Skip to Content

WoW.com has the latest on the upcoming WoW: Cataclysm expansion!
Game Daily

Posts with tag death-knight-tanking

Lichborne: Elementary death knight macros

Welcome to Lichborne, your weekly peek into the world of the death knight. Your host, Daniel Whitcomb, is enjoying the most wonderful time of the year, when a death knight can hang around in his natural habitat all day long without seeming creepy. Or no creepier than usual, at least.

As you approach the end game of WoW, one thing you may find out quickly is that the proper use of macros is a great way to take your game to the next level. Sometimes they streamline moves, other times they allow you to perform actions that would be otherwise impossible. Death knights are definitely no exception, and though we'd be here all week if I went through all the ins and out of macro theory, or even death knight macro theory, I figure right now is still a good time to get you started.

Let's look at a few basic essential macros for the various roles and trees of the class.

Read more →

Lichborne: Emblem of Triumph Gear for Death Knights


Welcome to Lichborne, your look into the issues of the moment for the death knight class.

Ah, Emblems of Triumph, the new hotness. Even if you're not running the coliseum, you still have chance to grab them in the heroic daily, and by now, surely most of us have at least had the opportunity to save up enough to buy something. Deciding what to buy, however, is a whole different question. Let's take a look at the badge loot and see what's in it for a death knight.

Read more →

Lichborne: Analyzing the latest Patch 3.2.2 PTR changes


Avast ye swabbies! Welcome to Lichborne, where Death Knights rule the Seven Seas and the rest of ye lubbers walk the - Oh. Wait. Talk like a Pirate Day is OVER? Well, dangit. At least I still have this cool buff for a few more hours.

These past few weeks have bought a flurry of updates the Patch 3.2.2 PTR servers, and a lot of the updates have a lot to do with Death Knights. Since we were the most changed class in Patch 3.2, it might be expected that we got a good amount of tweaking in 3.2.2 to complement and compensate the Patch 3.2 changes. Thus, it would behoove us to take a look at said changes and see where they'll leave us coming into the likely rapidly approaching patch.

Read more →

World of Warcraft Patch 3.2 Death Knight Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

With the arrival of Patch 3.2, let's take stock of what's going on with Death Knights and how things have turned out for us. The Patch 3.2 PTR's been the testing grounds for a few major changes to various trees and play styles, and now it'll be interesting to see how things play out on the live server. You can see the basic size of the Death Knight changes in this original analysis of the patch changes, but some things have changed since then, as we will note below.

Tanking

We do get a couple hits to tanking this patch. Frost Presence will be switching from a health buff to a stamina buff, and Veteran of the Third War will be nerfed to only a 3% stamina gain at the top level. Toughness is also dropping from 15% to 10% armor buffed at its top level. Honestly, I don't think these changes alone will be so bad as to drop us too low on the tanking totem pole, especially since we've been up at the top so long.

Read more →

Class Q&A: Death Knight

Third in the class Q&A series is Death Knight. I thought it was going to be Warlocks, but I guess plans change. So far Shaman and Mage have been covered, and in each post the Ghostcrawler has been talking about the developer vision for the class past and future, as well as answering popular questions from the forums. What do they have to say about WoW's first hero class? Read on.

Introducing a new class to a game that didn't really have an empty niche was tricky, but they think they have succeeded - "perhaps too well." They like that there's a lot of room for variation in player skill.

In patch 3.2, they wanted to reduce DK AoE and defensive cooldowns, which they definitely did.

The resource system (runes and runic power) is a large part of what makes Death Knights unique. They also have a lot of medium-length cooldown (able to be used a few times per fight), and there's a lot of skill involved in knowing when to use them. DKs are also especially well-rounded, with a lot of versatility and a lot of tricks, which makes them at risk for being over-powered in PvP.

Read more →

Patch 3.2 Death Knight changes


Death Knights are among the most-changed classes in the first PTR version of patch 3.2, which is not terribly surprising for such a young class. Because of such significant changes, all DKs will receive a free respec.

Blood Strike will scale more from disease (up to 50% per disease), while Frost Strike is receiving significant nerfs: it can now be dodged/blocked/parried, and only gets a 55% bonus from weapon damage, instead of 60%.

On the tanking front, one of our major cooldowns was nerfed, although DKs are still probably the king of tanking CDs (disgustingly powerful new Ardent Defender aside). Icebound Fortitude's CD was doubled to 2 minutes. Veteran of the Third War's Stamina bonus was cut in half, and Toughness was cut by a third.

