Priest Q&A: Tackling the Shadow Priest answers

The general spec overview at the beginning of the Q&A was pretty spot on. It's easy for us to get momentum in PvE and lay down the damage, but the nature of PvP/arena doesn't really let us do that. Our long buildup time is harsh. We don't lend ourselves well to stop-and-go. We're pretty much all about the 'go' and a little bit of 'stop' sets us back to where we started. There's really no picking up where you left off. If the opposing team locks you down for a little too long, you pretty much need to start over. Your offensive momentum is irrecoverable. PvE usually doens't have to worry about that. Now, from this point forward, I'm going to address each Shadow-relevant quote point by point.
First question:
"Q: Since a lot of the damage a Shadow priest does builds with damage-over-time (DoT) spells, are you concerned about them being well-rounded enough to do adequate damage in shorter PvE encounters, 5-player dungeons, or in the Arenas?
Filed under: Priest, Analysis / Opinion, PvP






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Do you remember the night that Burning Crusade came out? I waited in the cold outside Game Stop with about 30 other people. We boasted about our accomplishments and I nearly came to blows with a decidedly orcish young woman who played a Gnome Warrior (with pink pig tails). I rushed home to install the expansion and couldn't wait to get in. First, I ran my character into Orgrimar to get the
There was a raging PvP battle in Blasted Lands. The ground was covered in skeletons. I ran the gauntlet as quickly as I could, grabbed the quest and zoned in. Through the portal I found the worst monster I've ever encountered in WoW: lag. With everyone starting in Hellfire Peninsula it was like my character was swimming to sand. While there was an uneasy, unspoken truce between the factions quest mobs were hard to come by. It was reminded of Black Friday at Fry's. I still stayed up until seven the next morning.














