Yogg-Saron in blues

Filed under: Items, Analysis / Opinion, Guilds, Raiding, Bosses, Leveling

Filed under: Items, Analysis / Opinion, Guilds, Raiding, Bosses, Leveling
Welcome to Lichborne, the weekly Death Knight column, where all Daniel Whitcomb wants is his runeblade back. But he'll settle for a sweet axe if he must.Filed under: Patches, Items, Analysis / Opinion, Tips, News items, Instances, Bosses, Guides, Death Knight, (Death Knight) Lichborne
Lotonero got his thread locked because he posted it in the wrong forum, but he makes an interesting point: rez sickness costs are higher than ever. Death costs are already pretty high -- when you're dressed in greens and blues it's not much of a problem, but get yourself down to red on some high-level epics, and see if you don't wince when you hit up the repair vendor to pay the piper. But rez sickness costs are even worse -- they affect durability on all of your items, even those you're not wearing, and so when a dual-specced healer or tank with two or even three sets of gear goes rez-sick, the amount they have to pay goes through the roof.Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Economy, Making money
| 10-man | ilvl | 25-man |
| Naxx | 200 | |
| KT, EoE | 213 | Naxx |
| Ulduar | 219 | |
| Ulduar hard | 226 | Ulduar, KT/EoE |
| 232 | Ulduar weapons | |
| 239 | Ulduar hard |
So successful, in fact, that when Burning Crusade came along, there were no more 40-man raids - only 10 and 25. At the beginning, the only 10-man was BC's entry-level raid, Karazhan. Everything else, from the small T4 raids (Gruul, Magtheridon) on up through T6, was exclusively 25-man. Notably, Gruul and Mags returned the same quality of rewards as KZ. Eventually a second 10-man raid (Zul'Aman) was introduced, with roughly a T5 level of difficulty, and of rewards.
Blizzard noticed that people really liked these 10-man raids. And so it came to pass that in the current expansion, Wrath of the Lich King, every raid instance is available in both 10- and 25-man versions. However, in a departure from all previous tradition, the 10- and 25-man instances at the same tier (which is to say, T7, at the moment) reward different levels of gear: Naxx-10 gives you ilvl 200 epics, whereas Naxx-25 rewards you with ilvl 213.
Filed under: Items, Analysis / Opinion, Raiding
Whitney over on WoW Ladies LJ has a story that's so improbable it must be true. Not only did her guild pick up an epic on command in Naxxramas, and not only did they pick up two of the exact same epic item in a row, but they actually got three of the exact same item in the same room. As you regular readers know, I'm horrible at math, so I'm not sure how unlikely that is (you'd probably have to figure how much trash you actually kill every Naxx run and combine how likely it is for each of them to drop the item), but I'm guessing very. Still, given that every drop is randomly generated when a mob spawns (in other words, when you walk into an instance), it's still possible. Even a flipped coin can come up heads 100 times in a row.Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Breakfast Topics

As far as stat types, leather and mail are both split half-and-half for caster vs melee. This is a little iffy. In both cases, there are two caster specs (Balance and Resto Druid, Elemental and Resto Shaman) out of six total specs (Druids and Rogues, Shamans and Hunters), so it seems a 33/66 split would make more sense, but maybe they just wanted to keep it simple.
The case that really bothers me is plate, which is split evenly between caster, tank, and DPS (see right). The only plate spec that wants caster gear is the Holy Paladin. That's one of three specs from one of three plate-wearing classes, and yet it gets a third of the plate gear. I'm sorry, my plate-clad healing brethren, but that's just not an equitable proportion. Mostly it just means that our prot pallies have full healing sets and we're still disenchanting a good chunk of the plate every week. Here's hoping we see less caster leather, mail, and especially plate in Ulduar.
Filed under: Items, Analysis / Opinion, Raiding