Read more →

The Queue: Tank talk

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

There was a good, and amazingly civil, discussion yesterday in the comments to the Queue about which instance a tank should head to first. Most of the debate came about via my suggestion that Utgarde Pinnacle was a good candidate for a tank's first heroic. The nice thing about this game is that there is no right or wrong answer (most of the time).

However one of the only truths about the game is that you can get better at it by discussing it and debating the aspects of it with other people. So I do humbly recommend that no matter what question you ask, you always look for more than one answer and compile all the answers into one that fits you best. And with that said, ask your questions about the game in the comments and we'll see if we can't help you on this path of enlightenment. /zen

Otharello mentioned...

"I'm pretty sure that suggesting Utgarde Pinnacle for a new tank is the height of sadism."

Read more →

Lichborne: A Patch 3.1 talent build cookie platter for Death Knights

When I said I wanted a new build, this wasn't exactly what I meant.
Welcome to Lichborne, your (usually) weekly (I swear) source for Death Knight news and tips.

So now that Patch 3.1 is underway, the basic cookie cutter tank and DPS builds have begun emerging. The Patch 3.1 nerfs really haven't slowed us down in any major way, and with dual specs in, we're doing better than ever on the whole versatility front. In recognition of this, let's give you some straight information, no chaser. Here's a handful of cookie cutter DPS and Tank builds for each tree to get you on the right path to DPS or tanking dominance in Patch 3.1, or both if you've dropped that 1000 gold. All of these builds also included recommended glyphs at the link as well.

Read more →

Death Knight class and item changes changes in patch 3.1 PTR build 9684

A New build went up on the PTR this afternoon, and as expected, there were another handful of Death Knight adjustments. Overall, not as many of them are nerfs as you might think, and some of them seem more adjustments in philosophy rather than straight up buffs or nerfs. We also got a handful of Glyph changes and even a sneak peak at our tier bonuses. Let's look at the changes after the break, courtesy of MMO-Champion:

Read more →

Lichborne: Dual Wielding and Tanking on the 3.1 PTR

Nerfs stink.
Welcome to Lichborne, where Daniel Whitcomb is ready to help you roll with the punches (and Death Knight changes) coming from the PTR.

We had a new build hit the PTR this week, and with a week gone by, now's a good time to take a deep, focused look at the changes and see how they're shaking down. They're mostly pretty solid nerfs, and a lot of Death Knights aren't too happy about them. Still, beyond people concern about the fact that they are nerfs, the question remains: Were they merited, and where do they leave us? Let's discuss.

Read more →

Shifting Perspectives: Tanks, "Wrath," and crushing blows


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we examine the roots of the uproar over the proposed Heart of the Wild nerf, and also ask ourselves if it wouldn't just be easier to reroll a Death Knight and have done with it.

"Why would you title the column this way?" you ask, as you reach for your "Please fire _______ from WoW Insider" form letter. "Crushing blows are out of the game, dipwad."

Well, yes. The crushing blow is technically out of the game, but another and worse mechanic has taken its place.

In this article I'm going to try to explain the source of "shield tank" frustration over health pools -- and why they are correct to see it as a problem -- and the Druid tank's unhappiness over the nerfing of Heart of the Wild -- and why Druids are also correct to see it as a problem.

Why the crushing blow was important

One of the biggest differences between pre-Wrath and Wrath tanking is the absence of the crushing blow. If you're unfamiliar with the term, then as a very simple explanation: any given raid boss had a 15% chance per melee hit to perform a 150% damage attack, which was also known as the crushing blow. It was typically a big damage spike and could lead to a wipe on progression content, with healers struggling to compensate in the small window of time before the boss' next attack landed. Burst damage is very unwelcome as it's often the greatest contributing factor to tank death. This is why reaching crit immunity is still so important to all tanks, and why the ability to avoid or absorb crushing blows was a fundamental part of pre-Wrath tanking mechanics.

Read more →

Lichborne: On Dual Specs for Death Knights

Okay, so this Alice in Wonderland reference is more of a stretch, and it was a Small Feast we ate instead of a mushroom, but still.
Welcome to this week's installment of Lichborne, where we're preparing to head further down the rabbit hole that is patch 3.1.

