yes, there are two different locations you can finish this one, and I find there are advantage to each. The Inventor's Library is surrounded by Library Guardians that drop Relics of Ulduar. If you still need Sons of Hodir reputation, this is a good place to this quest. Two birds, one stone. The Foot Steppes is full of rhinos, so if you need their sweet, sweet meats, you'll want to do this there. It's really your choice.

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Argent Tournament Dailies: Jack Me Some Lumber

Jack Me Some Lumber is one of the first daily quests you'll encounter upon arriving at the Argent Tournament. Neither of them have any impact on the tournament itself, so they can be skipped if you so choose. They only award gold, no reputation or items, so avoiding them won't hinder your progress through the Tournament content whatsoever. However, the gold is pretty good and the quests are quick, so if it's gold you want then it's gold you'll get.

What's going on in these quests, you ask? Well, the Argent Crusade has outsourced the construction of their coliseum to the Goblins. I don't think I need to elaborate on how catastrophically dumb that is, do I? If you want to help these Goblins strip Northrend of its many natural treasures, just talk to Bezzle Blastbolt and his brother Bozzle Blastbolt. The latter of the two offers A Chip Off the Ulduar Block which we will discuss another time.

So what do you need to do here? Accept the quest, fly out to the western portion of Crystalsong Forest, just north of the Violet Stand. You'll find yourself in amongst a load of trees, as you'll see in the picture at the top of this article. Ask yourself, "One of these things is not like the other things. One of these just doesn't belong! Can you guess which thing is not like the other things before we finish this song?"

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Argent Tournament Dailies: Learning the Reins

This is a series of daily guides intended to guide you through the Argent Tournament as quickly and painlessly as possible. We'll have guides for each daily going live in the weeks to come. Keep your eyes peeled and your lances ready!

So, Argent Tournament aspirant. You want to start beating up dudes on their mounts, right? Of course. Any aspiring champion does. But before you can, you'd better familiarize yourself with mounted combat controls.

Don't worry! Your Sunreaver or Silver Convenant reps have you covered, and they'll even pay you to learn how!

First, visit the Tournament grounds and find your faction's base of operations-- the red Sunreavers tent or the blue Silver Covenant tent.

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The Queue: Strategery


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Good afternoon, everybody! I apologize for missing yesterday's edition of The Queue, I sort of forgot about it in my rush to get our April Fool's joke pieced together. The entire team got together to bring that little joke to life. Getting it all put together was like assembling a jigsaw puzzle. Fun, but it took awhile! Hopefully you guys enjoyed it. If not, oh well! We had a good time bringing it to life.

I don't think you want to listen to me ramble about that, though. Onto the Q&A!

Ghola asked...

"Why would the Argent Tournament set up camp in Icecrown, at the back end of the glacier? This makes absolutely no sense to me. Crystal Song seems way better: no quests there, plenty of space, and much better weather!"

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Kisirani calls for focused testing on the Argent Tournament

The Argent Tournament has been overshadowed quite a bit by Ulduar in patch 3.1, it hasn't been talked about a whole lot since the first thrill of finding out it was actually there in Icecrown. Since that rush a whole lot of things have changed with the Tournament, but beyond the dedicated few, I have my doubts it was receiving as much testing as it needed. That's probably why Kisirani has put out a call for focused testing on the Argent Tournament, asking for as much feedback as you can supply.

Kisirani's thread on the official forums lays out a few things: First, a lot has changed since the early PTR. This means that if you only did the quests in the first week or two of the Tournament, you should try them again before submitting feedback. If you've never been to the Tournament before, Jean Pierre Poulain awaits you on Krasus' Landing in Dalaran. He'll send you out there for free. If you want to do it yourself, the Tournament is just north of Sindragosa's Fall.

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The Queue: From Hell's heart I stab at thee...


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

To the last, I will grapple with thee...

From Hell's heart, I stab at thee!

For hate's sake, I spit my last breath at thee!

Iceeeeeeeeeeeeeeeeeeeeeeee Stooooooone!

Dyluck asked...

"I was wondering, do the EULA and TOS really change each patch?"

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