Filed under: Items, Breakfast Topics, Wrath of the Lich King
Specifically, Verimonde said that "There will not be a Stormherald type weapon 'high level crafter only,'" although there are, for instance, several BoE epic smithed weapons in Wrath. In his second post he explains the reasoning a little more: Blizzard didn't like that many people were picking professions based on what would make them the most powerful, as opposed to what they enjoyed.
Filed under: Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Items, Jewelcrafting, Wrath of the Lich King, Inscription
Someone on the forums noticed what at first appeared to be an oversight: Rusted-Link Spiked Gauntlets, from Grand Widow Faerlina in Naxx-10, are tagged as BoE, not BoP as most boss drops are. As it turns out, this is intended. According to Blizzard poster Verimonde, each boss will have one BoE item on its loot table. This has a few obvious benefits, as Verimonde points out:
Although it isn't mentioned specifically, I expect that this BoE philosophy will extend to all raid bosses in Wrath. I think it's a nice idea. Let's say the average 10-man boss has a 12-item loot table and drops 2 items from it plus badges. If one of these items is made BoE, there's roughly a 17% chance to get it, which sounds reasonable.
My question: what will raids' loot rules be for BoEs? My guild typically does open rolls for BoE items that aren't needed by anyone present, so that's probably what we'll do. But how will DKP guilds handle it? Will people who need it for their alts get precedence? Will they be auctioned off and the funds added to the guild bank, if nobody needs them? I guess it'll vary depending on the guild. But between these BoEs and Heirloom items buyable with badges, raiding is going to be a lot more interesting for those of us with many alts.
Filed under: Items, Bosses, Wrath of the Lich King

Filed under: Hunter, Tips, How-tos, Events, Blizzard, Instances, Bosses, Guides
Even without a release date, we can all feel Wrath looming. Whether it's pouring over the new specs as soon as they become available, saving materials for future Death Knights, or leveling up an alt to send as a main character to Northrend, we're all prepping to take our adventures into Northrend. Many wonder how far their gear will carry them toward level 80.
Many players were frustrated that their hard-earned gear was quickly reduced to obsolescence in Burning Crusade, and fear that that will happen again. Manbearppig of Frostwolf wants to know if gearing up a character now will be a good way to spend time. Some point out that better gear earned now will translate into easier leveling in the future. In a similar thread, MVP Faizaniel of Dragonblight stated:
My scrubby non-purple gear is getting replaced pretty fast; high-end gear, not so much. While it's unlikely that you're keeping much from level 70 at level 80, it's really up to you whether the benefits of getting to use the nice gear now, and having it help you level more quickly once Wrath comes out, are worth earning the gear now.
Filed under: Items, Analysis / Opinion, Alts, Forums, Forum Post of the Day

Filed under: Paladin, Items, Analysis / Opinion, Guides, (Paladin) The Light and How to Swing It
As we were promised, the latest Blizzcast episode talked some about the Badge of Justice system, and where they want to take it in Wrath of the Lich King. Specifically, Tigole said the following:
Filed under: Items, Raiding, Wrath of the Lich King
In the wake of SK-Gaming's world-first kill of the Sunwell Plateau boss M'uru, World of Raids has checked out the data files and found some other items that they're pretty sure are on M'uru's loot table. You can also see information on these items, and other new items as they are discovered, on Wowhead's new additions page, a handy resource. Pictured is the one-handed sword Muramasa, which looks pretty bad-ass if you ask me.
Last night I posted why I feel that the PvE game has been, is, and always will be the real game in WoW. One of the interesting inferences that people made was that I don't like PvP, and that I don't do it. Nothing is further from the truth. It was interesting to read the number of comments on that article, and I think it might surprise some folks that save for this introduction paragraph and a few edits I made, this article was written before I wrote my PvE piece.Filed under: Analysis / Opinion, PvP




| Event | Date |
|---|---|
| Call to Arms: Isle of Conquest | 3/5 - 3/8 |
| Call to Arms: Arathi Basin | 3/12 - 3/15 |
| Call to Arms: Eye of the Storm | 3/19 - 3/22 |
| Call to Arms: Alterac Valley | 3/26 - 3/29 |




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