With the details about dual speccing becoming clearer, it's probably about time to start thinking about how it will affect Death Knights. We're probably a little luckier than many classes in that all of our trees are pretty solid for either tanking or DPS, but at the same time, some trees are better than others for certain roles, and you're definitely going to want to switch out some talent points for optimal performance in either role. Some Death Knights have actually been experimenting with "hybrid" DPS/Tank builds up until now, but with dual specs, it'll be a lot easier to just dedicate your time to one or another and go from there.

Essentially, There's 3 major ways I see most people going with dual specs: Tank/PvE DPS, Tank/PvP DPS, and PvE DPS/PvP DPS, depending on their interests. The complications will probably come in deciding which combination is right for you and your raid, and which trees to focus on.

Read more →

Lichborne: PvE Enchantments for Death Knights


Welcome to Lichborne, WoW Insider's weekly stop for Death Knight news, analysis, and guides.

Fresh on the heels of last week's gemming guide, we have an enchanting guide. Like gemming, enchanting is an easy way to go the extra mile to get your gear the best it can be so you can properly keep aggro without dying and/or top the damage meters in your next Naxxramas raid. Since there's so few enchants available, it's a lot less complicated than gemming too. DPS will just want hit to the cap and attack power (Sorry, there's not many strength enchants), while tanks will want defense to 540 and stamina.

It's also worth noting that almost every slot with an enchant has a weaker version and a more powerful version. Although it's usually frowned upon to go weak when can go strong, in the case of enchants, it's probably okay at the entry level to go with the weaker version of an enchant. The more powerful ones generally take Abyss Crystals and the like, and may be a bit steep. In addition, there's a few other quirks and special enchantments to watch out for. Let's take a look, by slot, at some of the best choices for enchanting for both DPS and Tanking.

Read more →

How have the role forums shaped up?


When Blizzard first introduced the idea of the role forums, players were generally unenthusiastic because the original plan was to dissolve the cherished class forums as well. People warmed up to the idea once Blizzard decided to keep the class forums intact while still warning that they would probably devote a lot more developer attention to the role forums. With the addition of a new class, that made sense; being able to give more attention to just 3 forums is a lot more efficient than trying to spread individual replies around 10.

I genuinely like the Tanking forums. Many of the people posting are sincerely helpful, and take the time to answer questions posed by people new to the job and nervous about their performance. There have also been a number of interesting threads sparked by changes to general tanking practices, what tanks hate most, the ongoing debate concerning Blessing of Sanctuary and Druid AoE threat, Warrior viability on a 3D Sartharion, and concerns over Death Knight tanking weapons. The forum is usually a pleasure to read even if a few threads are kind of off-base, and I think the back-and-forth between four different tanking classes serves to take the edge off concerns that players might otherwise have been convinced were unique to their class (which, let's be honest, is probably one of the effects Blizzard wanted).

I don't spend as much time on the Damage Dealing and Healing forums because my main spends most of her time tanking, and things are a little more volatile over there (mostly because of current PvP concerns). Were the role forums ultimately a good idea? Are they -- shall we say -- working as intended?

Lichborne: Gearing up to tank Naxxramas

Best Raid Group Ever.
Welcome to Lichborne, The weekly Death Knight column, where your host is recruiting only the most pro critters for his raiding team.

So by now, I'm sure many of you Death Knights have managed to follow our last tanking gear guide and have put together a pretty decent tank set that's gotten them through a few heroics, but now it's time for the next step: Getting ready to tank Naxxramas. You'll find that while a lot of your gear is probably "good enough," you'll still want to look for a few important upgrades to kick you up another notch so you can be at your best coming into Naxxramas to tank. Let's look at a few heroic upgrades that you can grab to be the best tank you can be heading into 10 man Naxxramas content.

Before we start, there's two things you should remember: One, I'm pretty much following the logic I laid down in the Death Knight statistics primer a few weeks back, so if you want to know why I picked a certain item, the answer is probably there, and two, whatever you do, remember to hit 540 defense skill. You'll need that to survive against the bosses.

Read more →

WoW Insider Show


Recorded live every Saturday at 3:30pm Eastern on Ustream.  New episode right here every Monday.



Archive | RSS | iTunes | Ustream

Around Azeroth

Around Azeroth

Featured Galleries

Tier 10 Armor Set Gallery
Patch 3.3 PTR: Quest tracking feature
IcftB: Day of the Dead Dance Party
WI Show Listeners on Location
Day of the Dead 2009
It came from the Blog: Hallow's End 2009
Epic Harvest Brewfestival Kodo Ride
Patch 3.2.2: Model swap bug
Race Change Gallery

 

Categories